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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c29
1 files changed, 6 insertions, 23 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 68da0aa4cbb..a02fb34b2a7 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -32,6 +32,7 @@
#include "r300_reg.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
+#include "r300_vs.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
@@ -137,7 +138,6 @@ static void
const struct pipe_constant_buffer* buffer)
{
struct r300_context* r300 = r300_context(pipe);
- int i = r300->shader_constants[shader].user_count;
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
@@ -148,26 +148,13 @@ static void
map, buffer->buffer->size);
pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
- r300->shader_constants[shader].user_count =
+ r300->shader_constants[shader].count =
buffer->buffer->size / (sizeof(float) * 4);
} else {
- r300->shader_constants[shader].user_count = 0;
+ r300->shader_constants[shader].count = 0;
}
r300->dirty_state |= R300_NEW_CONSTANTS;
-
- /* If the number of constants have changed, invalidate the shader. */
- if (r300->shader_constants[shader].user_count != i) {
- if (shader == PIPE_SHADER_FRAGMENT && r300->fs &&
- r300->fs->uses_imms) {
- r300->fs->translated = FALSE;
- r300_translate_fragment_shader(r300, r300->fs);
- } else if (shader == PIPE_SHADER_VERTEX && r300->vs &&
- r300->vs->uses_imms) {
- r300->vs->translated = FALSE;
- r300_translate_vertex_shader(r300, r300->vs);
- }
- }
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
@@ -284,14 +271,9 @@ static void
static void* r300_create_fs_state(struct pipe_context* pipe,
const struct pipe_shader_state* shader)
{
- struct r300_context* r300 = r300_context(pipe);
struct r300_fragment_shader* fs = NULL;
- if (r300_screen(r300->context.screen)->caps->is_r500) {
- fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r5xx_fragment_shader);
- } else {
- fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r3xx_fragment_shader);
- }
+ fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
/* Copy state directly into shader. */
fs->state = *shader;
@@ -315,7 +297,6 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300_translate_fragment_shader(r300, fs);
}
- fs->translated = TRUE;
r300->fs = fs;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
@@ -325,6 +306,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
+ rc_constants_destroy(&fs->code.constants);
FREE(fs->state.tokens);
FREE(shader);
}
@@ -688,6 +670,7 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
if (r300_screen(pipe->screen)->caps->has_tcl) {
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
+ rc_constants_destroy(&vs->code.constants);
draw_delete_vertex_shader(r300->draw, vs->draw);
FREE(vs->state.tokens);
FREE(shader);