diff options
Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_miptree.c')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_miptree.c | 332 |
1 files changed, 144 insertions, 188 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_miptree.c b/src/gallium/drivers/nvfx/nvfx_miptree.c index 1fec1ffa42d..0b08f888849 100644 --- a/src/gallium/drivers/nvfx/nvfx_miptree.c +++ b/src/gallium/drivers/nvfx/nvfx_miptree.c @@ -2,69 +2,111 @@ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" +#include "util/u_memory.h" #include "util/u_math.h" - +#include "state_tracker/drm_driver.h" +#include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_screen.h" +#include "nv04_surface_2d.h" #include "nvfx_context.h" #include "nvfx_resource.h" #include "nvfx_transfer.h" -#include "nv04_surface_2d.h" - -/* Currently using separate implementations for buffers and textures, - * even though gallium has a unified abstraction of these objects. - * Eventually these should be combined, and mechanisms like transfers - * be adapted to work for both buffer and texture uploads. - */ static void -nvfx_miptree_layout(struct nvfx_miptree *mt) +nvfx_miptree_choose_format(struct nvfx_miptree *mt) { struct pipe_resource *pt = &mt->base.base; - uint width = pt->width0; - uint offset = 0; - int nr_faces, l, f; - uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW | - PIPE_BIND_DEPTH_STENCIL | - PIPE_BIND_RENDER_TARGET | - PIPE_BIND_DISPLAY_TARGET | - PIPE_BIND_SCANOUT); - - if (pt->target == PIPE_TEXTURE_CUBE) { - nr_faces = 6; - } else - if (pt->target == PIPE_TEXTURE_3D) { - nr_faces = pt->depth0; - } else { - nr_faces = 1; + unsigned uniform_pitch = 0; + static int no_swizzle = -1; + if(no_swizzle < 0) + no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE); + + /* Non-uniform pitch textures must be POT */ + if (pt->width0 & (pt->width0 - 1) || + pt->height0 & (pt->height0 - 1) || + pt->depth0 & (pt->depth0 - 1) + ) + uniform_pitch = 1; + + /* All texture formats except compressed ones can be swizzled + * Unsure about depth, let's prevent swizzling for now + */ + if ( + (pt->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DISPLAY_TARGET)) + || (pt->usage & PIPE_USAGE_DYNAMIC) || (pt->usage & PIPE_USAGE_STAGING) + || util_format_is_depth_or_stencil(pt->format) + || util_format_is_compressed(pt->format) + // disable swizzled textures on NV04-NV20 as our current drivers don't fully support that + // TODO: hardware should support them, fix the drivers and reenable + || nouveau_screen(pt->screen)->device->chipset < 0x30 + || no_swizzle + + // disable swizzling for non-RGBA 2D because our current 2D code can't handle anything + // else correctly, and even that is semi-broken + || pt->target != PIPE_TEXTURE_2D + || (pt->format != PIPE_FORMAT_B8G8R8A8_UNORM && pt->format != PIPE_FORMAT_B8G8R8X8_UNORM) + ) + mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; + + /* non compressed formats with uniform pitch must be linear, and vice versa */ + if(!util_format_is_s3tc(pt->format) + && (uniform_pitch || mt->base.base.flags & NVFX_RESOURCE_FLAG_LINEAR)) + { + mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; + uniform_pitch = 1; } - for (l = 0; l <= pt->last_level; l++) { - if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR)) - mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64); - else - mt->level[l].pitch = util_format_get_stride(pt->format, width); + if(uniform_pitch) + { + mt->linear_pitch = util_format_get_stride(pt->format, pt->width0); + + // TODO: this is only a constraint for rendering and not sampling, apparently + // we may also want this unconditionally + if(pt->bind & (PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET | + PIPE_BIND_SCANOUT)) + mt->linear_pitch = align(mt->linear_pitch, 64); + } + else + mt->linear_pitch = 0; +} - mt->level[l].image_offset = - CALLOC(nr_faces, sizeof(unsigned)); +static unsigned +nvfx_miptree_layout(struct nvfx_miptree *mt) +{ + struct pipe_resource* pt = &mt->base.base; + uint offset = 0; - width = u_minify(width, 1); + if(!nvfx_screen(pt->screen)->is_nv4x) + { + assert(pt->target == PIPE_TEXTURE_RECT + || (util_is_pot(pt->width0) && util_is_pot(pt->height0))); } - for (f = 0; f < nr_faces; f++) { - for (l = 0; l < pt->last_level; l++) { - mt->level[l].image_offset[f] = offset; + for (unsigned l = 0; l <= pt->last_level; l++) + { + unsigned size; + mt->level_offset[l] = offset; + + if(mt->linear_pitch) + size = mt->linear_pitch; + else + size = util_format_get_stride(pt->format, u_minify(pt->width0, l)); + size = util_format_get_2d_size(pt->format, size, u_minify(pt->height0, l)); - if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) && - u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1) - offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64); - else - offset += mt->level[l].pitch * u_minify(pt->height0, l); - } + if(pt->target == PIPE_TEXTURE_3D) + size *= u_minify(pt->depth0, l); - mt->level[l].image_offset[f] = offset; - offset += mt->level[l].pitch * u_minify(pt->height0, l); + offset += size; } - mt->total_size = offset; + offset = align(offset, 128); + mt->face_size = offset; + if(mt->base.base.target == PIPE_TEXTURE_CUBE) + offset += 5 * mt->face_size; + return offset; } static boolean @@ -79,7 +121,7 @@ nvfx_miptree_get_handle(struct pipe_screen *pscreen, return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, - mt->level[0].pitch, + mt->linear_pitch, whandle); } @@ -88,15 +130,7 @@ static void nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt) { struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; - int l; - nouveau_screen_bo_release(screen, mt->base.bo); - - for (l = 0; l <= pt->last_level; l++) { - if (mt->level[l].image_offset) - FREE(mt->level[l].image_offset); - } - FREE(mt); } @@ -116,76 +150,50 @@ struct u_resource_vtbl nvfx_miptree_vtbl = u_default_transfer_inline_write /* transfer_inline_write */ }; +static struct nvfx_miptree* +nvfx_miptree_create_skeleton(struct pipe_screen *pscreen, const struct pipe_resource *pt) +{ + struct nvfx_miptree *mt; + + if(pt->width0 > 4096 || pt->height0 > 4096) + return NULL; + + mt = CALLOC_STRUCT(nvfx_miptree); + if (!mt) + return NULL; + + mt->base.base = *pt; + mt->base.vtbl = &nvfx_miptree_vtbl; + pipe_reference_init(&mt->base.base.reference, 1); + mt->base.base.screen = pscreen; + + // set this to the actual capabilities, we use it to decide whether to use the 3D engine for copies + // TODO: is this the correct way to use Gallium? + mt->base.base.bind = pt->bind | PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; + + // on our current driver (and the driver too), format support does not depend on geometry, so don't bother computing it + // TODO: may want to revisit this + if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_RENDER_TARGET, 0)) + mt->base.base.bind &=~ PIPE_BIND_RENDER_TARGET; + if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_SAMPLER_VIEW, 0)) + mt->base.base.bind &=~ PIPE_BIND_SAMPLER_VIEW; + if(!pscreen->is_format_supported(pscreen, pt->format, pt->target, 0, PIPE_BIND_DEPTH_STENCIL, 0)) + mt->base.base.bind &=~ PIPE_BIND_DEPTH_STENCIL; + + return mt; +} struct pipe_resource * nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) { - struct nvfx_miptree *mt; - static int no_swizzle = -1; - if(no_swizzle < 0) - no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE); - - mt = CALLOC_STRUCT(nvfx_miptree); - if (!mt) - return NULL; - - mt->base.base = *pt; - mt->base.vtbl = &nvfx_miptree_vtbl; - pipe_reference_init(&mt->base.base.reference, 1); - mt->base.base.screen = pscreen; - - /* Swizzled textures must be POT */ - if (pt->width0 & (pt->width0 - 1) || - pt->height0 & (pt->height0 - 1)) - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - else - if (pt->bind & (PIPE_BIND_SCANOUT | - PIPE_BIND_DISPLAY_TARGET | - PIPE_BIND_DEPTH_STENCIL)) - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - else - if (pt->usage == PIPE_USAGE_DYNAMIC) - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - else { - switch (pt->format) { - case PIPE_FORMAT_B5G6R5_UNORM: - case PIPE_FORMAT_L8A8_UNORM: - case PIPE_FORMAT_A8_UNORM: - case PIPE_FORMAT_L8_UNORM: - case PIPE_FORMAT_I8_UNORM: - /* TODO: we can actually swizzle these formats on nv40, we - are just preserving the pre-unification behavior. - The whole 2D code is going to be rewritten anyway. */ - if(nvfx_screen(pscreen)->is_nv4x) { - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - break; - } - /* TODO: Figure out which formats can be swizzled */ - case PIPE_FORMAT_B8G8R8A8_UNORM: - case PIPE_FORMAT_B8G8R8X8_UNORM: - case PIPE_FORMAT_R16_SNORM: - { - if (no_swizzle) - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - break; - } - default: - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - } - } + struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, pt); + nvfx_miptree_choose_format(mt); - /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear. - * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy. - * This also happens for small mipmaps of large textures. */ - if (pt->bind & PIPE_BIND_RENDER_TARGET && - util_format_get_stride(pt->format, pt->width0) < 64) - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; + unsigned size = nvfx_miptree_layout(mt); - nvfx_miptree_layout(mt); + mt->base.bo = nouveau_screen_bo_new(pscreen, 256, pt->usage, pt->bind, size); - mt->base.bo = nouveau_screen_bo_new(pscreen, 256, - pt->usage, pt->bind, mt->total_size); if (!mt->base.bo) { FREE(mt); return NULL; @@ -193,54 +201,28 @@ nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt) return &mt->base.base; } - - - +// TODO: redo this, just calling miptree_layout struct pipe_resource * -nvfx_miptree_from_handle(struct pipe_screen *pscreen, - const struct pipe_resource *template, - struct winsys_handle *whandle) +nvfx_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle) { - struct nvfx_miptree *mt; - unsigned stride; - - /* Only supports 2D, non-mipmapped textures for the moment */ - if ((template->target != PIPE_TEXTURE_2D && - template->target != PIPE_TEXTURE_RECT) || - template->last_level != 0 || - template->depth0 != 1) - return NULL; - - mt = CALLOC_STRUCT(nvfx_miptree); - if (!mt) - return NULL; - - mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); - if (mt->base.bo == NULL) { - FREE(mt); - return NULL; - } - - mt->base.base = *template; - mt->base.vtbl = &nvfx_miptree_vtbl; - pipe_reference_init(&mt->base.base.reference, 1); - mt->base.base.screen = pscreen; - mt->level[0].pitch = stride; - mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); - - /* Assume whoever created this buffer expects it to be linear for now */ - mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; - - /* XXX: Need to adjust bo refcount?? - */ - /* nouveau_bo_ref(bo, &mt->base.bo); */ - return &mt->base.base; + struct nvfx_miptree* mt = nvfx_miptree_create_skeleton(pscreen, template); + if(whandle->stride) { + mt->linear_pitch = whandle->stride; + mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR; + } else + nvfx_miptree_choose_format(mt); + + nvfx_miptree_layout(mt); + + unsigned stride; + mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); + if (mt->base.bo == NULL) { + FREE(mt); + return NULL; + } + return &mt->base.base; } - - - - /* Surface helpers, not strictly required to implement the resource vtbl: */ struct pipe_surface * @@ -248,7 +230,6 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { - struct nvfx_miptree *mt = (struct nvfx_miptree *)pt; struct nv04_surface *ns; ns = CALLOC_STRUCT(nv04_surface); @@ -263,33 +244,8 @@ nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt, ns->base.face = face; ns->base.level = level; ns->base.zslice = zslice; - ns->pitch = mt->level[level].pitch; - - if (pt->target == PIPE_TEXTURE_CUBE) { - ns->base.offset = mt->level[level].image_offset[face]; - } else - if (pt->target == PIPE_TEXTURE_3D) { - ns->base.offset = mt->level[level].image_offset[zslice]; - } else { - ns->base.offset = mt->level[level].image_offset[0]; - } - - /* create a linear temporary that we can render into if - * necessary. - * - * Note that ns->pitch is always a multiple of 64 for linear - * surfaces and swizzled surfaces are POT, so ns->pitch & 63 - * is equivalent to (ns->pitch < 64 && swizzled) - */ - - if ((ns->pitch & 63) && - (ns->base.usage & PIPE_BIND_RENDER_TARGET)) - { - struct nv04_surface_2d* eng2d = - ((struct nvfx_screen*)pscreen)->eng2d; - - ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns); - } + ns->pitch = nvfx_subresource_pitch(pt, level); + ns->base.offset = nvfx_subresource_offset(pt, face, level, zslice); return &ns->base; } |