diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 137 |
1 files changed, 124 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 376c57639d8..0e5e471d116 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -24,11 +24,13 @@ #define R300_CONTEXT_H #include "draw/draw_context.h" +#include "draw/draw_vertex.h" #include "pipe/p_context.h" #include "tgsi/tgsi_scan.h" #include "util/u_memory.h" #include "r300_clear.h" +#include "r300_query.h" #include "r300_screen.h" #include "r300_winsys.h" @@ -58,8 +60,12 @@ struct r300_dsa_state { }; struct r300_rs_state { + /* XXX icky as fucking hell */ + struct pipe_rasterizer_state rs; + uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ + uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */ uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */ @@ -69,6 +75,14 @@ struct r300_rs_state { uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ + uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ +}; + +struct r300_rs_block { + uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */ + uint32_t count; /* R300_RS_COUNT */ + uint32_t inst_count; /* R300_RS_INST_COUNT */ + uint32_t inst[8]; /* R300_RS_INST_[0-7] */ }; struct r300_sampler_state { @@ -83,23 +97,52 @@ struct r300_scissor_state { }; struct r300_texture_state { + uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ + uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ + uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ +}; + +struct r300_viewport_state { + float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */ + float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */ + float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */ + float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */ + float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */ + float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */ + uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */ }; -#define R300_NEW_BLEND 0x000001 -#define R300_NEW_BLEND_COLOR 0x000002 -#define R300_NEW_DSA 0x000004 -#define R300_NEW_FRAMEBUFFERS 0x000008 -#define R300_NEW_FRAGMENT_SHADER 0x000010 -#define R300_NEW_RASTERIZER 0x000020 -#define R300_NEW_SAMPLER 0x000040 -#define R300_NEW_SCISSOR 0x004000 -#define R300_NEW_TEXTURE 0x008000 -#define R300_NEW_VERTEX_SHADER 0x800000 -#define R300_NEW_KITCHEN_SINK 0xffffff +#define R300_NEW_BLEND 0x0000001 +#define R300_NEW_BLEND_COLOR 0x0000002 +#define R300_NEW_CONSTANTS 0x0000004 +#define R300_NEW_DSA 0x0000008 +#define R300_NEW_FRAMEBUFFERS 0x0000010 +#define R300_NEW_FRAGMENT_SHADER 0x0000020 +#define R300_NEW_RASTERIZER 0x0000040 +#define R300_NEW_RS_BLOCK 0x0000080 +#define R300_NEW_SAMPLER 0x0000100 +#define R300_ANY_NEW_SAMPLERS 0x000ff00 +#define R300_NEW_SCISSOR 0x0010000 +#define R300_NEW_TEXTURE 0x0020000 +#define R300_ANY_NEW_TEXTURES 0x1fe0000 +#define R300_NEW_VERTEX_FORMAT 0x2000000 +#define R300_NEW_VERTEX_SHADER 0x4000000 +#define R300_NEW_VIEWPORT 0x8000000 +#define R300_NEW_KITCHEN_SINK 0xfffffff /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ +struct r300_constant_buffer { + /* Buffer of constants */ + /* XXX first number should be raised */ + float constants[8][4]; + /* Number of user-defined constants */ + int user_count; + /* Total number of constants */ + int count; +}; + struct r3xx_fragment_shader { /* Parent class */ struct pipe_shader_state state; @@ -107,16 +150,55 @@ struct r3xx_fragment_shader { /* Has this shader been translated yet? */ boolean translated; + + /* Pixel stack size */ + int stack_size; }; struct r300_fragment_shader { /* Parent class */ struct r3xx_fragment_shader shader; + + /* Number of ALU instructions */ + int alu_instruction_count; + + /* Number of texture instructions */ + int tex_instruction_count; + + /* Number of texture indirections */ + int indirections; + + /* Indirection node offsets */ + int offset0; + int offset1; + int offset2; + int offset3; + + /* Machine instructions */ + struct { + uint32_t alu_rgb_inst; + uint32_t alu_rgb_addr; + uint32_t alu_alpha_inst; + uint32_t alu_alpha_addr; + } instructions[64]; /* XXX magic num */ }; struct r500_fragment_shader { /* Parent class */ struct r3xx_fragment_shader shader; + + /* Number of used instructions */ + int instruction_count; + + /* Machine instructions */ + struct { + uint32_t inst0; + uint32_t inst1; + uint32_t inst2; + uint32_t inst3; + uint32_t inst4; + uint32_t inst5; + } instructions[256]; /*< XXX magic number */ }; struct r300_texture { @@ -126,11 +208,30 @@ struct r300_texture { /* Offsets into the buffer. */ unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; + /* Stride (pitch?) of this texture in bytes */ + unsigned stride; + /* Total size of this texture, in bytes. */ unsigned size; /* Pipe buffer backing this texture. */ struct pipe_buffer* buffer; + + /* Registers carrying texture format data. */ + struct r300_texture_state state; +}; + +struct r300_vertex_format { + /* Parent class */ + struct vertex_info vinfo; + /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ + uint32_t vap_prog_stream_cntl[8]; + /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ + uint32_t vap_prog_stream_cntl_ext[8]; + /* This is a map of VAP/SW TCL outputs into the GA/RS. + * tab[i] is the location of input i in GA/RS input memory. + * Named tab for historical reasons. */ + int tab[16]; }; struct r300_context { @@ -147,6 +248,8 @@ struct r300_context { struct r300_blend_state* blend_state; /* Blend color state. */ struct r300_blend_color_state* blend_color_state; + /* Shader constants. */ + struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ struct r300_dsa_state* dsa_state; /* Fragment shader. */ @@ -155,6 +258,8 @@ struct r300_context { struct pipe_framebuffer_state framebuffer_state; /* Rasterizer state. */ struct r300_rs_state* rs_state; + /* RS block state. */ + struct r300_rs_block* rs_block; /* Sampler states. */ struct r300_sampler_state* sampler_states[8]; int sampler_count; @@ -162,8 +267,14 @@ struct r300_context { struct r300_scissor_state* scissor_state; /* Texture states. */ struct r300_texture* textures[8]; - struct r300_texture_state* texture_states[8]; int texture_count; + /* Vertex buffers. */ + struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; + int vertex_buffer_count; + /* Vertex information. */ + struct r300_vertex_format vertex_info; + /* Viewport state. */ + struct r300_viewport_state* viewport_state; /* Bitmask of dirty state objects. */ uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ @@ -176,6 +287,7 @@ static struct r300_context* r300_context(struct pipe_context* context) { } /* Context initialization. */ +struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300); void r300_init_state_functions(struct r300_context* r300); void r300_init_surface_functions(struct r300_context* r300); @@ -183,7 +295,6 @@ void r300_init_surface_functions(struct r300_context* r300); * We'll just step out in that case... */ #ifndef R300_WINSYS_H struct pipe_context* r300_create_context(struct pipe_screen* screen, - struct pipe_winsys* winsys, struct r300_winsys* r300_winsys); #endif |