diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_screen.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_screen.c | 604 |
1 files changed, 604 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c new file mode 100644 index 00000000000..9768de96f5c --- /dev/null +++ b/src/gallium/drivers/nvc0/nvc0_screen.c @@ -0,0 +1,604 @@ +/* + * Copyright 2010 Christoph Bumiller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "util/u_format_s3tc.h" +#include "pipe/p_screen.h" + +#include "nvc0_fence.h" +#include "nvc0_context.h" +#include "nvc0_screen.h" + +#include "nouveau/nv_object.xml.h" +#include "nvc0_graph_macros.h" + +static boolean +nvc0_screen_is_format_supported(struct pipe_screen *pscreen, + enum pipe_format format, + enum pipe_texture_target target, + unsigned sample_count, + unsigned bindings, unsigned geom_flags) +{ + if (sample_count > 1) + return FALSE; + + if (!util_format_s3tc_enabled) { + switch (format) { + case PIPE_FORMAT_DXT1_RGB: + case PIPE_FORMAT_DXT1_RGBA: + case PIPE_FORMAT_DXT3_RGBA: + case PIPE_FORMAT_DXT5_RGBA: + return FALSE; + default: + break; + } + } + + /* transfers & shared are always supported */ + bindings &= ~(PIPE_BIND_TRANSFER_READ | + PIPE_BIND_TRANSFER_WRITE | + PIPE_BIND_SHARED); + + return (nvc0_format_table[format].usage & bindings) == bindings; +} + +static int +nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) +{ + switch (param) { + case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: + case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: + return 32; + case PIPE_CAP_MAX_COMBINED_SAMPLERS: + return 64; + case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + return 13; + case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: + return 10; + case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: + return 13; + case PIPE_CAP_TEXTURE_MIRROR_CLAMP: + case PIPE_CAP_TEXTURE_MIRROR_REPEAT: + case PIPE_CAP_TEXTURE_SWIZZLE: + case PIPE_CAP_TEXTURE_SHADOW_MAP: + case PIPE_CAP_NPOT_TEXTURES: + case PIPE_CAP_ANISOTROPIC_FILTER: + return 1; + case PIPE_CAP_TWO_SIDED_STENCIL: + case PIPE_CAP_DEPTH_CLAMP: + case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: + case PIPE_CAP_POINT_SPRITE: + return 1; + case PIPE_CAP_GLSL: + case PIPE_CAP_SM3: + return 1; + case PIPE_CAP_MAX_RENDER_TARGETS: + return 8; + case PIPE_CAP_OCCLUSION_QUERY: + return 1; + case PIPE_CAP_TIMER_QUERY: + case PIPE_CAP_STREAM_OUTPUT: + return 0; + case PIPE_CAP_BLEND_EQUATION_SEPARATE: + case PIPE_CAP_INDEP_BLEND_ENABLE: + case PIPE_CAP_INDEP_BLEND_FUNC: + return 1; + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + return 1; + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + return 0; + case PIPE_CAP_SHADER_STENCIL_EXPORT: + return 0; + case PIPE_CAP_PRIMITIVE_RESTART: + return 0; + default: + NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); + return 0; + } +} + +static int +nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, + enum pipe_shader_cap param) +{ + switch (shader) { + case PIPE_SHADER_VERTEX: + /* + case PIPE_SHADER_TESSELLATION_CONTROL: + case PIPE_SHADER_TESSELLATION_EVALUATION: + */ + case PIPE_SHADER_GEOMETRY: + case PIPE_SHADER_FRAGMENT: + break; + default: + return 0; + } + + switch (param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return 16384; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 4; + case PIPE_SHADER_CAP_MAX_INPUTS: + if (shader == PIPE_SHADER_VERTEX) + return 32; + return 0x300 / 16; + case PIPE_SHADER_CAP_MAX_CONSTS: + return 65536 / 16; + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return 14; + case PIPE_SHADER_CAP_MAX_ADDRS: + return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + return shader != PIPE_SHADER_FRAGMENT; + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; + case PIPE_SHADER_CAP_MAX_PREDS: + return 0; + case PIPE_SHADER_CAP_MAX_TEMPS: + return NVC0_CAP_MAX_PROGRAM_TEMPS; + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + return 1; + default: + NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); + return 0; + } +} + +static float +nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param) +{ + switch (param) { + case PIPE_CAP_MAX_LINE_WIDTH: + case PIPE_CAP_MAX_LINE_WIDTH_AA: + return 10.0f; + case PIPE_CAP_MAX_POINT_WIDTH: + case PIPE_CAP_MAX_POINT_WIDTH_AA: + return 64.0f; + case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: + return 16.0f; + case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: + return 4.0f; + default: + NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); + return 0.0f; + } +} + +static void +nvc0_screen_destroy(struct pipe_screen *pscreen) +{ + struct nvc0_screen *screen = nvc0_screen(pscreen); + + nouveau_bo_ref(NULL, &screen->text); + nouveau_bo_ref(NULL, &screen->tls); + nouveau_bo_ref(NULL, &screen->txc); + nouveau_bo_ref(NULL, &screen->fence.bo); + nouveau_bo_ref(NULL, &screen->mp_stack_bo); + + nouveau_resource_destroy(&screen->text_heap); + + if (screen->tic.entries) + FREE(screen->tic.entries); + + nouveau_screen_fini(&screen->base); + + FREE(screen); +} + +static int +nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos, + unsigned size, const uint32_t *data) +{ + struct nouveau_channel *chan = screen->base.channel; + + size /= 4; + + BEGIN_RING(chan, RING_ANY(NVC0_GRAPH_MACRO_ID), 2); + OUT_RING (chan, (m - 0x3800) / 8); + OUT_RING (chan, pos); + BEGIN_RING_1I(chan, RING_ANY(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); + OUT_RING (chan, pos); + OUT_RINGp (chan, data, size); + + return pos + size; +} + +static int +nvc0_screen_fence_finish(struct pipe_screen *pscreen, + struct pipe_fence_handle *pfence, + unsigned flags) +{ + return nvc0_fence_wait((struct nvc0_fence *)pfence) != TRUE; +} + +static void +nvc0_magic_3d_init(struct nouveau_channel *chan) +{ + BEGIN_RING(chan, RING_3D_(0x10cc), 1); + OUT_RING (chan, 0xff); + BEGIN_RING(chan, RING_3D_(0x10e0), 2); + OUT_RING(chan, 0xff); + OUT_RING(chan, 0xff); + BEGIN_RING(chan, RING_3D_(0x10ec), 2); + OUT_RING(chan, 0xff); + OUT_RING(chan, 0xff); + BEGIN_RING(chan, RING_3D_(0x074c), 1); + OUT_RING (chan, 0x3f); + + BEGIN_RING(chan, RING_3D_(0x10f8), 1); + OUT_RING (chan, 0x0101); + + BEGIN_RING(chan, RING_3D_(0x16a8), 1); + OUT_RING (chan, (3 << 16) | 3); + BEGIN_RING(chan, RING_3D_(0x1794), 1); + OUT_RING (chan, (2 << 16) | 2); + BEGIN_RING(chan, RING_3D_(0x0de8), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x165c), 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */ + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_3D_(0x12ac), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x0218), 1); + OUT_RING (chan, 0x10); + BEGIN_RING(chan, RING_3D_(0x10fc), 1); + OUT_RING (chan, 0x10); + BEGIN_RING(chan, RING_3D_(0x1290), 1); + OUT_RING (chan, 0x10); + BEGIN_RING(chan, RING_3D_(0x12d8), 2); + OUT_RING (chan, 0x10); + OUT_RING (chan, 0x10); + BEGIN_RING(chan, RING_3D_(0x06d4), 1); + OUT_RING (chan, 8); + BEGIN_RING(chan, RING_3D_(0x1140), 1); + OUT_RING (chan, 0x10); + BEGIN_RING(chan, RING_3D_(0x1610), 1); + OUT_RING (chan, 0xe); + + BEGIN_RING(chan, RING_3D_(0x164c), 1); + OUT_RING (chan, 1 << 12); + BEGIN_RING(chan, RING_3D_(0x151c), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x020c), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x030c), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x0300), 1); + OUT_RING (chan, 3); + BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */ + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x02d0), 1); + OUT_RING (chan, 0x1f40); + BEGIN_RING(chan, RING_3D_(0x00fdc), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x19c0), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D_(0x075c), 1); + OUT_RING (chan, 3); + + BEGIN_RING(chan, RING_3D_(0x0fac), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x0f90), 1); + OUT_RING (chan, 0); +} + +struct pipe_screen * +nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) +{ + struct nvc0_screen *screen; + struct nouveau_channel *chan; + struct pipe_screen *pscreen; + int ret; + unsigned i; + + screen = CALLOC_STRUCT(nvc0_screen); + if (!screen) + return NULL; + pscreen = &screen->base.base; + + ret = nouveau_screen_init(&screen->base, dev); + if (ret) { + nvc0_screen_destroy(pscreen); + return NULL; + } + chan = screen->base.channel; + + pscreen->winsys = ws; + pscreen->destroy = nvc0_screen_destroy; + pscreen->context_create = nvc0_create; + pscreen->is_format_supported = nvc0_screen_is_format_supported; + pscreen->get_param = nvc0_screen_get_param; + pscreen->get_shader_param = nvc0_screen_get_shader_param; + pscreen->get_paramf = nvc0_screen_get_paramf; + pscreen->fence_finish = nvc0_screen_fence_finish; + + nvc0_screen_init_resource_functions(pscreen); + + screen->base.vertex_buffer_flags = NOUVEAU_BO_GART; + screen->base.index_buffer_flags = 0; + + ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, 4096, &screen->fence.bo); + if (ret) + goto fail; + nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR); + screen->fence.map = screen->fence.bo->map; + nouveau_bo_unmap(screen->fence.bo); + + BEGIN_RING(chan, RING_MF_(0x0000), 1); + OUT_RING (chan, 0x9039); + BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3); + OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_2D_(0x0000), 1); + OUT_RING (chan, 0x902d); + BEGIN_RING(chan, RING_2D(OPERATION), 1); + OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY); + BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_2D_(0x0884), 1); + OUT_RING (chan, 0x3f); + BEGIN_RING(chan, RING_2D_(0x0888), 1); + OUT_RING (chan, 1); + + BEGIN_RING(chan, RING_3D_(0x0000), 1); + OUT_RING (chan, 0x9097); + BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3); + OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_3D(COND_MODE), 1); + OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS); + + BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); + OUT_RING (chan, 1); + + BEGIN_RING(chan, RING_3D(MULTISAMPLE_ZETA_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(MULTISAMPLE_COLOR_ENABLE), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1); + OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_1X); + BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1); + OUT_RING (chan, 0); + + nvc0_magic_3d_init(chan); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text); + if (ret) + goto fail; + /* nouveau_bo_pin(dev, screen->text); */ + + nouveau_resource_init(&screen->text_heap, 0, 1 << 20); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 5 << 16, + &screen->uniforms); + if (ret) + goto fail; + + screen->tls_size = 4 * 4 * 32 * 128 * 4; + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, + screen->tls_size, &screen->tls); + if (ret) + goto fail; + + BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2); + OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4); + OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + OUT_RING (chan, screen->tls_size >> 32); + OUT_RING (chan, screen->tls_size); + BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1); + OUT_RING (chan, 0); + + for (i = 0; i < 5; ++i) { + BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1); + OUT_RING (chan, 0x54); + } + BEGIN_RING(chan, RING_3D(LINKED_TSC), 1); + OUT_RING (chan, 0); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, + &screen->mp_stack_bo); + if (ret) + goto fail; + /* nouveau_bo_pin(dev, screen->mp_stack_bo); */ + + BEGIN_RING(chan, RING_3D_(0x17bc), 3); + OUT_RELOCh(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RELOCl(chan, screen->mp_stack_bo, 0, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR); + OUT_RING (chan, 1); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc); + if (ret) + goto fail; + /* nouveau_bo_pin(dev, screen->txc); */ + + BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3); + OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1); + + BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3); + OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1); + + BEGIN_RING(chan, RING_3D(Y_ORIGIN_BOTTOM), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2); + OUT_RING (chan, 0); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */ + OUT_RING (chan, 0x3f); + + BEGIN_RING(chan, RING_3D(VIEWPORT_CLIP_RECTS_EN), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1); + OUT_RING (chan, 1); + BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2); + OUT_RINGf (chan, 0.0f); + OUT_RINGf (chan, 1.0f); + + /* We use scissors instead of exact view volume clipping, + * so they're always enabled. + */ + BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3); + OUT_RING (chan, 1); + OUT_RING (chan, 8192 << 16); + OUT_RING (chan, 8192 << 16); + + BEGIN_RING(chan, RING_3D_(0x0fac), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x3484), 1); + OUT_RING (chan, 0); + BEGIN_RING(chan, RING_3D_(0x0dbc), 1); + OUT_RING (chan, 0x00010000); + BEGIN_RING(chan, RING_3D_(0x0dd8), 1); + OUT_RING (chan, 0xff800006); + BEGIN_RING(chan, RING_3D_(0x3488), 1); + OUT_RING (chan, 0); + +#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n); + + i = 0; + MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables); + MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select); + MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select); + MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select); + MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front); + MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back); + MK_MACRO(NVC0_3D_COLOR_MASK_BROADCAST, nvc0_9097_color_mask_brdc); + + BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1); + OUT_RING (chan, 1); + // BEGIN_RING(chan, RING_3D(GP_SELECT), 1); + // OUT_RING (chan, 0x40); + BEGIN_RING(chan, RING_3D(SP_SELECT(4)), 1); + OUT_RING (chan, 0x40); + BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1); + OUT_RING (chan, 0); + // BEGIN_RING(chan, RING_3D(TEP_SELECT), 1); + // OUT_RING (chan, 0x30); + BEGIN_RING(chan, RING_3D(SP_SELECT(3)), 1); + OUT_RING (chan, 0x30); + BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1); + OUT_RING (chan, 3); + BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1); + OUT_RING (chan, 0x20); + BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1); + OUT_RING (chan, 0x00); + + BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1); + OUT_RING (chan, 0); + + BEGIN_RING(chan, RING_3D(FRAG_COLOR_CLAMP_EN), 1); + OUT_RING (chan, 0x11111111); + BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1); + OUT_RING (chan, 1); + + BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); + OUT_RING (chan, 0xab); + OUT_RING (chan, 0x00000000); + BEGIN_RING(chan, RING_3D_(0x07e8), 2); + OUT_RING (chan, 0xac); + OUT_RING (chan, 0x00000000); + BEGIN_RING(chan, RING_3D_(0x07f0), 2); + OUT_RING (chan, 0xac); + OUT_RING (chan, 0x00000000); + + FIRE_RING (chan); + + screen->tic.entries = CALLOC(4096, sizeof(void *)); + screen->tsc.entries = screen->tic.entries + 2048; + + return pscreen; + +fail: + nvc0_screen_destroy(pscreen); + return NULL; +} + +void +nvc0_screen_make_buffers_resident(struct nvc0_screen *screen) +{ + struct nouveau_channel *chan = screen->base.channel; + + const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; + + nouveau_reloc_emit(chan, NULL, 0, NULL, screen->text, 0, 0, flags, 0, 0); + nouveau_reloc_emit(chan, NULL, 0, NULL, screen->txc, 0, 0, flags, 0, 0); + nouveau_reloc_emit(chan, NULL, 0, NULL, screen->tls, 0, 0, flags, 0, 0); +} + +int +nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry) +{ + int i = screen->tic.next; + + while (screen->tic.lock[i / 32] & (1 << (i % 32))) + i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); + + screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); + + if (screen->tic.entries[i]) + nvc0_tic_entry(screen->tic.entries[i])->id = -1; + + screen->tic.entries[i] = entry; + return i; +} + +int +nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry) +{ + int i = screen->tsc.next; + + while (screen->tsc.lock[i / 32] & (1 << (i % 32))) + i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); + + screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); + + if (screen->tsc.entries[i]) + nvc0_tsc_entry(screen->tsc.entries[i])->id = -1; + + screen->tsc.entries[i] = entry; + return i; +} |