diff options
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_resource.h')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_resource.h | 194 |
1 files changed, 163 insertions, 31 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_resource.h b/src/gallium/drivers/nvfx/nvfx_resource.h index a68c14cf3fb..583be4de2ae 100644 --- a/src/gallium/drivers/nvfx/nvfx_resource.h +++ b/src/gallium/drivers/nvfx/nvfx_resource.h @@ -1,44 +1,82 @@ - #ifndef NVFX_RESOURCE_H #define NVFX_RESOURCE_H #include "util/u_transfer.h" +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_double_list.h" +#include "util/u_surfaces.h" +#include "util/u_dirty_surfaces.h" +#include <nouveau/nouveau_bo.h> struct pipe_resource; -struct nouveau_bo; - +struct nv04_region; -/* This gets further specialized into either buffer or texture - * structures. In the future we'll want to remove much of that - * distinction, but for now try to keep as close to the existing code - * as possible and use the vtbl struct to choose between the two - * underlying implementations. - */ struct nvfx_resource { struct pipe_resource base; - struct u_resource_vtbl *vtbl; struct nouveau_bo *bo; }; +static INLINE +struct nvfx_resource *nvfx_resource(struct pipe_resource *resource) +{ + return (struct nvfx_resource *)resource; +} + +#define NVFX_RESOURCE_FLAG_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) +#define NVFX_RESOURCE_FLAG_USER (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) + +/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ +static INLINE boolean +nvfx_resource_mapped_by_gpu(struct pipe_resource *resource) +{ + return nvfx_resource(resource)->bo->handle; +} + +/* is resource in VRAM? */ +static inline int +nvfx_resource_on_gpu(struct pipe_resource* pr) +{ +#if 0 + // a compiler error here means you need to apply libdrm-nouveau-add-domain.patch to libdrm + // TODO: return FALSE if not VRAM and on a PCI-E system + return ((struct nvfx_resource*)pr)->bo->domain & (NOUVEAU_BO_VRAM | NOUVEAU_BO_GART); +#else + return TRUE; +#endif +} + #define NVFX_MAX_TEXTURE_LEVELS 16 +/* We have the following invariants for render temporaries + * + * 1. Render temporaries are always linear + * 2. Render temporaries are always up to date + * 3. Currently, render temporaries are destroyed when the resource is used for sampling, but kept for any other use + * + * Also, we do NOT flush temporaries on any pipe->flush(). + * This is fine, as long as scanout targets and shared resources never need temps. + * + * TODO: we may want to also support swizzled temporaries to improve performance in some cases. + */ + struct nvfx_miptree { - struct nvfx_resource base; - uint total_size; + struct nvfx_resource base; - struct { - uint pitch; - uint *image_offset; - } level[NVFX_MAX_TEXTURE_LEVELS]; + unsigned linear_pitch; /* for linear textures, 0 for swizzled and compressed textures with level-dependent minimal pitch */ + unsigned face_size; /* 128-byte aligned face/total size */ + unsigned level_offset[NVFX_MAX_TEXTURE_LEVELS]; - unsigned image_nr; + struct util_surfaces surfaces; + struct util_dirty_surfaces dirty_surfaces; }; -static INLINE -struct nvfx_resource *nvfx_resource(struct pipe_resource *resource) -{ - return (struct nvfx_resource *)resource; -} +struct nvfx_surface { + struct util_dirty_surface base; + unsigned pitch; + + struct nvfx_miptree* temp; +}; static INLINE struct nouveau_bo * nvfx_surface_buffer(struct pipe_surface *surf) @@ -48,6 +86,12 @@ nvfx_surface_buffer(struct pipe_surface *surf) return mt->bo; } +static INLINE struct util_dirty_surfaces* +nvfx_surface_get_dirty_surfaces(struct pipe_surface* surf) +{ + struct nvfx_miptree *mt = (struct nvfx_miptree *)surf->texture; + return &mt->dirty_surfaces; +} void nvfx_init_resource_functions(struct pipe_context *pipe); @@ -62,30 +106,118 @@ nvfx_screen_init_resource_functions(struct pipe_screen *pscreen); struct pipe_resource * nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt); +void +nvfx_miptree_destroy(struct pipe_screen *pscreen, + struct pipe_resource *presource); + struct pipe_resource * nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle); +void +nvfx_miptree_surface_del(struct pipe_surface *ps); + +struct pipe_surface * +nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, + unsigned face, unsigned level, unsigned zslice, + unsigned flags); + +/* only for miptrees, don't use for buffers */ + +/* NOTE: for swizzled 3D textures, this just returns the offset of the mipmap level */ +static inline unsigned +nvfx_subresource_offset(struct pipe_resource* pt, unsigned face, unsigned level, unsigned zslice) +{ + if(pt->target == PIPE_BUFFER) + return 0; + else + { + struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; + + unsigned offset = mt->level_offset[level]; + if (pt->target == PIPE_TEXTURE_CUBE) + offset += mt->face_size * face; + else if (pt->target == PIPE_TEXTURE_3D && mt->linear_pitch) + offset += zslice * util_format_get_2d_size(pt->format, (mt->linear_pitch ? mt->linear_pitch : util_format_get_stride(pt->format, u_minify(pt->width0, level))), u_minify(pt->height0, level)); + return offset; + } +} + +static inline unsigned +nvfx_subresource_pitch(struct pipe_resource* pt, unsigned level) +{ + if(pt->target == PIPE_BUFFER) + return ((struct nvfx_resource*)pt)->bo->size; + else + { + struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; + + if(mt->linear_pitch) + return mt->linear_pitch; + else + return util_format_get_stride(pt->format, u_minify(pt->width0, level)); + } +} + +void +nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf); + +void +nvfx_surface_flush(struct pipe_context* pipe, struct pipe_surface* surf); + +struct nvfx_buffer +{ + struct nvfx_resource base; + uint8_t* data; + unsigned size; + + /* the range of data not yet uploaded to the GPU bo */ + unsigned dirty_begin; + unsigned dirty_end; + + /* whether all transfers were unsynchronized */ + boolean dirty_unsynchronized; + + /* whether it would have been profitable to upload + * the latest updated data to the GPU immediately */ + boolean last_update_static; + + /* how many bytes we need to draw before we deem + * the buffer to be static + */ + long long bytes_to_draw_until_static; +}; + +static inline struct nvfx_buffer* nvfx_buffer(struct pipe_resource* pr) +{ + return (struct nvfx_buffer*)pr; +} + +/* this is an heuristic to determine whether we are better off uploading the + * buffer to the GPU, or just continuing pushing it on the FIFO + */ +static inline boolean nvfx_buffer_seems_static(struct nvfx_buffer* buffer) +{ + return buffer->last_update_static + || buffer->bytes_to_draw_until_static < 0; +} + struct pipe_resource * nvfx_buffer_create(struct pipe_screen *pscreen, const struct pipe_resource *template); +void +nvfx_buffer_destroy(struct pipe_screen *pscreen, + struct pipe_resource *presource); + struct pipe_resource * nvfx_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned usage); - - void -nvfx_miptree_surface_del(struct pipe_surface *ps); - -struct pipe_surface * -nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, - unsigned face, unsigned level, unsigned zslice, - unsigned flags); - +nvfx_buffer_upload(struct nvfx_buffer* buffer); #endif |