diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 01e2b511534..d70ef6ba28f 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -29,7 +29,7 @@ #include "r300_context.h" #include "r300_reg.h" #include "r300_state_inlines.h" -#include "r300_state_shader.h" +#include "r300_fs.h" /* r300_state: Functions used to intialize state context by translating * Gallium state objects into semi-native r300 state objects. */ @@ -283,14 +283,12 @@ static void* r300_create_fs_state(struct pipe_context* pipe, const struct pipe_shader_state* shader) { struct r300_context* r300 = r300_context(pipe); - struct r3xx_fragment_shader* fs = NULL; + struct r300_fragment_shader* fs = NULL; if (r300_screen(r300->context.screen)->caps->is_r500) { - fs = - (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader); + fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r5xx_fragment_shader); } else { - fs = - (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); + fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r3xx_fragment_shader); } /* Copy state directly into shader. */ @@ -306,7 +304,7 @@ static void* r300_create_fs_state(struct pipe_context* pipe, static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); - struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader; + struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; if (fs == NULL) { r300->fs = NULL; @@ -324,7 +322,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) /* Delete fragment shader state. */ static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { - struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader; + struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; FREE(fs->state.tokens); FREE(shader); } |