diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_blit.c | 171 |
1 files changed, 158 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index 9fff3700ed3..46578318af2 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -23,6 +23,7 @@ #include "r300_context.h" #include "r300_emit.h" #include "r300_texture.h" +#include "r300_reg.h" #include "util/u_format.h" #include "util/u_pack_color.h" @@ -66,6 +67,7 @@ static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op o util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); util_blitter_save_viewport(r300->blitter, &r300->viewport); util_blitter_save_scissor(r300->blitter, r300->scissor_state.state); + util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state); util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer); util_blitter_save_vertex_elements(r300->blitter, r300->velems); @@ -478,6 +480,11 @@ static void r300_resource_copy_region(struct pipe_context *pipe, return; } + /* Can't read MSAA textures. */ + if (src->nr_samples > 1 || dst->nr_samples > 1) { + return; + } + /* The code below changes the texture format so that the copy can be done * on hardware. E.g. depth-stencil surfaces are copied as RGBA * colorbuffers. */ @@ -595,20 +602,141 @@ static void r300_resource_copy_region(struct pipe_context *pipe, pipe_sampler_view_reference(&src_view, NULL); } +static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info) +{ + unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); + unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); + + return info->dst.resource->format == info->src.resource->format && + info->dst.resource->format == info->dst.format && + info->src.resource->format == info->src.format && + !info->scissor_enable && + info->mask == PIPE_MASK_RGBA && + dst_width == info->src.resource->width0 && + dst_height == info->src.resource->height0 && + info->dst.box.x == 0 && + info->dst.box.y == 0 && + info->dst.box.width == dst_width && + info->dst.box.height == dst_height && + info->src.box.x == 0 && + info->src.box.y == 0 && + info->src.box.width == dst_width && + info->src.box.height == dst_height; +} + +static void r300_simple_msaa_resolve(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dst_layer, + struct pipe_resource *src, + enum pipe_format format) +{ + struct r300_context *r300 = r300_context(pipe); + struct r300_surface *srcsurf, *dstsurf; + struct pipe_surface surf_tmpl; + struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; + + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = format; + srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl)); + + surf_tmpl.format = format; + surf_tmpl.u.tex.level = dst_level; + surf_tmpl.u.tex.first_layer = + surf_tmpl.u.tex.last_layer = dst_layer; + dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl)); + + /* COLORPITCH should contain the tiling info of the resolve buffer. + * The tiling of the AA buffer isn't programmable anyway. */ + srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); + srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); + + /* Enable AA resolve. */ + aa->dest = dstsurf; + r300->aa_state.size = 8; + r300_mark_atom_dirty(r300, &r300->aa_state); + + /* Resolve the surface. */ + r300_blitter_begin(r300, R300_CLEAR_SURFACE); + util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL); + r300_blitter_end(r300); + + /* Disable AA resolve. */ + aa->dest = NULL; + r300->aa_state.size = 4; + r300_mark_atom_dirty(r300, &r300->aa_state); + + pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL); + pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL); +} + +static void r300_msaa_resolve(struct pipe_context *pipe, + const struct pipe_blit_info *info) +{ + struct r300_context *r300 = r300_context(pipe); + struct pipe_screen *screen = pipe->screen; + struct pipe_resource *tmp, templ; + struct pipe_blit_info blit; + + assert(info->src.level == 0); + assert(info->src.box.z == 0); + assert(info->src.box.depth == 1); + assert(info->dst.box.depth == 1); + + if (r300_is_simple_msaa_resolve(info)) { + r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level, + info->dst.box.z, info->src.resource, + info->src.format); + return; + } + + /* resolve into a temporary texture, then blit */ + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = info->src.resource->format; + templ.width0 = info->src.resource->width0; + templ.height0 = info->src.resource->height0; + templ.depth0 = 1; + templ.array_size = 1; + templ.usage = PIPE_USAGE_STATIC; + + tmp = screen->resource_create(screen, &templ); + + /* resolve */ + r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource, + info->src.format); + + /* blit */ + blit = *info; + blit.src.resource = tmp; + blit.src.box.z = 0; + + r300_blitter_begin(r300, R300_BLIT); + util_blitter_blit(r300->blitter, &blit); + r300_blitter_end(r300); + + pipe_resource_reference(&tmp, NULL); +} + static void r300_blit(struct pipe_context *pipe, - const struct pipe_blit_info *blit_info) + const struct pipe_blit_info *blit) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; - struct pipe_blit_info info = *blit_info; + struct pipe_blit_info info = *blit; - /* Decompress ZMASK. */ - if (r300->zmask_in_use && !r300->locked_zbuffer) { - if (fb->zsbuf->texture == info.src.resource || - fb->zsbuf->texture == info.dst.resource) { - r300_decompress_zmask(r300); - } + /* MSAA resolve. */ + if (info.src.resource->nr_samples > 1 && + info.dst.resource->nr_samples <= 1 && + !util_format_is_depth_or_stencil(info.src.resource->format)) { + r300_msaa_resolve(pipe, &info); + return; + } + + /* Can't read MSAA textures. */ + if (info.src.resource->nr_samples > 1) { + return; } /* Blit a combined depth-stencil resource as color. @@ -616,12 +744,29 @@ static void r300_blit(struct pipe_context *pipe, if ((info.mask & PIPE_MASK_S) && info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM && info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) { - info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; - info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; - if (info.mask & PIPE_MASK_Z) { - info.mask = PIPE_MASK_RGBA; /* depth+stencil */ + if (info.dst.resource->nr_samples > 1) { + /* Cannot do that with MSAA buffers. */ + info.mask &= ~PIPE_MASK_S; + if (!(info.mask & PIPE_MASK_Z)) { + return; + } } else { - info.mask = PIPE_MASK_B; /* stencil only */ + /* Single-sample buffer. */ + info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; + info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; + if (info.mask & PIPE_MASK_Z) { + info.mask = PIPE_MASK_RGBA; /* depth+stencil */ + } else { + info.mask = PIPE_MASK_B; /* stencil only */ + } + } + } + + /* Decompress ZMASK. */ + if (r300->zmask_in_use && !r300->locked_zbuffer) { + if (fb->zsbuf->texture == info.src.resource || + fb->zsbuf->texture == info.dst.resource) { + r300_decompress_zmask(r300); } } |