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-rw-r--r--src/gallium/drivers/panfrost/pan_blit.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/gallium/drivers/panfrost/pan_blit.c b/src/gallium/drivers/panfrost/pan_blit.c
new file mode 100644
index 00000000000..5859f92f9d1
--- /dev/null
+++ b/src/gallium/drivers/panfrost/pan_blit.c
@@ -0,0 +1,133 @@
+/*
+ * Copyright (C) 2014 Broadcom
+ * Copyright (C) 2019 Collabora
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors (Collabora):
+ * Tomeu Vizoso <[email protected]>
+ * Alyssa Rosenzweig <[email protected]>
+ *
+ */
+
+#include "pan_context.h"
+#include "util/u_format.h"
+
+static void
+panfrost_blitter_save(struct panfrost_context *ctx)
+{
+
+ util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffers);
+ util_blitter_save_vertex_elements(ctx->blitter, ctx->vertex);
+ util_blitter_save_vertex_shader(ctx->blitter, ctx->vs);
+ util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
+ util_blitter_save_viewport(ctx->blitter, &ctx->pipe_viewport);
+ util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+ util_blitter_save_fragment_shader(ctx->blitter, ctx->fs);
+ util_blitter_save_blend(ctx->blitter, ctx->blend);
+ util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->depth_stencil);
+ util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+ util_blitter_save_so_targets(ctx->blitter, 0, NULL);
+
+ /* For later */
+// util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
+
+ util_blitter_save_framebuffer(ctx->blitter, &ctx->pipe_framebuffer);
+ util_blitter_save_fragment_sampler_states(ctx->blitter,
+ ctx->sampler_count[PIPE_SHADER_FRAGMENT],
+ (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
+ util_blitter_save_fragment_sampler_views(ctx->blitter,
+ ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
+ (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
+}
+
+static bool
+panfrost_u_blitter_blit(struct pipe_context *pipe,
+ const struct pipe_blit_info *info)
+{
+ struct panfrost_context *ctx = pan_context(pipe);
+
+ if (!util_blitter_is_blit_supported(ctx->blitter, info)) {
+ fprintf(stderr, "blit unsupported %s -> %s\n",
+ util_format_short_name(info->src.resource->format),
+ util_format_short_name(info->dst.resource->format));
+ return false;
+ }
+
+ /* TODO: Scissor */
+
+ panfrost_blitter_save(ctx);
+ util_blitter_blit(ctx->blitter, info);
+
+ return true;
+}
+
+void
+panfrost_blit(struct pipe_context *pipe,
+ const struct pipe_blit_info *info)
+{
+ /* We don't have a hardware blit, so we just fake it with
+ * u_blitter. We could do a little better by culling
+ * vertex jobs, though. */
+
+ /* TODO: Implement blitting. Commented out because u_blitter is not
+ * fully integrated and creates bugs in other places. */
+#if 0
+ if (panfrost_u_blitter_blit(pipe, info))
+ return;
+
+ fprintf(stderr, "Unhandled blit");
+#endif
+
+ return;
+}
+
+/* Blits a framebuffer to "itself". Mali is a tiler, so the
+ * framebuffer is implicitly cleared every frame, so if there is
+ * no actual glClear(), we have to blit it back ourselves.
+ */
+
+void
+panfrost_blit_wallpaper(struct panfrost_context *ctx)
+{
+ struct pipe_blit_info binfo = { };
+
+ panfrost_blitter_save(ctx);
+
+ binfo.src.resource = binfo.dst.resource = ctx->pipe_framebuffer.cbufs[0]->texture;
+ binfo.src.level = binfo.dst.level = 0;
+ binfo.src.box.x = binfo.dst.box.x = 0;
+ binfo.src.box.y = binfo.dst.box.y = 0;
+ binfo.src.box.width = binfo.dst.box.width = ctx->pipe_framebuffer.width;
+ binfo.src.box.height = binfo.dst.box.height = ctx->pipe_framebuffer.height;
+
+ /* This avoids an assert due to missing nir_texop_txb support */
+ //binfo.src.box.depth = binfo.dst.box.depth = 1;
+
+ binfo.src.format = binfo.dst.format = ctx->pipe_framebuffer.cbufs[0]->texture->format;
+
+ assert(ctx->pipe_framebuffer.nr_cbufs == 1);
+ binfo.mask = PIPE_MASK_RGBA;
+ binfo.filter = PIPE_TEX_FILTER_LINEAR;
+ binfo.scissor_enable = FALSE;
+
+ util_blitter_blit(ctx->blitter, &binfo);
+}
+