diff options
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_surface.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_surface.c | 483 |
1 files changed, 466 insertions, 17 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c index 2e115650aeb..70adebc1be5 100644 --- a/src/gallium/drivers/nvfx/nvfx_surface.c +++ b/src/gallium/drivers/nvfx/nvfx_surface.c @@ -26,36 +26,485 @@ * **************************************************************************/ +#include "pipe/p_context.h" +#include "pipe/p_format.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_pack_color.h" +#include "util/u_blitter.h" + +#include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_screen.h" #include "nvfx_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" +#include "nvfx_screen.h" +#include "nvfx_resource.h" +#include "nv04_2d.h" + +#include <nouveau/nouveau_bo.h> + +static INLINE void +nvfx_region_set_format(struct nv04_region* rgn, enum pipe_format format) +{ + unsigned bits = util_format_get_blocksizebits(format); + unsigned shift = 0; + rgn->one_bits = 0; + + switch(bits) + { + case 8: + rgn->bpps = 0; + break; + case 16: + rgn->bpps = 1; + if(format == PIPE_FORMAT_B5G5R5X1_UNORM) + rgn->one_bits = 1; + break; + case 32: + rgn->bpps = 2; + if(format == PIPE_FORMAT_R8G8B8X8_UNORM || format == PIPE_FORMAT_B8G8R8X8_UNORM) + rgn->one_bits = 8; + break; + case 64: + rgn->bpps = 2; + shift = 1; + break; + case 128: + rgn->bpps = 2; + shift = 2; + break; + } + + if(shift) { + rgn->x = util_format_get_nblocksx(format, rgn->x) << shift; + rgn->y = util_format_get_nblocksy(format, rgn->y); + rgn->w <<= shift; + } +} + +static INLINE void +nvfx_region_init_for_surface(struct nv04_region* rgn, struct nvfx_surface* surf, unsigned x, unsigned y, bool for_write) +{ + rgn->x = x; + rgn->y = y; + rgn->z = 0; + + if(surf->temp) + { + rgn->bo = surf->temp->base.bo; + rgn->offset = 0; + rgn->pitch = surf->temp->linear_pitch; + + if(for_write) + util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(&surf->base.base), &surf->base); + } else { + rgn->bo = ((struct nvfx_resource*)surf->base.base.texture)->bo; + rgn->offset = surf->base.base.offset; + + if(surf->base.base.texture->flags & NVFX_RESOURCE_FLAG_LINEAR) + rgn->pitch = surf->pitch; + else + { + rgn->pitch = 0; + rgn->z = surf->base.base.zslice; + rgn->w = surf->base.base.width; + rgn->h = surf->base.base.height; + rgn->d = u_minify(surf->base.base.texture->depth0, surf->base.base.level); + } + } + + nvfx_region_set_format(rgn, surf->base.base.format); + if(!rgn->pitch) + nv04_region_try_to_linearize(rgn); +} + +static INLINE void +nvfx_region_init_for_subresource(struct nv04_region* rgn, struct pipe_resource* pt, struct pipe_subresource sub, unsigned x, unsigned y, unsigned z, bool for_write) +{ + if(pt->target != PIPE_BUFFER) + { + struct nvfx_surface* ns = (struct nvfx_surface*)util_surfaces_peek(&((struct nvfx_miptree*)pt)->surfaces, pt, sub.face, sub.level, z); + if(ns && util_dirty_surface_is_dirty(&ns->base)) + { + nvfx_region_init_for_surface(rgn, ns, x, y, for_write); + return; + } + } + + rgn->bo = ((struct nvfx_resource*)pt)->bo; + rgn->offset = nvfx_subresource_offset(pt, sub.face, sub.level, z); + rgn->x = x; + rgn->y = y; + + if(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) + { + rgn->pitch = nvfx_subresource_pitch(pt, sub.level); + rgn->z = 0; + } + else + { + rgn->pitch = 0; + rgn->z = z; + rgn->w = u_minify(pt->width0, sub.level); + rgn->h = u_minify(pt->height0, sub.level); + rgn->d = u_minify(pt->depth0, sub.level); + } + + nvfx_region_set_format(rgn, pt->format); + if(!rgn->pitch) + nv04_region_try_to_linearize(rgn); +} + +// don't save index buffer because blitter doesn't setit +static struct blitter_context* +nvfx_get_blitter(struct pipe_context* pipe, int copy) +{ + struct nvfx_context* nvfx = nvfx_context(pipe); + struct blitter_context** pblitter; + struct blitter_context* blitter; + + assert(nvfx->blitters_in_use < Elements(nvfx->blitter)); + + if(nvfx->query && !nvfx->blitters_in_use) + { + struct nouveau_channel* chan = nvfx->screen->base.channel; + WAIT_RING(chan, 2); + OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1)); + OUT_RING(chan, 0); + } + + pblitter = &nvfx->blitter[nvfx->blitters_in_use++]; + if(!*pblitter) + *pblitter = util_blitter_create(pipe); + blitter = *pblitter; + + util_blitter_save_blend(blitter, nvfx->blend); + util_blitter_save_depth_stencil_alpha(blitter, nvfx->zsa); + util_blitter_save_stencil_ref(blitter, &nvfx->stencil_ref); + util_blitter_save_rasterizer(blitter, nvfx->rasterizer); + util_blitter_save_fragment_shader(blitter, nvfx->fragprog); + util_blitter_save_vertex_shader(blitter, nvfx->vertprog); + util_blitter_save_viewport(blitter, &nvfx->viewport); + util_blitter_save_framebuffer(blitter, &nvfx->framebuffer); + util_blitter_save_clip(blitter, &nvfx->clip); + util_blitter_save_vertex_elements(blitter, nvfx->vtxelt); + util_blitter_save_vertex_buffers(blitter, nvfx->vtxbuf_nr, nvfx->vtxbuf); + + if(copy) + { + util_blitter_save_fragment_sampler_states(blitter, nvfx->nr_samplers, (void**)nvfx->tex_sampler); + util_blitter_save_fragment_sampler_views(blitter, nvfx->nr_textures, nvfx->fragment_sampler_views); + } + + return blitter; +} + +static inline void +nvfx_put_blitter(struct pipe_context* pipe, struct blitter_context* blitter) +{ + struct nvfx_context* nvfx = nvfx_context(pipe); + --nvfx->blitters_in_use; + assert(nvfx->blitters_in_use >= 0); + + if(nvfx->query && !nvfx->blitters_in_use) + { + struct nouveau_channel* chan = nvfx->screen->base.channel; + WAIT_RING(chan, 2); + OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1)); + OUT_RING(chan, 1); + } +} + +static unsigned +nvfx_region_clone(struct nv04_2d_context* ctx, struct nv04_region* rgn, unsigned w, unsigned h, boolean for_read) +{ + unsigned begin = nv04_region_begin(rgn, w, h); + unsigned end = nv04_region_end(rgn, w, h); + unsigned size = end - begin; + struct nouveau_bo* bo = 0; + nouveau_bo_new(rgn->bo->device, NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 256, size, &bo); + + if(for_read || (size > ((w * h) << rgn->bpps))) + nv04_memcpy(ctx, bo, 0, rgn->bo, rgn->offset + begin, size); + + rgn->bo = bo; + rgn->offset = -begin; + return begin; +} + +static void +nvfx_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dstr, struct pipe_subresource subdst, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *srcr, struct pipe_subresource subsrc, + unsigned srcx, unsigned srcy, unsigned srcz, + unsigned w, unsigned h) +{ + static int copy_threshold = -1; + struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; + struct nv04_region dst, src; + int dst_to_gpu; + int src_on_gpu; + boolean small; + int ret; + + if(!w || !h) + return; + + if(copy_threshold < 0) + copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4); + + dst_to_gpu = dstr->usage != PIPE_USAGE_DYNAMIC && dstr->usage != PIPE_USAGE_STAGING; + src_on_gpu = nvfx_resource_on_gpu(srcr); + + nvfx_region_init_for_subresource(&dst, dstr, subdst, dstx, dsty, dstz, TRUE); + nvfx_region_init_for_subresource(&src, srcr, subsrc, srcx, srcy, srcz, FALSE); + w = util_format_get_stride(dstr->format, w) >> dst.bpps; + h = util_format_get_nblocksy(dstr->format, h); + + small = (w * h <= copy_threshold); + if((!dst_to_gpu || !src_on_gpu) && small) + ret = -1; /* use the CPU */ + else + ret = nv04_region_copy_2d(ctx, &dst, &src, w, h, dst_to_gpu, src_on_gpu); + if(!ret) + {} + else if(ret > 0 + && dstr->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL) + && srcr->bind & PIPE_BIND_SAMPLER_VIEW) + { + /* this currently works because we hack the bind flags on resource creation to be + * the maximum set that the resource type actually supports + * + * TODO: perhaps support reinterpreting the formats + */ + struct blitter_context* blitter = nvfx_get_blitter(pipe, 1); + util_blitter_copy_region(blitter, dstr, subdst, dstx, dsty, dstz, srcr, subsrc, srcx, srcy, srcz, w, h, TRUE); + nvfx_put_blitter(pipe, blitter); + } + else + { + struct nv04_region dstt = dst; + struct nv04_region srct = src; + unsigned dstbegin = 0; + + if(!small) + { + if(src_on_gpu) + nvfx_region_clone(ctx, &srct, w, h, TRUE); + + if(dst_to_gpu) + dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); + } + + nv04_region_copy_cpu(&dstt, &srct, w, h); + + if(srct.bo != src.bo) + nouveau_screen_bo_release(pipe->screen, srct.bo); + + if(dstt.bo != dst.bo) + { + nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); + nouveau_screen_bo_release(pipe->screen, dstt.bo); + } + } +} + +static int +nvfx_surface_fill(struct pipe_context* pipe, struct pipe_surface *dsts, + unsigned dx, unsigned dy, unsigned w, unsigned h, unsigned value) +{ + struct nv04_2d_context *ctx = nvfx_screen(pipe->screen)->eng2d; + struct nv04_region dst; + int ret; + /* Always try to use the GPU right now, if possible + * If the user wanted the surface data on the CPU, he would have cleared with memset (hopefully) */ + + // we don't care about interior pixel order since we set all them to the same value + nvfx_region_init_for_surface(&dst, (struct nvfx_surface*)dsts, dx, dy, TRUE); + + w = util_format_get_stride(dsts->format, w) >> dst.bpps; + h = util_format_get_nblocksy(dsts->format, h); + + ret = nv04_region_fill_2d(ctx, &dst, w, h, value); + if(ret > 0 && dsts->texture->bind & PIPE_BIND_RENDER_TARGET) + return 1; + else if(ret) + { + struct nv04_region dstt = dst; + unsigned dstbegin = 0; + + if(nvfx_resource_on_gpu(dsts->texture)) + dstbegin = nvfx_region_clone(ctx, &dstt, w, h, FALSE); + + nv04_region_fill_cpu(&dstt, w, h, value); + + if(dstt.bo != dst.bo) + { + nv04_memcpy(ctx, dst.bo, dst.offset + dstbegin, dstt.bo, 0, dstt.bo->size); + nouveau_screen_bo_release(pipe->screen, dstt.bo); + } + } + + return 0; +} + + +void +nvfx_screen_surface_takedown(struct pipe_screen *pscreen) +{ + nv04_2d_context_takedown(nvfx_screen(pscreen)->eng2d); + nvfx_screen(pscreen)->eng2d = 0; +} + +int +nvfx_screen_surface_init(struct pipe_screen *pscreen) +{ + struct nv04_2d_context* ctx = nv04_2d_context_init(nouveau_screen(pscreen)->channel); + if(!ctx) + return -1; + nvfx_screen(pscreen)->eng2d = ctx; + return 0; +} static void -nvfx_surface_copy(struct pipe_context *pipe, - struct pipe_surface *dest, unsigned destx, unsigned desty, - struct pipe_surface *src, unsigned srcx, unsigned srcy, - unsigned width, unsigned height) +nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int to_temp) +{ + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + struct pipe_subresource tempsr, surfsr; + struct nvfx_context* nvfx = nvfx_context(pipe); + struct nvfx_miptree* temp; + unsigned use_vertex_buffers; + boolean use_index_buffer; + unsigned base_vertex; + + /* temporarily detach the temp, so it isn't used in place of the actual resource */ + temp = ns->temp; + ns->temp = 0; + + // TODO: we really should do this validation before setting these variable in draw calls + use_vertex_buffers = nvfx->use_vertex_buffers; + use_index_buffer = nvfx->use_index_buffer; + base_vertex = nvfx->base_vertex; + + tempsr.face = 0; + tempsr.level = 0; + surfsr.face = surf->face; + surfsr.level = surf->level; + + if(to_temp) + nvfx_resource_copy_region(pipe, &temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height); + else + nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height); + + /* If this triggers, it probably means we attempted to use the blitter + * but failed due to non-renderability of the target. + * Obviously, this would lead to infinite recursion if supported. */ + assert(!ns->temp); + + ns->temp = temp; + + nvfx->use_vertex_buffers = use_vertex_buffers; + nvfx->use_index_buffer = use_index_buffer; + nvfx->base_vertex = base_vertex; + + nvfx->dirty |= NVFX_NEW_ARRAYS; + nvfx->draw_dirty |= NVFX_NEW_ARRAYS; +} + +void +nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf) +{ + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + struct pipe_resource template; + memset(&template, 0, sizeof(struct pipe_resource)); + template.target = PIPE_TEXTURE_2D; + template.format = surf->format; + template.width0 = surf->width; + template.height0 = surf->height; + template.depth0 = 1; + template.nr_samples = surf->texture->nr_samples; + template.flags = NVFX_RESOURCE_FLAG_LINEAR; + + assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base)); + + ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template); + nvfx_surface_copy_temp(pipe, surf, 1); +} + +void +nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nv04_surface_2d *eng2d = nvfx->screen->eng2d; + struct nvfx_context* nvfx = (struct nvfx_context*)pipe; + struct nvfx_surface* ns = (struct nvfx_surface*)surf; + boolean bound = FALSE; + + nvfx_surface_copy_temp(pipe, surf, 0); + + util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base); - eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height); + if(nvfx->framebuffer.zsbuf == surf) + bound = TRUE; + else + { + for(unsigned i = 0; i < nvfx->framebuffer.nr_cbufs; ++i) + { + if(nvfx->framebuffer.cbufs[i] == surf) + { + bound = TRUE; + break; + } + } + } + + if(!bound) + pipe_resource_reference((struct pipe_resource**)&ns->temp, 0); } static void -nvfx_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest, - unsigned destx, unsigned desty, unsigned width, - unsigned height, unsigned value) +nvfx_clear_render_target(struct pipe_context *pipe, + struct pipe_surface *dst, + const float *rgba, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nv04_surface_2d *eng2d = nvfx->screen->eng2d; + union util_color uc; + util_pack_color(rgba, dst->format, &uc); + + if(util_format_get_blocksizebits(dst->format) > 32 + || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, uc.ui)) + { + // TODO: probably should use hardware clear here instead if possible + struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); + util_blitter_clear_render_target(blitter, dst, rgba, dstx, dsty, width, height); + nvfx_put_blitter(pipe, blitter); + } +} - eng2d->fill(eng2d, dest, destx, desty, width, height, value); +static void +nvfx_clear_depth_stencil(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + if(util_format_get_blocksizebits(dst->format) > 32 + || nvfx_surface_fill(pipe, dst, dstx, dsty, width, height, util_pack_z_stencil(dst->format, depth, stencil))) + { + // TODO: probably should use hardware clear here instead if possible + struct blitter_context* blitter = nvfx_get_blitter(pipe, 0); + util_blitter_clear_depth_stencil(blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); + nvfx_put_blitter(pipe, blitter); + } } + void nvfx_init_surface_functions(struct nvfx_context *nvfx) { - nvfx->pipe.surface_copy = nvfx_surface_copy; - nvfx->pipe.surface_fill = nvfx_surface_fill; + nvfx->pipe.resource_copy_region = nvfx_resource_copy_region; + nvfx->pipe.clear_render_target = nvfx_clear_render_target; + nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil; } |