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-rw-r--r--src/gallium/drivers/nvc0/nvc0_3d.xml.h93
1 files changed, 76 insertions, 17 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
index 1346d999409..702e58b2e3c 100644
--- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h
+++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
@@ -8,15 +8,15 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
-- nvc0_3d.xml ( 28058 bytes, from 2010-11-26 18:05:20)
+- nvc0_3d.xml ( 30401 bytes, from 2011-01-08 18:09:11)
- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-10-09 08:27:14)
-- nv_object.xml ( 11547 bytes, from 2010-11-26 16:41:56)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
+- nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
-- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37)
+- nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
-Copyright (C) 2006-2010 by the following authors:
+Copyright (C) 2006-2011 by the following authors:
- Artur Huillet <[email protected]> (ahuillet)
- Ben Skeggs (darktama, darktama_)
- B. R. <[email protected]> (koala_br)
@@ -248,6 +248,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
+#define NVC0_3D_COUNTER_ENABLE 0x00000d68
+#define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
+#define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
+#define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
+#define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
+#define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
+#define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
+#define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
+#define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
+#define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
+#define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
+#define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
+#define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
+#define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
+#define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
+#define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
+#define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
+
#define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
#define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
@@ -498,14 +516,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_BLEND_COLOR__LEN 0x00000004
#define NVC0_3D_TSC_FLUSH 0x00001330
-#define NVC0_3D_TSC_FLUSH_UNK0 0x00000001
-#define NVC0_3D_TSC_FLUSH_UNK1__MASK 0x03fffff0
-#define NVC0_3D_TSC_FLUSH_UNK1__SHIFT 4
+#define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
+#define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
+#define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
#define NVC0_3D_TIC_FLUSH 0x00001334
-#define NVC0_3D_TIC_FLUSH_UNK0 0x00000001
-#define NVC0_3D_TIC_FLUSH_UNK1__MASK 0x03fffff0
-#define NVC0_3D_TIC_FLUSH_UNK1__SHIFT 4
+#define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
+#define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
+#define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
#define NVC0_3D_TEX_CACHE_CTL 0x00001338
#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
@@ -630,7 +648,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
-#define NVC0_3D_SAMPLECNT_RESET 0x00001530
+#define NVC0_3D_COUNTER_RESET 0x00001530
+#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
+#define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
+#define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
+#define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
+#define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
+#define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
+#define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
+#define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
+#define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
+#define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
+#define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
+#define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
+#define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
+#define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
+#define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
+#define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
+#define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
+#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
#define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534
@@ -960,11 +996,30 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_QUERY_SEQUENCE 0x00001b08
#define NVC0_3D_QUERY_GET 0x00001b0c
-#define NVC0_3D_QUERY_GET_FENCE 0x1000f010
-#define NVC0_3D_QUERY_GET_SAMPLE_COUNT 0x0100f002
-#define NVC0_3D_QUERY_GET_TFB 0x05805002
-#define NVC0_3D_QUERY_GET_GENERATED_PRIMS 0x06805002
-#define NVC0_3D_QUERY_GET_UNK00005002 0x00005002
+#define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
+#define NVC0_3D_QUERY_GET_MODE__SHIFT 0
+#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
+#define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
+#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
+#define NVC0_3D_QUERY_GET_FENCE 0x00000010
+#define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
+#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
+#define NVC0_3D_QUERY_GET_UNK8 0x00000100
+#define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
+#define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
+#define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
+#define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
+#define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
+#define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
+#define NVC0_3D_QUERY_GET_INTR 0x00100000
+#define NVC0_3D_QUERY_GET_UNK21 0x00200000
+#define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
+#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
+#define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
+#define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
+#define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
+#define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
+#define NVC0_3D_QUERY_GET_SHORT 0x10000000
#define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
@@ -1026,6 +1081,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
#define NVC0_3D_TEX_LIMITS__LEN 0x00000005
+#define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
+#define NVC0_3D_FIRMWARE__ESIZE 0x00000004
+#define NVC0_3D_FIRMWARE__LEN 0x00000020
+
#define NVC0_3D_CB_SIZE 0x00002380
#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384