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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_miptree.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_miptree.c387
1 files changed, 149 insertions, 238 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c
index b5639bb4645..0916aaa8289 100644
--- a/src/gallium/drivers/nvfx/nvfx_miptree.c
+++ b/src/gallium/drivers/nvfx/nvfx_miptree.c
@@ -2,309 +2,220 @@
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
+#include "util/u_memory.h"
#include "util/u_math.h"
-
-#include "nvfx_context.h"
+#include "util/u_staging.h"
+#include "state_tracker/drm_driver.h"
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_screen.h"
+#include "nvfx_screen.h"
#include "nvfx_resource.h"
-#include "nvfx_transfer.h"
-#include "nv04_surface_2d.h"
-
-/* Currently using separate implementations for buffers and textures,
- * even though gallium has a unified abstraction of these objects.
- * Eventually these should be combined, and mechanisms like transfers
- * be adapted to work for both buffer and texture uploads.
- */
static void
-nvfx_miptree_layout(struct nvfx_miptree *mt)
+nvfx_miptree_choose_format(struct nvfx_miptree *mt)
{
struct pipe_resource *pt = &mt->base.base;
- uint width = pt->width0;
- uint offset = 0;
- int nr_faces, l, f;
- uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW |
- PIPE_BIND_DEPTH_STENCIL |
- PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_SCANOUT);
-
- if (pt->target == PIPE_TEXTURE_CUBE) {
- nr_faces = 6;
- } else
- if (pt->target == PIPE_TEXTURE_3D) {
- nr_faces = pt->depth0;
- } else {
- nr_faces = 1;
+ unsigned uniform_pitch = 0;
+ static int no_swizzle = -1;
+ if(no_swizzle < 0)
+ no_swizzle = debug_get_bool_option("NV40_NO_SWIZZLE", FALSE); /* this will break things on nv30 */
+
+ if (!util_is_power_of_two(pt->width0) ||
+ !util_is_power_of_two(pt->height0) ||
+ !util_is_power_of_two(pt->depth0) ||
+ (!nvfx_screen(pt->screen)->is_nv4x && pt->target == PIPE_TEXTURE_RECT)
+ )
+ uniform_pitch = 1;
+
+ if (
+ (pt->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET))
+ || (pt->usage & PIPE_USAGE_DYNAMIC) || (pt->usage & PIPE_USAGE_STAGING)
+ || util_format_is_compressed(pt->format)
+ || no_swizzle
+ )
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
+
+ /* non compressed formats with uniform pitch must be linear, and vice versa */
+ if(!util_format_is_s3tc(pt->format)
+ && (uniform_pitch || mt->base.base.flags & NVFX_RESOURCE_FLAG_LINEAR))
+ {
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
+ uniform_pitch = 1;
}
- for (l = 0; l <= pt->last_level; l++) {
- if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
- mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
- else
- mt->level[l].pitch = util_format_get_stride(pt->format, width);
+ if(uniform_pitch)
+ {
+ mt->linear_pitch = util_format_get_stride(pt->format, pt->width0);
- mt->level[l].image_offset =
- CALLOC(nr_faces, sizeof(unsigned));
+ // TODO: this is only a constraint for rendering and not sampling, apparently
+ // we may also want this unconditionally
+ if(pt->bind & (PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_DEPTH_STENCIL |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT))
+ mt->linear_pitch = align(mt->linear_pitch, 64);
+ }
+ else
+ mt->linear_pitch = 0;
+}
+
+static unsigned
+nvfx_miptree_layout(struct nvfx_miptree *mt)
+{
+ struct pipe_resource* pt = &mt->base.base;
+ uint offset = 0;
- width = u_minify(width, 1);
+ if(!nvfx_screen(pt->screen)->is_nv4x)
+ {
+ assert(pt->target == PIPE_TEXTURE_RECT
+ || (util_is_power_of_two(pt->width0) && util_is_power_of_two(pt->height0)));
}
- for (f = 0; f < nr_faces; f++) {
- for (l = 0; l < pt->last_level; l++) {
- mt->level[l].image_offset[f] = offset;
+ for (unsigned l = 0; l <= pt->last_level; l++)
+ {
+ unsigned size;
+ mt->level_offset[l] = offset;
- if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) &&
- u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
- offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64);
- else
- offset += mt->level[l].pitch * u_minify(pt->height0, l);
- }
+ if(mt->linear_pitch)
+ size = mt->linear_pitch;
+ else
+ size = util_format_get_stride(pt->format, u_minify(pt->width0, l));
+ size = util_format_get_2d_size(pt->format, size, u_minify(pt->height0, l));
- mt->level[l].image_offset[f] = offset;
- offset += mt->level[l].pitch * u_minify(pt->height0, l);
+ if(pt->target == PIPE_TEXTURE_3D)
+ size *= u_minify(pt->depth0, l);
+
+ offset += size;
}
- mt->total_size = offset;
+ offset = align(offset, 128);
+ mt->face_size = offset;
+ if(mt->base.base.target == PIPE_TEXTURE_CUBE)
+ offset += 5 * mt->face_size;
+ return offset;
}
-static boolean
-nvfx_miptree_get_handle(struct pipe_screen *pscreen,
- struct pipe_resource *ptexture,
- struct winsys_handle *whandle)
+static void
+nvfx_miptree_surface_final_destroy(struct pipe_surface* ps)
{
- struct nvfx_miptree* mt = (struct nvfx_miptree*)ptexture;
-
- if (!mt || !mt->base.bo)
- return FALSE;
-
- return nouveau_screen_bo_get_handle(pscreen,
- mt->base.bo,
- mt->level[0].pitch,
- whandle);
+ struct nvfx_surface* ns = (struct nvfx_surface*)ps;
+ pipe_resource_reference(&ps->texture, 0);
+ pipe_resource_reference((struct pipe_resource**)&ns->temp, 0);
+ FREE(ps);
}
-
-static void
+void
nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt)
{
struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
- int l;
-
+ util_surfaces_destroy(&mt->surfaces, pt, nvfx_miptree_surface_final_destroy);
nouveau_screen_bo_release(screen, mt->base.bo);
-
- for (l = 0; l <= pt->last_level; l++) {
- if (mt->level[l].image_offset)
- FREE(mt->level[l].image_offset);
- }
-
FREE(mt);
}
-
-
-
-struct u_resource_vtbl nvfx_miptree_vtbl =
+static struct nvfx_miptree*
+nvfx_miptree_create_skeleton(struct pipe_screen *pscreen, const struct pipe_resource *pt)
{
- nvfx_miptree_get_handle, /* get_handle */
- nvfx_miptree_destroy, /* resource_destroy */
- NULL, /* is_resource_referenced */
- nvfx_miptree_transfer_new, /* get_transfer */
- nvfx_miptree_transfer_del, /* transfer_destroy */
- nvfx_miptree_transfer_map, /* transfer_map */
- u_default_transfer_flush_region, /* transfer_flush_region */
- nvfx_miptree_transfer_unmap, /* transfer_unmap */
- u_default_transfer_inline_write /* transfer_inline_write */
-};
+ struct nvfx_miptree *mt;
+ if(pt->width0 > 4096 || pt->height0 > 4096)
+ return NULL;
+ mt = CALLOC_STRUCT(nvfx_miptree);
+ if (!mt)
+ return NULL;
-struct pipe_resource *
-nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt)
-{
- struct nvfx_miptree *mt;
- static int no_swizzle = -1;
- if(no_swizzle < 0)
- no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE);
-
- mt = CALLOC_STRUCT(nvfx_miptree);
- if (!mt)
- return NULL;
-
- mt->base.base = *pt;
- mt->base.vtbl = &nvfx_miptree_vtbl;
- pipe_reference_init(&mt->base.base.reference, 1);
- mt->base.base.screen = pscreen;
+ mt->base.base = *pt;
+ util_dirty_surfaces_init(&mt->dirty_surfaces);
- /* Swizzled textures must be POT */
- if (pt->width0 & (pt->width0 - 1) ||
- pt->height0 & (pt->height0 - 1))
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- else
- if (pt->bind & (PIPE_BIND_SCANOUT |
- PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_DEPTH_STENCIL))
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- else
- if (pt->usage == PIPE_USAGE_DYNAMIC)
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- else {
- switch (pt->format) {
- case PIPE_FORMAT_B5G6R5_UNORM:
- case PIPE_FORMAT_L8A8_UNORM:
- case PIPE_FORMAT_A8_UNORM:
- case PIPE_FORMAT_L8_UNORM:
- case PIPE_FORMAT_I8_UNORM:
- /* TODO: we can actually swizzle these formats on nv40, we
- are just preserving the pre-unification behavior.
- The whole 2D code is going to be rewritten anyway. */
- if(nvfx_screen(pscreen)->is_nv4x) {
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- break;
- }
- /* TODO: Figure out which formats can be swizzled */
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- case PIPE_FORMAT_R16_SNORM:
- {
- if (no_swizzle)
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- break;
- }
- default:
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
- }
- }
+ pipe_reference_init(&mt->base.base.reference, 1);
+ mt->base.base.screen = pscreen;
- /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
- * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
- * This also happens for small mipmaps of large textures. */
- if (pt->bind & PIPE_BIND_RENDER_TARGET &&
- util_format_get_stride(pt->format, pt->width0) < 64)
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
+ // set this to the actual capabilities, we use it to decide whether to use the 3D engine for copies
+ // TODO: is this the correct way to use Gallium?
+ mt->base.base.bind = pt->bind | PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
- nvfx_miptree_layout(mt);
+ // on our current driver (and the driver too), format support does not depend on geometry, so don't bother computing it
+ // TODO: may want to revisit this
+ if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_RENDER_TARGET, 0))
+ mt->base.base.bind &=~ PIPE_BIND_RENDER_TARGET;
+ if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_SAMPLER_VIEW, 0))
+ mt->base.base.bind &=~ PIPE_BIND_SAMPLER_VIEW;
+ if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_DEPTH_STENCIL, 0))
+ mt->base.base.bind &=~ PIPE_BIND_DEPTH_STENCIL;
- mt->base.bo = nouveau_screen_bo_new(pscreen, 256,
- pt->usage, pt->bind, mt->total_size);
- if (!mt->base.bo) {
- FREE(mt);
- return NULL;
- }
- return &mt->base.base;
+ return mt;
}
-
-
struct pipe_resource *
-nvfx_miptree_from_handle(struct pipe_screen *pscreen,
- const struct pipe_resource *template,
- struct winsys_handle *whandle)
+nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt)
{
- struct nvfx_miptree *mt;
- unsigned stride;
+ struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, pt);
+ unsigned size;
+ nvfx_miptree_choose_format(mt);
- /* Only supports 2D, non-mipmapped textures for the moment */
- if (template->target != PIPE_TEXTURE_2D ||
- template->last_level != 0 ||
- template->depth0 != 1)
- return NULL;
+ size = nvfx_miptree_layout(mt);
- mt = CALLOC_STRUCT(nvfx_miptree);
- if (!mt)
- return NULL;
+ mt->base.bo = nouveau_screen_bo_new(pscreen, 256, pt->usage, pt->bind, size);
- mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
- if (mt->base.bo == NULL) {
+ if (!mt->base.bo) {
FREE(mt);
return NULL;
}
-
- mt->base.base = *template;
- mt->base.vtbl = &nvfx_miptree_vtbl;
- pipe_reference_init(&mt->base.base.reference, 1);
- mt->base.base.screen = pscreen;
- mt->level[0].pitch = stride;
- mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
-
- /* Assume whoever created this buffer expects it to be linear for now */
- mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
-
- /* XXX: Need to adjust bo refcount??
- */
- /* nouveau_bo_ref(bo, &mt->base.bo); */
return &mt->base.base;
}
+// TODO: redo this, just calling miptree_layout
+struct pipe_resource *
+nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle)
+{
+ struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, template);
+ unsigned stride;
+ if(whandle->stride) {
+ mt->linear_pitch = whandle->stride;
+ mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
+ } else
+ nvfx_miptree_choose_format(mt);
+ nvfx_miptree_layout(mt);
+ mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
+ if (mt->base.bo == NULL) {
+ FREE(mt);
+ return NULL;
+ }
+ return &mt->base.base;
+}
-
-/* Surface helpers, not strictly required to implement the resource vtbl:
- */
struct pipe_surface *
nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
- struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
- struct nv04_surface *ns;
-
- ns = CALLOC_STRUCT(nv04_surface);
- if (!ns)
- return NULL;
- pipe_resource_reference(&ns->base.texture, pt);
- ns->base.format = pt->format;
- ns->base.width = u_minify(pt->width0, level);
- ns->base.height = u_minify(pt->height0, level);
- ns->base.usage = flags;
- pipe_reference_init(&ns->base.reference, 1);
- ns->base.face = face;
- ns->base.level = level;
- ns->base.zslice = zslice;
- ns->pitch = mt->level[level].pitch;
-
- if (pt->target == PIPE_TEXTURE_CUBE) {
- ns->base.offset = mt->level[level].image_offset[face];
- } else
- if (pt->target == PIPE_TEXTURE_3D) {
- ns->base.offset = mt->level[level].image_offset[zslice];
- } else {
- ns->base.offset = mt->level[level].image_offset[0];
- }
-
- /* create a linear temporary that we can render into if
- * necessary.
- *
- * Note that ns->pitch is always a multiple of 64 for linear
- * surfaces and swizzled surfaces are POT, so ns->pitch & 63
- * is equivalent to (ns->pitch < 64 && swizzled)
- */
-
- if ((ns->pitch & 63) &&
- (ns->base.usage & PIPE_BIND_RENDER_TARGET))
- {
- struct nv04_surface_2d* eng2d =
- ((struct nvfx_screen*)pscreen)->eng2d;
-
- ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns);
+ struct nvfx_miptree* mt = (struct nvfx_miptree*)pt;
+ struct nvfx_surface *ns;
+
+ ns = (struct nvfx_surface*)util_surfaces_get(&mt->surfaces, sizeof(struct nvfx_surface), pscreen, pt, face, level, zslice, flags);
+ if(ns->base.base.offset == ~0) {
+ util_dirty_surface_init(&ns->base);
+ ns->pitch = nvfx_subresource_pitch(pt, level);
+ ns->base.base.offset = nvfx_subresource_offset(pt, face, level, zslice);
}
- return &ns->base;
+ return &ns->base.base;
}
void
nvfx_miptree_surface_del(struct pipe_surface *ps)
{
- struct nv04_surface* ns = (struct nv04_surface*)ps;
- if(ns->backing)
+ struct nvfx_surface* ns = (struct nvfx_surface*)ps;
+
+ if(!ns->temp)
{
- struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
- if(1 /*ns->backing->base.usage & PIPE_BIND_BLIT_DESTINATION*/)
- screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
- nvfx_miptree_surface_del(&ns->backing->base);
+ util_surfaces_detach(&((struct nvfx_miptree*)ps->texture)->surfaces, ps);
+ pipe_resource_reference(&ps->texture, 0);
+ FREE(ps);
}
-
- pipe_resource_reference(&ps->texture, NULL);
- FREE(ps);
}