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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_vbo.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_vbo.c589
1 files changed, 589 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_vbo.c b/src/gallium/drivers/nvc0/nvc0_vbo.c
new file mode 100644
index 00000000000..46f67c884aa
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_vbo.c
@@ -0,0 +1,589 @@
+/*
+ * Copyright 2010 Christoph Bumiller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "translate/translate.h"
+
+#include "nvc0_context.h"
+#include "nvc0_resource.h"
+
+#include "nvc0_3d.xml.h"
+
+void
+nvc0_vertex_state_delete(struct pipe_context *pipe,
+ void *hwcso)
+{
+ struct nvc0_vertex_stateobj *so = hwcso;
+
+ if (so->translate)
+ so->translate->release(so->translate);
+ FREE(hwcso);
+}
+
+void *
+nvc0_vertex_state_create(struct pipe_context *pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct nvc0_vertex_stateobj *so;
+ struct translate_key transkey;
+ unsigned i;
+
+ assert(num_elements);
+
+ so = MALLOC(sizeof(*so) +
+ (num_elements - 1) * sizeof(struct nvc0_vertex_element));
+ if (!so)
+ return NULL;
+ so->num_elements = num_elements;
+ so->instance_bits = 0;
+
+ transkey.nr_elements = 0;
+ transkey.output_stride = 0;
+
+ for (i = 0; i < num_elements; ++i) {
+ const struct pipe_vertex_element *ve = &elements[i];
+ const unsigned vbi = ve->vertex_buffer_index;
+ enum pipe_format fmt = ve->src_format;
+
+ so->element[i].pipe = elements[i];
+ so->element[i].state = nvc0_format_table[fmt].vtx;
+
+ if (!so->element[i].state) {
+ switch (util_format_get_nr_components(fmt)) {
+ case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
+ case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
+ case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
+ case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
+ default:
+ assert(0);
+ return NULL;
+ }
+ so->element[i].state = nvc0_format_table[fmt].vtx;
+ }
+ so->element[i].state |= i;
+
+ if (likely(!ve->instance_divisor)) {
+ unsigned j = transkey.nr_elements++;
+
+ transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
+ transkey.element[j].input_format = ve->src_format;
+ transkey.element[j].input_buffer = vbi;
+ transkey.element[j].input_offset = ve->src_offset;
+ transkey.element[j].instance_divisor = ve->instance_divisor;
+
+ transkey.element[j].output_format = fmt;
+ transkey.element[j].output_offset = transkey.output_stride;
+ transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
+ } else {
+ so->instance_bits |= 1 << i;
+ }
+ }
+
+ so->translate = translate_create(&transkey);
+ so->vtx_size = transkey.output_stride / 4;
+ so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
+
+ return so;
+}
+
+#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
+
+#define VTX_ATTR(a, c, t, s) \
+ ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
+ (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
+ ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
+ ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
+
+static void
+nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb,
+ struct pipe_vertex_element *ve, unsigned attr)
+{
+ const void *data;
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nvc0_resource *res = nvc0_resource(vb->buffer);
+ float v[4];
+ int i;
+ const unsigned nc = util_format_get_nr_components(ve->src_format);
+
+ data = nvc0_resource_map_offset(nvc0, res, vb->buffer_offset +
+ ve->src_offset, NOUVEAU_BO_RD);
+
+ util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
+
+ BEGIN_RING(chan, RING_3D(VTX_ATTR_DEFINE), nc + 1);
+ OUT_RING (chan, VTX_ATTR(attr, nc, FLOAT, 32));
+ for (i = 0; i < nc; ++i)
+ OUT_RINGf(chan, v[i]);
+}
+
+void
+nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
+ struct pipe_vertex_buffer *vb;
+ struct nvc0_vertex_element *ve;
+ unsigned i;
+ boolean push = FALSE;
+
+ nvc0->vbo_fifo = 0;
+
+ for (i = 0; i < nvc0->num_vtxbufs; ++i) {
+ vb = &nvc0->vtxbuf[i];
+
+ if (!nvc0_resource_mapped_by_gpu(vb->buffer)) {
+ if (vb->stride == 0)
+ continue;
+ push = nvc0->vbo_push_hint;
+ if (!push) {
+ nvc0_migrate_vertices(nvc0_resource(vb->buffer),
+ vb->buffer_offset,
+ vb->buffer->width0 - vb->buffer_offset);
+ nvc0->vbo_dirty = TRUE;
+ } else
+ continue;
+ }
+ nvc0_buffer_adjust_score(nvc0, nvc0_resource(vb->buffer), 1);
+
+ nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX,
+ nvc0_resource(vb->buffer), NOUVEAU_BO_RD);
+ }
+
+ BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements);
+ for (i = 0; i < vertex->num_elements; ++i) {
+ ve = &vertex->element[i];
+ vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
+
+ if (push)
+ nvc0->vbo_fifo |= 1 << i;
+
+ if (likely(vb->stride) || push) {
+ OUT_RING(chan, ve->state);
+ } else {
+ OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
+ }
+ }
+
+ for (i = 0; i < vertex->num_elements; ++i) {
+ struct nvc0_resource *res;
+ unsigned size, offset;
+
+ ve = &vertex->element[i];
+ vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
+
+ if (unlikely(ve->pipe.instance_divisor)) {
+ if (!(nvc0->state.instance_bits & (1 << i))) {
+ IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
+ }
+ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
+ OUT_RING (chan, ve->pipe.instance_divisor);
+ } else
+ if (unlikely(nvc0->state.instance_bits & (1 << i))) {
+ IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0);
+ }
+
+ res = nvc0_resource(vb->buffer);
+
+ if (push || unlikely(vb->stride == 0)) {
+ if (!push)
+ nvc0_emit_vtxattr(nvc0, vb, &ve->pipe, i);
+ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ OUT_RING (chan, 0);
+ continue;
+ }
+
+ size = vb->buffer->width0;
+ offset = ve->pipe.src_offset + vb->buffer_offset;
+
+ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ OUT_RING (chan, (1 << 12) | vb->stride);
+ BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5);
+ OUT_RING (chan, i);
+ OUT_RESRCh(chan, res, size - 1, NOUVEAU_BO_RD);
+ OUT_RESRCl(chan, res, size - 1, NOUVEAU_BO_RD);
+ OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
+ OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
+ }
+ for (; i < nvc0->state.num_vtxelts; ++i) {
+ BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1);
+ OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
+ BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ OUT_RING (chan, 0);
+ }
+
+ nvc0->state.num_vtxelts = vertex->num_elements;
+ nvc0->state.instance_bits = vertex->instance_bits;
+}
+
+#define NVC0_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
+
+static INLINE unsigned
+nvc0_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NVC0_PRIM_GL_CASE(POINTS);
+ NVC0_PRIM_GL_CASE(LINES);
+ NVC0_PRIM_GL_CASE(LINE_LOOP);
+ NVC0_PRIM_GL_CASE(LINE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLES);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
+ NVC0_PRIM_GL_CASE(QUADS);
+ NVC0_PRIM_GL_CASE(QUAD_STRIP);
+ NVC0_PRIM_GL_CASE(POLYGON);
+ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
+ /*
+ NVC0_PRIM_GL_CASE(PATCHES); */
+ default:
+ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
+ break;
+ }
+}
+
+static void
+nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan)
+{
+ struct nvc0_context *nvc0 = chan->user_private;
+
+ nvc0_bufctx_emit_relocs(nvc0);
+}
+
+#if 0
+static struct nouveau_bo *
+nvc0_tfb_setup(struct nvc0_context *nvc0)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ struct nouveau_bo *tfb = NULL;
+ int ret, i;
+
+ ret = nouveau_bo_new(nvc0->screen->base.device,
+ NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &tfb);
+ if (ret)
+ return NULL;
+
+ ret = nouveau_bo_map(tfb, NOUVEAU_BO_WR);
+ if (ret)
+ return NULL;
+ memset(tfb->map, 0xee, 8 * 4 * 3);
+ nouveau_bo_unmap(tfb);
+
+ BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(0)), 5);
+ OUT_RING (chan, 1);
+ OUT_RELOCh(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR);
+ OUT_RING (chan, tfb->size);
+ OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID(0) */
+ BEGIN_RING(chan, RING_3D(TFB_UNK0700(0)), 3);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 8); /* TFB_VARYING_COUNT(0) */
+ OUT_RING (chan, 32); /* TFB_BUFFER_STRIDE(0) */
+ BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(0)), 2);
+ OUT_RING (chan, 0x1f1e1d1c);
+ OUT_RING (chan, 0xa3a2a1a0);
+ for (i = 1; i < 4; ++i) {
+ BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(i)), 1);
+ OUT_RING (chan, 0);
+ }
+ BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x135c), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x135c), 1);
+ OUT_RING (chan, 0);
+
+ return tfb;
+}
+#endif
+
+static void
+nvc0_draw_arrays(struct nvc0_context *nvc0,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ unsigned prim;
+
+ chan->flush_notify = nvc0_draw_vbo_flush_notify;
+ chan->user_private = nvc0;
+
+ prim = nvc0_prim_gl(mode);
+
+ while (instance_count--) {
+ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (chan, prim);
+ BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2);
+ OUT_RING (chan, start);
+ OUT_RING (chan, count);
+ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+
+ chan->flush_notify = NULL;
+}
+
+static void
+nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 3) {
+ unsigned i;
+ BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), count & 3);
+ for (i = 0; i < (count & 3); ++i)
+ OUT_RING(chan, *map++);
+ count &= ~3;
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
+
+ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr);
+ for (i = 0; i < nr; ++i) {
+ OUT_RING(chan,
+ (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
+ map += 4;
+ }
+ count -= nr * 4;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count &= ~1;
+ BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
+ OUT_RING (chan, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ OUT_RING(chan, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ while (count) {
+ const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+
+ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr);
+ OUT_RINGp (chan, map, nr);
+
+ map += nr;
+ count -= nr;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count--;
+ BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1);
+ OUT_RING (chan, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ OUT_RING(chan, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count, int32_t index_bias)
+{
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+ void *data;
+ unsigned prim;
+ const unsigned index_size = nvc0->idxbuf.index_size;
+
+ chan->flush_notify = nvc0_draw_vbo_flush_notify;
+ chan->user_private = nvc0;
+
+ prim = nvc0_prim_gl(mode);
+
+ if (index_bias != nvc0->state.index_bias) {
+ BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1);
+ OUT_RING (chan, index_bias);
+ nvc0->state.index_bias = index_bias;
+ }
+
+ if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
+ struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer);
+ unsigned offset = nvc0->idxbuf.offset;
+ unsigned limit = nvc0->idxbuf.buffer->width0 - 1;
+
+ nvc0_buffer_adjust_score(nvc0, res, 1);
+
+ while (instance_count--) {
+ MARK_RING (chan, 11, 4);
+ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (chan, mode);
+ BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7);
+ OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD);
+ OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD);
+ OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD);
+ OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD);
+ OUT_RING (chan, index_size >> 1);
+ OUT_RING (chan, start);
+ OUT_RING (chan, count);
+ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
+
+ nvc0_resource_fence(res, NOUVEAU_BO_RD);
+
+ mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ } else {
+ data = nvc0_resource_map_offset(nvc0, nvc0_resource(nvc0->idxbuf.buffer),
+ nvc0->idxbuf.offset, NOUVEAU_BO_RD);
+ if (!data)
+ return;
+
+ while (instance_count--) {
+ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (chan, prim);
+ switch (index_size) {
+ case 1:
+ nvc0_draw_elements_inline_u08(chan, data, start, count);
+ break;
+ case 2:
+ nvc0_draw_elements_inline_u16(chan, data, start, count);
+ break;
+ case 4:
+ if (shorten)
+ nvc0_draw_elements_inline_u32_short(chan, data, start, count);
+ else
+ nvc0_draw_elements_inline_u32(chan, data, start, count);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ }
+
+ chan->flush_notify = NULL;
+}
+
+void
+nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_channel *chan = nvc0->screen->base.channel;
+
+ /* For picking only a few vertices from a large user buffer, push is better,
+ * if index count is larger and we expect repeated vertices, suggest upload.
+ */
+ nvc0->vbo_push_hint = /* the 64 is heuristic */
+ !(info->indexed &&
+ ((info->max_index - info->min_index + 64) < info->count));
+
+ nvc0_state_validate(nvc0);
+
+ if (nvc0->state.instance_base != info->start_instance) {
+ nvc0->state.instance_base = info->start_instance;
+ BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1);
+ OUT_RING (chan, info->start_instance);
+ }
+
+ if (nvc0->vbo_fifo) {
+ nvc0_push_vbo(nvc0, info);
+ return;
+ }
+
+ if (nvc0->vbo_dirty) {
+ BEGIN_RING(chan, RING_3D_(0x142c), 1);
+ OUT_RING (chan, 0);
+ nvc0->vbo_dirty = FALSE;
+ }
+
+ if (!info->indexed) {
+ nvc0_draw_arrays(nvc0,
+ info->mode, info->start, info->count,
+ info->instance_count);
+ } else {
+ boolean shorten = info->max_index <= 65535;
+
+ assert(nvc0->idxbuf.buffer);
+
+ if (info->primitive_restart != nvc0->state.prim_restart) {
+ if (info->primitive_restart) {
+ BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ } else {
+ IMMED_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0);
+ }
+ nvc0->state.prim_restart = info->primitive_restart;
+ } else
+ if (info->primitive_restart) {
+ BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1);
+ OUT_RING (chan, info->restart_index);
+ }
+
+ nvc0_draw_elements(nvc0, shorten,
+ info->mode, info->start, info->count,
+ info->instance_count, info->index_bias);
+ }
+}