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Diffstat (limited to 'src/gallium/drivers/r300/r300_render.c')
-rw-r--r--src/gallium/drivers/r300/r300_render.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index ddd24523ca6..7808669e253 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -1113,6 +1113,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
* would be computed and stored twice, which makes the clear/copy codepaths
* somewhat inefficient. Instead we use a rectangular point sprite. */
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
+ void *vertex_elements_cso,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@@ -1134,14 +1135,16 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW ||
num_instances > 1) {
- util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth,
- num_instances, type, attrib);
+ util_blitter_draw_rectangle(blitter, vertex_elements_cso, x1, y1, x2, y2,
+ depth, num_instances, type, attrib);
return;
}
if (r300->skip_rendering)
return;
+ r300->context.bind_vertex_elements_state(&r300->context, vertex_elements_cso);
+
if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY)
r300->sprite_coord_enable = 1;