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Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c826
1 files changed, 826 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
new file mode 100644
index 00000000000..9392d723427
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -0,0 +1,826 @@
+/*
+ * Copyright 2008 Corbin Simpson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "util/u_math.h"
+#include "util/u_pack_color.h"
+#include "pipe/p_debug.h"
+
+#include "r300_context.h"
+#include "r300_reg.h"
+
+/* r300_state: Functions used to intialize state context by translating
+ * Gallium state objects into semi-native r300 state objects.
+ *
+ * XXX break this file up into pieces if it gets too big! */
+
+/* Pack a float into a dword. */
+static uint32_t pack_float_32(float f)
+{
+ union {
+ float f;
+ uint32_t u;
+ } u;
+
+ u.f = f;
+ return u.u;
+}
+
+static uint32_t translate_blend_function(int blend_func) {
+ switch (blend_func) {
+ case PIPE_BLEND_ADD:
+ return R300_COMB_FCN_ADD_CLAMP;
+ case PIPE_BLEND_SUBTRACT:
+ return R300_COMB_FCN_SUB_CLAMP;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return R300_COMB_FCN_RSUB_CLAMP;
+ case PIPE_BLEND_MIN:
+ return R300_COMB_FCN_MIN;
+ case PIPE_BLEND_MAX:
+ return R300_COMB_FCN_MAX;
+ default:
+ debug_printf("r300: Unknown blend function %d\n", blend_func);
+ break;
+ }
+ return 0;
+}
+
+/* XXX we can also offer the D3D versions of some of these... */
+static uint32_t translate_blend_factor(int blend_fact) {
+ switch (blend_fact) {
+ case PIPE_BLENDFACTOR_ONE:
+ return R300_BLEND_GL_ONE;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return R300_BLEND_GL_SRC_COLOR;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return R300_BLEND_GL_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return R300_BLEND_GL_DST_ALPHA;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return R300_BLEND_GL_DST_COLOR;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return R300_BLEND_GL_SRC_ALPHA_SATURATE;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return R300_BLEND_GL_CONST_COLOR;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return R300_BLEND_GL_CONST_ALPHA;
+ /* XXX WTF are these?
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA: */
+ case PIPE_BLENDFACTOR_ZERO:
+ return R300_BLEND_GL_ZERO;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ /* XXX see above
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: */
+ default:
+ debug_printf("r300: Unknown blend factor %d\n", blend_fact);
+ break;
+ }
+ return 0;
+}
+
+/* Create a new blend state based on the CSO blend state.
+ *
+ * This encompasses alpha blending, logic/raster ops, and blend dithering. */
+static void* r300_create_blend_state(struct pipe_context* pipe,
+ const struct pipe_blend_state* state)
+{
+ struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
+
+ if (state->blend_enable) {
+ /* XXX for now, always do separate alpha...
+ * is it faster to do it with one reg? */
+ blend->blend_control = R300_ALPHA_BLEND_ENABLE |
+ R300_SEPARATE_ALPHA_ENABLE |
+ R300_READ_ENABLE |
+ translate_blend_function(state->rgb_func) |
+ (translate_blend_factor(state->rgb_src_factor) <<
+ R300_SRC_BLEND_SHIFT) |
+ (translate_blend_factor(state->rgb_dst_factor) <<
+ R300_DST_BLEND_SHIFT);
+ blend->alpha_blend_control =
+ translate_blend_function(state->alpha_func) |
+ (translate_blend_factor(state->alpha_src_factor) <<
+ R300_SRC_BLEND_SHIFT) |
+ (translate_blend_factor(state->alpha_dst_factor) <<
+ R300_DST_BLEND_SHIFT);
+ }
+
+ /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
+ /* XXX are logicops still allowed if blending's disabled?
+ * Does Gallium take care of it for us? */
+ if (state->logicop_enable) {
+ blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
+ (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
+ }
+
+ if (state->dither) {
+ blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
+ R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
+ }
+
+ return (void*)blend;
+}
+
+/* Bind blend state. */
+static void r300_bind_blend_state(struct pipe_context* pipe,
+ void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->blend_state = (struct r300_blend_state*)state;
+ r300->dirty_state |= R300_NEW_BLEND;
+}
+
+/* Free blend state. */
+static void r300_delete_blend_state(struct pipe_context* pipe,
+ void* state)
+{
+ FREE(state);
+}
+
+/* Set blend color.
+ * Setup both R300 and R500 registers, figure out later which one to write. */
+static void r300_set_blend_color(struct pipe_context* pipe,
+ const struct pipe_blend_color* color)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ uint32_t r, g, b, a;
+ ubyte ur, ug, ub, ua;
+
+ r = util_iround(color->color[0] * 1023.0f);
+ g = util_iround(color->color[1] * 1023.0f);
+ b = util_iround(color->color[2] * 1023.0f);
+ a = util_iround(color->color[3] * 1023.0f);
+
+ ur = float_to_ubyte(color->color[0]);
+ ug = float_to_ubyte(color->color[1]);
+ ub = float_to_ubyte(color->color[2]);
+ ua = float_to_ubyte(color->color[3]);
+
+ r300->blend_color_state->blend_color = (a << 24) | (r << 16) | (g << 8) | b;
+
+ r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
+ r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
+
+ r300->dirty_state |= R300_NEW_BLEND_COLOR;
+}
+
+static void r300_set_clip_state(struct pipe_context* pipe,
+ const struct pipe_clip_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_clip_state(r300->draw, state);
+}
+
+static void
+ r300_set_constant_buffer(struct pipe_context* pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer* buffer)
+{
+ /* XXX */
+}
+
+static uint32_t translate_depth_stencil_function(int zs_func) {
+ switch (zs_func) {
+ case PIPE_FUNC_NEVER:
+ return R300_ZS_NEVER;
+ case PIPE_FUNC_LESS:
+ return R300_ZS_LESS;
+ case PIPE_FUNC_EQUAL:
+ return R300_ZS_EQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return R300_ZS_LEQUAL;
+ case PIPE_FUNC_GREATER:
+ return R300_ZS_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return R300_ZS_NOTEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return R300_ZS_GEQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return R300_ZS_ALWAYS;
+ default:
+ debug_printf("r300: Unknown depth/stencil function %d\n",
+ zs_func);
+ break;
+ }
+ return 0;
+}
+
+static uint32_t translate_stencil_op(int s_op) {
+ switch (s_op) {
+ case PIPE_STENCIL_OP_KEEP:
+ return R300_ZS_KEEP;
+ case PIPE_STENCIL_OP_ZERO:
+ return R300_ZS_ZERO;
+ case PIPE_STENCIL_OP_REPLACE:
+ return R300_ZS_REPLACE;
+ case PIPE_STENCIL_OP_INCR:
+ return R300_ZS_INCR;
+ case PIPE_STENCIL_OP_DECR:
+ return R300_ZS_DECR;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ return R300_ZS_INCR_WRAP;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ return R300_ZS_DECR_WRAP;
+ case PIPE_STENCIL_OP_INVERT:
+ return R300_ZS_INVERT;
+ default:
+ debug_printf("r300: Unknown stencil op %d", s_op);
+ break;
+ }
+ return 0;
+}
+
+static uint32_t translate_alpha_function(int alpha_func) {
+ switch (alpha_func) {
+ case PIPE_FUNC_NEVER:
+ return R300_FG_ALPHA_FUNC_NEVER;
+ case PIPE_FUNC_LESS:
+ return R300_FG_ALPHA_FUNC_LESS;
+ case PIPE_FUNC_EQUAL:
+ return R300_FG_ALPHA_FUNC_EQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return R300_FG_ALPHA_FUNC_LE;
+ case PIPE_FUNC_GREATER:
+ return R300_FG_ALPHA_FUNC_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return R300_FG_ALPHA_FUNC_NOTEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return R300_FG_ALPHA_FUNC_GE;
+ case PIPE_FUNC_ALWAYS:
+ return R300_FG_ALPHA_FUNC_ALWAYS;
+ default:
+ debug_printf("r300: Unknown alpha function %d", alpha_func);
+ break;
+ }
+ return 0;
+}
+
+/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
+ *
+ * This contains the depth buffer, stencil buffer, alpha test, and such.
+ * On the Radeon, depth and stencil buffer setup are intertwined, which is
+ * the reason for some of the strange-looking assignments across registers. */
+static void*
+ r300_create_dsa_state(struct pipe_context* pipe,
+ const struct pipe_depth_stencil_alpha_state* state)
+{
+ struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
+
+ /* Depth test setup. */
+ if (state->depth.enabled) {
+ dsa->z_buffer_control |= R300_Z_ENABLE;
+
+ if (state->depth.writemask) {
+ dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
+ }
+
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->depth.func) <<
+ R300_Z_FUNC_SHIFT);
+ }
+
+ /* Stencil buffer setup. */
+ if (state->stencil[0].enabled) {
+ dsa->z_buffer_control |= R300_STENCIL_ENABLE;
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->stencil[0].func) <<
+ R300_S_FRONT_FUNC_SHIFT) |
+ (translate_stencil_op(state->stencil[0].fail_op) <<
+ R300_S_FRONT_SFAIL_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[0].zpass_op) <<
+ R300_S_FRONT_ZPASS_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[0].zfail_op) <<
+ R300_S_FRONT_ZFAIL_OP_SHIFT);
+
+ dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
+ (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
+ (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
+
+ if (state->stencil[1].enabled) {
+ dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->stencil[1].func) <<
+ R300_S_BACK_FUNC_SHIFT) |
+ (translate_stencil_op(state->stencil[1].fail_op) <<
+ R300_S_BACK_SFAIL_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[1].zpass_op) <<
+ R300_S_BACK_ZPASS_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[1].zfail_op) <<
+ R300_S_BACK_ZFAIL_OP_SHIFT);
+
+ dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
+ (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
+ (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
+ }
+ }
+
+ /* Alpha test setup. */
+ if (state->alpha.enabled) {
+ dsa->alpha_function = translate_alpha_function(state->alpha.func) |
+ R300_FG_ALPHA_FUNC_ENABLE;
+ dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
+ 0, 1023);
+ } else {
+ dsa->z_buffer_top = R300_ZTOP_ENABLE;
+ }
+
+ return (void*)dsa;
+}
+
+/* Bind DSA state. */
+static void r300_bind_dsa_state(struct pipe_context* pipe,
+ void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->dsa_state = (struct r300_dsa_state*)state;
+ r300->dirty_state |= R300_NEW_DSA;
+}
+
+/* Free DSA state. */
+static void r300_delete_dsa_state(struct pipe_context* pipe,
+ void* state)
+{
+ FREE(state);
+}
+
+static void r300_set_edgeflags(struct pipe_context* pipe,
+ const unsigned* bitfield)
+{
+ /* XXX you know it's bad when i915 has this blank too */
+}
+
+static void
+ r300_set_framebuffer_state(struct pipe_context* pipe,
+ const struct pipe_framebuffer_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ draw_flush(r300->draw);
+
+ r300->framebuffer_state = *state;
+
+ r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
+}
+
+/* Create fragment shader state. */
+static void* r300_create_fs_state(struct pipe_context* pipe,
+ const struct pipe_shader_state* shader)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = NULL;
+
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
+ } else {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
+ }
+
+ /* Copy state directly into shader. */
+ fs->state = *shader;
+
+ return (void*)fs;
+}
+
+/* Bind fragment shader state. */
+static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
+
+ if (!fs->translated) {
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ r500_translate_shader(r300, fs);
+ } else {
+ r300_translate_shader(r300, fs);
+ }
+ }
+
+ r300->fs = fs;
+
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
+}
+
+/* Delete fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
+{
+ FREE(shader);
+}
+
+static void r300_set_polygon_stipple(struct pipe_context* pipe,
+ const struct pipe_poly_stipple* state)
+{
+ /* XXX */
+}
+
+static INLINE int pack_float_16_6x(float f) {
+ return ((int)(f * 6.0) & 0xffff);
+}
+
+/* Create a new rasterizer state based on the CSO rasterizer state.
+ *
+ * This is a very large chunk of state, and covers most of the graphics
+ * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
+ *
+ * In a not entirely unironic sidenote, this state has nearly nothing to do
+ * with the actual block on the Radeon called the rasterizer (RS). */
+static void* r300_create_rs_state(struct pipe_context* pipe,
+ const struct pipe_rasterizer_state* state)
+{
+ struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
+
+ /* XXX this is part of HW TCL */
+ /* XXX endian control */
+ rs->vap_control_status = R300_VAP_TCL_BYPASS;
+
+ rs->point_size = pack_float_16_6x(state->point_size) |
+ (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
+
+ rs->line_control = pack_float_16_6x(state->line_width) |
+ R300_GA_LINE_CNTL_END_TYPE_COMP;
+
+ /* Radeons don't think in "CW/CCW", they think in "front/back". */
+ if (state->front_winding == PIPE_WINDING_CW) {
+ rs->cull_mode = R300_FRONT_FACE_CW;
+
+ if (state->offset_cw) {
+ rs->polygon_offset_enable |= R300_FRONT_ENABLE;
+ }
+ if (state->offset_ccw) {
+ rs->polygon_offset_enable |= R300_BACK_ENABLE;
+ }
+ } else {
+ rs->cull_mode = R300_FRONT_FACE_CCW;
+
+ if (state->offset_ccw) {
+ rs->polygon_offset_enable |= R300_FRONT_ENABLE;
+ }
+ if (state->offset_cw) {
+ rs->polygon_offset_enable |= R300_BACK_ENABLE;
+ }
+ }
+ if (state->front_winding & state->cull_mode) {
+ rs->cull_mode |= R300_CULL_FRONT;
+ }
+ if (~(state->front_winding) & state->cull_mode) {
+ rs->cull_mode |= R300_CULL_BACK;
+ }
+
+ if (rs->polygon_offset_enable) {
+ rs->depth_offset_front = rs->depth_offset_back =
+ pack_float_32(state->offset_units);
+ rs->depth_scale_front = rs->depth_scale_back =
+ pack_float_32(state->offset_scale);
+ }
+
+ if (state->line_stipple_enable) {
+ rs->line_stipple_config =
+ R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
+ (pack_float_32((float)state->line_stipple_factor) &
+ R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
+ /* XXX this might need to be scaled up */
+ rs->line_stipple_value = state->line_stipple_pattern;
+ }
+
+ return (void*)rs;
+}
+
+/* Bind rasterizer state. */
+static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->rs_state = (struct r300_rs_state*)state;
+ r300->dirty_state |= R300_NEW_RASTERIZER;
+}
+
+/* Free rasterizer state. */
+static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
+{
+ FREE(state);
+}
+
+static uint32_t translate_wrap(int wrap) {
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return R300_TX_REPEAT;
+ case PIPE_TEX_WRAP_CLAMP:
+ return R300_TX_CLAMP;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return R300_TX_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return R300_TX_CLAMP_TO_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return R300_TX_REPEAT | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ return R300_TX_CLAMP | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
+ default:
+ debug_printf("r300: Unknown texture wrap %d", wrap);
+ return 0;
+ }
+}
+
+static uint32_t translate_tex_filters(int min, int mag, int mip) {
+ uint32_t retval = 0;
+ switch (min) {
+ case PIPE_TEX_FILTER_NEAREST:
+ retval |= R300_TX_MIN_FILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ retval |= R300_TX_MIN_FILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ retval |= R300_TX_MIN_FILTER_ANISO;
+ default:
+ debug_printf("r300: Unknown texture filter %d", min);
+ break;
+ }
+ switch (mag) {
+ case PIPE_TEX_FILTER_NEAREST:
+ retval |= R300_TX_MAG_FILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ retval |= R300_TX_MAG_FILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ retval |= R300_TX_MAG_FILTER_ANISO;
+ default:
+ debug_printf("r300: Unknown texture filter %d", mag);
+ break;
+ }
+ switch (mip) {
+ case PIPE_TEX_MIPFILTER_NONE:
+ retval |= R300_TX_MIN_FILTER_MIP_NONE;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ retval |= R300_TX_MIN_FILTER_MIP_NEAREST;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ retval |= R300_TX_MIN_FILTER_MIP_LINEAR;
+ default:
+ debug_printf("r300: Unknown texture filter %d", mip);
+ break;
+ }
+
+ return retval;
+}
+
+static uint32_t anisotropy(float max_aniso) {
+ if (max_aniso >= 16.0f) {
+ return R300_TX_MAX_ANISO_16_TO_1;
+ } else if (max_aniso >= 8.0f) {
+ return R300_TX_MAX_ANISO_8_TO_1;
+ } else if (max_aniso >= 4.0f) {
+ return R300_TX_MAX_ANISO_4_TO_1;
+ } else if (max_aniso >= 2.0f) {
+ return R300_TX_MAX_ANISO_2_TO_1;
+ } else {
+ return R300_TX_MAX_ANISO_1_TO_1;
+ }
+}
+
+static void*
+ r300_create_sampler_state(struct pipe_context* pipe,
+ const struct pipe_sampler_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ int lod_bias;
+
+ sampler->filter0 |=
+ (translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
+ (translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
+ (translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
+
+ sampler->filter0 |= translate_tex_filters(state->min_img_filter,
+ state->mag_img_filter,
+ state->min_mip_filter);
+
+ lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
+
+ sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
+
+ sampler->filter1 |= anisotropy(state->max_anisotropy);
+
+ util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
+ &sampler->border_color);
+
+ /* R500-specific fixups and optimizations */
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ sampler->filter1 |= R500_BORDER_FIX;
+ }
+
+ return (void*)sampler;
+}
+
+static void r300_bind_sampler_states(struct pipe_context* pipe,
+ unsigned count,
+ void** states)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ if (count > 8) {
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (r300->sampler_states[i] != states[i]) {
+ r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
+ r300->dirty_state |= (R300_NEW_SAMPLER << i);
+ }
+ }
+
+ r300->sampler_count = count;
+}
+
+static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
+{
+ FREE(state);
+}
+
+static void r300_set_sampler_textures(struct pipe_context* pipe,
+ unsigned count,
+ struct pipe_texture** texture)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ /* XXX magic num */
+ if (count > 8) {
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (r300->textures[i] != (struct r300_texture*)texture[i]) {
+ pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ texture[i]);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ }
+ }
+
+ for (i = count; i < 8; i++) {
+ if (r300->textures[i]) {
+ pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ NULL);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ }
+ }
+
+ r300->texture_count = count;
+}
+
+static void r300_set_scissor_state(struct pipe_context* pipe,
+ const struct pipe_scissor_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ draw_flush(r300->draw);
+
+ uint32_t left, top, right, bottom;
+
+ /* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
+ * both directions for all values, and can only be 13 bits wide. Why?
+ * We may never know. */
+ left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
+ top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
+ right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
+ bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
+
+ r300->scissor_state->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
+ (top << R300_SCISSORS_Y_SHIFT);
+ r300->scissor_state->scissor_bottom_right =
+ (right << R300_SCISSORS_X_SHIFT) | (bottom << R300_SCISSORS_Y_SHIFT);
+
+ r300->dirty_state |= R300_NEW_SCISSOR;
+}
+
+static void r300_set_viewport_state(struct pipe_context* pipe,
+ const struct pipe_viewport_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_set_viewport_state(r300->draw, state);
+}
+
+static void r300_set_vertex_buffers(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer* buffers)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_vertex_buffers(r300->draw, count, buffers);
+}
+
+static void r300_set_vertex_elements(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_element* elements)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_vertex_elements(r300->draw, count, elements);
+}
+
+static void* r300_create_vs_state(struct pipe_context* pipe,
+ const struct pipe_shader_state* state)
+{
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ return draw_create_vertex_shader(context->draw, state);
+}
+
+static void r300_bind_vs_state(struct pipe_context* pipe, void* state) {
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
+}
+
+static void r300_delete_vs_state(struct pipe_context* pipe, void* state)
+{
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
+}
+
+void r300_init_state_functions(struct r300_context* r300)
+{
+ r300->context.create_blend_state = r300_create_blend_state;
+ r300->context.bind_blend_state = r300_bind_blend_state;
+ r300->context.delete_blend_state = r300_delete_blend_state;
+
+ r300->context.set_blend_color = r300_set_blend_color;
+
+ r300->context.set_clip_state = r300_set_clip_state;
+
+ r300->context.set_constant_buffer = r300_set_constant_buffer;
+
+ r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
+ r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
+ r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
+
+ r300->context.set_edgeflags = r300_set_edgeflags;
+
+ r300->context.set_framebuffer_state = r300_set_framebuffer_state;
+
+ r300->context.create_fs_state = r300_create_fs_state;
+ r300->context.bind_fs_state = r300_bind_fs_state;
+ r300->context.delete_fs_state = r300_delete_fs_state;
+
+ r300->context.set_polygon_stipple = r300_set_polygon_stipple;
+
+ r300->context.create_rasterizer_state = r300_create_rs_state;
+ r300->context.bind_rasterizer_state = r300_bind_rs_state;
+ r300->context.delete_rasterizer_state = r300_delete_rs_state;
+
+ r300->context.create_sampler_state = r300_create_sampler_state;
+ r300->context.bind_sampler_states = r300_bind_sampler_states;
+ r300->context.delete_sampler_state = r300_delete_sampler_state;
+
+ r300->context.set_sampler_textures = r300_set_sampler_textures;
+
+ r300->context.set_scissor_state = r300_set_scissor_state;
+
+ r300->context.set_viewport_state = r300_set_viewport_state;
+
+ r300->context.set_vertex_buffers = r300_set_vertex_buffers;
+ r300->context.set_vertex_elements = r300_set_vertex_elements;
+
+ r300->context.create_vs_state = r300_create_vs_state;
+ r300->context.bind_vs_state = r300_bind_vs_state;
+ r300->context.delete_vs_state = r300_delete_vs_state;
+}