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-rw-r--r--src/gallium/drivers/panfrost/pan_allocate.c23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/gallium/drivers/panfrost/pan_allocate.c b/src/gallium/drivers/panfrost/pan_allocate.c
index 57af5adede5..2efb01c7558 100644
--- a/src/gallium/drivers/panfrost/pan_allocate.c
+++ b/src/gallium/drivers/panfrost/pan_allocate.c
@@ -147,26 +147,3 @@ panfrost_upload_transient(struct panfrost_context *ctx, const void *data, size_t
memcpy(transfer.cpu, data, sz);
return transfer.gpu;
}
-
-/* The code below is exclusively for the use of shader memory and is subject to
- * be rewritten soon enough since it never frees the memory it allocates. Here
- * be dragons, etc. */
-
-mali_ptr
-panfrost_upload(struct panfrost_memory *mem, const void *data, size_t sz)
-{
- size_t aligned_sz = ALIGN_POT(sz, ALIGNMENT);
-
- /* Bounds check */
- if ((mem->stack_bottom + aligned_sz) >= mem->bo->size) {
- printf("Out of memory, tried to upload %zu but only %zu available\n",
- sz, mem->bo->size - mem->stack_bottom);
- assert(0);
- }
-
- memcpy((uint8_t *) mem->bo->cpu + mem->stack_bottom, data, sz);
- mali_ptr gpu = mem->bo->gpu + mem->stack_bottom;
-
- mem->stack_bottom += aligned_sz;
- return gpu;
-}