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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_fragtex.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_fragtex.c307
1 files changed, 304 insertions, 3 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_fragtex.c b/src/gallium/drivers/nvfx/nvfx_fragtex.c
index 0b4a434fecc..1d6b4e24cbc 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragtex.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragtex.c
@@ -1,5 +1,177 @@
#include "nvfx_context.h"
#include "nvfx_resource.h"
+#include "nvfx_tex.h"
+
+static void *
+nvfx_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nvfx_sampler_state *ps;
+
+ ps = MALLOC(sizeof(struct nvfx_sampler_state));
+
+ /* on nv30, we use this as an internal flag */
+ ps->fmt = cso->normalized_coords ? 0 : NV40_3D_TEX_FORMAT_RECT;
+ ps->en = 0;
+ ps->filt = nvfx_tex_filter(cso) | 0x2000; /*voodoo*/
+ ps->wrap = (nvfx_tex_wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
+ (nvfx_tex_wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
+ (nvfx_tex_wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
+ ps->compare = FALSE;
+
+ if(cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ {
+ ps->wrap |= nvfx_tex_wrap_compare_mode(cso->compare_func);
+ ps->compare = TRUE;
+ }
+ ps->bcol = nvfx_tex_border_color(cso->border_color);
+
+ if(nvfx->is_nv4x)
+ nv40_sampler_state_init(pipe, ps, cso);
+ else
+ nv30_sampler_state_init(pipe, ps, cso);
+
+ return (void *)ps;
+}
+
+static void
+nvfx_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nvfx_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nvfx->tex_sampler[unit] = sampler[unit];
+ nvfx->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nvfx->nr_samplers; unit++) {
+ nvfx->tex_sampler[unit] = NULL;
+ nvfx->dirty_samplers |= (1 << unit);
+ }
+
+ nvfx->nr_samplers = nr;
+ nvfx->dirty |= NVFX_NEW_SAMPLER;
+}
+
+static struct pipe_sampler_view *
+nvfx_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *pt,
+ const struct pipe_sampler_view *templ)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct nvfx_sampler_view *sv = CALLOC_STRUCT(nvfx_sampler_view);
+ struct nvfx_texture_format *tf = &nvfx_texture_formats[templ->format];
+ unsigned txf;
+
+ if (!sv)
+ return NULL;
+
+ sv->base = *templ;
+ sv->base.reference.count = 1;
+ sv->base.texture = NULL;
+ pipe_resource_reference(&sv->base.texture, pt);
+ sv->base.context = pipe;
+
+ txf = NV30_3D_TEX_FORMAT_NO_BORDER;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ txf |= NV30_3D_TEX_FORMAT_CUBIC;
+ /* fall-through */
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ txf |= NV30_3D_TEX_FORMAT_DIMS_2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ txf |= NV30_3D_TEX_FORMAT_DIMS_3D;
+ break;
+ case PIPE_TEXTURE_1D:
+ txf |= NV30_3D_TEX_FORMAT_DIMS_1D;
+ break;
+ default:
+ assert(0);
+ }
+ sv->u.init_fmt = txf;
+
+ sv->swizzle = 0
+ | (tf->src[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT)
+ | (tf->src[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT)
+ | (tf->src[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S0_X__SHIFT)
+ | (tf->src[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S0_W__SHIFT)
+ | (tf->comp[sv->base.swizzle_r] << NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT)
+ | (tf->comp[sv->base.swizzle_g] << NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT)
+ | (tf->comp[sv->base.swizzle_b] << NV30_3D_TEX_SWIZZLE_S1_X__SHIFT)
+ | (tf->comp[sv->base.swizzle_a] << NV30_3D_TEX_SWIZZLE_S1_W__SHIFT);
+
+ sv->filt = tf->sign;
+ sv->wrap = tf->wrap;
+ sv->wrap_mask = ~0;
+
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ {
+ sv->offset = 0;
+ sv->npot_size = (pt->width0 << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pt->height0;
+ }
+ else
+ {
+ sv->offset = nvfx_subresource_offset(pt, 0, sv->base.first_level, 0);
+ sv->npot_size = (u_minify(pt->width0, sv->base.first_level) << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | u_minify(pt->height0, sv->base.first_level);
+
+ /* apparently, we need to ignore the t coordinate for 1D textures to fix piglit tex1d-2dborder */
+ if(pt->target == PIPE_TEXTURE_1D)
+ {
+ sv->wrap_mask &=~ NV30_3D_TEX_WRAP_T__MASK;
+ sv->wrap |= NV30_3D_TEX_WRAP_T_REPEAT;
+ }
+ }
+
+ if(nvfx->is_nv4x)
+ nv40_sampler_view_init(pipe, sv);
+ else
+ nv30_sampler_view_init(pipe, sv);
+
+ return &sv->base;
+}
+
+static void
+nvfx_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ pipe_resource_reference(&view->texture, NULL);
+ FREE(view);
+}
+
+static void
+nvfx_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit],
+ views[unit]);
+ nvfx->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nvfx->nr_textures; unit++) {
+ pipe_sampler_view_reference(&nvfx->fragment_sampler_views[unit],
+ NULL);
+ nvfx->dirty_samplers |= (1 << unit);
+ }
+
+ nvfx->nr_textures = nr;
+ nvfx->dirty |= NVFX_NEW_SAMPLER;
+}
void
nvfx_fragtex_validate(struct nvfx_context *nvfx)
@@ -16,6 +188,10 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
samplers &= ~(1 << unit);
if(nvfx->fragment_sampler_views[unit] && nvfx->tex_sampler[unit]) {
+ util_dirty_surfaces_use_for_sampling(&nvfx->pipe,
+ &((struct nvfx_miptree*)nvfx->fragment_sampler_views[unit]->texture)->dirty_surfaces,
+ nvfx_surface_flush);
+
if(!nvfx->is_nv4x)
nv30_fragtex_set(nvfx, unit);
else
@@ -23,12 +199,13 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
} else {
WAIT_RING(chan, 2);
/* this is OK for nv40 too */
- OUT_RING(chan, RING_3D(NV34TCL_TX_ENABLE(unit), 1));
+ OUT_RING(chan, RING_3D(NV30_3D_TEX_ENABLE(unit), 1));
OUT_RING(chan, 0);
nvfx->hw_samplers &= ~(1 << unit);
}
}
nvfx->dirty_samplers = 0;
+ nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX;
}
void
@@ -50,9 +227,133 @@ nvfx_fragtex_relocate(struct nvfx_context *nvfx)
bo = mt->base.bo;
MARK_RING(chan, 3, 3);
- OUT_RELOC(chan, bo, RING_3D(NV34TCL_TX_OFFSET(unit), 2), tex_flags | NOUVEAU_BO_DUMMY, 0, 0);
+ OUT_RELOC(chan, bo, RING_3D(NV30_3D_TEX_OFFSET(unit), 2), tex_flags | NOUVEAU_BO_DUMMY, 0, 0);
OUT_RELOC(chan, bo, 0, tex_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_DUMMY, 0, 0);
OUT_RELOC(chan, bo, nvfx->hw_txf[unit], tex_flags | NOUVEAU_BO_OR | NOUVEAU_BO_DUMMY,
- NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
+ NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
}
+ nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX;
+}
+
+void
+nvfx_init_sampling_functions(struct nvfx_context *nvfx)
+{
+ nvfx->pipe.create_sampler_state = nvfx_sampler_state_create;
+ nvfx->pipe.bind_fragment_sampler_states = nvfx_sampler_state_bind;
+ nvfx->pipe.delete_sampler_state = nvfx_sampler_state_delete;
+ nvfx->pipe.set_fragment_sampler_views = nvfx_set_fragment_sampler_views;
+ nvfx->pipe.create_sampler_view = nvfx_create_sampler_view;
+ nvfx->pipe.sampler_view_destroy = nvfx_sampler_view_destroy;
+}
+
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT1_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT1
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT3_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT3
+#define NV30_3D_TEX_FORMAT_FORMAT_DXT5_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT5
+
+#define NV40_3D_TEX_FORMAT_FORMAT_HILO16 NV40_3D_TEX_FORMAT_FORMAT_A16L16
+
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00004a00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA16F
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00004b00
+#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA32F
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F 0x00004c00
+#define NV30_3D_TEX_FORMAT_FORMAT_R32F_RECT NV30_3D_TEX_FORMAT_FORMAT_R32F
+
+// TODO: guess!
+#define NV40_3D_TEX_FORMAT_FORMAT_R32F 0x00001c00
+
+#define SRGB 0x00700000
+
+#define __(m,tf,tfc,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign,wrap) \
+[PIPE_FORMAT_##m] = { \
+ {NV30_3D_TEX_FORMAT_FORMAT_##tf, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tfc, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tf##_RECT, \
+ NV30_3D_TEX_FORMAT_FORMAT_##tfc##_RECT, \
+ NV40_3D_TEX_FORMAT_FORMAT_##tf, \
+ NV40_3D_TEX_FORMAT_FORMAT_##tfc}, \
+ sign, wrap, \
+ {ts0z, ts0y, ts0x, ts0w, 0, 1}, {ts1z, ts1y, ts1x, ts1w, 0, 0} \
}
+
+#define _(m,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign, wrap) \
+ __(m,tf,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sign, wrap)
+
+/* Depth formats works by reading the depth value most significant 8/16 bits.
+ * We are losing precision, but nVidia loses even more by using A8R8G8B8 instead of HILO16
+ * There is no 32-bit integer texture support, so other things are infeasible.
+ *
+ * TODO: is it possible to read 16 bits for Z16? A16 doesn't seem to work, either due to normalization or endianness issues
+ */
+
+#define T 2
+
+#define X 3
+#define Y 2
+#define Z 1
+#define W 0
+
+#define SNORM ((NV30_3D_TEX_FILTER_SIGNED_RED) | (NV30_3D_TEX_FILTER_SIGNED_GREEN) | (NV30_3D_TEX_FILTER_SIGNED_BLUE) | (NV30_3D_TEX_FILTER_SIGNED_ALPHA))
+#define UNORM 0
+
+struct nvfx_texture_format
+nvfx_texture_formats[PIPE_FORMAT_COUNT] = {
+ [0 ... PIPE_FORMAT_COUNT - 1] = {{-1, -1, -1, -1, -1, -1}},
+ _(B8G8R8X8_UNORM, A8R8G8B8, T, T, T, 1, X, Y, Z, W, UNORM, 0),
+ _(B8G8R8X8_SRGB, A8R8G8B8, T, T, T, 1, X, Y, Z, W, UNORM, SRGB),
+ _(B8G8R8A8_UNORM, A8R8G8B8, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(B8G8R8A8_SRGB, A8R8G8B8, T, T, T, T, X, Y, Z, W, UNORM, SRGB),
+
+ _(R8G8B8A8_UNORM, A8R8G8B8, T, T, T, T, Z, Y, X, W, UNORM, 0),
+ _(R8G8B8A8_SRGB, A8R8G8B8, T, T, T, T, Z, Y, X, W, UNORM, SRGB),
+ _(R8G8B8X8_UNORM, A8R8G8B8, T, T, T, 1, Z, Y, X, W, UNORM, 0),
+
+ _(A8R8G8B8_UNORM, A8R8G8B8, T, T, T, T, W, Z, Y, X, UNORM, 0),
+ _(A8R8G8B8_SRGB, A8R8G8B8, T, T, T, T, W, Z, Y, X, UNORM, SRGB),
+ _(A8B8G8R8_UNORM, A8R8G8B8, T, T, T, T, W, X, Y, Z, UNORM, 0),
+ _(A8B8G8R8_SRGB, A8R8G8B8, T, T, T, T, W, X, Y, Z, UNORM, SRGB),
+ _(X8R8G8B8_UNORM, A8R8G8B8, T, T, T, 1, W, Z, Y, X, UNORM, 0),
+ _(X8R8G8B8_SRGB, A8R8G8B8, T, T, T, 1, W, Z, Y, X, UNORM, SRGB),
+
+ _(B5G5R5A1_UNORM, A1R5G5B5, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(B5G5R5X1_UNORM, A1R5G5B5, T, T, T, 1, X, Y, Z, W, UNORM, 0),
+
+ _(B4G4R4A4_UNORM, A4R4G4B4, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(B4G4R4X4_UNORM, A4R4G4B4, T, T, T, 1, X, Y, Z, W, UNORM, 0),
+
+ _(B5G6R5_UNORM, R5G6B5, T, T, T, 1, X, Y, Z, W, UNORM, 0),
+
+ _(R8_UNORM, L8, T, 0, 0, 1, X, X, X, X, UNORM, 0),
+ _(R8_SNORM, L8, T, 0, 0, 1, X, X, X, X, SNORM, 0),
+ _(L8_UNORM, L8, T, T, T, 1, X, X, X, X, UNORM, 0),
+ _(L8_SRGB, L8, T, T, T, 1, X, X, X, X, UNORM, SRGB),
+ _(A8_UNORM, L8, 0, 0, 0, T, X, X, X, X, UNORM, 0),
+ _(I8_UNORM, L8, T, T, T, T, X, X, X, X, UNORM, 0),
+
+ _(R8G8_UNORM, A8L8, T, T, T, T, X, X, X, W, UNORM, 0),
+ _(R8G8_SNORM, A8L8, T, T, T, T, X, X, X, W, SNORM, 0),
+ _(L8A8_UNORM, A8L8, T, T, T, T, X, X, X, W, UNORM, 0),
+ _(L8A8_SRGB, A8L8, T, T, T, T, X, X, X, W, UNORM, SRGB),
+
+ _(DXT1_RGB, DXT1, T, T, T, 1, X, Y, Z, W, UNORM, 0),
+ _(DXT1_SRGB, DXT1, T, T, T, 1, X, Y, Z, W, UNORM, SRGB),
+ _(DXT1_RGBA, DXT1, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(DXT1_SRGBA, DXT1, T, T, T, T, X, Y, Z, W, UNORM, SRGB),
+ _(DXT3_RGBA, DXT3, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(DXT3_SRGBA, DXT3, T, T, T, T, X, Y, Z, W, UNORM, SRGB),
+ _(DXT5_RGBA, DXT5, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(DXT5_SRGBA, DXT5, T, T, T, T, X, Y, Z, W, UNORM, SRGB),
+
+ __(Z16_UNORM, A8L8, Z16, T, T, T, 1, W, W, W, W, UNORM, 0),
+ __(S8_USCALED_Z24_UNORM,HILO16,Z24, T, T, T, 1, W, W, W, W, UNORM, 0),
+ __(X8Z24_UNORM, HILO16,Z24, T, T, T, 1, W, W, W, W, UNORM, 0),
+
+ _(R16_UNORM, A16, T, 0, 0, 1, X, X, X, X, UNORM, 0),
+ _(R16_SNORM, A16, T, 0, 0, 1, X, X, X, X, SNORM, 0),
+ _(R16G16_UNORM, HILO16, T, T, 0, 1, X, Y, X, X, UNORM, 0),
+ _(R16G16_SNORM, HILO16, T, T, 0, 1, X, Y, X, X, SNORM, 0),
+
+ _(R16G16B16A16_FLOAT, RGBA16F, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(R32G32B32A32_FLOAT, RGBA32F, T, T, T, T, X, Y, Z, W, UNORM, 0),
+ _(R32_FLOAT, R32F, T, 0, 0, 1, X, X, X, X, UNORM, 0)
+};