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Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_push2.c')
-rw-r--r--src/gallium/drivers/nvc0/nvc0_push2.c329
1 files changed, 329 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_push2.c b/src/gallium/drivers/nvc0/nvc0_push2.c
new file mode 100644
index 00000000000..3f9359cf25f
--- /dev/null
+++ b/src/gallium/drivers/nvc0/nvc0_push2.c
@@ -0,0 +1,329 @@
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "translate/translate.h"
+
+#include "nvc0_context.h"
+#include "nvc0_resource.h"
+
+#include "nvc0_3d.xml.h"
+
+struct push_context {
+ struct nvc0_context *nvc0;
+
+ uint vertex_size;
+
+ void *idxbuf;
+ uint idxsize;
+
+ float edgeflag;
+ int edgeflag_input;
+
+ struct {
+ void *map;
+ void (*push)(struct nouveau_channel *, void *);
+ uint32_t stride;
+ uint32_t divisor;
+ uint32_t step;
+ } attr[32];
+ int num_attrs;
+};
+
+static void
+emit_b32_1(struct nouveau_channel *chan, void *data)
+{
+ uint32_t *v = data;
+
+ OUT_RING(chan, v[0]);
+}
+
+static void
+emit_b32_2(struct nouveau_channel *chan, void *data)
+{
+ uint32_t *v = data;
+
+ OUT_RING(chan, v[0]);
+ OUT_RING(chan, v[1]);
+}
+
+static void
+emit_b32_3(struct nouveau_channel *chan, void *data)
+{
+ uint32_t *v = data;
+
+ OUT_RING(chan, v[0]);
+ OUT_RING(chan, v[1]);
+ OUT_RING(chan, v[2]);
+}
+
+static void
+emit_b32_4(struct nouveau_channel *chan, void *data)
+{
+ uint32_t *v = data;
+
+ OUT_RING(chan, v[0]);
+ OUT_RING(chan, v[1]);
+ OUT_RING(chan, v[2]);
+ OUT_RING(chan, v[3]);
+}
+
+static void
+emit_b16_1(struct nouveau_channel *chan, void *data)
+{
+ uint16_t *v = data;
+
+ OUT_RING(chan, v[0]);
+}
+
+static void
+emit_b16_3(struct nouveau_channel *chan, void *data)
+{
+ uint16_t *v = data;
+
+ OUT_RING(chan, (v[1] << 16) | v[0]);
+ OUT_RING(chan, v[2]);
+}
+
+static void
+emit_b08_1(struct nouveau_channel *chan, void *data)
+{
+ uint8_t *v = data;
+
+ OUT_RING(chan, v[0]);
+}
+
+static void
+emit_b08_3(struct nouveau_channel *chan, void *data)
+{
+ uint8_t *v = data;
+
+ OUT_RING(chan, (v[2] << 16) | (v[1] << 8) | v[0]);
+}
+
+static void
+emit_b64_1(struct nouveau_channel *chan, void *data)
+{
+ double *v = data;
+
+ OUT_RINGf(chan, v[0]);
+}
+
+static void
+emit_b64_2(struct nouveau_channel *chan, void *data)
+{
+ double *v = data;
+
+ OUT_RINGf(chan, v[0]);
+ OUT_RINGf(chan, v[1]);
+}
+
+static void
+emit_b64_3(struct nouveau_channel *chan, void *data)
+{
+ double *v = data;
+
+ OUT_RINGf(chan, v[0]);
+ OUT_RINGf(chan, v[1]);
+ OUT_RINGf(chan, v[2]);
+}
+
+static void
+emit_b64_4(struct nouveau_channel *chan, void *data)
+{
+ double *v = data;
+
+ OUT_RINGf(chan, v[0]);
+ OUT_RINGf(chan, v[1]);
+ OUT_RINGf(chan, v[2]);
+ OUT_RINGf(chan, v[3]);
+}
+
+static INLINE void
+emit_vertex(struct push_context *ctx, unsigned n)
+{
+ struct nouveau_channel *chan = ctx->nvc0->screen->base.channel;
+ int i;
+
+ if (ctx->edgeflag_input < 32) {
+ /* TODO */
+ }
+
+ BEGIN_RING_NI(chan, RING_3D(VERTEX_DATA), ctx->vertex_size);
+ for (i = 0; i < ctx->num_attrs; ++i)
+ ctx->attr[i].push(chan,
+ (uint8_t *)ctx->attr[i].map + n * ctx->attr[i].stride);
+}
+
+static void
+emit_edgeflag(struct push_context *ctx, boolean enabled)
+{
+ struct nouveau_channel *chan = ctx->nvc0->screen->base.channel;
+
+ INLIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), enabled);
+}
+
+static void
+emit_elt08(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint8_t *idxbuf = ctx->idxbuf;
+
+ while (count--)
+ emit_vertex(ctx, idxbuf[start++]);
+}
+
+static void
+emit_elt16(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint16_t *idxbuf = ctx->idxbuf;
+
+ while (count--)
+ emit_vertex(ctx, idxbuf[start++]);
+}
+
+static void
+emit_elt32(struct push_context *ctx, unsigned start, unsigned count)
+{
+ uint32_t *idxbuf = ctx->idxbuf;
+
+ while (count--)
+ emit_vertex(ctx, idxbuf[start++]);
+}
+
+static void
+emit_seq(struct push_context *ctx, unsigned start, unsigned count)
+{
+ while (count--)
+ emit_vertex(ctx, start++);
+}
+
+#define NVC0_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
+
+static INLINE unsigned
+nvc0_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NVC0_PRIM_GL_CASE(POINTS);
+ NVC0_PRIM_GL_CASE(LINES);
+ NVC0_PRIM_GL_CASE(LINE_LOOP);
+ NVC0_PRIM_GL_CASE(LINE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLES);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
+ NVC0_PRIM_GL_CASE(QUADS);
+ NVC0_PRIM_GL_CASE(QUAD_STRIP);
+ NVC0_PRIM_GL_CASE(POLYGON);
+ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
+ /*
+ NVC0_PRIM_GL_CASE(PATCHES); */
+ default:
+ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
+ break;
+ }
+}
+
+void
+nvc0_push_vbo2(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
+{
+ struct push_context ctx;
+ unsigned i, n;
+ unsigned inst = info->instance_count;
+ unsigned prim = nvc0_prim_gl(info->mode);
+
+ ctx.nvc0 = nvc0;
+ ctx.vertex_size = nvc0->vertex->vtx_size;
+ ctx.idxbuf = NULL;
+ ctx.num_attrs = 0;
+ ctx.edgeflag = 0.5f;
+ ctx.edgeflag_input = 32;
+
+ for (i = 0; i < nvc0->vertex->num_elements; ++i) {
+ struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
+ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
+ struct nouveau_bo *bo = nvc0_resource(vb->buffer)->bo;
+ unsigned nr_components;
+
+ if (!(nvc0->vbo_fifo & (1 << i)))
+ continue;
+ n = ctx.num_attrs++;
+
+ if (nouveau_bo_map(bo, NOUVEAU_BO_RD))
+ return;
+ ctx.attr[n].map = (uint8_t *)bo->map + vb->buffer_offset + ve->src_offset;
+
+ nouveau_bo_unmap(bo);
+
+ ctx.attr[n].stride = vb->stride;
+ ctx.attr[n].divisor = ve->instance_divisor;
+
+ nr_components = util_format_get_nr_components(ve->src_format);
+ switch (util_format_get_component_bits(ve->src_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 0)) {
+ case 8:
+ switch (nr_components) {
+ case 1: ctx.attr[n].push = emit_b08_1; break;
+ case 2: ctx.attr[n].push = emit_b16_1; break;
+ case 3: ctx.attr[n].push = emit_b08_3; break;
+ case 4: ctx.attr[n].push = emit_b32_1; break;
+ }
+ break;
+ case 16:
+ switch (nr_components) {
+ case 1: ctx.attr[n].push = emit_b16_1; break;
+ case 2: ctx.attr[n].push = emit_b32_1; break;
+ case 3: ctx.attr[n].push = emit_b16_3; break;
+ case 4: ctx.attr[n].push = emit_b32_2; break;
+ }
+ break;
+ case 32:
+ switch (nr_components) {
+ case 1: ctx.attr[n].push = emit_b32_1; break;
+ case 2: ctx.attr[n].push = emit_b32_2; break;
+ case 3: ctx.attr[n].push = emit_b32_3; break;
+ case 4: ctx.attr[n].push = emit_b32_4; break;
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+
+ if (info->indexed) {
+ struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer);
+ if (!res || nouveau_bo_map(res->bo, NOUVEAU_BO_RD))
+ return;
+ ctx.idxbuf = res->bo->map;
+ nouveau_bo_unmap(res->bo);
+ ctx.idxsize = nvc0->idxbuf.index_size;
+ } else {
+ ctx.idxsize = 0;
+ }
+
+ while (inst--) {
+ BEGIN_RING(nvc0->screen->base.channel, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (nvc0->screen->base.channel, prim);
+ switch (ctx.idxsize) {
+ case 0:
+ emit_seq(&ctx, info->start, info->count);
+ break;
+ case 1:
+ emit_elt08(&ctx, info->start, info->count);
+ break;
+ case 2:
+ emit_elt16(&ctx, info->start, info->count);
+ break;
+ case 4:
+ emit_elt32(&ctx, info->start, info->count);
+ break;
+ }
+ INLIN_RING(nvc0->screen->base.channel, RING_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+}