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Diffstat (limited to 'src/gallium/drivers/nvc0/nve4_compute.c')
-rw-r--r--src/gallium/drivers/nvc0/nve4_compute.c607
1 files changed, 607 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nve4_compute.c b/src/gallium/drivers/nvc0/nve4_compute.c
new file mode 100644
index 00000000000..e823d210952
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nve4_compute.c
@@ -0,0 +1,607 @@
+/*
+ * Copyright 2012 Nouveau Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Christoph Bumiller
+ */
+
+#include "nvc0_context.h"
+#include "nve4_compute.h"
+
+#include "nv50/codegen/nv50_ir_driver.h"
+
+static void nve4_compute_dump_launch_desc(const struct nve4_cp_launch_desc *);
+
+
+int
+nve4_screen_compute_setup(struct nvc0_screen *screen,
+ struct nouveau_pushbuf *push)
+{
+ struct nouveau_device *dev = screen->base.device;
+ struct nouveau_object *chan = screen->base.channel;
+ unsigned i;
+ int ret;
+ uint32_t obj_class;
+
+ switch (dev->chipset & 0xf0) {
+ case 0xf0:
+ obj_class = NVF0_COMPUTE_CLASS; /* GK110 */
+ break;
+ case 0xe0:
+ obj_class = NVE4_COMPUTE_CLASS; /* GK104 */
+ break;
+ default:
+ NOUVEAU_ERR("unsupported chipset: NV%02x\n", dev->chipset);
+ break;
+ }
+
+ ret = nouveau_object_new(chan, 0xbeef00c0, obj_class, NULL, 0,
+ &screen->compute);
+ if (ret) {
+ NOUVEAU_ERR("Failed to allocate compute object: %d\n", ret);
+ return ret;
+ }
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, NVE4_CP_PARAM_SIZE, NULL,
+ &screen->parm);
+ if (ret)
+ return ret;
+
+ BEGIN_NVC0(push, SUBC_COMPUTE(NV01_SUBCHAN_OBJECT), 1);
+ PUSH_DATA (push, screen->compute->oclass);
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(TEMP_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->tls->offset);
+ PUSH_DATA (push, screen->tls->offset);
+ /* No idea why there are 2. Divide size by 2 to be safe.
+ * Actually this might be per-MP TEMP size and looks like I'm only using
+ * 2 MPs instead of all 8.
+ */
+ BEGIN_NVC0(push, NVE4_COMPUTE(TEMP_SIZE_HIGH(0)), 3);
+ PUSH_DATAh(push, screen->tls_size / 2);
+ PUSH_DATA (push, screen->tls_size / 2);
+ PUSH_DATA (push, 0xff);
+ BEGIN_NVC0(push, NVE4_COMPUTE(TEMP_SIZE_HIGH(1)), 3);
+ PUSH_DATAh(push, screen->tls_size / 2);
+ PUSH_DATA (push, screen->tls_size / 2);
+ PUSH_DATA (push, 0xff);
+
+ /* Unified address space ? Who needs that ? Certainly not OpenCL.
+ *
+ * FATAL: Buffers with addresses inside [0x1000000, 0x3000000] will NOT be
+ * accessible. We cannot prevent that at the moment, so expect failure.
+ */
+ BEGIN_NVC0(push, NVE4_COMPUTE(LOCAL_BASE), 1);
+ PUSH_DATA (push, 1 << 24);
+ BEGIN_NVC0(push, NVE4_COMPUTE(SHARED_BASE), 1);
+ PUSH_DATA (push, 2 << 24);
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(CODE_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->text->offset);
+ PUSH_DATA (push, screen->text->offset);
+
+ BEGIN_NVC0(push, SUBC_COMPUTE(0x0310), 1);
+ PUSH_DATA (push, (obj_class >= NVF0_COMPUTE_CLASS) ? 0x400 : 0x300);
+
+ /* NOTE: these do not affect the state used by the 3D object */
+ BEGIN_NVC0(push, NVE4_COMPUTE(TIC_ADDRESS_HIGH), 3);
+ PUSH_DATAh(push, screen->txc->offset);
+ PUSH_DATA (push, screen->txc->offset);
+ PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
+ BEGIN_NVC0(push, NVE4_COMPUTE(TSC_ADDRESS_HIGH), 3);
+ PUSH_DATAh(push, screen->txc->offset + 65536);
+ PUSH_DATA (push, screen->txc->offset + 65536);
+ PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
+
+ if (obj_class >= NVF0_COMPUTE_CLASS) {
+ BEGIN_NVC0(push, SUBC_COMPUTE(0x0248), 1);
+ PUSH_DATA (push, 0x100);
+ BEGIN_NIC0(push, SUBC_COMPUTE(0x0248), 63);
+ for (i = 63; i >= 1; --i)
+ PUSH_DATA(push, 0x38000 | i);
+ IMMED_NVC0(push, SUBC_COMPUTE(NV50_GRAPH_SERIALIZE), 0);
+ IMMED_NVC0(push, SUBC_COMPUTE(0x518), 0);
+ }
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(TEX_CB_INDEX), 1);
+ PUSH_DATA (push, 0); /* does not interefere with 3D */
+
+ if (obj_class >= NVF0_COMPUTE_CLASS)
+ IMMED_NVC0(push, SUBC_COMPUTE(0x02c4), 1);
+
+ /* MS sample coordinate offsets: these do not work with _ALT modes ! */
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->parm->offset + NVE4_CP_INPUT_MS_OFFSETS);
+ PUSH_DATA (push, screen->parm->offset + NVE4_CP_INPUT_MS_OFFSETS);
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, 64);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_UNK0184_UNKVAL);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 17);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DATA);
+ PUSH_DATA (push, 0); /* 0 */
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 1); /* 1 */
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0); /* 2 */
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 1); /* 3 */
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 2); /* 4 */
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 3); /* 5 */
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 2); /* 6 */
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, 3); /* 7 */
+ PUSH_DATA (push, 1);
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
+
+ return 0;
+}
+
+
+static void
+nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
+{
+ struct nvc0_screen *screen = nvc0->screen;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv50_surface *sf;
+ struct nv04_resource *res;
+ uint32_t mask;
+ unsigned i;
+ const unsigned t = 1;
+
+ mask = nvc0->surfaces_dirty[t];
+ while (mask) {
+ i = ffs(mask) - 1;
+ mask &= ~(1 << i);
+
+ /*
+ * NVE4's surface load/store instructions receive all the information
+ * directly instead of via binding points, so we have to supply them.
+ */
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->parm->offset + NVE4_CP_INPUT_SUF(i));
+ PUSH_DATA (push, screen->parm->offset + NVE4_CP_INPUT_SUF(i));
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, 64);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_UNK0184_UNKVAL);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 17);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DATA);
+
+ nve4_set_surface_info(push, nvc0->surfaces[t][i], screen);
+
+ sf = nv50_surface(nvc0->surfaces[t][i]);
+ if (sf) {
+ res = nv04_resource(sf->base.texture);
+
+ if (sf->base.writable)
+ BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
+ else
+ BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
+ }
+ }
+ if (nvc0->surfaces_dirty[t]) {
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
+ }
+
+ /* re-reference non-dirty surfaces */
+ mask = nvc0->surfaces_valid[t] & ~nvc0->surfaces_dirty[t];
+ while (mask) {
+ i = ffs(mask) - 1;
+ mask &= ~(1 << i);
+
+ sf = nv50_surface(nvc0->surfaces[t][i]);
+ res = nv04_resource(sf->base.texture);
+
+ if (sf->base.writable)
+ BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
+ else
+ BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
+ }
+
+ nvc0->surfaces_dirty[t] = 0;
+}
+
+
+/* Thankfully, textures with samplers follow the normal rules. */
+static void
+nve4_compute_validate_samplers(struct nvc0_context *nvc0)
+{
+ boolean need_flush = nve4_validate_tsc(nvc0, 5);
+ if (need_flush) {
+ BEGIN_NVC0(nvc0->base.pushbuf, NVE4_COMPUTE(TSC_FLUSH), 1);
+ PUSH_DATA (nvc0->base.pushbuf, 0);
+ }
+}
+/* (Code duplicated at bottom for various non-convincing reasons.
+ * E.g. we might want to use the COMPUTE subchannel to upload TIC/TSC
+ * entries to avoid a subchannel switch.
+ * Same for texture cache flushes.
+ * Also, the bufctx differs, and more IFs in the 3D version looks ugly.)
+ */
+static void nve4_compute_validate_textures(struct nvc0_context *);
+
+static void
+nve4_compute_set_tex_handles(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ uint64_t address;
+ const unsigned s = nvc0_shader_stage(PIPE_SHADER_COMPUTE);
+ unsigned i, n;
+ uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s];
+
+ if (!dirty)
+ return;
+ i = ffs(dirty) - 1;
+ n = util_logbase2(dirty) + 1 - i;
+ assert(n);
+
+ address = nvc0->screen->parm->offset + NVE4_CP_INPUT_TEX(i);
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, n * 4);
+ PUSH_DATA (push, 0x1);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 1 + n);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DATA);
+ PUSH_DATAp(push, &nvc0->tex_handles[s][i], n);
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
+
+ nvc0->textures_dirty[s] = 0;
+ nvc0->samplers_dirty[s] = 0;
+}
+
+
+static boolean
+nve4_compute_validate_program(struct nvc0_context *nvc0)
+{
+ struct nvc0_program *prog = nvc0->compprog;
+
+ if (prog->mem)
+ return TRUE;
+
+ if (!prog->translated) {
+ prog->translated = nvc0_program_translate(
+ prog, nvc0->screen->base.device->chipset);
+ if (!prog->translated)
+ return FALSE;
+ }
+ if (unlikely(!prog->code_size))
+ return FALSE;
+
+ if (likely(prog->code_size)) {
+ if (nvc0_program_upload_code(nvc0, prog)) {
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CODE);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+static boolean
+nve4_compute_state_validate(struct nvc0_context *nvc0)
+{
+ if (!nve4_compute_validate_program(nvc0))
+ return FALSE;
+ if (nvc0->dirty_cp & NVC0_NEW_CP_TEXTURES)
+ nve4_compute_validate_textures(nvc0);
+ if (nvc0->dirty_cp & NVC0_NEW_CP_SAMPLERS)
+ nve4_compute_validate_samplers(nvc0);
+ if (nvc0->dirty_cp & (NVC0_NEW_CP_TEXTURES | NVC0_NEW_CP_SAMPLERS))
+ nve4_compute_set_tex_handles(nvc0);
+ if (nvc0->dirty_cp & NVC0_NEW_CP_SURFACES)
+ nve4_compute_validate_surfaces(nvc0);
+ if (nvc0->dirty_cp & NVC0_NEW_CP_GLOBALS)
+ nvc0_validate_global_residents(nvc0,
+ nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL);
+
+ nvc0_bufctx_fence(nvc0, nvc0->bufctx_cp, FALSE);
+
+ nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_cp);
+ if (unlikely(nouveau_pushbuf_validate(nvc0->base.pushbuf)))
+ return FALSE;
+ if (unlikely(nvc0->state.flushed))
+ nvc0_bufctx_fence(nvc0, nvc0->bufctx_cp, TRUE);
+
+ return TRUE;
+}
+
+
+static void
+nve4_compute_upload_input(struct nvc0_context *nvc0, const void *input)
+{
+ struct nvc0_screen *screen = nvc0->screen;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_program *cp = nvc0->compprog;
+
+ if (!cp->parm_size)
+ return;
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, screen->parm->offset);
+ PUSH_DATA (push, screen->parm->offset);
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, cp->parm_size);
+ PUSH_DATA (push, 0x1);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 1 + (cp->parm_size / 4));
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DATA);
+ PUSH_DATAp(push, input, cp->parm_size / 4);
+
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
+}
+
+static INLINE uint8_t
+nve4_compute_derive_cache_split(struct nvc0_context *nvc0, uint32_t shared_size)
+{
+ if (shared_size > (32 << 10))
+ return NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1;
+ if (shared_size > (16 << 10))
+ return NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1;
+ return NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1;
+}
+
+static void
+nve4_compute_setup_launch_desc(struct nvc0_context *nvc0,
+ struct nve4_cp_launch_desc *desc,
+ uint32_t label,
+ const uint *block_layout,
+ const uint *grid_layout)
+{
+ const struct nvc0_screen *screen = nvc0->screen;
+ const struct nvc0_program *cp = nvc0->compprog;
+ unsigned i;
+
+ nve4_cp_launch_desc_init_default(desc);
+
+ desc->entry = nvc0_program_symbol_offset(cp, label);
+
+ desc->griddim_x = grid_layout[0];
+ desc->griddim_y = grid_layout[1];
+ desc->griddim_z = grid_layout[2];
+ desc->blockdim_x = block_layout[0];
+ desc->blockdim_y = block_layout[1];
+ desc->blockdim_z = block_layout[2];
+
+ desc->shared_size = align(cp->cp.smem_size, 0x100);
+ desc->local_size_p = align(cp->cp.lmem_size, 0x10);
+ desc->local_size_n = 0;
+ desc->cstack_size = 0x800;
+ desc->cache_split = nve4_compute_derive_cache_split(nvc0, cp->cp.smem_size);
+
+ desc->gpr_alloc = cp->num_gprs;
+ desc->bar_alloc = cp->num_barriers;
+
+ for (i = 0; i < 7; ++i) {
+ const unsigned s = 5;
+ if (nvc0->constbuf[s][i].u.buf)
+ nve4_cp_launch_desc_set_ctx_cb(desc, i + 1, &nvc0->constbuf[s][i]);
+ }
+ nve4_cp_launch_desc_set_cb(desc, 0, screen->parm, 0, NVE4_CP_INPUT_SIZE);
+}
+
+static INLINE struct nve4_cp_launch_desc *
+nve4_compute_alloc_launch_desc(struct nouveau_context *nv,
+ struct nouveau_bo **pbo, uint64_t *pgpuaddr)
+{
+ uint8_t *ptr = nouveau_scratch_get(nv, 512, pgpuaddr, pbo);
+ if (!ptr)
+ return NULL;
+ if (*pgpuaddr & 255) {
+ unsigned adj = 256 - (*pgpuaddr & 255);
+ ptr += adj;
+ *pgpuaddr += adj;
+ }
+ return (struct nve4_cp_launch_desc *)ptr;
+}
+
+void
+nve4_launch_grid(struct pipe_context *pipe,
+ const uint *block_layout, const uint *grid_layout,
+ uint32_t label,
+ const void *input)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nve4_cp_launch_desc *desc;
+ uint64_t desc_gpuaddr;
+ struct nouveau_bo *desc_bo;
+ int ret;
+
+ desc = nve4_compute_alloc_launch_desc(&nvc0->base, &desc_bo, &desc_gpuaddr);
+ if (!desc)
+ goto out;
+ BCTX_REFN_bo(nvc0->bufctx_cp, CP_DESC, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
+ desc_bo);
+
+ ret = !nve4_compute_state_validate(nvc0);
+ if (ret)
+ goto out;
+
+ nve4_compute_setup_launch_desc(nvc0, desc, label, block_layout, grid_layout);
+ nve4_compute_dump_launch_desc(desc);
+
+ nve4_compute_upload_input(nvc0, input);
+
+ /* upload descriptor and flush */
+#if 0
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, desc_gpuaddr);
+ PUSH_DATA (push, desc_gpuaddr);
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, 256);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_UNK0184_UNKVAL);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 1 + (256 / 4));
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DESC);
+ PUSH_DATAp(push, (const uint32_t *)desc, 256 / 4);
+ BEGIN_NVC0(push, NVE4_COMPUTE(FLUSH), 1);
+ PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB | NVE4_COMPUTE_FLUSH_CODE);
+#endif
+ BEGIN_NVC0(push, NVE4_COMPUTE(LAUNCH_DESC_ADDRESS), 1);
+ PUSH_DATA (push, desc_gpuaddr >> 8);
+ BEGIN_NVC0(push, NVE4_COMPUTE(LAUNCH), 1);
+ PUSH_DATA (push, 0x3);
+ BEGIN_NVC0(push, SUBC_COMPUTE(NV50_GRAPH_SERIALIZE), 1);
+ PUSH_DATA (push, 0);
+
+out:
+ if (ret)
+ NOUVEAU_ERR("Failed to launch grid !\n");
+ nouveau_scratch_done(&nvc0->base);
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_DESC);
+}
+
+
+#define NVE4_TIC_ENTRY_INVALID 0x000fffff
+
+static void
+nve4_compute_validate_textures(struct nvc0_context *nvc0)
+{
+ struct nouveau_bo *txc = nvc0->screen->txc;
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ const unsigned s = 5;
+ unsigned i;
+ uint32_t commands[2][NVE4_CP_INPUT_TEX_MAX];
+ unsigned n[2] = { 0, 0 };
+
+ for (i = 0; i < nvc0->num_textures[s]; ++i) {
+ struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
+ struct nv04_resource *res;
+ const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i));
+
+ if (!tic) {
+ nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
+ continue;
+ }
+ res = nv04_resource(tic->pipe.texture);
+
+ if (tic->id < 0) {
+ tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
+
+ PUSH_SPACE(push, 16);
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, txc->offset + (tic->id * 32));
+ PUSH_DATA (push, txc->offset + (tic->id * 32));
+ BEGIN_NVC0(push, NVE4_COMPUTE(UPLOAD_SIZE), 2);
+ PUSH_DATA (push, 32);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_UNK0184_UNKVAL);
+ BEGIN_1IC0(push, NVE4_COMPUTE(UPLOAD_EXEC), 9);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_UNKVAL_DATA);
+ PUSH_DATAp(push, &tic->tic[0], 8);
+
+ commands[0][n[0]++] = (tic->id << 4) | 1;
+ } else
+ if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ commands[1][n[1]++] = (tic->id << 4) | 1;
+ }
+ nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
+
+ res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+ nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID;
+ nvc0->tex_handles[s][i] |= tic->id;
+ if (dirty)
+ BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD);
+ }
+ for (; i < nvc0->state.num_textures[s]; ++i)
+ nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
+
+ if (n[0]) {
+ BEGIN_NIC0(push, NVE4_COMPUTE(TIC_FLUSH), n[0]);
+ PUSH_DATAp(push, commands[0], n[0]);
+ }
+ if (n[1]) {
+ BEGIN_NIC0(push, NVE4_COMPUTE(TEX_CACHE_CTL), n[1]);
+ PUSH_DATAp(push, commands[1], n[1]);
+ }
+
+ nvc0->state.num_textures[s] = nvc0->num_textures[s];
+}
+
+
+static const char *nve4_cache_split_name(unsigned value)
+{
+ switch (value) {
+ case NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1: return "16K_SHARED_48K_L1";
+ case NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1: return "32K_SHARED_32K_L1";
+ case NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1: return "48K_SHARED_16K_L1";
+ default:
+ return "(invalid)";
+ }
+}
+
+static void
+nve4_compute_dump_launch_desc(const struct nve4_cp_launch_desc *desc)
+{
+ const uint32_t *data = (const uint32_t *)desc;
+ unsigned i;
+ boolean zero = FALSE;
+
+ debug_printf("COMPUTE LAUNCH DESCRIPTOR:\n");
+
+ for (i = 0; i < sizeof(*desc); i += 4) {
+ if (data[i / 4]) {
+ debug_printf("[%x]: 0x%08x\n", i, data[i / 4]);
+ zero = FALSE;
+ } else
+ if (!zero) {
+ debug_printf("...\n");
+ zero = TRUE;
+ }
+ }
+
+ debug_printf("entry = 0x%x\n", desc->entry);
+ debug_printf("grid dimensions = %ux%ux%u\n",
+ desc->griddim_x, desc->griddim_y, desc->griddim_z);
+ debug_printf("block dimensions = %ux%ux%u\n",
+ desc->blockdim_x, desc->blockdim_y, desc->blockdim_z);
+ debug_printf("s[] size: 0x%x\n", desc->shared_size);
+ debug_printf("l[] size: -0x%x / +0x%x\n",
+ desc->local_size_n, desc->local_size_p);
+ debug_printf("stack size: 0x%x\n", desc->cstack_size);
+ debug_printf("barrier count: %u\n", desc->bar_alloc);
+ debug_printf("$r count: %u\n", desc->gpr_alloc);
+ debug_printf("cache split: %s\n", nve4_cache_split_name(desc->cache_split));
+
+ for (i = 0; i < 8; ++i) {
+ uint64_t address;
+ uint32_t size = desc->cb[i].size;
+ boolean valid = !!(desc->cb_mask & (1 << i));
+
+ address = ((uint64_t)desc->cb[i].address_h << 32) | desc->cb[i].address_l;
+
+ if (!valid && !address && !size)
+ continue;
+ debug_printf("CB[%u]: address = 0x%"PRIx64", size 0x%x%s\n",
+ i, address, size, valid ? "" : " (invalid)");
+ }
+}
+