diff options
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_shader.h')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_shader.h | 526 |
1 files changed, 0 insertions, 526 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_shader.h b/src/gallium/drivers/nvfx/nvfx_shader.h deleted file mode 100644 index 46406b27940..00000000000 --- a/src/gallium/drivers/nvfx/nvfx_shader.h +++ /dev/null @@ -1,526 +0,0 @@ -#ifndef __NVFX_SHADER_H__ -#define __NVFX_SHADER_H__ - -#include <stdint.h> - -#include "pipe/p_compiler.h" - -#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0)) - -/* this will resolve to either the NV30 or the NV40 version - * depending on the current hardware */ -/* unusual, but very fast and compact method */ -#define NVFX_VP(c) ((NV30_VP_##c) + (nvfx->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c)))) - -#define NVFX_VP_INST_SLOT_VEC 0 -#define NVFX_VP_INST_SLOT_SCA 1 - -#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ -#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ -#define NVFX_VP_INST_IN_NORMAL 2 -#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ -#define NVFX_VP_INST_IN_COL1 4 -#define NVFX_VP_INST_IN_FOGC 5 -#define NVFX_VP_INST_IN_TC0 8 -#define NVFX_VP_INST_IN_TC(n) (8+n) - -#define NVFX_VP_INST_SCA_OP_NOP 0x00 -#define NVFX_VP_INST_SCA_OP_MOV 0x01 -#define NVFX_VP_INST_SCA_OP_RCP 0x02 -#define NVFX_VP_INST_SCA_OP_RCC 0x03 -#define NVFX_VP_INST_SCA_OP_RSQ 0x04 -#define NVFX_VP_INST_SCA_OP_EXP 0x05 -#define NVFX_VP_INST_SCA_OP_LOG 0x06 -#define NVFX_VP_INST_SCA_OP_LIT 0x07 -#define NVFX_VP_INST_SCA_OP_BRA 0x09 -#define NVFX_VP_INST_SCA_OP_CAL 0x0B -#define NVFX_VP_INST_SCA_OP_RET 0x0C -#define NVFX_VP_INST_SCA_OP_LG2 0x0D -#define NVFX_VP_INST_SCA_OP_EX2 0x0E -#define NVFX_VP_INST_SCA_OP_SIN 0x0F -#define NVFX_VP_INST_SCA_OP_COS 0x10 - -#define NV40_VP_INST_SCA_OP_PUSHA 0x13 -#define NV40_VP_INST_SCA_OP_POPA 0x14 - -#define NVFX_VP_INST_VEC_OP_NOP 0x00 -#define NVFX_VP_INST_VEC_OP_MOV 0x01 -#define NVFX_VP_INST_VEC_OP_MUL 0x02 -#define NVFX_VP_INST_VEC_OP_ADD 0x03 -#define NVFX_VP_INST_VEC_OP_MAD 0x04 -#define NVFX_VP_INST_VEC_OP_DP3 0x05 -#define NVFX_VP_INST_VEC_OP_DPH 0x06 -#define NVFX_VP_INST_VEC_OP_DP4 0x07 -#define NVFX_VP_INST_VEC_OP_DST 0x08 -#define NVFX_VP_INST_VEC_OP_MIN 0x09 -#define NVFX_VP_INST_VEC_OP_MAX 0x0A -#define NVFX_VP_INST_VEC_OP_SLT 0x0B -#define NVFX_VP_INST_VEC_OP_SGE 0x0C -#define NVFX_VP_INST_VEC_OP_ARL 0x0D -#define NVFX_VP_INST_VEC_OP_FRC 0x0E -#define NVFX_VP_INST_VEC_OP_FLR 0x0F -#define NVFX_VP_INST_VEC_OP_SEQ 0x10 -#define NVFX_VP_INST_VEC_OP_SFL 0x11 -#define NVFX_VP_INST_VEC_OP_SGT 0x12 -#define NVFX_VP_INST_VEC_OP_SLE 0x13 -#define NVFX_VP_INST_VEC_OP_SNE 0x14 -#define NVFX_VP_INST_VEC_OP_STR 0x15 -#define NVFX_VP_INST_VEC_OP_SSG 0x16 -#define NVFX_VP_INST_VEC_OP_ARR 0x17 -#define NVFX_VP_INST_VEC_OP_ARA 0x18 - -#define NV40_VP_INST_VEC_OP_TXL 0x19 - -/* DWORD 3 */ -#define NVFX_VP_INST_LAST (1 << 0) - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0: OPDEST - * 0: program end - * 1-6: destination register - * 7: destination register is fp16?? (use for outputs) - * 8: set condition code - * 9: writemask x - * 10: writemask y - * 11: writemask z - * 12: writemask w - * 13-16: source attribute register number (e.g. COL0) - * 17-20: texture unit number - * 21: expand value on texture operation (x -> 2x - 1) - * 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only)) - * 24-29: opcode - * 30: no destination - * 31: saturate - * 1 - SRC0 - * 0-17: see common source fields - * 18: execute if condition code less - * 19: execute if condition code equal - * 20: execute if condition code greater - * 21-22: condition code swizzle x source component - * 23-24: condition code swizzle y source component - * 25-26: condition code swizzle z source component - * 27-28: condition code swizzle w source component - * 29: source 0 absolute - * 30: always 0 in renouveau tests - * 31: always 0 in renouveau tests - * 2 - SRC1 - * 0-17: see common source fields - * 18: source 1 absolute - * 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ??? - * 21-27: always 0 in renouveau tests - * 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8) - * 31: opcode is branch - * 3 - SRC2 - * 0-17: see common source fields - * 18: source 2 absolute - * 19-29: address register displacement - * 30: use index register - * 31: disable perspective-correct interpolation? - * -* Common fields of 0, 1, 2 - SRC - * 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???) - * 2-7: source temp register index - * 8: source register is fp16?? - * 9-10: source swizzle x source component - * 11-12: source swizzle y source component - * 13-14: source swizzle z source component - * 15-16: source swizzle w source component - * 17: negate - - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 - * otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO - * is implemented simply by not writing to the relevant components of the destination. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - * - * NV40 Looping - * Loops appear to be fairly expensive on NV40 at least, the proprietary - * driver goes to a lot of effort to avoid using the native looping - * instructions. If the total number of *executed* instructions between - * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. - * The maximum loop count is 255. - * - */ - -//== Opcode / Destination selection == -#define NVFX_FP_OP_PROGRAM_END (1 << 0) -#define NVFX_FP_OP_OUT_REG_SHIFT 1 -#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ -#define NV40_FP_OP_OUT_REG_MASK (63 << 1) -/* Needs to be set when writing outputs to get expected result.. */ -#define NVFX_FP_OP_OUT_REG_HALF (1 << 7) -#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NVFX_FP_OP_OUTMASK_SHIFT 9 -#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9) -# define NVFX_FP_OP_OUT_X (1<<9) -# define NVFX_FP_OP_OUT_Y (1<<10) -# define NVFX_FP_OP_OUT_Z (1<<11) -# define NVFX_FP_OP_OUT_W (1<<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NVFX_FP_OP_INPUT_SRC_SHIFT 13 -#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0 -# define NVFX_FP_OP_INPUT_SRC_COL0 0x1 -# define NVFX_FP_OP_INPUT_SRC_COL1 0x2 -# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3 -# define NVFX_FP_OP_INPUT_SRC_TC0 0x4 -# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -# define NV40_FP_OP_INPUT_SRC_FACING 0xE -#define NVFX_FP_OP_TEX_UNIT_SHIFT 17 -#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ -#define NVFX_FP_OP_PRECISION_SHIFT 22 -#define NVFX_FP_OP_PRECISION_MASK (3 << 22) -# define NVFX_FP_PRECISION_FP32 0 -# define NVFX_FP_PRECISION_FP16 1 -# define NVFX_FP_PRECISION_FX12 2 -#define NVFX_FP_OP_OPCODE_SHIFT 24 -#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24) -/* NV30/NV40 fragment program opcodes */ -#define NVFX_FP_OP_OPCODE_NOP 0x00 -#define NVFX_FP_OP_OPCODE_MOV 0x01 -#define NVFX_FP_OP_OPCODE_MUL 0x02 -#define NVFX_FP_OP_OPCODE_ADD 0x03 -#define NVFX_FP_OP_OPCODE_MAD 0x04 -#define NVFX_FP_OP_OPCODE_DP3 0x05 -#define NVFX_FP_OP_OPCODE_DP4 0x06 -#define NVFX_FP_OP_OPCODE_DST 0x07 -#define NVFX_FP_OP_OPCODE_MIN 0x08 -#define NVFX_FP_OP_OPCODE_MAX 0x09 -#define NVFX_FP_OP_OPCODE_SLT 0x0A -#define NVFX_FP_OP_OPCODE_SGE 0x0B -#define NVFX_FP_OP_OPCODE_SLE 0x0C -#define NVFX_FP_OP_OPCODE_SGT 0x0D -#define NVFX_FP_OP_OPCODE_SNE 0x0E -#define NVFX_FP_OP_OPCODE_SEQ 0x0F -#define NVFX_FP_OP_OPCODE_FRC 0x10 -#define NVFX_FP_OP_OPCODE_FLR 0x11 -#define NVFX_FP_OP_OPCODE_KIL 0x12 -#define NVFX_FP_OP_OPCODE_PK4B 0x13 -#define NVFX_FP_OP_OPCODE_UP4B 0x14 -#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ -#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ -#define NVFX_FP_OP_OPCODE_TEX 0x17 -#define NVFX_FP_OP_OPCODE_TXP 0x18 -#define NVFX_FP_OP_OPCODE_TXD 0x19 -#define NVFX_FP_OP_OPCODE_RCP 0x1A -#define NVFX_FP_OP_OPCODE_EX2 0x1C -#define NVFX_FP_OP_OPCODE_LG2 0x1D -#define NVFX_FP_OP_OPCODE_STR 0x20 -#define NVFX_FP_OP_OPCODE_SFL 0x21 -#define NVFX_FP_OP_OPCODE_COS 0x22 -#define NVFX_FP_OP_OPCODE_SIN 0x23 -#define NVFX_FP_OP_OPCODE_PK2H 0x24 -#define NVFX_FP_OP_OPCODE_UP2H 0x25 -#define NVFX_FP_OP_OPCODE_PK4UB 0x27 -#define NVFX_FP_OP_OPCODE_UP4UB 0x28 -#define NVFX_FP_OP_OPCODE_PK2US 0x29 -#define NVFX_FP_OP_OPCODE_UP2US 0x2A -#define NVFX_FP_OP_OPCODE_DP2A 0x2E -#define NVFX_FP_OP_OPCODE_TXB 0x31 -#define NVFX_FP_OP_OPCODE_DIV 0x3A - -/* NV30 only fragment program opcodes */ -#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B -#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E -#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F -#define NVFX_FP_OP_OPCODE_POW_NV30 0x26 -#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36 - -/* NV40 only fragment program opcodes */ -#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F -#define NVFX_FP_OP_OPCODE_LITEX2_NV40 0x3C - -/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ -#define NV40_FP_OP_BRA_OPCODE_BRK 0x0 -#define NV40_FP_OP_BRA_OPCODE_CAL 0x1 -#define NV40_FP_OP_BRA_OPCODE_IF 0x2 -#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 -#define NV40_FP_OP_BRA_OPCODE_REP 0x4 -#define NV40_FP_OP_BRA_OPCODE_RET 0x5 - -#define NV40_FP_OP_OUT_NONE (1 << 30) -#define NVFX_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NVFX_FP_OP_SRC0_ABS (1 << 29) -#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27 -#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21 -#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NVFX_FP_OP_COND_SHIFT 18 -#define NVFX_FP_OP_COND_MASK (0x07 << 18) -# define NVFX_FP_OP_COND_FL 0 -# define NVFX_FP_OP_COND_LT 1 -# define NVFX_FP_OP_COND_EQ 2 -# define NVFX_FP_OP_COND_LE 3 -# define NVFX_FP_OP_COND_GT 4 -# define NVFX_FP_OP_COND_NE 5 -# define NVFX_FP_OP_COND_GE 6 -# define NVFX_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) -#define NVFX_FP_OP_DST_SCALE_SHIFT 28 -#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28) -#define NVFX_FP_OP_DST_SCALE_1X 0 -#define NVFX_FP_OP_DST_SCALE_2X 1 -#define NVFX_FP_OP_DST_SCALE_4X 2 -#define NVFX_FP_OP_DST_SCALE_8X 3 -#define NVFX_FP_OP_DST_SCALE_INV_2X 5 -#define NVFX_FP_OP_DST_SCALE_INV_4X 6 -#define NVFX_FP_OP_DST_SCALE_INV_8X 7 -#define NVFX_FP_OP_SRC1_ABS (1 << 18) - -/* SRC1 LOOP */ -#define NV40_FP_OP_LOOP_INCR_SHIFT 19 -#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) -#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 -#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) -#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 -#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) - -/* SRC1 IF: absolute offset in dwords */ -#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0 -#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0) - -/* SRC1 CAL */ -#define NV40_FP_OP_SUB_OFFSET_SHIFT 0 -#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0) - -/* SRC1 REP - * I have no idea why there are 3 count values here.. but they - * have always been filled with the same value in my tests so - * far.. - */ -#define NV40_FP_OP_REP_COUNT1_SHIFT 2 -#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) -#define NV40_FP_OP_REP_COUNT2_SHIFT 10 -#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) -#define NV40_FP_OP_REP_COUNT3_SHIFT 19 -#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) - -/* SRC2 REP/IF: absolute offset in dwords */ -#define NV40_FP_OP_END_OFFSET_SHIFT 0 -#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0) - -/* high order bits of SRC2 */ -#define NVFX_FP_OP_INDEX_INPUT (1 << 30) -#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 -#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) - -//== Register selection == -#define NVFX_FP_REG_TYPE_SHIFT 0 -#define NVFX_FP_REG_TYPE_MASK (3 << 0) -# define NVFX_FP_REG_TYPE_TEMP 0 -# define NVFX_FP_REG_TYPE_INPUT 1 -# define NVFX_FP_REG_TYPE_CONST 2 -#define NVFX_FP_REG_SRC_SHIFT 2 -#define NV30_FP_REG_SRC_MASK (31 << 2) -#define NV40_FP_REG_SRC_MASK (63 << 2) -#define NVFX_FP_REG_SRC_HALF (1 << 8) -#define NVFX_FP_REG_SWZ_ALL_SHIFT 9 -#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NVFX_FP_REG_SWZ_X_SHIFT 9 -#define NVFX_FP_REG_SWZ_X_MASK (3 << 9) -#define NVFX_FP_REG_SWZ_Y_SHIFT 11 -#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11) -#define NVFX_FP_REG_SWZ_Z_SHIFT 13 -#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13) -#define NVFX_FP_REG_SWZ_W_SHIFT 15 -#define NVFX_FP_REG_SWZ_W_MASK (3 << 15) -# define NVFX_FP_SWIZZLE_X 0 -# define NVFX_FP_SWIZZLE_Y 1 -# define NVFX_FP_SWIZZLE_Z 2 -# define NVFX_FP_SWIZZLE_W 3 -#define NVFX_FP_REG_NEGATE (1 << 17) - -#define NVFXSR_NONE 0 -#define NVFXSR_OUTPUT 1 -#define NVFXSR_INPUT 2 -#define NVFXSR_TEMP 3 -#define NVFXSR_CONST 5 -#define NVFXSR_IMM 6 -#define NVFXSR_RELOCATED 7 - -#define NVFX_COND_FL 0 -#define NVFX_COND_LT 1 -#define NVFX_COND_EQ 2 -#define NVFX_COND_LE 3 -#define NVFX_COND_GT 4 -#define NVFX_COND_NE 5 -#define NVFX_COND_GE 6 -#define NVFX_COND_TR 7 - -/* Yes, this are ordered differently... */ - -#define NVFX_VP_MASK_X 8 -#define NVFX_VP_MASK_Y 4 -#define NVFX_VP_MASK_Z 2 -#define NVFX_VP_MASK_W 1 -#define NVFX_VP_MASK_ALL 0xf - -#define NVFX_FP_MASK_X 1 -#define NVFX_FP_MASK_Y 2 -#define NVFX_FP_MASK_Z 4 -#define NVFX_FP_MASK_W 8 -#define NVFX_FP_MASK_ALL 0xf - -#define NVFX_SWZ_X 0 -#define NVFX_SWZ_Y 1 -#define NVFX_SWZ_Z 2 -#define NVFX_SWZ_W 3 - -#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w) -#define neg(s) nvfx_src_neg((s)) -#define abs(s) nvfx_src_abs((s)) - -struct nvfx_reg { - int8_t type; - uint32_t index; -}; - -struct nvfx_src { - struct nvfx_reg reg; - - uint8_t indirect : 1; - uint8_t indirect_reg : 1; - uint8_t indirect_swz : 2; - uint8_t negate : 1; - uint8_t abs : 1; - uint8_t swz[4]; -}; - -struct nvfx_insn -{ - uint8_t op; - char scale; - int8_t unit; - uint8_t mask; - uint8_t cc_swz[4]; - - uint8_t sat : 1; - uint8_t cc_update : 1; - uint8_t cc_update_reg : 1; - uint8_t cc_test : 3; - uint8_t cc_test_reg : 1; - - struct nvfx_reg dst; - struct nvfx_src src[3]; -}; - -static INLINE struct nvfx_insn -nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2) -{ - struct nvfx_insn insn = { - .op = op, - .scale = 0, - .unit = unit, - .sat = sat, - .mask = mask, - .cc_update = 0, - .cc_update_reg = 0, - .cc_test = NVFX_COND_TR, - .cc_test_reg = 0, - .cc_swz = { 0, 1, 2, 3 }, - .dst = dst, - .src = {s0, s1, s2} - }; - return insn; -} - -static INLINE struct nvfx_reg -nvfx_reg(int type, int index) -{ - struct nvfx_reg temp = { - .type = type, - .index = index, - }; - return temp; -} - -static INLINE struct nvfx_src -nvfx_src(struct nvfx_reg reg) -{ - struct nvfx_src temp = { - .reg = reg, - .abs = 0, - .negate = 0, - .swz = { 0, 1, 2, 3 }, - .indirect = 0, - }; - return temp; -} - -static INLINE struct nvfx_src -nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w) -{ - struct nvfx_src dst = src; - - dst.swz[NVFX_SWZ_X] = src.swz[x]; - dst.swz[NVFX_SWZ_Y] = src.swz[y]; - dst.swz[NVFX_SWZ_Z] = src.swz[z]; - dst.swz[NVFX_SWZ_W] = src.swz[w]; - return dst; -} - -static INLINE struct nvfx_src -nvfx_src_neg(struct nvfx_src src) -{ - src.negate = !src.negate; - return src; -} - -static INLINE struct nvfx_src -nvfx_src_abs(struct nvfx_src src) -{ - src.abs = 1; - return src; -} - -struct nvfx_relocation { - unsigned location; - unsigned target; -}; - -#endif |