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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_resource.h')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_resource.h30
1 files changed, 1 insertions, 29 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_resource.h b/src/gallium/drivers/nvfx/nvfx_resource.h
index 6e0493fea4c..4a663583b46 100644
--- a/src/gallium/drivers/nvfx/nvfx_resource.h
+++ b/src/gallium/drivers/nvfx/nvfx_resource.h
@@ -47,18 +47,6 @@ nvfx_resource_on_gpu(struct pipe_resource* pr)
#define NVFX_MAX_TEXTURE_LEVELS 16
-/* We have the following invariants for render temporaries
- *
- * 1. Render temporaries are always linear
- * 2. Render temporaries are always up to date
- * 3. Currently, render temporaries are destroyed when the resource is used for sampling, but kept for any other use
- *
- * Also, we do NOT flush temporaries on any pipe->flush().
- * This is fine, as long as scanout targets and shared resources never need temps.
- *
- * TODO: we may want to also support swizzled temporaries to improve performance in some cases.
- */
-
struct nvfx_miptree {
struct nvfx_resource base;
@@ -67,15 +55,12 @@ struct nvfx_miptree {
unsigned level_offset[NVFX_MAX_TEXTURE_LEVELS];
struct util_surfaces surfaces;
- struct util_dirty_surfaces dirty_surfaces;
};
struct nvfx_surface {
- struct util_dirty_surface base;
+ struct pipe_surface base;
unsigned pitch;
unsigned offset;
-
- struct nvfx_miptree* temp;
};
static INLINE struct nouveau_bo *
@@ -86,13 +71,6 @@ nvfx_surface_buffer(struct pipe_surface *surf)
return mt->bo;
}
-static INLINE struct util_dirty_surfaces*
-nvfx_surface_get_dirty_surfaces(struct pipe_surface* surf)
-{
- struct nvfx_miptree *mt = (struct nvfx_miptree *)surf->texture;
- return &mt->dirty_surfaces;
-}
-
void
nvfx_init_resource_functions(struct pipe_context *pipe);
@@ -159,12 +137,6 @@ nvfx_subresource_pitch(struct pipe_resource* pt, unsigned level)
}
}
-void
-nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf);
-
-void
-nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf);
-
struct nvfx_buffer
{
struct nvfx_resource base;