diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_vbo.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_vbo.c | 589 |
1 files changed, 589 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_vbo.c b/src/gallium/drivers/nvc0/nvc0_vbo.c new file mode 100644 index 00000000000..46f67c884aa --- /dev/null +++ b/src/gallium/drivers/nvc0/nvc0_vbo.c @@ -0,0 +1,589 @@ +/* + * Copyright 2010 Christoph Bumiller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "translate/translate.h" + +#include "nvc0_context.h" +#include "nvc0_resource.h" + +#include "nvc0_3d.xml.h" + +void +nvc0_vertex_state_delete(struct pipe_context *pipe, + void *hwcso) +{ + struct nvc0_vertex_stateobj *so = hwcso; + + if (so->translate) + so->translate->release(so->translate); + FREE(hwcso); +} + +void * +nvc0_vertex_state_create(struct pipe_context *pipe, + unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct nvc0_vertex_stateobj *so; + struct translate_key transkey; + unsigned i; + + assert(num_elements); + + so = MALLOC(sizeof(*so) + + (num_elements - 1) * sizeof(struct nvc0_vertex_element)); + if (!so) + return NULL; + so->num_elements = num_elements; + so->instance_bits = 0; + + transkey.nr_elements = 0; + transkey.output_stride = 0; + + for (i = 0; i < num_elements; ++i) { + const struct pipe_vertex_element *ve = &elements[i]; + const unsigned vbi = ve->vertex_buffer_index; + enum pipe_format fmt = ve->src_format; + + so->element[i].pipe = elements[i]; + so->element[i].state = nvc0_format_table[fmt].vtx; + + if (!so->element[i].state) { + switch (util_format_get_nr_components(fmt)) { + case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; + case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; + case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; + case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; + default: + assert(0); + return NULL; + } + so->element[i].state = nvc0_format_table[fmt].vtx; + } + so->element[i].state |= i; + + if (likely(!ve->instance_divisor)) { + unsigned j = transkey.nr_elements++; + + transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; + transkey.element[j].input_format = ve->src_format; + transkey.element[j].input_buffer = vbi; + transkey.element[j].input_offset = ve->src_offset; + transkey.element[j].instance_divisor = ve->instance_divisor; + + transkey.element[j].output_format = fmt; + transkey.element[j].output_offset = transkey.output_stride; + transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3; + } else { + so->instance_bits |= 1 << i; + } + } + + so->translate = translate_create(&transkey); + so->vtx_size = transkey.output_stride / 4; + so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1); + + return so; +} + +#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \ + NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \ + NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST + +#define VTX_ATTR(a, c, t, s) \ + ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \ + (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \ + ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \ + ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT)) + +static void +nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb, + struct pipe_vertex_element *ve, unsigned attr) +{ + const void *data; + struct nouveau_channel *chan = nvc0->screen->base.channel; + struct nvc0_resource *res = nvc0_resource(vb->buffer); + float v[4]; + int i; + const unsigned nc = util_format_get_nr_components(ve->src_format); + + data = nvc0_resource_map_offset(nvc0, res, vb->buffer_offset + + ve->src_offset, NOUVEAU_BO_RD); + + util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1); + + BEGIN_RING(chan, RING_3D(VTX_ATTR_DEFINE), nc + 1); + OUT_RING (chan, VTX_ATTR(attr, nc, FLOAT, 32)); + for (i = 0; i < nc; ++i) + OUT_RINGf(chan, v[i]); +} + +void +nvc0_vertex_arrays_validate(struct nvc0_context *nvc0) +{ + struct nouveau_channel *chan = nvc0->screen->base.channel; + struct nvc0_vertex_stateobj *vertex = nvc0->vertex; + struct pipe_vertex_buffer *vb; + struct nvc0_vertex_element *ve; + unsigned i; + boolean push = FALSE; + + nvc0->vbo_fifo = 0; + + for (i = 0; i < nvc0->num_vtxbufs; ++i) { + vb = &nvc0->vtxbuf[i]; + + if (!nvc0_resource_mapped_by_gpu(vb->buffer)) { + if (vb->stride == 0) + continue; + push = nvc0->vbo_push_hint; + if (!push) { + nvc0_migrate_vertices(nvc0_resource(vb->buffer), + vb->buffer_offset, + vb->buffer->width0 - vb->buffer_offset); + nvc0->vbo_dirty = TRUE; + } else + continue; + } + nvc0_buffer_adjust_score(nvc0, nvc0_resource(vb->buffer), 1); + + nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, + nvc0_resource(vb->buffer), NOUVEAU_BO_RD); + } + + BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements); + for (i = 0; i < vertex->num_elements; ++i) { + ve = &vertex->element[i]; + vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; + + if (push) + nvc0->vbo_fifo |= 1 << i; + + if (likely(vb->stride) || push) { + OUT_RING(chan, ve->state); + } else { + OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST); + } + } + + for (i = 0; i < vertex->num_elements; ++i) { + struct nvc0_resource *res; + unsigned size, offset; + + ve = &vertex->element[i]; + vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; + + if (unlikely(ve->pipe.instance_divisor)) { + if (!(nvc0->state.instance_bits & (1 << i))) { + IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); + } + BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1); + OUT_RING (chan, ve->pipe.instance_divisor); + } else + if (unlikely(nvc0->state.instance_bits & (1 << i))) { + IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0); + } + + res = nvc0_resource(vb->buffer); + + if (push || unlikely(vb->stride == 0)) { + if (!push) + nvc0_emit_vtxattr(nvc0, vb, &ve->pipe, i); + BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); + OUT_RING (chan, 0); + continue; + } + + size = vb->buffer->width0; + offset = ve->pipe.src_offset + vb->buffer_offset; + + BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); + OUT_RING (chan, (1 << 12) | vb->stride); + BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5); + OUT_RING (chan, i); + OUT_RESRCh(chan, res, size - 1, NOUVEAU_BO_RD); + OUT_RESRCl(chan, res, size - 1, NOUVEAU_BO_RD); + OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); + OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); + } + for (; i < nvc0->state.num_vtxelts; ++i) { + BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1); + OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE); + BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); + OUT_RING (chan, 0); + } + + nvc0->state.num_vtxelts = vertex->num_elements; + nvc0->state.instance_bits = vertex->instance_bits; +} + +#define NVC0_PRIM_GL_CASE(n) \ + case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n + +static INLINE unsigned +nvc0_prim_gl(unsigned prim) +{ + switch (prim) { + NVC0_PRIM_GL_CASE(POINTS); + NVC0_PRIM_GL_CASE(LINES); + NVC0_PRIM_GL_CASE(LINE_LOOP); + NVC0_PRIM_GL_CASE(LINE_STRIP); + NVC0_PRIM_GL_CASE(TRIANGLES); + NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); + NVC0_PRIM_GL_CASE(TRIANGLE_FAN); + NVC0_PRIM_GL_CASE(QUADS); + NVC0_PRIM_GL_CASE(QUAD_STRIP); + NVC0_PRIM_GL_CASE(POLYGON); + NVC0_PRIM_GL_CASE(LINES_ADJACENCY); + NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); + NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); + NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); + /* + NVC0_PRIM_GL_CASE(PATCHES); */ + default: + return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; + break; + } +} + +static void +nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan) +{ + struct nvc0_context *nvc0 = chan->user_private; + + nvc0_bufctx_emit_relocs(nvc0); +} + +#if 0 +static struct nouveau_bo * +nvc0_tfb_setup(struct nvc0_context *nvc0) +{ + struct nouveau_channel *chan = nvc0->screen->base.channel; + struct nouveau_bo *tfb = NULL; + int ret, i; + + ret = nouveau_bo_new(nvc0->screen->base.device, + NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &tfb); + if (ret) + return NULL; + + ret = nouveau_bo_map(tfb, NOUVEAU_BO_WR); + if (ret) + return NULL; + memset(tfb->map, 0xee, 8 * 4 * 3); + nouveau_bo_unmap(tfb); + + BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(0)), 5); + OUT_RING (chan, 1); + OUT_RELOCh(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR); + OUT_RELOCl(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR); + OUT_RING (chan, tfb->size); + OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID(0) */ + BEGIN_RING(chan, RING_3D(TFB_UNK0700(0)), 3); + OUT_RING (chan, 0); + OUT_RING (chan, 8); /* TFB_VARYING_COUNT(0) */ + OUT_RING (chan, 32); /* TFB_BUFFER_STRIDE(0) */ + BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(0)), 2); + OUT_RING (chan, 0x1f1e1d1c); + OUT_RING (chan, 0xa3a2a1a0); + for (i = 1; i < 4; ++i) { + BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(i)), 1); + OUT_RING (chan, 0); + } + BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x135c), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x135c), 1); + OUT_RING (chan, 0); + + return tfb; +} +#endif + +static void +nvc0_draw_arrays(struct nvc0_context *nvc0, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count) +{ + struct nouveau_channel *chan = nvc0->screen->base.channel; + unsigned prim; + + chan->flush_notify = nvc0_draw_vbo_flush_notify; + chan->user_private = nvc0; + + prim = nvc0_prim_gl(mode); + + while (instance_count--) { + BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); + OUT_RING (chan, prim); + BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2); + OUT_RING (chan, start); + OUT_RING (chan, count); + IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); + + prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } + + chan->flush_notify = NULL; +} + +static void +nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 3) { + unsigned i; + BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), count & 3); + for (i = 0; i < (count & 3); ++i) + OUT_RING(chan, *map++); + count &= ~3; + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4; + + BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr); + for (i = 0; i < nr; ++i) { + OUT_RING(chan, + (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]); + map += 4; + } + count -= nr * 4; + } +} + +static void +nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + count &= ~1; + BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); + OUT_RING (chan, *map++); + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; + + BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); + for (i = 0; i < nr; ++i) { + OUT_RING(chan, (map[1] << 16) | map[0]); + map += 2; + } + count -= nr * 2; + } +} + +static void +nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + while (count) { + const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + + BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr); + OUT_RINGp (chan, map, nr); + + map += nr; + count -= nr; + } +} + +static void +nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + count--; + BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); + OUT_RING (chan, *map++); + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; + + BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); + for (i = 0; i < nr; ++i) { + OUT_RING(chan, (map[1] << 16) | map[0]); + map += 2; + } + count -= nr * 2; + } +} + +static void +nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count, int32_t index_bias) +{ + struct nouveau_channel *chan = nvc0->screen->base.channel; + void *data; + unsigned prim; + const unsigned index_size = nvc0->idxbuf.index_size; + + chan->flush_notify = nvc0_draw_vbo_flush_notify; + chan->user_private = nvc0; + + prim = nvc0_prim_gl(mode); + + if (index_bias != nvc0->state.index_bias) { + BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1); + OUT_RING (chan, index_bias); + nvc0->state.index_bias = index_bias; + } + + if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) { + struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer); + unsigned offset = nvc0->idxbuf.offset; + unsigned limit = nvc0->idxbuf.buffer->width0 - 1; + + nvc0_buffer_adjust_score(nvc0, res, 1); + + while (instance_count--) { + MARK_RING (chan, 11, 4); + BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); + OUT_RING (chan, mode); + BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7); + OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); + OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); + OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD); + OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD); + OUT_RING (chan, index_size >> 1); + OUT_RING (chan, start); + OUT_RING (chan, count); + IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); + + nvc0_resource_fence(res, NOUVEAU_BO_RD); + + mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } + } else { + data = nvc0_resource_map_offset(nvc0, nvc0_resource(nvc0->idxbuf.buffer), + nvc0->idxbuf.offset, NOUVEAU_BO_RD); + if (!data) + return; + + while (instance_count--) { + BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); + OUT_RING (chan, prim); + switch (index_size) { + case 1: + nvc0_draw_elements_inline_u08(chan, data, start, count); + break; + case 2: + nvc0_draw_elements_inline_u16(chan, data, start, count); + break; + case 4: + if (shorten) + nvc0_draw_elements_inline_u32_short(chan, data, start, count); + else + nvc0_draw_elements_inline_u32(chan, data, start, count); + break; + default: + assert(0); + return; + } + IMMED_RING(chan, RING_3D(VERTEX_END_GL), 0); + + prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } + } + + chan->flush_notify = NULL; +} + +void +nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_channel *chan = nvc0->screen->base.channel; + + /* For picking only a few vertices from a large user buffer, push is better, + * if index count is larger and we expect repeated vertices, suggest upload. + */ + nvc0->vbo_push_hint = /* the 64 is heuristic */ + !(info->indexed && + ((info->max_index - info->min_index + 64) < info->count)); + + nvc0_state_validate(nvc0); + + if (nvc0->state.instance_base != info->start_instance) { + nvc0->state.instance_base = info->start_instance; + BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1); + OUT_RING (chan, info->start_instance); + } + + if (nvc0->vbo_fifo) { + nvc0_push_vbo(nvc0, info); + return; + } + + if (nvc0->vbo_dirty) { + BEGIN_RING(chan, RING_3D_(0x142c), 1); + OUT_RING (chan, 0); + nvc0->vbo_dirty = FALSE; + } + + if (!info->indexed) { + nvc0_draw_arrays(nvc0, + info->mode, info->start, info->count, + info->instance_count); + } else { + boolean shorten = info->max_index <= 65535; + + assert(nvc0->idxbuf.buffer); + + if (info->primitive_restart != nvc0->state.prim_restart) { + if (info->primitive_restart) { + BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2); + OUT_RING (chan, 1); + OUT_RING (chan, info->restart_index); + + if (info->restart_index > 65535) + shorten = FALSE; + } else { + IMMED_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0); + } + nvc0->state.prim_restart = info->primitive_restart; + } else + if (info->primitive_restart) { + BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1); + OUT_RING (chan, info->restart_index); + } + + nvc0_draw_elements(nvc0, shorten, + info->mode, info->start, info->count, + info->instance_count, info->index_bias); + } +} |