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path: root/src/gallium/drivers/r300/r300_emit.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c59
1 files changed, 23 insertions, 36 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index d8c64dd9001..15bcf8907f3 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -33,7 +33,6 @@
#include "r300_fs.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
-#include "r300_state_inlines.h"
#include "r300_vs.h"
void r300_emit_blend_state(struct r300_context* r300,
@@ -146,10 +145,8 @@ static const float * get_shader_constant(
struct rc_constant * constant,
struct r300_constant_buffer * externals)
{
- struct r300_viewport_state* viewport =
- (struct r300_viewport_state*)r300->viewport_state.state;
- struct r300_textures_state* texstate =
- (struct r300_textures_state*)r300->textures_state.state;
+ struct r300_viewport_state* viewport = r300->viewport_state.state;
+ struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_texture *tex;
@@ -165,7 +162,7 @@ static const float * get_shader_constant(
/* Factor for converting rectangle coords to
* normalized coords. Should only show up on non-r500. */
case RC_STATE_R300_TEXRECT_FACTOR:
- tex = &texstate->textures[constant->u.State[1]]->tex;
+ tex = texstate->fragment_sampler_views[constant->u.State[1]]->texture;
vec[0] = 1.0 / tex->width0;
vec[1] = 1.0 / tex->height0;
break;
@@ -189,13 +186,13 @@ static const float * get_shader_constant(
break;
default:
- debug_printf("r300: Implementation error: "
+ fprintf(stderr, "r300: Implementation error: "
"Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
}
break;
default:
- debug_printf("r300: Implementation error: "
+ fprintf(stderr, "r300: Implementation error: "
"Unhandled constant type %d\n", constant->Type);
}
@@ -517,9 +514,9 @@ static void r300_emit_query_finish(struct r300_context *r300,
0, RADEON_GEM_DOMAIN_GTT, 0);
break;
default:
- debug_printf("r300: Implementation error: Chipset reports %d"
+ fprintf(stderr, "r300: Implementation error: Chipset reports %d"
" pixel pipes!\n", caps->num_frag_pipes);
- assert(0);
+ abort();
}
/* And, finally, reset it to normal... */
@@ -749,8 +746,9 @@ void r300_emit_textures_state(struct r300_context *r300,
OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
- OUT_CS_TEX_RELOC(allstate->textures[i], texstate->tile_config,
- RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ OUT_CS_TEX_RELOC((struct r300_texture *)allstate->fragment_sampler_views[i]->texture,
+ texstate->tile_config,
+ RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
}
}
END_CS;
@@ -893,12 +891,6 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
CS_LOCALS(r300);
- if (!r300screen->caps->has_tcl) {
- debug_printf("r300: Implementation error: emit_vs_state called,"
- " but has_tcl is FALSE!\n");
- return;
- }
-
BEGIN_CS(size);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
@@ -928,28 +920,19 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
- int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ unsigned i;
CS_LOCALS(r300);
- if (!r300screen->caps->has_tcl) {
- debug_printf("r300: Implementation error: emit_vs_constant_buffer called,"
- " but has_tcl is FALSE!\n");
- return;
- }
-
- if (constants->Count == 0)
- return;
-
BEGIN_CS(constants->Count * 4 + 3);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
for (i = 0; i < constants->Count; i++) {
- const float * data = get_shader_constant(r300,
- &constants->Constants[i],
- &r300->shader_constants[PIPE_SHADER_VERTEX]);
+ const float *data = get_shader_constant(r300,
+ &constants->Constants[i],
+ &r300->shader_constants[PIPE_SHADER_VERTEX]);
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
@@ -1043,9 +1026,11 @@ validate:
}
/* ...textures... */
for (i = 0; i < texstate->count; i++) {
- tex = texstate->textures[i];
- if (!tex || !texstate->sampler_states[i])
+ if (!(texstate->tx_enable & (1 << i))) {
continue;
+ }
+
+ tex = (struct r300_texture*)texstate->fragment_sampler_views[i]->texture;
if (!r300_add_texture(r300->rws, tex,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
@@ -1092,8 +1077,8 @@ validate:
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
/* Well, hell. */
- debug_printf("r300: Stuck in validation loop, gonna quit now.");
- exit(1);
+ fprintf(stderr, "r300: Stuck in validation loop, gonna quit now.\n");
+ abort();
}
invalid = TRUE;
goto validate;
@@ -1158,7 +1143,9 @@ void r300_emit_dirty_state(struct r300_context* r300)
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
struct r300_vertex_shader* vs = r300->vs_state.state;
- r300_emit_vs_constant_buffer(r300, &vs->code.constants);
+ if (vs->code.constants.Count) {
+ r300_emit_vs_constant_buffer(r300, &vs->code.constants);
+ }
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
}