diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 29 |
1 files changed, 6 insertions, 23 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 68da0aa4cbb..a02fb34b2a7 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -32,6 +32,7 @@ #include "r300_reg.h" #include "r300_state_inlines.h" #include "r300_fs.h" +#include "r300_vs.h" /* r300_state: Functions used to intialize state context by translating * Gallium state objects into semi-native r300 state objects. */ @@ -137,7 +138,6 @@ static void const struct pipe_constant_buffer* buffer) { struct r300_context* r300 = r300_context(pipe); - int i = r300->shader_constants[shader].user_count; /* This entire chunk of code seems ever-so-slightly baked. * It's as if I've got pipe_buffer* matryoshkas... */ @@ -148,26 +148,13 @@ static void map, buffer->buffer->size); pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer); - r300->shader_constants[shader].user_count = + r300->shader_constants[shader].count = buffer->buffer->size / (sizeof(float) * 4); } else { - r300->shader_constants[shader].user_count = 0; + r300->shader_constants[shader].count = 0; } r300->dirty_state |= R300_NEW_CONSTANTS; - - /* If the number of constants have changed, invalidate the shader. */ - if (r300->shader_constants[shader].user_count != i) { - if (shader == PIPE_SHADER_FRAGMENT && r300->fs && - r300->fs->uses_imms) { - r300->fs->translated = FALSE; - r300_translate_fragment_shader(r300, r300->fs); - } else if (shader == PIPE_SHADER_VERTEX && r300->vs && - r300->vs->uses_imms) { - r300->vs->translated = FALSE; - r300_translate_vertex_shader(r300, r300->vs); - } - } } /* Create a new depth, stencil, and alpha state based on the CSO dsa state. @@ -284,14 +271,9 @@ static void static void* r300_create_fs_state(struct pipe_context* pipe, const struct pipe_shader_state* shader) { - struct r300_context* r300 = r300_context(pipe); struct r300_fragment_shader* fs = NULL; - if (r300_screen(r300->context.screen)->caps->is_r500) { - fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r5xx_fragment_shader); - } else { - fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r3xx_fragment_shader); - } + fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); /* Copy state directly into shader. */ fs->state = *shader; @@ -315,7 +297,6 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) r300_translate_fragment_shader(r300, fs); } - fs->translated = TRUE; r300->fs = fs; r300->dirty_state |= R300_NEW_FRAGMENT_SHADER; @@ -325,6 +306,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; + rc_constants_destroy(&fs->code.constants); FREE(fs->state.tokens); FREE(shader); } @@ -688,6 +670,7 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) if (r300_screen(pipe->screen)->caps->has_tcl) { struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; + rc_constants_destroy(&vs->code.constants); draw_delete_vertex_shader(r300->draw, vs->draw); FREE(vs->state.tokens); FREE(shader); |