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Diffstat (limited to 'src/gallium/drivers/r300/r300_blit.c')
-rw-r--r--src/gallium/drivers/r300/r300_blit.c403
1 files changed, 309 insertions, 94 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 928ad300eee..91a374a5838 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -20,14 +20,32 @@
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "r300_blit.h"
#include "r300_context.h"
+#include "r300_emit.h"
+#include "r300_hyperz.h"
#include "r300_texture.h"
+#include "r300_winsys.h"
#include "util/u_format.h"
+#include "util/u_pack_color.h"
-static void r300_blitter_save_states(struct r300_context* r300)
+enum r300_blitter_op /* bitmask */
{
+ R300_CLEAR = 1,
+ R300_CLEAR_SURFACE = 2,
+ R300_COPY = 4
+};
+
+static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
+{
+ if (r300->query_current) {
+ r300->blitter_saved_query = r300->query_current;
+ r300_stop_query(r300);
+ }
+
+ /* Yeah we have to save all those states to ensure the blitter operation
+ * is really transparent. The states will be restored by the blitter once
+ * copying is done. */
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
@@ -35,109 +53,315 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
util_blitter_save_viewport(r300->blitter, &r300->viewport);
- util_blitter_save_clip(r300->blitter, &r300->clip);
+ util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
- /* XXX this crashes the driver
util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
- r300->vertex_buffer); */
+ r300->vertex_buffer);
+
+ if (op & (R300_CLEAR_SURFACE | R300_COPY))
+ util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
+
+ if (op & R300_COPY) {
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
+
+ util_blitter_save_fragment_sampler_states(
+ r300->blitter, state->sampler_state_count,
+ (void**)state->sampler_states);
+
+ util_blitter_save_fragment_sampler_views(
+ r300->blitter, state->sampler_view_count,
+ (struct pipe_sampler_view**)state->sampler_views);
+ }
+}
+
+static void r300_blitter_end(struct r300_context *r300)
+{
+ if (r300->blitter_saved_query) {
+ r300_resume_query(r300, r300->blitter_saved_query);
+ r300->blitter_saved_query = NULL;
+ }
+}
+
+static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
+ const float* rgba)
+{
+ union util_color uc;
+ util_pack_color(rgba, format, &uc);
+
+ if (util_format_get_blocksizebits(format) == 32)
+ return uc.ui;
+ else
+ return uc.us | (uc.us << 16);
+}
+
+static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
+ unsigned clear_buffers)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+
+ /* Only color clear allowed, and only one colorbuffer. */
+ if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
+ return FALSE;
+
+ return r300_surface(fb->cbufs[0])->cbzb_allowed;
+}
+
+static uint32_t r300_depth_clear_value(enum pipe_format format,
+ double depth, unsigned stencil)
+{
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ return util_pack_z(format, depth);
+
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ return util_pack_z_stencil(format, depth, stencil);
+
+ default:
+ assert(0);
+ return 0;
+ }
}
/* Clear currently bound buffers. */
-void r300_clear(struct pipe_context* pipe,
- unsigned buffers,
- const float* rgba,
- double depth,
- unsigned stencil)
+static void r300_clear(struct pipe_context* pipe,
+ unsigned buffers,
+ const float* rgba,
+ double depth,
+ unsigned stencil)
{
- /* XXX Implement fastfill.
+ /* My notes about fastfill:
+ *
+ * 1) Only the zbuffer is cleared.
+ *
+ * 2) The zbuffer must be micro-tiled and whole microtiles must be
+ * written. If microtiling is disabled, it locks up.
*
- * If fastfill is enabled, a few facts should be considered:
+ * 3) There is Z Mask RAM which contains a compressed zbuffer and
+ * it interacts with fastfill. We should figure out how to use it
+ * to get more performance.
+ * This is what we know about the Z Mask:
*
- * 1) Zbuffer must be micro-tiled and whole microtiles must be
- * written.
+ * Each dword of the Z Mask contains compression information
+ * for 16 4x4 pixel blocks, that is 2 bits for each block.
+ * On chips with 2 Z pipes, every other dword maps to a different
+ * pipe.
*
- * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
- * equal to 0.
+ * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
+ * be equal to 0. (clear the Z Mask RAM with zeros)
*
- * 3) For 16-bit integer buffering, compression causes a hung with one or
+ * 5) For 16-bit zbuffer, compression causes a hung with one or
* two samples and should not be used.
*
- * 4) Fastfill must not be used if reading of compressed Z data is disabled
+ * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
+ * to avoid needless decompression.
+ *
+ * 7) Fastfill must not be used if reading of compressed Z data is disabled
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
* i.e. it cannot be used to compress the zbuffer.
- * (what the hell does that mean and how does it fit in clearing
- * the buffers?)
+ *
+ * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
*
* - Marek
*/
struct r300_context* r300 = r300_context(pipe);
- struct pipe_framebuffer_state* fb =
+ struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
+ struct r300_hyperz_state *hyperz =
+ (struct r300_hyperz_state*)r300->hyperz_state.state;
+ struct r300_texture *zstex =
+ fb->zsbuf ? r300_texture(fb->zsbuf->texture) : NULL;
+ uint32_t width = fb->width;
+ uint32_t height = fb->height;
+ boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
+ uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
+
+ /* Enable fast Z clear.
+ * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
+ if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && has_hyperz) {
+ hyperz_dcv = hyperz->zb_depthclearvalue =
+ r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
+
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_ZCLEAR_FLAG);
+ if (zstex->zmask_mem[fb->zsbuf->level]) {
+ r300->zmask_clear.dirty = TRUE;
+ buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
+ }
+ if (zstex->hiz_mem[fb->zsbuf->level])
+ r300->hiz_clear.dirty = TRUE;
+ }
+
+ /* Enable CBZB clear. */
+ if (r300_cbzb_clear_allowed(r300, buffers)) {
+ struct r300_surface *surf = r300_surface(fb->cbufs[0]);
- r300_blitter_save_states(r300);
+ hyperz->zb_depthclearvalue =
+ r300_depth_clear_cb_value(surf->base.format, rgba);
- util_blitter_clear(r300->blitter,
- fb->width,
- fb->height,
- fb->nr_cbufs,
- buffers, rgba, depth, stencil);
+ width = surf->cbzb_width;
+ height = surf->cbzb_height;
+
+ r300->cbzb_clear = TRUE;
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
+ }
+
+ /* Clear. */
+ if (buffers) {
+ /* Clear using the blitter. */
+ r300_blitter_begin(r300, R300_CLEAR);
+ util_blitter_clear(r300->blitter,
+ width,
+ height,
+ fb->nr_cbufs,
+ buffers, rgba, depth, stencil);
+ r300_blitter_end(r300);
+ } else if (r300->zmask_clear.dirty) {
+ /* Just clear zmask and hiz now, this does not use a standard draw
+ * procedure. */
+ unsigned dwords;
+
+ /* Calculate zmask_clear and hiz_clear atom sizes. */
+ r300_update_hyperz_state(r300);
+ dwords = r300->zmask_clear.size +
+ (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
+ r300_get_num_cs_end_dwords(r300);
+
+ /* Reserve CS space. */
+ if (dwords > (r300->cs->ndw - r300->cs->cdw)) {
+ r300->context.flush(&r300->context, 0, NULL);
+ }
+
+ /* Emit clear packets. */
+ r300_emit_zmask_clear(r300, r300->zmask_clear.size,
+ r300->zmask_clear.state);
+ r300->zmask_clear.dirty = FALSE;
+ if (r300->hiz_clear.dirty) {
+ r300_emit_hiz_clear(r300, r300->hiz_clear.size,
+ r300->hiz_clear.state);
+ r300->hiz_clear.dirty = FALSE;
+ }
+ } else {
+ assert(0);
+ }
+
+ /* Disable CBZB clear. */
+ if (r300->cbzb_clear) {
+ r300->cbzb_clear = FALSE;
+ hyperz->zb_depthclearvalue = hyperz_dcv;
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_CBZB_FLAG);
+ }
+
+ /* Enable fastfill and/or hiz.
+ *
+ * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
+ * looks if zmask/hiz is in use and enables fastfill accordingly. */
+ if (zstex &&
+ (zstex->zmask_in_use[fb->zsbuf->level] ||
+ zstex->hiz_in_use[fb->zsbuf->level])) {
+ r300->hyperz_state.dirty = TRUE;
+ }
}
-/* Copy a block of pixels from one surface to another using HW. */
-static void r300_hw_copy(struct pipe_context* pipe,
- struct pipe_surface* dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface* src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height)
+/* Clear a region of a color surface to a constant value. */
+static void r300_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
- struct r300_context* r300 = r300_context(pipe);
- struct r300_textures_state* state =
- (struct r300_textures_state*)r300->textures_state.state;
+ struct r300_context *r300 = r300_context(pipe);
- /* Yeah we have to save all those states to ensure this blitter operation
- * is really transparent. The states will be restored by the blitter once
- * copying is done. */
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_render_target(r300->blitter, dst, rgba,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
+}
+
+/* Clear a region of a depth stencil surface. */
+static void r300_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
+}
+
+/* Flush a depth stencil buffer. */
+void r300_flush_depth_stencil(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned zslice)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct pipe_surface *dstsurf;
+ struct r300_texture *tex = r300_texture(dst);
- util_blitter_save_fragment_sampler_states(
- r300->blitter, state->sampler_state_count,
- (void**)state->sampler_states);
+ if (!tex->zmask_mem[subdst.level])
+ return;
+ if (!tex->zmask_in_use[subdst.level])
+ return;
- util_blitter_save_fragment_sampler_views(
- r300->blitter, state->sampler_view_count,
- (struct pipe_sampler_view**)state->sampler_views);
+ dstsurf = pipe->screen->get_tex_surface(pipe->screen, dst,
+ subdst.face, subdst.level, zslice,
+ PIPE_BIND_DEPTH_STENCIL);
+ r300->z_decomp_rd = TRUE;
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_flush_depth_stencil(r300->blitter, dstsurf);
+ r300_blitter_end(r300);
+ r300->z_decomp_rd = FALSE;
- /* Do a copy */
- util_blitter_copy(r300->blitter,
- dst, dstx, dsty, src, srcx, srcy, width, height, TRUE);
+ tex->zmask_in_use[subdst.level] = FALSE;
}
-/* Copy a block of pixels from one surface to another. */
-void r300_surface_copy(struct pipe_context* pipe,
- struct pipe_surface* dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface* src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height)
+/* Copy a block of pixels from one surface to another using HW. */
+static void r300_hw_copy_region(struct pipe_context* pipe,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height)
{
- enum pipe_format old_format = dst->texture->format;
- enum pipe_format new_format = old_format;
+ struct r300_context* r300 = r300_context(pipe);
- if (dst->texture->format != src->texture->format) {
- debug_printf("r300: Implementation error: Format mismatch in %s\n"
- " : src: %s dst: %s\n", __FUNCTION__,
- util_format_name(src->texture->format),
- util_format_name(dst->texture->format));
- debug_assert(0);
- }
+ r300_blitter_begin(r300, R300_COPY);
+ util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz,
+ src, subsrc, srcx, srcy, srcz, width, height,
+ TRUE);
+ r300_blitter_end(r300);
+}
+/* Copy a block of pixels from one surface to another. */
+static void r300_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height)
+{
+ enum pipe_format old_format = dst->format;
+ enum pipe_format new_format = old_format;
+ boolean is_depth;
if (!pipe->screen->is_format_supported(pipe->screen,
- old_format, src->texture->target,
+ old_format, src->target,
+ src->nr_samples,
PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ util_format_is_plain(old_format)) {
switch (util_format_get_blocksize(old_format)) {
case 1:
new_format = PIPE_FORMAT_I8_UNORM;
@@ -154,45 +378,36 @@ void r300_surface_copy(struct pipe_context* pipe,
default:
debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
"r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
- util_format_name(old_format));
+ util_format_short_name(old_format));
}
}
+ is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
+ if (is_depth) {
+ r300_flush_depth_stencil(pipe, src, subsrc, srcz);
+ }
if (old_format != new_format) {
- dst->format = new_format;
- src->format = new_format;
-
r300_texture_reinterpret_format(pipe->screen,
- dst->texture, new_format);
+ dst, new_format);
r300_texture_reinterpret_format(pipe->screen,
- src->texture, new_format);
+ src, new_format);
}
- r300_hw_copy(pipe, dst, dstx, dsty, src, srcx, srcy, width, height);
+ r300_hw_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
+ src, subsrc, srcx, srcy, srcz, width, height);
if (old_format != new_format) {
- dst->format = old_format;
- src->format = old_format;
-
r300_texture_reinterpret_format(pipe->screen,
- dst->texture, old_format);
+ dst, old_format);
r300_texture_reinterpret_format(pipe->screen,
- src->texture, old_format);
+ src, old_format);
}
}
-/* Fill a region of a surface with a constant value. */
-void r300_surface_fill(struct pipe_context* pipe,
- struct pipe_surface* dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value)
+void r300_init_blit_functions(struct r300_context *r300)
{
- struct r300_context* r300 = r300_context(pipe);
-
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_fill(r300->blitter,
- dst, dstx, dsty, width, height, value);
+ r300->context.clear = r300_clear;
+ r300->context.clear_render_target = r300_clear_render_target;
+ r300->context.clear_depth_stencil = r300_clear_depth_stencil;
+ r300->context.resource_copy_region = r300_resource_copy_region;
}