diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 126 |
1 files changed, 96 insertions, 30 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 6d4091dc87d..cec7473009a 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -152,13 +152,13 @@ static void get_external_state( for (i = 0; i < texstate->sampler_state_count; i++) { struct r300_sampler_state *s = texstate->sampler_states[i]; struct r300_sampler_view *v = texstate->sampler_views[i]; - struct r300_texture *t; + struct r300_resource *t; if (!s || !v) { continue; } - t = r300_texture(texstate->sampler_views[i]->base.texture); + t = r300_resource(texstate->sampler_views[i]->base.texture); if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { state->unit[i].compare_mode_enabled = 1; @@ -181,7 +181,7 @@ static void get_external_state( state->unit[i].non_normalized_coords = !s->state.normalized_coords; /* XXX this should probably take into account STR, not just S. */ - if (t->desc.is_npot) { + if (t->tex.is_npot) { switch (s->state.wrap_s) { case PIPE_TEX_WRAP_REPEAT: state->unit[i].wrap_mode = RC_WRAP_REPEAT; @@ -201,7 +201,7 @@ static void get_external_state( state->unit[i].wrap_mode = RC_WRAP_NONE; } - if (t->desc.b.b.target == PIPE_TEXTURE_3D) + if (t->b.b.b.target == PIPE_TEXTURE_3D) state->unit[i].clamp_and_scale_before_fetch = TRUE; } } @@ -298,44 +298,98 @@ static void r300_emit_fs_code_to_buffer( } } else { /* r300 */ struct r300_fragment_program_code *code = &generic_code->code.r300; - - shader->cb_code_size = 19 + - (r300->screen->caps.is_r400 ? 2 : 0) + - code->alu.length * 4 + - (code->tex.length ? (1 + code->tex.length) : 0) + - imm_count * 5; + unsigned int alu_length = code->alu.length; + unsigned int alu_iterations = ((alu_length - 1) / 64) + 1; + unsigned int tex_length = code->tex.length; + unsigned int tex_iterations = + tex_length > 0 ? ((tex_length - 1) / 32) + 1 : 0; + unsigned int iterations = + alu_iterations > tex_iterations ? alu_iterations : tex_iterations; + unsigned int bank = 0; + + shader->cb_code_size = 15 + + /* R400_US_CODE_BANK */ + (r300->screen->caps.is_r400 ? 2 * (iterations + 1): 0) + + /* R400_US_CODE_EXT */ + (r300->screen->caps.is_r400 ? 2 : 0) + + /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0, R400_US_ALU_EXT_ADDR_0 */ + (code->r390_mode ? (5 * alu_iterations) : 4) + + /* R400_US_ALU_EXT_ADDR_[0-63] */ + (code->r390_mode ? (code->alu.length) : 0) + + /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0 */ + code->alu.length * 4 + + /* R300_US_TEX_INST_0, R300_US_TEX_INST_[0-31] */ + (code->tex.length > 0 ? code->tex.length + tex_iterations : 0) + + imm_count * 5; NEW_CB(shader->cb_code, shader->cb_code_size); - if (r300->screen->caps.is_r400) - OUT_CB_REG(R400_US_CODE_BANK, 0); - OUT_CB_REG(R300_US_CONFIG, code->config); OUT_CB_REG(R300_US_PIXSIZE, code->pixsize); OUT_CB_REG(R300_US_CODE_OFFSET, code->code_offset); + if (code->r390_mode) { + OUT_CB_REG(R400_US_CODE_EXT, code->r400_code_offset_ext); + } else if (r300->screen->caps.is_r400) { + /* This register appears to affect shaders even if r390_mode is + * disabled, so it needs to be set to 0 for shaders that + * don't use r390_mode. */ + OUT_CB_REG(R400_US_CODE_EXT, 0); + } + OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0, 4); OUT_CB_TABLE(code->code_addr, 4); - OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].rgb_inst); + do { + unsigned int bank_alu_length = (alu_length < 64 ? alu_length : 64); + unsigned int bank_alu_offset = bank * 64; + unsigned int bank_tex_length = (tex_length < 32 ? tex_length : 32); + unsigned int bank_tex_offset = bank * 32; + + if (r300->screen->caps.is_r400) { + OUT_CB_REG(R400_US_CODE_BANK, code->r390_mode ? + (bank << R400_BANK_SHIFT) | R400_R390_MODE_ENABLE : 0);//2 + } + + if (bank_alu_length > 0) { + OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_inst); + + OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_addr); - OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].rgb_addr); + OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_inst); - OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].alpha_inst); + OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_addr); - OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].alpha_addr); + if (code->r390_mode) { + OUT_CB_REG_SEQ(R400_US_ALU_EXT_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].r400_ext_addr); + } + } + + if (bank_tex_length > 0) { + OUT_CB_REG_SEQ(R300_US_TEX_INST_0, bank_tex_length); + OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length); + } + + alu_length -= bank_alu_length; + tex_length -= bank_tex_length; + bank++; + } while(code->r390_mode && (alu_length > 0 || tex_length > 0)); - if (code->tex.length) { - OUT_CB_REG_SEQ(R300_US_TEX_INST_0, code->tex.length); - OUT_CB_TABLE(code->tex.inst, code->tex.length); + /* R400_US_CODE_BANK needs to be reset to 0, otherwise some shaders + * will be rendered incorrectly. */ + if (r300->screen->caps.is_r400) { + OUT_CB_REG(R400_US_CODE_BANK, + code->r390_mode ? R400_R390_MODE_ENABLE : 0); } /* Emit immediates. */ @@ -384,12 +438,17 @@ static void r300_translate_fragment_shader( compiler.code = &shader->code; compiler.state = shader->compare_state; compiler.Base.is_r500 = r300->screen->caps.is_r500; + compiler.Base.is_r400 = r300->screen->caps.is_r400; compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); compiler.Base.has_half_swizzles = TRUE; compiler.Base.has_presub = TRUE; - compiler.Base.max_temp_regs = compiler.Base.is_r500 ? 128 : 32; + compiler.Base.max_temp_regs = + compiler.Base.is_r500 ? 128 : (compiler.Base.is_r400 ? 64 : 32); compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32; - compiler.Base.max_alu_insts = compiler.Base.is_r500 ? 512 : 64; + compiler.Base.max_alu_insts = + (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 64; + compiler.Base.max_tex_insts = + (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 32; compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = &shader->inputs; @@ -414,6 +473,13 @@ static void r300_translate_fragment_shader( r300_tgsi_to_rc(&ttr, tokens); + if (ttr.error) { + fprintf(stderr, "r300 FP: Cannot translate a shader. " + "Using a dummy shader instead.\n"); + r300_dummy_fragment_shader(r300, shader); + return; + } + if (!r300->screen->caps.is_r500 || compiler.Base.Program.Constants.Count > 200) { compiler.Base.remove_unused_constants = TRUE; |