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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.h')
-rw-r--r--src/gallium/drivers/r300/r300_emit.h25
1 files changed, 19 insertions, 6 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
index 02ac5bebbd9..3797d3d332a 100644
--- a/src/gallium/drivers/r300/r300_emit.h
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -23,9 +23,14 @@
#ifndef R300_EMIT_H
#define R300_EMIT_H
+#include "r300_context.h"
+#include "radeon_code.h"
+
struct rX00_fragment_program_code;
struct r300_vertex_program_code;
+void r300_emit_aos(struct r300_context* r300, unsigned offset);
+
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend);
@@ -39,12 +44,16 @@ void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa);
void r300_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code,
- struct r300_constant_buffer* externals);
+ struct rX00_fragment_program_code* generic_code);
+
+void r300_emit_fs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r500_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code,
- struct r300_constant_buffer* externals);
+ struct rX00_fragment_program_code* generic_code);
+
+void r500_emit_fs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb);
@@ -72,8 +81,10 @@ void r300_emit_vertex_buffer(struct r300_context* r300);
void r300_emit_vertex_format_state(struct r300_context* r300);
void r300_emit_vertex_program_code(struct r300_context* r300,
- struct r300_vertex_program_code* code,
- struct r300_constant_buffer* constants);
+ struct r300_vertex_program_code* code);
+
+void r300_emit_vs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
@@ -81,6 +92,8 @@ void r300_emit_vertex_shader(struct r300_context* r300,
void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport);
+void r300_emit_texture_count(struct r300_context* r300);
+
void r300_flush_textures(struct r300_context* r300);
/* Emit all dirty state. */