diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_surface.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_surface.c | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_surface.c b/src/gallium/drivers/nvc0/nvc0_surface.c new file mode 100644 index 00000000000..cc0a65687dc --- /dev/null +++ b/src/gallium/drivers/nvc0/nvc0_surface.c @@ -0,0 +1,377 @@ +/* + * Copyright 2008 Ben Skeggs + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <stdint.h> + +#include "pipe/p_defines.h" + +#include "util/u_inlines.h" +#include "util/u_pack_color.h" +#include "util/u_format.h" + +#include "nvc0_context.h" +#include "nvc0_resource.h" + +#include "nv50_defs.xml.h" + +/* return TRUE for formats that can be converted among each other by NVC0_2D */ +static INLINE boolean +nvc0_2d_format_faithful(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_B8G8R8A8_SRGB: + case PIPE_FORMAT_B8G8R8X8_SRGB: + case PIPE_FORMAT_B5G6R5_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: + case PIPE_FORMAT_B10G10R10A2_UNORM: + case PIPE_FORMAT_R8_UNORM: + case PIPE_FORMAT_R32G32B32A32_FLOAT: + case PIPE_FORMAT_R32G32B32_FLOAT: + return TRUE; + default: + return FALSE; + } +} + +static INLINE uint8_t +nvc0_2d_format(enum pipe_format format) +{ + uint8_t id = nvc0_format_table[format].rt; + + /* Hardware values for color formats range from 0xc0 to 0xff, + * but the 2D engine doesn't support all of them. + */ + if ((id >= 0xc0) && (0xff0843e080608409ULL & (1ULL << (id - 0xc0)))) + return id; + + switch (util_format_get_blocksize(format)) { + case 1: + return NV50_SURFACE_FORMAT_R8_UNORM; + case 2: + return NV50_SURFACE_FORMAT_R16_UNORM; + case 4: + return NV50_SURFACE_FORMAT_A8R8G8B8_UNORM; + default: + return 0; + } +} + +static int +nvc0_2d_texture_set(struct nouveau_channel *chan, int dst, + struct nvc0_miptree *mt, unsigned level, unsigned layer) +{ + struct nouveau_bo *bo = mt->base.bo; + uint32_t width, height, depth; + uint32_t format; + uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; + uint32_t flags = mt->base.domain | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD); + uint32_t offset = mt->level[level].offset; + + format = nvc0_2d_format(mt->base.base.format); + if (!format) { + NOUVEAU_ERR("invalid/unsupported surface format: %s\n", + util_format_name(mt->base.base.format)); + return 1; + } + + width = u_minify(mt->base.base.width0, level); + height = u_minify(mt->base.base.height0, level); + + offset = mt->level[level].offset; + if (!mt->layout_3d) { + offset += mt->layer_stride * layer; + depth = 1; + layer = 0; + } else { + depth = u_minify(mt->base.base.depth0, level); + } + + if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { + BEGIN_RING(chan, RING_2D_(mthd), 2); + OUT_RING (chan, format); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_2D_(mthd + 0x14), 5); + OUT_RING (chan, mt->level[level].pitch); + OUT_RING (chan, width); + OUT_RING (chan, height); + OUT_RELOCh(chan, bo, offset, flags); + OUT_RELOCl(chan, bo, offset, flags); + } else { + BEGIN_RING(chan, RING_2D_(mthd), 5); + OUT_RING (chan, format); + OUT_RING (chan, 0); + OUT_RING (chan, mt->level[level].tile_mode); + OUT_RING (chan, depth); + OUT_RING (chan, layer); + BEGIN_RING(chan, RING_2D_(mthd + 0x18), 4); + OUT_RING (chan, width); + OUT_RING (chan, height); + OUT_RELOCh(chan, bo, offset, flags); + OUT_RELOCl(chan, bo, offset, flags); + } + +#if 0 + if (dst) { + BEGIN_RING(chan, RING_2D_(NVC0_2D_CLIP_X), 4); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + OUT_RING (chan, width); + OUT_RING (chan, height); + } +#endif + return 0; +} + +static int +nvc0_2d_texture_do_copy(struct nouveau_channel *chan, + struct nvc0_miptree *dst, unsigned dst_level, + unsigned dx, unsigned dy, unsigned dz, + struct nvc0_miptree *src, unsigned src_level, + unsigned sx, unsigned sy, unsigned sz, + unsigned w, unsigned h) +{ + int ret; + + ret = MARK_RING(chan, 2 * 16 + 32, 4); + if (ret) + return ret; + + ret = nvc0_2d_texture_set(chan, 1, dst, dst_level, dz); + if (ret) + return ret; + + ret = nvc0_2d_texture_set(chan, 0, src, src_level, sz); + if (ret) + return ret; + + /* 0/1 = CENTER/CORNER, 10/00 = POINT/BILINEAR */ + BEGIN_RING(chan, RING_2D(BLIT_CONTROL), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_2D(BLIT_DST_X), 4); + OUT_RING (chan, dx); + OUT_RING (chan, dy); + OUT_RING (chan, w); + OUT_RING (chan, h); + BEGIN_RING(chan, RING_2D(BLIT_DU_DX_FRACT), 4); + OUT_RING (chan, 0); + OUT_RING (chan, 1); + OUT_RING (chan, 0); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_2D(BLIT_SRC_X_FRACT), 4); + OUT_RING (chan, 0); + OUT_RING (chan, sx); + OUT_RING (chan, 0); + OUT_RING (chan, sy); + + return 0; +} + +static void +nvc0_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dst, unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, unsigned src_level, + const struct pipe_box *src_box) +{ + struct nvc0_screen *screen = nvc0_context(pipe)->screen; + int ret; + unsigned dst_layer = dstz, src_layer = src_box->z; + + assert((src->format == dst->format) || + (nvc0_2d_format_faithful(src->format) && + nvc0_2d_format_faithful(dst->format))); + + for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { + ret = nvc0_2d_texture_do_copy(screen->base.channel, + nvc0_miptree(dst), dst_level, + dstx, dsty, dst_layer, + nvc0_miptree(src), src_level, + src_box->x, src_box->y, src_layer, + src_box->width, src_box->height); + if (ret) + return; + } +} + +static void +nvc0_clear_render_target(struct pipe_context *pipe, + struct pipe_surface *dst, + const float *rgba, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct nvc0_context *nv50 = nvc0_context(pipe); + struct nvc0_screen *screen = nv50->screen; + struct nouveau_channel *chan = screen->base.channel; + struct nvc0_miptree *mt = nvc0_miptree(dst->texture); + struct nvc0_surface *sf = nvc0_surface(dst); + struct nouveau_bo *bo = mt->base.bo; + + BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); + OUT_RINGf (chan, rgba[0]); + OUT_RINGf (chan, rgba[1]); + OUT_RINGf (chan, rgba[2]); + OUT_RINGf (chan, rgba[3]); + + if (MARK_RING(chan, 18, 2)) + return; + + BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8); + OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + OUT_RING (chan, sf->width); + OUT_RING (chan, sf->height); + OUT_RING (chan, nvc0_format_table[dst->format].rt); + OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); + OUT_RING (chan, 1); + OUT_RING (chan, 0); + + /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */ + + BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); + OUT_RING (chan, (width << 16) | dstx); + OUT_RING (chan, (height << 16) | dsty); + + BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); + OUT_RING (chan, 0x3c); + + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; +} + +static void +nvc0_clear_depth_stencil(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height) +{ + struct nvc0_context *nv50 = nvc0_context(pipe); + struct nvc0_screen *screen = nv50->screen; + struct nouveau_channel *chan = screen->base.channel; + struct nvc0_miptree *mt = nvc0_miptree(dst->texture); + struct nvc0_surface *sf = nvc0_surface(dst); + struct nouveau_bo *bo = mt->base.bo; + uint32_t mode = 0; + + if (clear_flags & PIPE_CLEAR_DEPTH) { + BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); + OUT_RINGf (chan, depth); + mode |= NVC0_3D_CLEAR_BUFFERS_Z; + } + + if (clear_flags & PIPE_CLEAR_STENCIL) { + BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); + OUT_RING (chan, stencil & 0xff); + mode |= NVC0_3D_CLEAR_BUFFERS_S; + } + + if (MARK_RING(chan, 17, 2)) + return; + + BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); + OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + OUT_RING (chan, nvc0_format_table[dst->format].rt); + OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); + OUT_RING (chan, sf->width); + OUT_RING (chan, sf->height); + OUT_RING (chan, (1 << 16) | 1); + + BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); + OUT_RING (chan, (width << 16) | dstx); + OUT_RING (chan, (height << 16) | dsty); + + BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); + OUT_RING (chan, mode); + + nv50->dirty |= NVC0_NEW_FRAMEBUFFER; +} + +void +nvc0_clear(struct pipe_context *pipe, unsigned buffers, + const float *rgba, double depth, unsigned stencil) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_channel *chan = nvc0->screen->base.channel; + struct pipe_framebuffer_state *fb = &nvc0->framebuffer; + unsigned i; + const unsigned dirty = nvc0->dirty; + uint32_t mode = 0; + + /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ + nvc0->dirty &= NVC0_NEW_FRAMEBUFFER; + if (!nvc0_state_validate(nvc0)) + return; + + if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { + BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4); + OUT_RINGf (chan, rgba[0]); + OUT_RINGf (chan, rgba[1]); + OUT_RINGf (chan, rgba[2]); + OUT_RINGf (chan, rgba[3]); + mode = + NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | + NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; + } + + if (buffers & PIPE_CLEAR_DEPTH) { + BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); + OUT_RING (chan, fui(depth)); + mode |= NVC0_3D_CLEAR_BUFFERS_Z; + } + + if (buffers & PIPE_CLEAR_STENCIL) { + BEGIN_RING(chan, RING_3D(CLEAR_STENCIL), 1); + OUT_RING (chan, stencil & 0xff); + mode |= NVC0_3D_CLEAR_BUFFERS_S; + } + + BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); + OUT_RING (chan, mode); + + for (i = 1; i < fb->nr_cbufs; i++) { + BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1); + OUT_RING (chan, (i << 6) | 0x3c); + } + + nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER; +} + +void +nvc0_init_surface_functions(struct nvc0_context *nvc0) +{ + nvc0->pipe.resource_copy_region = nvc0_resource_copy_region; + nvc0->pipe.clear_render_target = nvc0_clear_render_target; + nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil; +} + + |