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-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c483
1 files changed, 466 insertions, 17 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index 2e115650aeb..70adebc1be5 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -26,36 +26,485 @@
*
**************************************************************************/
+#include "pipe/p_context.h"
+#include "pipe/p_format.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/u_blitter.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_screen.h"
#include "nvfx_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
+#include "nvfx_screen.h"
+#include "nvfx_resource.h"
+#include "nv04_2d.h"
+
+#include <nouveau/nouveau_bo.h>
+
+static INLINE void
+nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format)
+{
+ unsigned bits = util_format_get_blocksizebits(format);
+ unsigned shift = 0;
+ rgn->one_bits = 0;
+
+ switch(bits)
+ {
+ case 8:
+ rgn->bpps = 0;
+ break;
+ case 16:
+ rgn->bpps = 1;
+ if(format == PIPE_FORMAT_B5G5R5X1_UNORM)
+ rgn->one_bits = 1;
+ break;
+ case 32:
+ rgn->bpps = 2;
+ if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM)
+ rgn->one_bits = 8;
+ break;
+ case 64:
+ rgn->bpps = 2;
+ shift = 1;
+ break;
+ case 128:
+ rgn->bpps = 2;
+ shift = 2;
+ break;
+ }
+
+ if(shift) {
+ rgn->x = util_format_get_nblocksx(format, rgn->x) << shift;
+ rgn->y = util_format_get_nblocksy(format, rgn->y);
+ rgn->w <<= shift;
+ }
+}
+
+static INLINE void
+nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write)
+{
+ rgn->x = x;
+ rgn->y = y;
+ rgn->z = 0;
+
+ if(surf->temp)
+ {
+ rgn->bo = surf->temp->base.bo;
+ rgn->offset = 0;
+ rgn->pitch = surf->temp->linear_pitch;
+
+ if(for_write)
+ util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base);
+ } else {
+ rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo;
+ rgn->offset = surf->base.base.offset;
+
+ if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
+ rgn->pitch = surf->pitch;
+ else
+ {
+ rgn->pitch = 0;
+ rgn->z = surf->base.base.zslice;
+ rgn->w = surf->base.base.width;
+ rgn->h = surf->base.base.height;
+ rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.level);
+ }
+ }
+
+ nvfx_region_set_format(rgn, surf->base.base.format);
+ if(!rgn->pitch)
+ nv04_region_try_to_linearize(rgn);
+}
+
+static INLINE void
+nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write)
+{
+ if(pt->target != PIPE_BUFFER)
+ {
+ struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z);
+ if(ns && util_dirty_surface_is_dirty(&ns->base))
+ {
+ nvfx_region_init_for_surface(rgn, ns, x, y, for_write);
+ return;
+ }
+ }
+
+ rgn->bo = ((struct nvfx_resource*)pt)->bo;
+ rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z);
+ rgn->x = x;
+ rgn->y = y;
+
+ if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR)
+ {
+ rgn->pitch = nvfx_subresource_pitch(pt, sub.level);
+ rgn->z = 0;
+ }
+ else
+ {
+ rgn->pitch = 0;
+ rgn->z = z;
+ rgn->w = u_minify(pt->width0, sub.level);
+ rgn->h = u_minify(pt->height0, sub.level);
+ rgn->d = u_minify(pt->depth0, sub.level);
+ }
+
+ nvfx_region_set_format(rgn, pt->format);
+ if(!rgn->pitch)
+ nv04_region_try_to_linearize(rgn);
+}
+
+// don't save index buffer because blitter doesn't setit
+static struct blitter_context*
+nvfx_get_blitter(struct pipe_context* pipe, int copy)
+{
+ struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct blitter_context** pblitter;
+ struct blitter_context* blitter;
+
+ assert(nvfx->blitters_in_use < Elements(nvfx->blitter));
+
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ OUT_RING(chan, 0);
+ }
+
+ pblitter = &nvfx->blitter[nvfx->blitters_in_use++];
+ if(!*pblitter)
+ *pblitter = util_blitter_create(pipe);
+ blitter = *pblitter;
+
+ util_blitter_save_blend(blitter, nvfx->blend);
+ util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa);
+ util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref);
+ util_blitter_save_rasterizer(blitter, nvfx->rasterizer);
+ util_blitter_save_fragment_shader(blitter, nvfx->fragprog);
+ util_blitter_save_vertex_shader(blitter, nvfx->vertprog);
+ util_blitter_save_viewport(blitter, &nvfx->viewport);
+ util_blitter_save_framebuffer(blitter, &nvfx->framebuffer);
+ util_blitter_save_clip(blitter, &nvfx->clip);
+ util_blitter_save_vertex_elements(blitter, nvfx->vtxelt);
+ util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf);
+
+ if(copy)
+ {
+ util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler);
+ util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views);
+ }
+
+ return blitter;
+}
+
+static inline void
+nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter)
+{
+ struct nvfx_context* nvfx = nvfx_context(pipe);
+ --nvfx->blitters_in_use;
+ assert(nvfx->blitters_in_use >= 0);
+
+ if(nvfx->query && !nvfx->blitters_in_use)
+ {
+ struct nouveau_channel* chan = nvfx->screen->base.channel;
+ WAIT_RING(chan, 2);
+ OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ OUT_RING(chan, 1);
+ }
+}
+
+static unsigned
+nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read)
+{
+ unsigned begin = nv04_region_begin(rgn, w, h);
+ unsigned end = nv04_region_end(rgn, w, h);
+ unsigned size = end - begin;
+ struct nouveau_bo* bo = 0;
+ nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo);
+
+ if(for_read || (size > ((w * h) << rgn->bpps)))
+ nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size);
+
+ rgn->bo = bo;
+ rgn->offset = -begin;
+ return begin;
+}
+
+static void
+nvfx_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dstr, struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *srcr, struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned w, unsigned h)
+{
+ static int copy_threshold = -1;
+ struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
+ struct nv04_region dst, src;
+ int dst_to_gpu;
+ int src_on_gpu;
+ boolean small;
+ int ret;
+
+ if(!w || !h)
+ return;
+
+ if(copy_threshold < 0)
+ copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);
+
+ dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING;
+ src_on_gpu = nvfx_resource_on_gpu(srcr);
+
+ nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE);
+ nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE);
+ w = util_format_get_stride(dstr->format, w) >> dst.bpps;
+ h = util_format_get_nblocksy(dstr->format, h);
+
+ small = (w * h <= copy_threshold);
+ if((!dst_to_gpu || !src_on_gpu) && small)
+ ret = -1; /* use the CPU */
+ else
+ ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu);
+ if(!ret)
+ {}
+ else if(ret > 0
+ && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)
+ && srcr->bind & PIPE_BIND_SAMPLER_VIEW)
+ {
+ /* this currently works because we hack the bind flags on resource creation to be
+ * the maximum set that the resource type actually supports
+ *
+ * TODO: perhaps support reinterpreting the formats
+ */
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 1);
+ util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE);
+ nvfx_put_blitter(pipe, blitter);
+ }
+ else
+ {
+ struct nv04_region dstt = dst;
+ struct nv04_region srct = src;
+ unsigned dstbegin = 0;
+
+ if(!small)
+ {
+ if(src_on_gpu)
+ nvfx_region_clone(ctx, &srct, w, h, TRUE);
+
+ if(dst_to_gpu)
+ dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
+ }
+
+ nv04_region_copy_cpu(&dstt, &srct, w, h);
+
+ if(srct.bo != src.bo)
+ nouveau_screen_bo_release(pipe->screen, srct.bo);
+
+ if(dstt.bo != dst.bo)
+ {
+ nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
+ nouveau_screen_bo_release(pipe->screen, dstt.bo);
+ }
+ }
+}
+
+static int
+nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts,
+ unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value)
+{
+ struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d;
+ struct nv04_region dst;
+ int ret;
+ /* Always try to use the GPU right now, if possible
+ * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */
+
+ // we don't care about interior pixel order since we set all them to the same value
+ nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE);
+
+ w = util_format_get_stride(dsts->format, w) >> dst.bpps;
+ h = util_format_get_nblocksy(dsts->format, h);
+
+ ret = nv04_region_fill_2d(ctx, &dst, w, h, value);
+ if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET)
+ return 1;
+ else if(ret)
+ {
+ struct nv04_region dstt = dst;
+ unsigned dstbegin = 0;
+
+ if(nvfx_resource_on_gpu(dsts->texture))
+ dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE);
+
+ nv04_region_fill_cpu(&dstt, w, h, value);
+
+ if(dstt.bo != dst.bo)
+ {
+ nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size);
+ nouveau_screen_bo_release(pipe->screen, dstt.bo);
+ }
+ }
+
+ return 0;
+}
+
+
+void
+nvfx_screen_surface_takedown(struct pipe_screen *pscreen)
+{
+ nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d);
+ nvfx_screen(pscreen)->eng2d = 0;
+}
+
+int
+nvfx_screen_surface_init(struct pipe_screen *pscreen)
+{
+ struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel);
+ if(!ctx)
+ return -1;
+ nvfx_screen(pscreen)->eng2d = ctx;
+ return 0;
+}
static void
-nvfx_surface_copy(struct pipe_context *pipe,
- struct pipe_surface *dest, unsigned destx, unsigned desty,
- struct pipe_surface *src, unsigned srcx, unsigned srcy,
- unsigned width, unsigned height)
+nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp)
+{
+ struct nvfx_surface* ns = (struct nvfx_surface*)surf;
+ struct pipe_subresource tempsr, surfsr;
+ struct nvfx_context* nvfx = nvfx_context(pipe);
+ struct nvfx_miptree* temp;
+ unsigned use_vertex_buffers;
+ boolean use_index_buffer;
+ unsigned base_vertex;
+
+ /* temporarily detach the temp, so it isn't used in place of the actual resource */
+ temp = ns->temp;
+ ns->temp = 0;
+
+ // TODO: we really should do this validation before setting these variable in draw calls
+ use_vertex_buffers = nvfx->use_vertex_buffers;
+ use_index_buffer = nvfx->use_index_buffer;
+ base_vertex = nvfx->base_vertex;
+
+ tempsr.face = 0;
+ tempsr.level = 0;
+ surfsr.face = surf->face;
+ surfsr.level = surf->level;
+
+ if(to_temp)
+ nvfx_resource_copy_region(pipe, &temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
+ else
+ nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
+
+ /* If this triggers, it probably means we attempted to use the blitter
+ * but failed due to non-renderability of the target.
+ * Obviously, this would lead to infinite recursion if supported. */
+ assert(!ns->temp);
+
+ ns->temp = temp;
+
+ nvfx->use_vertex_buffers = use_vertex_buffers;
+ nvfx->use_index_buffer = use_index_buffer;
+ nvfx->base_vertex = base_vertex;
+
+ nvfx->dirty |= NVFX_NEW_ARRAYS;
+ nvfx->draw_dirty |= NVFX_NEW_ARRAYS;
+}
+
+void
+nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
+{
+ struct nvfx_surface* ns = (struct nvfx_surface*)surf;
+ struct pipe_resource template;
+ memset(&template, 0, sizeof(struct pipe_resource));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = surf->format;
+ template.width0 = surf->width;
+ template.height0 = surf->height;
+ template.depth0 = 1;
+ template.nr_samples = surf->texture->nr_samples;
+ template.flags = NVFX_RESOURCE_FLAG_LINEAR;
+
+ assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base));
+
+ ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template);
+ nvfx_surface_copy_temp(pipe, surf, 1);
+}
+
+void
+nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
+ struct nvfx_context* nvfx = (struct nvfx_context*)pipe;
+ struct nvfx_surface* ns = (struct nvfx_surface*)surf;
+ boolean bound = FALSE;
+
+ nvfx_surface_copy_temp(pipe, surf, 0);
+
+ util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
- eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+ if(nvfx->framebuffer.zsbuf == surf)
+ bound = TRUE;
+ else
+ {
+ for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
+ {
+ if(nvfx->framebuffer.cbufs[i] == surf)
+ {
+ bound = TRUE;
+ break;
+ }
+ }
+ }
+
+ if(!bound)
+ pipe_resource_reference((struct pipe_resource**)&ns->temp, 0);
}
static void
-nvfx_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
- unsigned destx, unsigned desty, unsigned width,
- unsigned height, unsigned value)
+nvfx_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
- struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
+ union util_color uc;
+ util_pack_color(rgba, dst->format, &uc);
+
+ if(util_format_get_blocksizebits(dst->format) > 32
+ || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui))
+ {
+ // TODO: probably should use hardware clear here instead if possible
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
+ util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height);
+ nvfx_put_blitter(pipe, blitter);
+ }
+}
- eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+static void
+nvfx_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ if(util_format_get_blocksizebits(dst->format) > 32
+ || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil)))
+ {
+ // TODO: probably should use hardware clear here instead if possible
+ struct blitter_context* blitter = nvfx_get_blitter(pipe, 0);
+ util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height);
+ nvfx_put_blitter(pipe, blitter);
+ }
}
+
void
nvfx_init_surface_functions(struct nvfx_context *nvfx)
{
- nvfx->pipe.surface_copy = nvfx_surface_copy;
- nvfx->pipe.surface_fill = nvfx_surface_fill;
+ nvfx->pipe.resource_copy_region = nvfx_resource_copy_region;
+ nvfx->pipe.clear_render_target = nvfx_clear_render_target;
+ nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
}