diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 157 |
1 files changed, 101 insertions, 56 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 22cf9cac2a3..de27f0939b0 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -178,18 +178,15 @@ static uint32_t pack_float24(float f) } void r300_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code, - struct r300_constant_buffer* externals) + struct rX00_fragment_program_code* generic_code) { struct r300_fragment_program_code * code = &generic_code->code.r300; - struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(15 + code->alu.length * 4 + - (code->tex.length ? (1 + code->tex.length) : 0) + - (constants->Count ? (1 + constants->Count * 4) : 0)); + (code->tex.length ? (1 + code->tex.length) : 0)); OUT_CS_REG(R300_US_CONFIG, code->config); OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); @@ -221,32 +218,41 @@ void r300_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->tex.inst[i]); } - if (constants->Count) { - OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4); - for(i = 0; i < constants->Count; ++i) { - const float * data = get_shader_constant(r300, &constants->Constants[i], externals); - OUT_CS(pack_float24(data[0])); - OUT_CS(pack_float24(data[1])); - OUT_CS(pack_float24(data[2])); - OUT_CS(pack_float24(data[3])); - } - } + END_CS; +} + +void r300_emit_fs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + CS_LOCALS(r300); + + if (constants->Count == 0) + return; + BEGIN_CS(constants->Count * 4 + 1); + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4); + for(i = 0; i < constants->Count; ++i) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + OUT_CS(pack_float24(data[0])); + OUT_CS(pack_float24(data[1])); + OUT_CS(pack_float24(data[2])); + OUT_CS(pack_float24(data[3])); + } END_CS; } void r500_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code, - struct r300_constant_buffer* externals) + struct rX00_fragment_program_code* generic_code) { struct r500_fragment_program_code * code = &generic_code->code.r500; - struct rc_constant_list * constants = &generic_code->constants; int i; CS_LOCALS(r300); BEGIN_CS(13 + - ((code->inst_end + 1) * 6) + - (constants->Count ? (3 + (constants->Count * 4)) : 0)); + ((code->inst_end + 1) * 6)); OUT_CS_REG(R500_US_CONFIG, 0); OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); OUT_CS_REG(R500_US_CODE_RANGE, @@ -266,18 +272,30 @@ void r500_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->inst[i].inst5); } - if (constants->Count) { - OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); - OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); - for (i = 0; i < constants->Count; i++) { - const float * data = get_shader_constant(r300, &constants->Constants[i], externals); - OUT_CS_32F(data[0]); - OUT_CS_32F(data[1]); - OUT_CS_32F(data[2]); - OUT_CS_32F(data[3]); - } - } + END_CS; +} + +void r500_emit_fs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + CS_LOCALS(r300); + + if (constants->Count == 0) + return; + BEGIN_CS(constants->Count * 4 + 2); + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); + for (i = 0; i < constants->Count; i++) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } END_CS; } @@ -621,8 +639,7 @@ void r300_emit_vertex_format_state(struct r300_context* r300) } void r300_emit_vertex_program_code(struct r300_context* r300, - struct r300_vertex_program_code* code, - struct r300_constant_buffer* constants) + struct r300_vertex_program_code* code) { int i; struct r300_screen* r300screen = r300_screen(r300->context.screen); @@ -635,12 +652,7 @@ void r300_emit_vertex_program_code(struct r300_context* r300, return; } - if (code->constants.Count) { - BEGIN_CS(14 + code->length + (code->constants.Count * 4)); - } else { - BEGIN_CS(11 + code->length); - } - + BEGIN_CS(11 + code->length); /* R300_VAP_PVS_CODE_CNTL_0 * R300_VAP_PVS_CONST_CNTL * R300_VAP_PVS_CODE_CNTL_1 @@ -658,20 +670,6 @@ void r300_emit_vertex_program_code(struct r300_context* r300, for (i = 0; i < code->length; i++) OUT_CS(code->body.d[i]); - if (code->constants.Count) { - OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, - (r300screen->caps->is_r500 ? - R500_PVS_CONST_START : R300_PVS_CONST_START)); - OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4); - for (i = 0; i < code->constants.Count; i++) { - const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants); - OUT_CS_32F(data[0]); - OUT_CS_32F(data[1]); - OUT_CS_32F(data[2]); - OUT_CS_32F(data[3]); - } - } - OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) | R300_PVS_NUM_CNTLRS(5) | R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | @@ -683,7 +681,40 @@ void r300_emit_vertex_program_code(struct r300_context* r300, void r300_emit_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) { - r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]); + r300_emit_vertex_program_code(r300, &vs->code); +} + +void r300_emit_vs_constant_buffer(struct r300_context* r300, + struct rc_constant_list* constants) +{ + int i; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + CS_LOCALS(r300); + + if (!r300screen->caps->has_tcl) { + debug_printf("r300: Implementation error: emit_vertex_shader called," + " but has_tcl is FALSE!\n"); + return; + } + + if (constants->Count == 0) + return; + + BEGIN_CS(constants->Count * 4 + 3); + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300screen->caps->is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START)); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4); + for (i = 0; i < constants->Count; i++) { + const float * data = get_shader_constant(r300, + &constants->Constants[i], + &r300->shader_constants[PIPE_SHADER_VERTEX]); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + END_CS; } void r300_emit_viewport_state(struct r300_context* r300, @@ -822,13 +853,22 @@ validate: if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { if (r300screen->caps->is_r500) { - r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + r500_emit_fragment_program_code(r300, &r300->fs->code); } else { - r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + r300_emit_fragment_program_code(r300, &r300->fs->code); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; } + if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) { + if (r300screen->caps->is_r500) { + r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + } else { + r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants); + } + r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; + } + if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { r300_emit_fb_state(r300, &r300->framebuffer_state); r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; @@ -887,6 +927,11 @@ validate: r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; } + if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) { + r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants); + r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS; + } + /* XXX assert(r300->dirty_state == 0); */ |