diff options
Diffstat (limited to 'src/gallium/drivers/panfrost/pan_context.c')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 42db8317d37..c50c546a399 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -960,15 +960,22 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) (ctx->blend->equation.alpha_mode == 0x122) && (ctx->blend->equation.color_mask == 0xf); + /* Even on MFBD, the shader descriptor gets blend shaders. It's + * *also* copied to the blend_meta appended (by convention), + * but this is the field actually read by the hardware. (Or + * maybe both are read...?) */ + + if (ctx->blend->has_blend_shader) { + ctx->fragment_shader_core.blend_shader = ctx->blend->blend_shader; + } + if (ctx->require_sfbd) { /* When only a single render target platform is used, the blend * information is inside the shader meta itself. We * additionally need to signal CAN_DISCARD for nontrivial blend * modes (so we're able to read back the destination buffer) */ - if (ctx->blend->has_blend_shader) { - ctx->fragment_shader_core.blend_shader = ctx->blend->blend_shader; - } else { + if (!ctx->blend->has_blend_shader) { memcpy(&ctx->fragment_shader_core.blend_equation, &ctx->blend->equation, sizeof(ctx->blend->equation)); } @@ -1018,8 +1025,9 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) }, }; - if (ctx->blend->has_blend_shader) - memcpy(&blend_meta[0].blend_equation_1, &ctx->blend->blend_shader, sizeof(ctx->blend->blend_shader)); + if (ctx->blend->has_blend_shader) { + blend_meta[0].blend_shader = ctx->blend->blend_shader; + } memcpy(transfer.cpu + sizeof(struct mali_shader_meta), blend_meta, sizeof(blend_meta)); } |