diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_flush.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_flush.c | 38 |
1 files changed, 5 insertions, 33 deletions
diff --git a/src/gallium/drivers/r300/r300_flush.c b/src/gallium/drivers/r300/r300_flush.c index f629e57c5a4..9cda940c85d 100644 --- a/src/gallium/drivers/r300/r300_flush.c +++ b/src/gallium/drivers/r300/r300_flush.c @@ -37,8 +37,7 @@ static void r300_flush(struct pipe_context* pipe, struct r300_context *r300 = r300_context(pipe); struct r300_query *query; struct r300_atom *atom; - struct pipe_framebuffer_state *fb; - unsigned i; + struct r300_fence **rfence = (struct r300_fence**)fence; CS_LOCALS(r300); (void) cs_count; @@ -75,37 +74,10 @@ static void r300_flush(struct pipe_context* pipe, query->flushed = TRUE; } - /* XXX - * - * This is a preliminary implementation of glFinish. Note that st/mesa - * uses a non-null fence when glFinish is called and then waits for - * the fence. Instead of returning the actual fence, we do the sync - * directly. - * - * The ideal implementation should use something like EmitIrqLocked and - * WaitIrq, or better, real fences. - * - * This feature degrades performance to the level of r300c for games that - * use glFinish a lot, even openarena does. Ideally we wouldn't need - * glFinish at all if we had proper throttling in swapbuffers so that - * the CPU wouldn't outrun the GPU by several frames, so this is basically - * a temporary fix for the input lag. Once swap&sync works with DRI2, - * I'll be happy to remove this code. - * - * - M. */ - if (fence && r300->fb_state.state) { - fb = r300->fb_state.state; - - for (i = 0; i < fb->nr_cbufs; i++) { - if (fb->cbufs[i]->texture) { - r300->rws->buffer_wait(r300->rws, - r300_texture(fb->cbufs[i]->texture)->buffer); - } - if (fb->zsbuf) { - r300->rws->buffer_wait(r300->rws, - r300_texture(fb->zsbuf->texture)->buffer); - } - } + /* Create a new fence. */ + if (rfence) { + *rfence = CALLOC_STRUCT(r300_fence); + (*rfence)->ctx = r300; } } |