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-rw-r--r--src/gallium/drivers/nvfx/nvfx_state.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h
deleted file mode 100644
index 15e1cbb1986..00000000000
--- a/src/gallium/drivers/nvfx/nvfx_state.h
+++ /dev/null
@@ -1,115 +0,0 @@
-#ifndef __NVFX_STATE_H__
-#define __NVFX_STATE_H__
-
-#include "pipe/p_state.h"
-#include "pipe/p_video_state.h"
-#include "tgsi/tgsi_scan.h"
-#include "nouveau/nouveau_statebuf.h"
-#include "util/u_dynarray.h"
-#include "util/u_linkage.h"
-
-struct nvfx_vertex_program_exec {
- uint32_t data[4];
-};
-
-struct nvfx_vertex_program_data {
- int index; /* immediates == -1 */
- float value[4];
-};
-
-struct nvfx_vertex_program {
- unsigned long long id;
-
- struct nvfx_vertex_program_exec *insns;
- unsigned nr_insns;
- struct nvfx_vertex_program_data *consts;
- unsigned nr_consts;
-
- char generic_to_fp_input[256];
- int sprite_fp_input;
-
- struct nouveau_resource *exec;
- unsigned exec_start;
- struct nouveau_resource *data;
- unsigned data_start;
- unsigned data_start_min;
-
- uint32_t ir;
- uint32_t or;
- int clip_nr;
-
- struct util_dynarray branch_relocs;
- struct util_dynarray const_relocs;
-};
-
-#define NVFX_VP_FAILED ((struct nvfx_vertex_program*)-1)
-
-struct nvfx_pipe_vertex_program {
- struct pipe_shader_state pipe;
- struct tgsi_shader_info info;
-
- unsigned draw_elements;
- boolean draw_no_elements;
- struct draw_vertex_shader *draw_vs;
- struct nvfx_vertex_program* draw_vp;
-
- struct nvfx_vertex_program* vp;
-};
-
-struct nvfx_fragment_program_data {
- unsigned offset;
- unsigned index;
-};
-
-struct nvfx_fragment_program_bo {
- struct nvfx_fragment_program_bo* next;
- struct nouveau_bo* bo;
- unsigned char* slots;
- char insn[] __attribute__((aligned(16)));
-};
-
-struct nvfx_fragment_program {
- unsigned samplers;
- unsigned point_sprite_control;
- unsigned or;
- unsigned coord_conventions;
-
- uint32_t *insn;
- int insn_len;
-
- struct nvfx_fragment_program_data *consts;
- unsigned nr_consts;
-
- /* the slot at num_slots is for the sprite coordinate, if any */
- unsigned num_slots; /* how many input semantics? */
- unsigned char slot_to_generic[10]; /* semantics */
- unsigned char slot_to_fp_input[11]; /* current assignment of slots for each used semantic */
- struct util_dynarray slot_relocations[11];
-
- /* This is reset to progs on any relocation update, and decreases every time we
- * move to a new prog due to a constant update
- * When this is the same as progs, applying relocations is no longer necessary.
- */
- unsigned progs_left_with_obsolete_slot_assignments;
-
- unsigned long long last_vp_id;
- unsigned last_sprite_coord_enable;
-
- uint32_t fp_control;
-
- unsigned bo_prog_idx;
- unsigned prog_size;
- unsigned progs_per_bo;
- unsigned progs;
-
- struct nvfx_fragment_program_bo* fpbo;
-};
-
-struct nvfx_pipe_fragment_program {
- struct pipe_shader_state pipe;
- struct tgsi_shader_info info;
-
- struct nvfx_fragment_program* fps[2];
-};
-
-#endif