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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_screen.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_screen.c604
1 files changed, 604 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c
new file mode 100644
index 00000000000..9768de96f5c
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_screen.c
@@ -0,0 +1,604 @@
+/*
+ * Copyright 2010 Christoph Bumiller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "util/u_format_s3tc.h"
+#include "pipe/p_screen.h"
+
+#include "nvc0_fence.h"
+#include "nvc0_context.h"
+#include "nvc0_screen.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nvc0_graph_macros.h"
+
+static boolean
+nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings, unsigned geom_flags)
+{
+ if (sample_count > 1)
+ return FALSE;
+
+ if (!util_format_s3tc_enabled) {
+ switch (format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return FALSE;
+ default:
+ break;
+ }
+ }
+
+ /* transfers & shared are always supported */
+ bindings &= ~(PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE |
+ PIPE_BIND_SHARED);
+
+ return (nvc0_format_table[format].usage & bindings) == bindings;
+}
+
+static int
+nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 32;
+ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+ return 64;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_GLSL:
+ case PIPE_CAP_SM3:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 8;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_STREAM_OUTPUT:
+ return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 0;
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return 0;
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return 0;
+ default:
+ NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static int
+nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ /*
+ case PIPE_SHADER_TESSELLATION_CONTROL:
+ case PIPE_SHADER_TESSELLATION_EVALUATION:
+ */
+ case PIPE_SHADER_GEOMETRY:
+ case PIPE_SHADER_FRAGMENT:
+ break;
+ default:
+ return 0;
+ }
+
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 16384;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 4;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ if (shader == PIPE_SHADER_VERTEX)
+ return 32;
+ return 0x300 / 16;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return 65536 / 16;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 14;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ return shader != PIPE_SHADER_FRAGMENT;
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return NVC0_CAP_MAX_PROGRAM_TEMPS;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ default:
+ NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0f;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0f;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 16.0f;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 4.0f;
+ default:
+ NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+ return 0.0f;
+ }
+}
+
+static void
+nvc0_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nvc0_screen *screen = nvc0_screen(pscreen);
+
+ nouveau_bo_ref(NULL, &screen->text);
+ nouveau_bo_ref(NULL, &screen->tls);
+ nouveau_bo_ref(NULL, &screen->txc);
+ nouveau_bo_ref(NULL, &screen->fence.bo);
+ nouveau_bo_ref(NULL, &screen->mp_stack_bo);
+
+ nouveau_resource_destroy(&screen->text_heap);
+
+ if (screen->tic.entries)
+ FREE(screen->tic.entries);
+
+ nouveau_screen_fini(&screen->base);
+
+ FREE(screen);
+}
+
+static int
+nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
+ unsigned size, const uint32_t *data)
+{
+ struct nouveau_channel *chan = screen->base.channel;
+
+ size /= 4;
+
+ BEGIN_RING(chan, RING_ANY(NVC0_GRAPH_MACRO_ID), 2);
+ OUT_RING (chan, (m - 0x3800) / 8);
+ OUT_RING (chan, pos);
+ BEGIN_RING_1I(chan, RING_ANY(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
+ OUT_RING (chan, pos);
+ OUT_RINGp (chan, data, size);
+
+ return pos + size;
+}
+
+static int
+nvc0_screen_fence_finish(struct pipe_screen *pscreen,
+ struct pipe_fence_handle *pfence,
+ unsigned flags)
+{
+ return nvc0_fence_wait((struct nvc0_fence *)pfence) != TRUE;
+}
+
+static void
+nvc0_magic_3d_init(struct nouveau_channel *chan)
+{
+ BEGIN_RING(chan, RING_3D_(0x10cc), 1);
+ OUT_RING (chan, 0xff);
+ BEGIN_RING(chan, RING_3D_(0x10e0), 2);
+ OUT_RING(chan, 0xff);
+ OUT_RING(chan, 0xff);
+ BEGIN_RING(chan, RING_3D_(0x10ec), 2);
+ OUT_RING(chan, 0xff);
+ OUT_RING(chan, 0xff);
+ BEGIN_RING(chan, RING_3D_(0x074c), 1);
+ OUT_RING (chan, 0x3f);
+
+ BEGIN_RING(chan, RING_3D_(0x10f8), 1);
+ OUT_RING (chan, 0x0101);
+
+ BEGIN_RING(chan, RING_3D_(0x16a8), 1);
+ OUT_RING (chan, (3 << 16) | 3);
+ BEGIN_RING(chan, RING_3D_(0x1794), 1);
+ OUT_RING (chan, (2 << 16) | 2);
+ BEGIN_RING(chan, RING_3D_(0x0de8), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x165c), 1);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_3D_(0x12ac), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x0218), 1);
+ OUT_RING (chan, 0x10);
+ BEGIN_RING(chan, RING_3D_(0x10fc), 1);
+ OUT_RING (chan, 0x10);
+ BEGIN_RING(chan, RING_3D_(0x1290), 1);
+ OUT_RING (chan, 0x10);
+ BEGIN_RING(chan, RING_3D_(0x12d8), 2);
+ OUT_RING (chan, 0x10);
+ OUT_RING (chan, 0x10);
+ BEGIN_RING(chan, RING_3D_(0x06d4), 1);
+ OUT_RING (chan, 8);
+ BEGIN_RING(chan, RING_3D_(0x1140), 1);
+ OUT_RING (chan, 0x10);
+ BEGIN_RING(chan, RING_3D_(0x1610), 1);
+ OUT_RING (chan, 0xe);
+
+ BEGIN_RING(chan, RING_3D_(0x164c), 1);
+ OUT_RING (chan, 1 << 12);
+ BEGIN_RING(chan, RING_3D_(0x151c), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x020c), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x030c), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x0300), 1);
+ OUT_RING (chan, 3);
+ BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x02d0), 1);
+ OUT_RING (chan, 0x1f40);
+ BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x19c0), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D_(0x075c), 1);
+ OUT_RING (chan, 3);
+
+ BEGIN_RING(chan, RING_3D_(0x0fac), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x0f90), 1);
+ OUT_RING (chan, 0);
+}
+
+struct pipe_screen *
+nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
+{
+ struct nvc0_screen *screen;
+ struct nouveau_channel *chan;
+ struct pipe_screen *pscreen;
+ int ret;
+ unsigned i;
+
+ screen = CALLOC_STRUCT(nvc0_screen);
+ if (!screen)
+ return NULL;
+ pscreen = &screen->base.base;
+
+ ret = nouveau_screen_init(&screen->base, dev);
+ if (ret) {
+ nvc0_screen_destroy(pscreen);
+ return NULL;
+ }
+ chan = screen->base.channel;
+
+ pscreen->winsys = ws;
+ pscreen->destroy = nvc0_screen_destroy;
+ pscreen->context_create = nvc0_create;
+ pscreen->is_format_supported = nvc0_screen_is_format_supported;
+ pscreen->get_param = nvc0_screen_get_param;
+ pscreen->get_shader_param = nvc0_screen_get_shader_param;
+ pscreen->get_paramf = nvc0_screen_get_paramf;
+ pscreen->fence_finish = nvc0_screen_fence_finish;
+
+ nvc0_screen_init_resource_functions(pscreen);
+
+ screen->base.vertex_buffer_flags = NOUVEAU_BO_GART;
+ screen->base.index_buffer_flags = 0;
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, 4096, &screen->fence.bo);
+ if (ret)
+ goto fail;
+ nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
+ screen->fence.map = screen->fence.bo->map;
+ nouveau_bo_unmap(screen->fence.bo);
+
+ BEGIN_RING(chan, RING_MF_(0x0000), 1);
+ OUT_RING (chan, 0x9039);
+ BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
+ OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_2D_(0x0000), 1);
+ OUT_RING (chan, 0x902d);
+ BEGIN_RING(chan, RING_2D(OPERATION), 1);
+ OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
+ BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_2D_(0x0884), 1);
+ OUT_RING (chan, 0x3f);
+ BEGIN_RING(chan, RING_2D_(0x0888), 1);
+ OUT_RING (chan, 1);
+
+ BEGIN_RING(chan, RING_3D_(0x0000), 1);
+ OUT_RING (chan, 0x9097);
+ BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
+ OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_3D(COND_MODE), 1);
+ OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
+
+ BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
+ OUT_RING (chan, 1);
+
+ BEGIN_RING(chan, RING_3D(MULTISAMPLE_ZETA_ENABLE), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(MULTISAMPLE_COLOR_ENABLE), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
+ OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X);
+ BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
+ OUT_RING (chan, 0);
+
+ nvc0_magic_3d_init(chan);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
+ if (ret)
+ goto fail;
+ /* nouveau_bo_pin(dev, screen->text); */
+
+ nouveau_resource_init(&screen->text_heap, 0, 1 << 20);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 5 << 16,
+ &screen->uniforms);
+ if (ret)
+ goto fail;
+
+ screen->tls_size = 4 * 4 * 32 * 128 * 4;
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
+ screen->tls_size, &screen->tls);
+ if (ret)
+ goto fail;
+
+ BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
+ OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
+ OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, screen->tls_size >> 32);
+ OUT_RING (chan, screen->tls_size);
+ BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
+ OUT_RING (chan, 0);
+
+ for (i = 0; i < 5; ++i) {
+ BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
+ OUT_RING (chan, 0x54);
+ }
+ BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
+ OUT_RING (chan, 0);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
+ &screen->mp_stack_bo);
+ if (ret)
+ goto fail;
+ /* nouveau_bo_pin(dev, screen->mp_stack_bo); */
+
+ BEGIN_RING(chan, RING_3D_(0x17bc), 3);
+ OUT_RELOCh(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RELOCl(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
+ OUT_RING (chan, 1);
+
+ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
+ if (ret)
+ goto fail;
+ /* nouveau_bo_pin(dev, screen->txc); */
+
+ BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
+ OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
+
+ BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
+ OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
+
+ BEGIN_RING(chan, RING_3D(Y_ORIGIN_BOTTOM), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
+ OUT_RING (chan, 0x3f);
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_CLIP_RECTS_EN), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
+ OUT_RINGf (chan, 0.0f);
+ OUT_RINGf (chan, 1.0f);
+
+ /* We use scissors instead of exact view volume clipping,
+ * so they're always enabled.
+ */
+ BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 8192 << 16);
+ OUT_RING (chan, 8192 << 16);
+
+ BEGIN_RING(chan, RING_3D_(0x0fac), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x3484), 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, RING_3D_(0x0dbc), 1);
+ OUT_RING (chan, 0x00010000);
+ BEGIN_RING(chan, RING_3D_(0x0dd8), 1);
+ OUT_RING (chan, 0xff800006);
+ BEGIN_RING(chan, RING_3D_(0x3488), 1);
+ OUT_RING (chan, 0);
+
+#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
+
+ i = 0;
+ MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
+ MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
+ MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
+ MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
+ MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
+ MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
+ MK_MACRO(NVC0_3D_COLOR_MASK_BROADCAST, nvc0_9097_color_mask_brdc);
+
+ BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
+ OUT_RING (chan, 1);
+ // BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
+ // OUT_RING (chan, 0x40);
+ BEGIN_RING(chan, RING_3D(SP_SELECT(4)), 1);
+ OUT_RING (chan, 0x40);
+ BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1);
+ OUT_RING (chan, 0);
+ // BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
+ // OUT_RING (chan, 0x30);
+ BEGIN_RING(chan, RING_3D(SP_SELECT(3)), 1);
+ OUT_RING (chan, 0x30);
+ BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
+ OUT_RING (chan, 3);
+ BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
+ OUT_RING (chan, 0x20);
+ BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
+ OUT_RING (chan, 0x00);
+
+ BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1);
+ OUT_RING (chan, 0x11111111);
+ BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
+ OUT_RING (chan, 1);
+
+ BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
+ OUT_RING (chan, 0xab);
+ OUT_RING (chan, 0x00000000);
+ BEGIN_RING(chan, RING_3D_(0x07e8), 2);
+ OUT_RING (chan, 0xac);
+ OUT_RING (chan, 0x00000000);
+ BEGIN_RING(chan, RING_3D_(0x07f0), 2);
+ OUT_RING (chan, 0xac);
+ OUT_RING (chan, 0x00000000);
+
+ FIRE_RING (chan);
+
+ screen->tic.entries = CALLOC(4096, sizeof(void *));
+ screen->tsc.entries = screen->tic.entries + 2048;
+
+ return pscreen;
+
+fail:
+ nvc0_screen_destroy(pscreen);
+ return NULL;
+}
+
+void
+nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
+{
+ struct nouveau_channel *chan = screen->base.channel;
+
+ const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
+
+ nouveau_reloc_emit(chan, NULL, 0, NULL, screen->text, 0, 0, flags, 0, 0);
+ nouveau_reloc_emit(chan, NULL, 0, NULL, screen->txc, 0, 0, flags, 0, 0);
+ nouveau_reloc_emit(chan, NULL, 0, NULL, screen->tls, 0, 0, flags, 0, 0);
+}
+
+int
+nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
+{
+ int i = screen->tic.next;
+
+ while (screen->tic.lock[i / 32] & (1 << (i % 32)))
+ i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
+
+ screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
+
+ if (screen->tic.entries[i])
+ nvc0_tic_entry(screen->tic.entries[i])->id = -1;
+
+ screen->tic.entries[i] = entry;
+ return i;
+}
+
+int
+nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
+{
+ int i = screen->tsc.next;
+
+ while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
+ i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
+
+ screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
+
+ if (screen->tsc.entries[i])
+ nvc0_tsc_entry(screen->tsc.entries[i])->id = -1;
+
+ screen->tsc.entries[i] = entry;
+ return i;
+}