diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_3d.xml.h')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_3d.xml.h | 1101 |
1 files changed, 1101 insertions, 0 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h new file mode 100644 index 00000000000..1346d999409 --- /dev/null +++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h @@ -0,0 +1,1101 @@ +#ifndef NVC0_3D_XML +#define NVC0_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nvc0_3d.xml ( 28058 bytes, from 2010-11-26 18:05:20) +- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20) +- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) +- nv_3ddefs.xml ( 16394 bytes, from 2010-10-09 08:27:14) +- nv_object.xml ( 11547 bytes, from 2010-11-26 16:41:56) +- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28) +- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <[email protected]> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <[email protected]> (koala_br) +- Carlos Martin <[email protected]> (carlosmn) +- Christoph Bumiller <[email protected]> (calim, chrisbmr) +- Dawid Gajownik <[email protected]> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <[email protected]> (lumag) +- EdB <[email protected]> (edb_) +- Erik Waling <[email protected]> (erikwaling) +- Francisco Jerez <[email protected]> (curro) +- imirkin <[email protected]> (imirkin) +- jb17bsome <[email protected]> (jb17bsome) +- Jeremy Kolb <[email protected]> (kjeremy) +- Laurent Carlier <[email protected]> (lordheavy) +- Luca Barbieri <[email protected]> (lb, lb1) +- Maarten Maathuis <[email protected]> (stillunknown) +- Marcin KoĆcielnicki <[email protected]> (mwk, koriakin) +- Mark Carey <[email protected]> (careym) +- Matthieu Castet <[email protected]> (mat-c) +- nvidiaman <[email protected]> (nvidiaman) +- Patrice Mandin <[email protected]> (pmandin, pmdata) +- Pekka Paalanen <[email protected]> (pq, ppaalanen) +- Peter Popov <[email protected]> (ironpeter) +- Richard Hughes <[email protected]> (hughsient) +- Rudi Cilibrasi <[email protected]> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <[email protected]> (leroutier) +- Stephane Marchesin <[email protected]> (marcheu) +- sturmflut <[email protected]> (sturmflut) +- Sylvain Munaut <[email protected]> +- Victor Stinner <[email protected]> (haypo) +- Wladmir van der Laan <[email protected]> (miathan6) +- Younes Manton <[email protected]> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104 +#define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108 +#define NVC0_3D_NOTIFY 0x0000010c + +#define NVC0_3D_SERIALIZE 0x00000110 + +#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210 + +#define NVC0_3D_TESS_MODE 0x00000320 +#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f +#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 +#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 +#define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 +#define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 +#define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0 +#define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 +#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 +#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 +#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 +#define NVC0_3D_TESS_MODE_CW 0x00000100 +#define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 + +#define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) +#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 +#define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 + +#define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) +#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 +#define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 + +#define NVC0_3D_RASTERIZE_ENABLE 0x0000037c + +#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) +#define NVC0_3D_TFB__ESIZE 0x00000020 +#define NVC0_3D_TFB__LEN 0x00000004 + +#define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) + +#define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) + +#define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) + +#define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) + +#define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0)) + +#define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0)) + +#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) + +#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) + +#define NVC0_3D_TFB_ENABLE 0x00000744 + +#define NVC0_3D_LOCAL_BASE 0x0000077c + +#define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790 + +#define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794 + +#define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798 + +#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c + +#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0)) +#define NVC0_3D_RT__ESIZE 0x00000020 +#define NVC0_3D_RT__LEN 0x00000008 + +#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0)) + +#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0)) + +#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0)) + +#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0)) + +#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0)) + +#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0)) +#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001 +#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 +#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 +#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 +#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 + +#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0)) +#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff +#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 +#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 + +#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0)) + +#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) +#define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 +#define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) +#define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 +#define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 +#define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff +#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 +#define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 +#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 + +#define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) +#define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 +#define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 +#define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff +#define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 +#define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 +#define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 + +#define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) +#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 +#define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 + +#define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) +#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 +#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 + +#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0)) +#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 +#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff +#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0 +#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000 +#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16 + +#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0)) +#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 +#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff +#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0 +#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000 +#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16 + +#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) +#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 +#define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 +#define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff +#define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 +#define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 +#define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 + +#define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) +#define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 +#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 +#define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff +#define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 +#define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 +#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 + +#define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 + +#define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 + +#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) +#define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 +#define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 + +#define NVC0_3D_CLEAR_DEPTH 0x00000d90 + +#define NVC0_3D_CLEAR_STENCIL 0x00000da0 + +#define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 + +#define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 + +#define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 + +#define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 + +#define NVC0_3D_PATCH_VERTICES 0x00000dcc + +#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 + +#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc + +#define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) +#define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 +#define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 + +#define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) +#define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 +#define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 +#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff +#define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 +#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 +#define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 + +#define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) +#define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 +#define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 +#define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff +#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 +#define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 +#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 + +#define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 + +#define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 + +#define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c + +#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 + +#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 + +#define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) +#define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 +#define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 + +#define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) +#define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 +#define NVC0_3D_MSAA_MASK__LEN 0x00000004 + +#define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc + +#define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 + +#define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 + +#define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 + +#define NVC0_3D_ZETA_FORMAT 0x00000fe8 + +#define NVC0_3D_ZETA_TILE_MODE 0x00000fec + +#define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 + +#define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 +#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 +#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 +#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff +#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 + +#define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 +#define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 +#define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 +#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff +#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 + +#define NVC0_3D_VERTEX_ID 0x00001118 + +#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c +#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff +#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 +#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 +#define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 +#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 +#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 +#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 +#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 + +#define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) +#define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 +#define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 + +#define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) +#define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 + +#define NVC0_3D_RT_CONTROL 0x0000121c +#define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f +#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 +#define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 +#define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 +#define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 +#define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 +#define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 +#define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 +#define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 +#define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 +#define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 +#define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 +#define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 +#define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 +#define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 +#define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 +#define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 +#define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 + +#define NVC0_3D_ZETA_HORIZ 0x00001228 + +#define NVC0_3D_ZETA_VERT 0x0000122c + +#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 +#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff +#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 +#define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 + +#define NVC0_3D_LINKED_TSC 0x00001234 + +#define NVC0_3D_FP_RESULT_COUNT 0x00001298 + +#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc + +#define NVC0_3D_D3D_FILL_MODE 0x000012d0 +#define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 +#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 +#define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 + +#define NVC0_3D_SHADE_MODEL 0x000012d4 +#define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 + +#define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 + +#define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec + +#define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 +#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 +#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 +#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff +#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 + +#define NVC0_3D_VB_ELEMENT_U8 0x00001304 +#define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff +#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 +#define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 +#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 +#define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 +#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 +#define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 +#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 + +#define NVC0_3D_D3D_CULL_MODE 0x00001308 +#define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 +#define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 +#define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 + +#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c +#define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 +#define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 +#define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 +#define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 +#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 +#define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 +#define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 +#define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 + +#define NVC0_3D_ALPHA_TEST_REF 0x00001310 + +#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 +#define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 +#define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 +#define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 +#define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 +#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 +#define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 +#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 +#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 + +#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) +#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 +#define NVC0_3D_BLEND_COLOR__LEN 0x00000004 + +#define NVC0_3D_TSC_FLUSH 0x00001330 +#define NVC0_3D_TSC_FLUSH_UNK0 0x00000001 +#define NVC0_3D_TSC_FLUSH_UNK1__MASK 0x03fffff0 +#define NVC0_3D_TSC_FLUSH_UNK1__SHIFT 4 + +#define NVC0_3D_TIC_FLUSH 0x00001334 +#define NVC0_3D_TIC_FLUSH_UNK0 0x00000001 +#define NVC0_3D_TIC_FLUSH_UNK1__MASK 0x03fffff0 +#define NVC0_3D_TIC_FLUSH_UNK1__SHIFT 4 + +#define NVC0_3D_TEX_CACHE_CTL 0x00001338 +#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 +#define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 + +#define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 +#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 +#define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 +#define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 +#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a +#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 + +#define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 + +#define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c +#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 +#define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 +#define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 +#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a +#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 + +#define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 + +#define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) +#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 +#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 + +#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380 + +#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 +#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 + +#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 + +#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398 + +#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c + +#define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 +#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 + +#define NVC0_3D_Y_ORIGIN_BOTTOM 0x000013ac + +#define NVC0_3D_LINE_WIDTH 0x000013b0 + +#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 +#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 +#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 + +#define NVC0_3D_FENCE_UNK 0x0000142c + +#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 + +#define NVC0_3D_VB_INSTANCE_BASE 0x00001438 + +#define NVC0_3D_CODE_CB_FLUSH 0x00001440 + +#define NVC0_3D_CLIPID_HEIGHT 0x00001504 +#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 + +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040 +#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080 + +#define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 + +#define NVC0_3D_POINT_SIZE 0x00001518 + +#define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 + +#define NVC0_3D_SAMPLECNT_RESET 0x00001530 + +#define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534 + +#define NVC0_3D_ZETA_ENABLE 0x00001538 + +#define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c +#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 +#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 + +#define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 + +#define NVC0_3D_COND_ADDRESS_LOW 0x00001554 + +#define NVC0_3D_COND_MODE 0x00001558 +#define NVC0_3D_COND_MODE_NEVER 0x00000000 +#define NVC0_3D_COND_MODE_ALWAYS 0x00000001 +#define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 +#define NVC0_3D_COND_MODE_EQUAL 0x00000003 +#define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 + +#define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c + +#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 +#define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 + +#define NVC0_3D_TSC_LIMIT 0x00001564 +#define NVC0_3D_TSC_LIMIT__MAX 0x00001fff + +#define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c + +#define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 + +#define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 + +#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 + +#define NVC0_3D_TIC_LIMIT 0x0000157c + +#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 + +#define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a +#define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 +#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 +#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 + +#define NVC0_3D_MULTISAMPLE_COLOR_ENABLE 0x000015b4 + +#define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 + +#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc + +#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc +#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000 + +#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 +#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000 +#define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001 +#define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002 +#define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003 +#define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008 +#define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009 +#define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a + +#define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c +#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d +#define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 + +#define NVC0_3D_VERTEX_END_D3D 0x000015d8 +#define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001 +#define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002 + +#define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4 + +#define NVC0_3D_VB_ELEMENT_U32 0x000015e8 + +#define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec +#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 +#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 +#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff +#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 + +#define NVC0_3D_VB_ELEMENT_U16 0x000015f0 +#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff +#define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 +#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 +#define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 + +#define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 + +#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 + +#define NVC0_3D_POINT_COORD_REPLACE 0x00001604 +#define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff +#define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0 + +#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 + +#define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c + +#define NVC0_3D_VERTEX_END_GL 0x00001614 +#define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 +#define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002 + +#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d +#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e +#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000 + +#define NVC0_3D_VERTEX_DATA 0x00001640 + +#define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 + +#define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 + +#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c +#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 +#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 +#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 +#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 + +#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 + +#define NVC0_3D_POINT_SPRITE_CTRL 0x00001660 + +#define NVC0_3D_TEX_MISC 0x00001664 +#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 + +#define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c + +#define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 + +#define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 + +#define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 + +#define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c + +#define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) +#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 +#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 + +#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) +#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 +#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 + +#define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc + +#define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0 + +#define NVC0_3D_UNK17BC_LIMIT 0x000017c4 + +#define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 + +#define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc + +#define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 + +#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 + +#define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8 + +#define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc + +#define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 + +#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) +#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 +#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 + +#define NVC0_3D_VP_POINT_SIZE_EN 0x00001910 + +#define NVC0_3D_CULL_FACE_ENABLE 0x00001918 + +#define NVC0_3D_FRONT_FACE 0x0000191c +#define NVC0_3D_FRONT_FACE_CW 0x00000900 +#define NVC0_3D_FRONT_FACE_CCW 0x00000901 + +#define NVC0_3D_CULL_FACE 0x00001920 +#define NVC0_3D_CULL_FACE_FRONT 0x00000404 +#define NVC0_3D_CULL_FACE_BACK 0x00000405 +#define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c + +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000 + +#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c + +#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950 +#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000 +#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001 +#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002 + +#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c +#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 +#define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010 + +#define NVC0_3D_CLIPID_ENABLE 0x0000197c + +#define NVC0_3D_CLIPID_WIDTH 0x00001980 +#define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 +#define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 + +#define NVC0_3D_CLIPID_ID 0x00001984 + +#define NVC0_3D_FP_CONTROL 0x000019a8 +#define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 +#define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100 +#define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000 + +#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc + +#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 + +#define NVC0_3D_LOGIC_OP 0x000019c8 +#define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 +#define NVC0_3D_LOGIC_OP_AND 0x00001501 +#define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 +#define NVC0_3D_LOGIC_OP_COPY 0x00001503 +#define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 +#define NVC0_3D_LOGIC_OP_NOOP 0x00001505 +#define NVC0_3D_LOGIC_OP_XOR 0x00001506 +#define NVC0_3D_LOGIC_OP_OR 0x00001507 +#define NVC0_3D_LOGIC_OP_NOR 0x00001508 +#define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 +#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a +#define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b +#define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c +#define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d +#define NVC0_3D_LOGIC_OP_NAND 0x0000150e +#define NVC0_3D_LOGIC_OP_SET 0x0000150f + +#define NVC0_3D_CLEAR_BUFFERS 0x000019d0 +#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 +#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 +#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 +#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 +#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 +#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 +#define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 +#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 +#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 +#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 + +#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) +#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 +#define NVC0_3D_COLOR_MASK__LEN 0x00000008 +#define NVC0_3D_COLOR_MASK_R 0x0000000f +#define NVC0_3D_COLOR_MASK_G 0x000000f0 +#define NVC0_3D_COLOR_MASK_B 0x00000f00 +#define NVC0_3D_COLOR_MASK_A 0x0000f000 + +#define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 + +#define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 + +#define NVC0_3D_QUERY_SEQUENCE 0x00001b08 + +#define NVC0_3D_QUERY_GET 0x00001b0c +#define NVC0_3D_QUERY_GET_FENCE 0x1000f010 +#define NVC0_3D_QUERY_GET_SAMPLE_COUNT 0x0100f002 +#define NVC0_3D_QUERY_GET_TFB 0x05805002 +#define NVC0_3D_QUERY_GET_GENERATED_PRIMS 0x06805002 +#define NVC0_3D_QUERY_GET_UNK00005002 0x00005002 + +#define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) +#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 +#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 +#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff +#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 +#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 + +#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) +#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 +#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 + +#define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) +#define NVC0_3D_IBLEND__ESIZE 0x00000020 +#define NVC0_3D_IBLEND__LEN 0x00000008 + +#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) +#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 +#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 +#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 +#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a +#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) + +#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) + +#define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) +#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 +#define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 +#define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 +#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a +#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) + +#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) + +#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) +#define NVC0_3D_SP__ESIZE 0x00000040 +#define NVC0_3D_SP__LEN 0x00000006 + +#define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) +#define NVC0_3D_SP_SELECT_ENABLE 0x00000001 +#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070 +#define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 +#define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 +#define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 +#define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 +#define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 +#define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 +#define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 + +#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) + +#define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) + +#define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) +#define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 +#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 + +#define NVC0_3D_CB_SIZE 0x00002380 + +#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 + +#define NVC0_3D_CB_ADDRESS_LOW 0x00002388 + +#define NVC0_3D_CB_POS 0x0000238c + +#define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) +#define NVC0_3D_CB_DATA__ESIZE 0x00000004 +#define NVC0_3D_CB_DATA__LEN 0x00000010 + +#define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) +#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 +#define NVC0_3D_BIND_TSC__LEN 0x00000005 +#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 +#define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 +#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 +#define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 +#define NVC0_3D_BIND_TSC_TSC__SHIFT 12 + +#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) +#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 +#define NVC0_3D_BIND_TIC__LEN 0x00000005 +#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 +#define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe +#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 +#define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 +#define NVC0_3D_BIND_TIC_TIC__SHIFT 9 + +#define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) +#define NVC0_3D_CB_BIND__ESIZE 0x00000020 +#define NVC0_3D_CB_BIND__LEN 0x00000005 +#define NVC0_3D_CB_BIND_VALID 0x00000001 +#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0 +#define NVC0_3D_CB_BIND_INDEX__SHIFT 4 + +#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 + +#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0)) +#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 +#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080 + +#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808 + +#define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 + +#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH 0x00003824 + +#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW 0x00003828 + +#define NVC0_3D_VERTEX_ARRAY_START_HIGH 0x0000382c + +#define NVC0_3D_VERTEX_ARRAY_START_LOW 0x00003830 + +#define NVC0_3D_BLEND_ENABLES 0x00003858 + +#define NVC0_3D_POLYGON_MODE_FRONT 0x00003868 +#define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NVC0_3D_POLYGON_MODE_BACK 0x00003870 +#define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NVC0_3D_GP_SELECT 0x00003878 + +#define NVC0_3D_TEP_SELECT 0x00003880 + + +#endif /* NVC0_3D_XML */ |