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Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h172
1 files changed, 73 insertions, 99 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 6f62998b35d..f78492d4aa9 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -25,15 +25,22 @@
#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
+
#include "pipe/p_context.h"
+
#include "tgsi/tgsi_scan.h"
+
#include "util/u_memory.h"
+#include "util/u_simple_list.h"
#include "r300_clear.h"
#include "r300_query.h"
#include "r300_screen.h"
#include "r300_winsys.h"
+struct r300_fragment_shader;
+struct r300_vertex_shader;
+
struct r300_blend_state {
uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
@@ -63,6 +70,11 @@ struct r300_rs_state {
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
+ /* Whether or not to enable the VTE. This is referenced at the very
+ * last moment during emission of VTE state, to decide whether or not
+ * the VTE should be used for transformation. */
+ boolean enable_vte;
+
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
@@ -112,23 +124,24 @@ struct r300_viewport_state {
uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
};
-#define R300_NEW_BLEND 0x0000001
-#define R300_NEW_BLEND_COLOR 0x0000002
-#define R300_NEW_CONSTANTS 0x0000004
-#define R300_NEW_DSA 0x0000008
-#define R300_NEW_FRAMEBUFFERS 0x0000010
-#define R300_NEW_FRAGMENT_SHADER 0x0000020
-#define R300_NEW_RASTERIZER 0x0000040
-#define R300_NEW_RS_BLOCK 0x0000080
-#define R300_NEW_SAMPLER 0x0000100
-#define R300_ANY_NEW_SAMPLERS 0x000ff00
-#define R300_NEW_SCISSOR 0x0010000
-#define R300_NEW_TEXTURE 0x0020000
-#define R300_ANY_NEW_TEXTURES 0x1fe0000
-#define R300_NEW_VERTEX_FORMAT 0x2000000
-#define R300_NEW_VERTEX_SHADER 0x4000000
-#define R300_NEW_VIEWPORT 0x8000000
-#define R300_NEW_KITCHEN_SINK 0xfffffff
+#define R300_NEW_BLEND 0x00000001
+#define R300_NEW_BLEND_COLOR 0x00000002
+#define R300_NEW_CLIP 0x00000004
+#define R300_NEW_CONSTANTS 0x00000008
+#define R300_NEW_DSA 0x00000010
+#define R300_NEW_FRAMEBUFFERS 0x00000020
+#define R300_NEW_FRAGMENT_SHADER 0x00000040
+#define R300_NEW_RASTERIZER 0x00000080
+#define R300_NEW_RS_BLOCK 0x00000100
+#define R300_NEW_SAMPLER 0x00000200
+#define R300_ANY_NEW_SAMPLERS 0x0001fe00
+#define R300_NEW_SCISSOR 0x00020000
+#define R300_NEW_TEXTURE 0x00040000
+#define R300_ANY_NEW_TEXTURES 0x03fc0000
+#define R300_NEW_VERTEX_FORMAT 0x04000000
+#define R300_NEW_VERTEX_SHADER 0x08000000
+#define R300_NEW_VIEWPORT 0x10000000
+#define R300_NEW_KITCHEN_SINK 0x1fffffff
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
@@ -136,66 +149,32 @@ struct r300_viewport_state {
struct r300_constant_buffer {
/* Buffer of constants */
/* XXX first number should be raised */
- float constants[8][4];
- /* Number of user-defined constants */
- int user_count;
+ float constants[32][4];
/* Total number of constants */
- int count;
-};
-
-struct r3xx_fragment_shader {
- /* Parent class */
- struct pipe_shader_state state;
- struct tgsi_shader_info info;
-
- /* Has this shader been translated yet? */
- boolean translated;
-
- /* Pixel stack size */
- int stack_size;
-};
-
-struct r300_fragment_shader {
- /* Parent class */
- struct r3xx_fragment_shader shader;
-
- /* Number of ALU instructions */
- int alu_instruction_count;
-
- /* Number of texture instructions */
- int tex_instruction_count;
-
- /* Number of texture indirections */
- int indirections;
-
- /* Indirection node offsets */
- int alu_offset[4];
-
- /* Machine instructions */
- struct {
- uint32_t alu_rgb_inst;
- uint32_t alu_rgb_addr;
- uint32_t alu_alpha_inst;
- uint32_t alu_alpha_addr;
- } instructions[64]; /* XXX magic num */
+ unsigned count;
};
-struct r500_fragment_shader {
- /* Parent class */
- struct r3xx_fragment_shader shader;
-
- /* Number of used instructions */
- int instruction_count;
-
- /* Machine instructions */
- struct {
- uint32_t inst0;
- uint32_t inst1;
- uint32_t inst2;
- uint32_t inst3;
- uint32_t inst4;
- uint32_t inst5;
- } instructions[256]; /*< XXX magic number */
+/* Query object.
+ *
+ * This is not a subclass of pipe_query because pipe_query is never
+ * actually fully defined. So, rather than have it as a member, and do
+ * subclass-style casting, we treat pipe_query as an opaque, and just
+ * trust that our state tracker does not ever mess up query objects.
+ */
+struct r300_query {
+ /* The kind of query. Currently only OQ is supported. */
+ unsigned type;
+ /* Whether this query is currently active. Only active queries will
+ * get emitted into the command stream, and only active queries get
+ * tallied. */
+ boolean active;
+ /* The current count of this query. Required to be at least 32 bits. */
+ unsigned int count;
+ /* The offset of this query into the query buffer, in bytes. */
+ unsigned offset;
+ /* Linked list members. */
+ struct r300_query* prev;
+ struct r300_query* next;
};
struct r300_texture {
@@ -207,7 +186,7 @@ struct r300_texture {
/* Stride (pitch?) of this texture in bytes */
unsigned stride;
-
+
/* Total size of this texture, in bytes. */
unsigned size;
@@ -232,27 +211,9 @@ struct r300_vertex_format {
int fs_tab[16];
};
-struct r300_vertex_shader {
- /* Parent class */
- struct pipe_shader_state state;
- struct tgsi_shader_info info;
-
- /* Fallback shader, because Draw has issues */
- struct draw_vertex_shader* draw;
-
- /* Has this shader been translated yet? */
- boolean translated;
-
- /* Number of used instructions */
- int instruction_count;
-
- /* Machine instructions */
- struct {
- uint32_t inst0;
- uint32_t inst1;
- uint32_t inst2;
- uint32_t inst3;
- } instructions[128]; /*< XXX magic number */
+static struct pipe_viewport_state r300_viewport_identity = {
+ .scale = {1.0, 1.0, 1.0, 1.0},
+ .translate = {0.0, 0.0, 0.0, 0.0},
};
struct r300_context {
@@ -264,17 +225,29 @@ struct r300_context {
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
+ /* Vertex buffer for rendering. */
+ struct pipe_buffer* vbo;
+ /* Offset into the VBO. */
+ size_t vbo_offset;
+
+ /* Occlusion query buffer. */
+ struct pipe_buffer* oqbo;
+ /* Query list. */
+ struct r300_query* query_list;
+
/* Various CSO state objects. */
/* Blend state. */
struct r300_blend_state* blend_state;
/* Blend color state. */
struct r300_blend_color_state* blend_color_state;
+ /* User clip planes. */
+ struct pipe_clip_state clip_state;
/* Shader constants. */
struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Fragment shader. */
- struct r3xx_fragment_shader* fs;
+ struct r300_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
@@ -289,7 +262,7 @@ struct r300_context {
/* Texture states. */
struct r300_texture* textures[8];
int texture_count;
- /* Vertex buffers. */
+ /* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
int vertex_buffer_count;
/* Vertex information. */
@@ -305,7 +278,8 @@ struct r300_context {
};
/* Convenience cast wrapper. */
-static struct r300_context* r300_context(struct pipe_context* context) {
+static INLINE struct r300_context* r300_context(struct pipe_context* context)
+{
return (struct r300_context*)context;
}