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-rw-r--r--src/gallium/drivers/panfrost/pan_job.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/gallium/drivers/panfrost/pan_job.h b/src/gallium/drivers/panfrost/pan_job.h
index ed8b084246a..b4c9db9828e 100644
--- a/src/gallium/drivers/panfrost/pan_job.h
+++ b/src/gallium/drivers/panfrost/pan_job.h
@@ -26,6 +26,11 @@
#ifndef __PAN_JOB_H__
#define __PAN_JOB_H__
+#include "util/u_dynarray.h"
+#include "pipe/p_state.h"
+#include "pan_allocate.h"
+#include "pan_resource.h"
+
/* Used as a hash table key */
struct panfrost_job_key {
@@ -61,6 +66,40 @@ struct panfrost_job {
unsigned minx, miny;
unsigned maxx, maxy;
+ /* CPU pointers to the job descriptor headers. next_job is only
+ * set at submit time (since only then are all the dependencies
+ * known). The upshot is that this is append-only.
+ *
+ * These arrays contain the headers for the "primary batch", our jargon
+ * referring to the part of the panfrost_job that actually contains
+ * meaningful work. In an OpenGL ES setting, that means the
+ * SET_VALUE/VERTEX/TILER jobs. Excluded is specifically the FRAGMENT
+ * job, which is sent on as a secondary batch containing only a single
+ * hardware job. Since there's one and only one FRAGMENT job issued per
+ * panfrost_job, there is no need to do any scoreboarding / management;
+ * it's easy enough to open-code it and it's not like we can get any
+ * better anyway. */
+ struct util_dynarray headers;
+
+ /* (And the GPU versions; TODO maybe combine) */
+ struct util_dynarray gpu_headers;
+
+ /* The last job in the primary batch */
+ struct panfrost_transfer last_job;
+
+ /* The first/last tiler job */
+ struct panfrost_transfer first_tiler;
+ struct panfrost_transfer last_tiler;
+
+ /* The first vertex job used as the input to a tiler job */
+ struct panfrost_transfer first_vertex_for_tiler;
+
+ /* The first job. Notice we've created a linked list */
+ struct panfrost_transfer first_job;
+
+ /* The number of jobs in the primary batch, essentially */
+ unsigned job_index;
+
/* BOs referenced -- will be used for flushing logic */
struct set *bos;
};
@@ -113,4 +152,36 @@ panfrost_job_union_scissor(struct panfrost_job *job,
unsigned minx, unsigned miny,
unsigned maxx, unsigned maxy);
+/* Scoreboarding */
+
+void
+panfrost_scoreboard_queue_compute_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer job);
+
+void
+panfrost_scoreboard_queue_vertex_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ bool requires_tiling);
+
+void
+panfrost_scoreboard_queue_tiler_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer tiler);
+
+void
+panfrost_scoreboard_queue_fused_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ struct panfrost_transfer tiler);
+void
+panfrost_scoreboard_queue_fused_job_prepend(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ struct panfrost_transfer tiler);
+
+void
+panfrost_scoreboard_link_batch(struct panfrost_job *batch);
+
#endif