diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index f2479a994c8..bd08bf2d3fd 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -684,7 +684,7 @@ void r300_mark_fb_state_dirty(struct r300_context *r300, enum r300_fb_state_change change) { struct pipe_framebuffer_state *state = r300->fb_state.state; - boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); + boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); /* What is marked as dirty depends on the enum r300_fb_state_change. */ r300->gpu_flush.dirty = TRUE; @@ -703,7 +703,7 @@ void r300_mark_fb_state_dirty(struct r300_context *r300, r300->fb_state.size += 10; else if (state->zsbuf) { r300->fb_state.size += 10; - if (has_hyperz) + if (can_hyperz) r300->fb_state.size += r300->screen->caps.hiz_ram ? 8 : 4; } @@ -717,7 +717,7 @@ static void struct r300_context* r300 = r300_context(pipe); struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; struct pipe_framebuffer_state *old_state = r300->fb_state.state; - boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); + boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ); unsigned max_width, max_height, i; uint32_t zbuffer_bpp = 0; int blocksize; @@ -764,7 +764,7 @@ static void zbuffer_bpp = 24; break; } - if (has_hyperz) { + if (can_hyperz) { struct r300_surface *zs_surf = r300_surface(state->zsbuf); struct r300_texture *tex; int compress = r300->screen->caps.is_rv350 ? RV350_Z_COMPRESS_88 : R300_Z_COMPRESS_44; @@ -1789,7 +1789,7 @@ static void r300_set_constant_buffer(struct pipe_context *pipe, { struct r300_context* r300 = r300_context(pipe); struct r300_constant_buffer *cbuf; - uint32_t *mapped = r300_buffer(buf)->user_buffer; + uint32_t *mapped; switch (shader) { case PIPE_SHADER_VERTEX: |