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path: root/src/gallium/drivers/r300/r300_render.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_render.c')
-rw-r--r--src/gallium/drivers/r300/r300_render.c192
1 files changed, 192 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index 79a33b53cb1..4916152bd67 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -31,11 +31,203 @@
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_reg.h"
+#include "r300_render.h"
#include "r300_state_derived.h"
/* r300_render: Vertex and index buffer primitive emission. */
#define R300_MAX_VBO_SIZE (1024 * 1024)
+static uint32_t r300_translate_primitive(unsigned prim)
+{
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ return R300_VAP_VF_CNTL__PRIM_POINTS;
+ case PIPE_PRIM_LINES:
+ return R300_VAP_VF_CNTL__PRIM_LINES;
+ case PIPE_PRIM_LINE_LOOP:
+ return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
+ case PIPE_PRIM_LINE_STRIP:
+ return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
+ case PIPE_PRIM_TRIANGLES:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
+ case PIPE_PRIM_QUADS:
+ return R300_VAP_VF_CNTL__PRIM_QUADS;
+ case PIPE_PRIM_QUAD_STRIP:
+ return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
+ case PIPE_PRIM_POLYGON:
+ return R300_VAP_VF_CNTL__PRIM_POLYGON;
+ default:
+ return 0;
+ }
+}
+
+/* This is the fast-path drawing & emission for HW TCL. */
+boolean r300_draw_range_elements(struct pipe_context* pipe,
+ struct pipe_buffer* indexBuffer,
+ unsigned indexSize,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ CS_LOCALS(r300);
+ uint32_t prim = r300_translate_primitive(mode);
+ struct pipe_vertex_buffer* aos = r300->vertex_buffers;
+ unsigned aos_count = r300->vertex_buffer_count;
+ short* indices;
+ unsigned packet_size;
+ unsigned i;
+ bool invalid = FALSE;
+
+validate:
+ for (i = 0; i < aos_count; i++) {
+ if (!r300->winsys->add_buffer(r300->winsys, aos[i].buffer,
+ RADEON_GEM_DOMAIN_GTT, 0)) {
+ pipe->flush(pipe, 0, NULL);
+ goto validate;
+ }
+ }
+ if (!r300->winsys->validate(r300->winsys)) {
+ pipe->flush(pipe, 0, NULL);
+ if (invalid) {
+ /* Well, hell. */
+ debug_printf("r300: Stuck in validation loop, gonna quit now.");
+ exit(1);
+ }
+ invalid = TRUE;
+ goto validate;
+ }
+
+ r300_emit_dirty_state(r300);
+
+ packet_size = (aos_count >> 1) * 3 + (aos_count & 1) * 2;
+
+ BEGIN_CS(3 + packet_size + (aos_count * 2));
+ OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
+ OUT_CS(aos_count);
+ for (i = 0; i < aos_count - 1; i += 2) {
+ OUT_CS(aos[i].stride |
+ (aos[i].stride << 8) |
+ (aos[i + 1].stride << 16) |
+ (aos[i + 1].stride << 24));
+ OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride);
+ OUT_CS(aos[i + 1].buffer_offset + start * 4 * aos[i + 1].stride);
+ }
+ if (aos_count & 1) {
+ OUT_CS(aos[i].stride | (aos[i].stride << 8));
+ OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride);
+ }
+ for (i = 0; i < aos_count; i++) {
+ OUT_CS_RELOC(aos[i].buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
+ }
+ END_CS;
+
+ if (indexBuffer) {
+ indices = (short*)pipe_buffer_map(pipe->screen, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ /* Set the starting point. */
+ indices += start;
+
+ BEGIN_CS(2 + (count+1)/2);
+ OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count + 1)/2);
+ OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | prim);
+ for (i = 0; i < count - 1; i += 2) {
+ OUT_CS(indices[i + 1] << 16 | indices[i]);
+ }
+ if (count % 2) {
+ OUT_CS(indices[count - 1]);
+ }
+ END_CS;
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
+ OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
+ prim);
+ END_CS;
+ }
+
+ return TRUE;
+}
+
+/* Simple helpers for context setup. Should probably be moved to util. */
+boolean r300_draw_elements(struct pipe_context* pipe,
+ struct pipe_buffer* indexBuffer,
+ unsigned indexSize, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return pipe->draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
+ mode, start, count);
+}
+
+boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return pipe->draw_elements(pipe, NULL, 0, mode, start, count);
+}
+
+/****************************************************************************
+ * The rest of this file is for SW TCL rendering only. Please be polite and *
+ * keep these functions separated so that they are easier to locate. ~C. *
+ ***************************************************************************/
+
+/* Draw-based drawing for SW TCL chipsets. */
+boolean r300_swtcl_draw_range_elements(struct pipe_context* pipe,
+ struct pipe_buffer* indexBuffer,
+ unsigned indexSize,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ void* buf = pipe_buffer_map(pipe->screen,
+ r300->vertex_buffers[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(r300->draw, i, buf);
+ }
+
+ if (indexBuffer) {
+ void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer_range(r300->draw, indexSize,
+ minIndex, maxIndex, indices);
+ } else {
+ draw_set_mapped_element_buffer(r300->draw, 0, NULL);
+ }
+
+ draw_set_mapped_constant_buffer(r300->draw,
+ r300->shader_constants[PIPE_SHADER_VERTEX].constants,
+ r300->shader_constants[PIPE_SHADER_VERTEX].count *
+ (sizeof(float) * 4));
+
+ draw_arrays(r300->draw, mode, start, count);
+
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
+ draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
+ }
+
+ if (indexBuffer) {
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ draw_set_mapped_element_buffer_range(r300->draw, 0, start,
+ start + count - 1, NULL);
+ }
+
+ return TRUE;
+}
+
+/* Object for rendering using Draw. */
struct r300_render {
/* Parent class */
struct vbuf_render base;