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path: root/src/gallium/drivers/nvfx/nvfx_draw.c
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Diffstat (limited to 'src/gallium/drivers/nvfx/nvfx_draw.c')
-rw-r--r--src/gallium/drivers/nvfx/nvfx_draw.c350
1 files changed, 350 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_draw.c b/src/gallium/drivers/nvfx/nvfx_draw.c
new file mode 100644
index 00000000000..5379b29efd1
--- /dev/null
+++ b/src/gallium/drivers/nvfx/nvfx_draw.c
@@ -0,0 +1,350 @@
+#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+#include "tgsi/tgsi_ureg.h"
+
+#include "util/u_pack_color.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pipe.h"
+
+#include "nvfx_context.h"
+#include "nv30_vertprog.h"
+#include "nv40_vertprog.h"
+
+/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
+ * often at all. Uses "quadro style" vertex submission + a fixed vertex
+ * layout to avoid the need to generate a vertex program or vtxfmt.
+ */
+
+struct nvfx_render_stage {
+ struct draw_stage stage;
+ struct nvfx_context *nvfx;
+ unsigned prim;
+};
+
+static INLINE struct nvfx_render_stage *
+nvfx_render_stage(struct draw_stage *stage)
+{
+ return (struct nvfx_render_stage *)stage;
+}
+
+static INLINE void
+nvfx_render_vertex(struct nvfx_context *nvfx, const struct vertex_header *v)
+{
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
+ unsigned i;
+
+ for (i = 0; i < nvfx->swtnl.nr_attribs; i++) {
+ unsigned idx = nvfx->swtnl.draw[i];
+ unsigned hw = nvfx->swtnl.hw[i];
+
+ switch (nvfx->swtnl.emit[i]) {
+ case EMIT_OMIT:
+ break;
+ case EMIT_1F:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_1F(hw), 1);
+ OUT_RING (chan, fui(v->data[idx][0]));
+ break;
+ case EMIT_2F:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_2F_X(hw), 2);
+ OUT_RING (chan, fui(v->data[idx][0]));
+ OUT_RING (chan, fui(v->data[idx][1]));
+ break;
+ case EMIT_3F:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_3F_X(hw), 3);
+ OUT_RING (chan, fui(v->data[idx][0]));
+ OUT_RING (chan, fui(v->data[idx][1]));
+ OUT_RING (chan, fui(v->data[idx][2]));
+ break;
+ case EMIT_4F:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4F_X(hw), 4);
+ OUT_RING (chan, fui(v->data[idx][0]));
+ OUT_RING (chan, fui(v->data[idx][1]));
+ OUT_RING (chan, fui(v->data[idx][2]));
+ OUT_RING (chan, fui(v->data[idx][3]));
+ break;
+ case 0xff:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4F_X(hw), 4);
+ OUT_RING (chan, fui(v->data[idx][0] / v->data[idx][3]));
+ OUT_RING (chan, fui(v->data[idx][1] / v->data[idx][3]));
+ OUT_RING (chan, fui(v->data[idx][2] / v->data[idx][3]));
+ OUT_RING (chan, fui(1.0f / v->data[idx][3]));
+ break;
+ case EMIT_4UB:
+ BEGIN_RING(chan, eng3d, NV34TCL_VTX_ATTR_4UB(hw), 1);
+ OUT_RING (chan, pack_ub4(float_to_ubyte(v->data[idx][0]),
+ float_to_ubyte(v->data[idx][1]),
+ float_to_ubyte(v->data[idx][2]),
+ float_to_ubyte(v->data[idx][3])));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
+static INLINE void
+nvfx_render_prim(struct draw_stage *stage, struct prim_header *prim,
+ unsigned mode, unsigned count)
+{
+ struct nvfx_render_stage *rs = nvfx_render_stage(stage);
+ struct nvfx_context *nvfx = rs->nvfx;
+
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
+ unsigned i;
+
+ /* Ensure there's room for 4xfloat32 + potentially 3 begin/end */
+ if (AVAIL_RING(chan) < ((count * 20) + 6)) {
+ if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
+ NOUVEAU_ERR("AIII, missed flush\n");
+ assert(0);
+ }
+ FIRE_RING(chan);
+ nvfx_state_emit(nvfx);
+ }
+
+ /* Switch primitive modes if necessary */
+ if (rs->prim != mode) {
+ if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
+ BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
+ }
+
+ BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (chan, mode);
+ rs->prim = mode;
+ }
+
+ /* Emit vertex data */
+ for (i = 0; i < count; i++)
+ nvfx_render_vertex(nvfx, prim->v[i]);
+
+ /* If it's likely we'll need to empty the push buffer soon, finish
+ * off the primitive now.
+ */
+ if (AVAIL_RING(chan) < ((count * 20) + 6)) {
+ BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
+ rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP;
+ }
+}
+
+static void
+nvfx_render_point(struct draw_stage *draw, struct prim_header *prim)
+{
+ nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_POINTS, 1);
+}
+
+static void
+nvfx_render_line(struct draw_stage *draw, struct prim_header *prim)
+{
+ nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_LINES, 2);
+}
+
+static void
+nvfx_render_tri(struct draw_stage *draw, struct prim_header *prim)
+{
+ nvfx_render_prim(draw, prim, NV34TCL_VERTEX_BEGIN_END_TRIANGLES, 3);
+}
+
+static void
+nvfx_render_flush(struct draw_stage *draw, unsigned flags)
+{
+ struct nvfx_render_stage *rs = nvfx_render_stage(draw);
+ struct nvfx_context *nvfx = rs->nvfx;
+ struct nvfx_screen *screen = nvfx->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
+
+ if (rs->prim != NV34TCL_VERTEX_BEGIN_END_STOP) {
+ BEGIN_RING(chan, eng3d, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (chan, NV34TCL_VERTEX_BEGIN_END_STOP);
+ rs->prim = NV34TCL_VERTEX_BEGIN_END_STOP;
+ }
+}
+
+static void
+nvfx_render_reset_stipple_counter(struct draw_stage *draw)
+{
+}
+
+static void
+nvfx_render_destroy(struct draw_stage *draw)
+{
+ FREE(draw);
+}
+
+static struct nvfx_vertex_program *
+nvfx_create_drawvp(struct nvfx_context *nvfx)
+{
+ struct ureg_program *ureg;
+ uint i;
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL)
+ return NULL;
+
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), ureg_DECL_vs_input(ureg, 0));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0), ureg_DECL_vs_input(ureg, 3));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 1), ureg_DECL_vs_input(ureg, 4));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 0), ureg_DECL_vs_input(ureg, 3));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 1), ureg_DECL_vs_input(ureg, 4));
+ ureg_MOV(ureg,
+ ureg_writemask(ureg_DECL_output(ureg, TGSI_SEMANTIC_FOG, 1), TGSI_WRITEMASK_X),
+ ureg_DECL_vs_input(ureg, 5));
+ for (i = 0; i < 8; ++i)
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, i), ureg_DECL_vs_input(ureg, 8 + i));
+
+ ureg_END( ureg );
+
+ return ureg_create_shader_and_destroy( ureg, &nvfx->pipe );
+}
+
+struct draw_stage *
+nvfx_draw_render_stage(struct nvfx_context *nvfx)
+{
+ struct nvfx_render_stage *render = CALLOC_STRUCT(nvfx_render_stage);
+
+ if (!nvfx->swtnl.vertprog)
+ nvfx->swtnl.vertprog = nvfx_create_drawvp(nvfx);
+
+ render->nvfx = nvfx;
+ render->stage.draw = nvfx->draw;
+ render->stage.point = nvfx_render_point;
+ render->stage.line = nvfx_render_line;
+ render->stage.tri = nvfx_render_tri;
+ render->stage.flush = nvfx_render_flush;
+ render->stage.reset_stipple_counter = nvfx_render_reset_stipple_counter;
+ render->stage.destroy = nvfx_render_destroy;
+
+ return &render->stage;
+}
+
+void
+nvfx_draw_elements_swtnl(struct pipe_context *pipe,
+ struct pipe_buffer *idxbuf, unsigned idxbuf_size,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nvfx_context *nvfx = nvfx_context(pipe);
+ struct pipe_screen *pscreen = pipe->screen;
+ unsigned i;
+ void *map;
+
+ if (!nvfx_state_validate_swtnl(nvfx))
+ return;
+ nvfx->state.dirty &= ~(1ULL << NVFX_STATE_VTXBUF);
+ nvfx_state_emit(nvfx);
+
+ for (i = 0; i < nvfx->vtxbuf_nr; i++) {
+ map = pipe_buffer_map(pscreen, nvfx->vtxbuf[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(nvfx->draw, i, map);
+ }
+
+ if (idxbuf) {
+ map = pipe_buffer_map(pscreen, idxbuf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(nvfx->draw, idxbuf_size, map);
+ } else {
+ draw_set_mapped_element_buffer(nvfx->draw, 0, NULL);
+ }
+
+ if (nvfx->constbuf[PIPE_SHADER_VERTEX]) {
+ const unsigned nr = nvfx->constbuf_nr[PIPE_SHADER_VERTEX];
+
+ map = pipe_buffer_map(pscreen,
+ nvfx->constbuf[PIPE_SHADER_VERTEX],
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_constant_buffer(nvfx->draw, PIPE_SHADER_VERTEX, 0,
+ map, nr);
+ }
+
+ draw_arrays(nvfx->draw, mode, start, count);
+
+ for (i = 0; i < nvfx->vtxbuf_nr; i++)
+ pipe_buffer_unmap(pscreen, nvfx->vtxbuf[i].buffer);
+
+ if (idxbuf)
+ pipe_buffer_unmap(pscreen, idxbuf);
+
+ if (nvfx->constbuf[PIPE_SHADER_VERTEX])
+ pipe_buffer_unmap(pscreen, nvfx->constbuf[PIPE_SHADER_VERTEX]);
+
+ draw_flush(nvfx->draw);
+ pipe->flush(pipe, 0, NULL);
+}
+
+static INLINE void
+emit_attrib(struct nvfx_context *nvfx, unsigned hw, unsigned emit,
+ unsigned semantic, unsigned index)
+{
+ unsigned draw_out = draw_find_shader_output(nvfx->draw, semantic, index);
+ unsigned a = nvfx->swtnl.nr_attribs++;
+
+ nvfx->swtnl.hw[a] = hw;
+ nvfx->swtnl.emit[a] = emit;
+ nvfx->swtnl.draw[a] = draw_out;
+}
+
+static boolean
+nvfx_state_vtxfmt_validate(struct nvfx_context *nvfx)
+{
+ struct nvfx_fragment_program *fp = nvfx->fragprog;
+ unsigned colour = 0, texcoords = 0, fog = 0, i;
+
+ /* Determine needed fragprog inputs */
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ switch (fp->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ colour |= (1 << fp->info.input_semantic_index[i]);
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ texcoords |= (1 << fp->info.input_semantic_index[i]);
+ break;
+ case TGSI_SEMANTIC_FOG:
+ fog = 1;
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ nvfx->swtnl.nr_attribs = 0;
+
+ /* Map draw vtxprog output to hw attribute IDs */
+ for (i = 0; i < 2; i++) {
+ if (!(colour & (1 << i)))
+ continue;
+ emit_attrib(nvfx, 3 + i, EMIT_4F, TGSI_SEMANTIC_COLOR, i);
+ }
+
+ for (i = 0; i < 8; i++) {
+ if (!(texcoords & (1 << i)))
+ continue;
+ emit_attrib(nvfx, 8 + i, EMIT_4F, TGSI_SEMANTIC_GENERIC, i);
+ }
+
+ if (fog) {
+ emit_attrib(nvfx, 5, EMIT_1F, TGSI_SEMANTIC_FOG, 0);
+ }
+
+ emit_attrib(nvfx, 0, 0xff, TGSI_SEMANTIC_POSITION, 0);
+
+ return FALSE;
+}
+
+struct nvfx_state_entry nvfx_state_vtxfmt = {
+ .validate = nvfx_state_vtxfmt_validate,
+ .dirty = {
+ .pipe = NVFX_NEW_ARRAYS | NVFX_NEW_FRAGPROG,
+ .hw = 0
+ }
+};