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-rw-r--r--src/gallium/drivers/nvc0/nvc0_3d.xml.h130
1 files changed, 86 insertions, 44 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
index 61932ff2b6a..73a605f94e1 100644
--- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h
+++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h
@@ -84,6 +84,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
+#define NVC0_3D_MEM_BARRIER 0x0000021c
+#define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
+#define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
+#define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
+#define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
+#define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
+#define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
+
#define NVC0_3D_TESS_MODE 0x00000320
#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
@@ -122,11 +130,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
-#define NVC0_3D_TFB_UNK0700(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
+#define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
+#define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
+#define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
+#define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
+#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
+#define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
#define NVC0_3D_TFB_ENABLE 0x00000744
@@ -144,29 +158,29 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_RT__ESIZE 0x00000020
#define NVC0_3D_RT__LEN 0x00000008
-#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
-#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0))
+#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
-#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0))
+#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
-#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0))
+#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
-#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0))
+#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
-#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0))
+#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
-#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0))
+#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
-#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0))
+#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
@@ -216,21 +230,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
-
-#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
-#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
-#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
+#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
+
+#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
+#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
+#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
+#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
+#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
+#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
@@ -356,6 +370,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+#define NVC0_3D_CLEAR_FLAGS 0x000010f8
+#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
+#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
+#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
+#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
+
#define NVC0_3D_VERTEX_ID 0x00001118
#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
@@ -561,7 +581,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
-#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
+#define NVC0_3D_STENCIL_ENABLE 0x00001380
#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
@@ -605,9 +625,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
-#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
+#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
-#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
+#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
#define NVC0_3D_DRAW_TFB_BASE 0x000013a4
@@ -642,6 +662,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_CLIPID_HEIGHT 0x00001504
#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
+
+#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
+
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
@@ -814,8 +846,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
#define NVC0_3D_POINT_COORD_REPLACE 0x00001604
-#define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff
-#define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
+#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
+#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
@@ -864,8 +900,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
-#define NVC0_3D_POINT_SPRITE_CTRL 0x00001660
-
#define NVC0_3D_TEX_MISC 0x00001664
#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
@@ -928,22 +962,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
-#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
+#define NVC0_3D_CLIP_RECTS_EN 0x0000194c
-#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
-#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
-#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
-#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
+#define NVC0_3D_CLIP_RECTS_MODE 0x00001950
+#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
+#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
+#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
@@ -996,6 +1036,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
+#define NVC0_3D_CLIPID_FILL 0x000019d4
+
#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
#define NVC0_3D_COLOR_MASK__LEN 0x00000008
@@ -1155,9 +1197,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
-#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
+#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
-#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
+#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808