diff options
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_3d.xml.h')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_3d.xml.h | 1350 |
1 files changed, 0 insertions, 1350 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h deleted file mode 100644 index d3f719d333f..00000000000 --- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h +++ /dev/null @@ -1,1350 +0,0 @@ -#ifndef NVC0_3D_XML -#define NVC0_3D_XML - -/* Autogenerated file, DO NOT EDIT manually! - -This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng - -The rules-ng-ng source files this header was generated from are: -- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07) -- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20) -- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) -- nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40) -- nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20) -- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28) -- nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17) - -Copyright (C) 2006-2011 by the following authors: -- Artur Huillet <[email protected]> (ahuillet) -- Ben Skeggs (darktama, darktama_) -- B. R. <[email protected]> (koala_br) -- Carlos Martin <[email protected]> (carlosmn) -- Christoph Bumiller <[email protected]> (calim, chrisbmr) -- Dawid Gajownik <[email protected]> (gajownik) -- Dmitry Baryshkov -- Dmitry Eremin-Solenikov <[email protected]> (lumag) -- EdB <[email protected]> (edb_) -- Erik Waling <[email protected]> (erikwaling) -- Francisco Jerez <[email protected]> (curro) -- imirkin <[email protected]> (imirkin) -- jb17bsome <[email protected]> (jb17bsome) -- Jeremy Kolb <[email protected]> (kjeremy) -- Laurent Carlier <[email protected]> (lordheavy) -- Luca Barbieri <[email protected]> (lb, lb1) -- Maarten Maathuis <[email protected]> (stillunknown) -- Marcin KoĆcielnicki <[email protected]> (mwk, koriakin) -- Mark Carey <[email protected]> (careym) -- Matthieu Castet <[email protected]> (mat-c) -- nvidiaman <[email protected]> (nvidiaman) -- Patrice Mandin <[email protected]> (pmandin, pmdata) -- Pekka Paalanen <[email protected]> (pq, ppaalanen) -- Peter Popov <[email protected]> (ironpeter) -- Richard Hughes <[email protected]> (hughsient) -- Rudi Cilibrasi <[email protected]> (cilibrar) -- Serge Martin -- Simon Raffeiner -- Stephane Loeuillet <[email protected]> (leroutier) -- Stephane Marchesin <[email protected]> (marcheu) -- sturmflut <[email protected]> (sturmflut) -- Sylvain Munaut <[email protected]> -- Victor Stinner <[email protected]> (haypo) -- Wladmir van der Laan <[email protected]> (miathan6) -- Younes Manton <[email protected]> (ymanton) - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - - - -#define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104 -#define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108 -#define NVC0_3D_NOTIFY 0x0000010c - -#define NVC0_3D_SERIALIZE 0x00000110 - -#define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c - -#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 - -#define NVC0_3D_MEM_BARRIER 0x0000021c -#define NVC0_3D_MEM_BARRIER_UNK0 0x00000001 -#define NVC0_3D_MEM_BARRIER_UNK1 0x00000002 -#define NVC0_3D_MEM_BARRIER_UNK2 0x00000004 -#define NVC0_3D_MEM_BARRIER_UNK4 0x00000010 -#define NVC0_3D_MEM_BARRIER_UNK8 0x00000100 -#define NVC0_3D_MEM_BARRIER_UNK12 0x00001000 - -#define NVC0_3D_CACHE_SPLIT 0x00000308 -#define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 -#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 -#define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 - -#define NVC0_3D_TESS_MODE 0x00000320 -#define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f -#define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 -#define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 -#define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 -#define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 -#define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0 -#define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 -#define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 -#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 -#define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 -#define NVC0_3D_TESS_MODE_CW 0x00000100 -#define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 - -#define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) -#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 -#define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 - -#define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) -#define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 -#define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 - -#define NVC0_3D_RASTERIZE_ENABLE 0x0000037c - -#define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) -#define NVC0_3D_TFB__ESIZE 0x00000020 -#define NVC0_3D_TFB__LEN 0x00000004 - -#define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) - -#define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) - -#define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) - -#define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) - -#define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) - -#define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) -#define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 -#define NVC0_3D_TFB_STREAM__LEN 0x00000004 - -#define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) -#define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 -#define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004 - -#define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) -#define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 -#define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 - -#define NVC0_3D_TFB_ENABLE 0x00000744 - -#define NVC0_3D_SAMPLE_SHADING 0x00000754 -#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f -#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 -#define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 - -#define NVC0_3D_LOCAL_BASE 0x0000077c - -#define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790 - -#define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794 - -#define NVC0_3D_TEMP_SIZE_HIGH 0x00000798 - -#define NVC0_3D_TEMP_SIZE_LOW 0x0000079c - -#define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 - -#define NVC0_3D_ZCULL_WIDTH 0x000007c0 - -#define NVC0_3D_ZCULL_HEIGHT 0x000007c4 - -#define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 - -#define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec - -#define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 - -#define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 - -#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) -#define NVC0_3D_RT__ESIZE 0x00000040 -#define NVC0_3D_RT__LEN 0x00000008 - -#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) - -#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) - -#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) - -#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) - -#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) - -#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) -#define NVC0_3D_RT_TILE_MODE_X 0x00000001 -#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 -#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 -#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 -#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 -#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 -#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 - -#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) -#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff -#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 -#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 - -#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) - -#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) - -#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) - -#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) -#define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 -#define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 - -#define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) -#define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 -#define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 -#define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 -#define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 - -#define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) -#define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 -#define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 -#define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 -#define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 - -#define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) -#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 -#define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 - -#define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) -#define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 -#define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 - -#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) -#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 -#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 -#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff -#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 -#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 -#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 - -#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) -#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 -#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 -#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff -#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 -#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 -#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 - -#define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) -#define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 -#define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 -#define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff -#define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 -#define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 -#define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 - -#define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) -#define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 -#define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 -#define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff -#define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 -#define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 -#define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 - -#define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 - -#define NVC0_3D_COUNTER_ENABLE 0x00000d68 -#define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001 -#define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002 -#define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004 -#define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008 -#define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010 -#define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020 -#define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040 -#define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080 -#define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100 -#define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200 -#define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400 -#define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800 -#define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000 -#define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000 -#define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000 -#define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000 - -#define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 - -#define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 - -#define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) -#define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 -#define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 - -#define NVC0_3D_CLEAR_DEPTH 0x00000d90 - -#define NVC0_3D_CLEAR_STENCIL 0x00000da0 - -#define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 - -#define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 - -#define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 - -#define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 - -#define NVC0_3D_PATCH_VERTICES 0x00000dcc - -#define NVC0_3D_WATCHDOG_TIMER 0x00000de4 - -#define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 - -#define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc - -#define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) -#define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 -#define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 - -#define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) -#define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 -#define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 -#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff -#define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 -#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 -#define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 - -#define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) -#define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 -#define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 -#define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff -#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 -#define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 -#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 - -#define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 - -#define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 - -#define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c - -#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 - -#define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 - -#define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 - -#define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) -#define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 -#define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 - -#define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac - -#define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) -#define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 -#define NVC0_3D_MSAA_MASK__LEN 0x00000004 - -#define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc - -#define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 - -#define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 - -#define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 - -#define NVC0_3D_ZETA_FORMAT 0x00000fe8 - -#define NVC0_3D_ZETA_TILE_MODE 0x00000fec - -#define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 - -#define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 -#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 -#define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 -#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff -#define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 - -#define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 -#define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 -#define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 -#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff -#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 - -#define NVC0_3D_CLEAR_FLAGS 0x000010f8 -#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 -#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 -#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 -#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 - -#define NVC0_3D_VERTEX_ID 0x00001118 - -#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c -#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff -#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 -#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 -#define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 -#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 -#define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 -#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 -#define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 - -#define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) -#define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 -#define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 - -#define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) -#define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 - -#define NVC0_3D_RT_CONTROL 0x0000121c -#define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f -#define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 -#define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 -#define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 -#define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 -#define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 -#define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 -#define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 -#define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 -#define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 -#define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 -#define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 -#define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 -#define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 -#define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 -#define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 -#define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 -#define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 - -#define NVC0_3D_ZETA_HORIZ 0x00001228 - -#define NVC0_3D_ZETA_VERT 0x0000122c - -#define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 -#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff -#define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 -#define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 - -#define NVC0_3D_LINKED_TSC 0x00001234 - -#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c - -#define NVC0_3D_FP_RESULT_COUNT 0x00001298 - -#define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc - -#define NVC0_3D_D3D_FILL_MODE 0x000012d0 -#define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 -#define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 -#define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 - -#define NVC0_3D_SHADE_MODEL 0x000012d4 -#define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 -#define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 - -#define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 - -#define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 - -#define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec - -#define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 -#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 -#define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 -#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff -#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 - -#define NVC0_3D_VB_ELEMENT_U8 0x00001304 -#define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff -#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 -#define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 -#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 -#define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 -#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 -#define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 -#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 - -#define NVC0_3D_D3D_CULL_MODE 0x00001308 -#define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 -#define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 -#define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 - -#define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c -#define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 -#define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 -#define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 -#define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 -#define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 -#define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 -#define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 - -#define NVC0_3D_ALPHA_TEST_REF 0x00001310 - -#define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 -#define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 -#define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 -#define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 -#define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 -#define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 -#define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 -#define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 - -#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 -#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 -#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff - -#define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) -#define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 -#define NVC0_3D_BLEND_COLOR__LEN 0x00000004 - -#define NVC0_3D_TSC_FLUSH 0x00001330 -#define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001 -#define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 -#define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4 - -#define NVC0_3D_TIC_FLUSH 0x00001334 -#define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001 -#define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 -#define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4 - -#define NVC0_3D_TEX_CACHE_CTL 0x00001338 -#define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 -#define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 - -#define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c - -#define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 -#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 -#define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 -#define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 -#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a -#define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b - -#define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 - -#define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 - -#define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c -#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 -#define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 -#define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 -#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a -#define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b - -#define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 - -#define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 - -#define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c - -#define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) -#define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 -#define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 - -#define NVC0_3D_STENCIL_ENABLE 0x00001380 - -#define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 -#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 - -#define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 - -#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 - -#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c - -#define NVC0_3D_DRAW_TFB_BASE 0x000013a4 - -#define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 -#define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 - -#define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac -#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 -#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 - -#define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 - -#define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 - -#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 -#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 -#define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 - -#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c - -#define NVC0_3D_VB_ELEMENT_BASE 0x00001434 - -#define NVC0_3D_VB_INSTANCE_BASE 0x00001438 - -#define NVC0_3D_CODE_CB_FLUSH 0x00001440 - -#define NVC0_3D_CLIPID_HEIGHT 0x00001504 -#define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 - -#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 -#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff -#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 -#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 -#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 - -#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c -#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff -#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 -#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 -#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 - -#define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 -#define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 - -#define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 - -#define NVC0_3D_POINT_SIZE 0x00001518 - -#define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c - -#define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 - -#define NVC0_3D_COUNTER_RESET 0x00001530 -#define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 -#define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 -#define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 -#define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 -#define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010 -#define NVC0_3D_COUNTER_RESET_UNK11 0x00000011 -#define NVC0_3D_COUNTER_RESET_UNK12 0x00000012 -#define NVC0_3D_COUNTER_RESET_UNK13 0x00000013 -#define NVC0_3D_COUNTER_RESET_UNK15 0x00000015 -#define NVC0_3D_COUNTER_RESET_UNK16 0x00000016 -#define NVC0_3D_COUNTER_RESET_UNK17 0x00000017 -#define NVC0_3D_COUNTER_RESET_UNK18 0x00000018 -#define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a -#define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b -#define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c -#define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d -#define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e -#define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f - -#define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 - -#define NVC0_3D_ZETA_ENABLE 0x00001538 - -#define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c -#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 -#define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 - -#define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 - -#define NVC0_3D_COND_ADDRESS_LOW 0x00001554 - -#define NVC0_3D_COND_MODE 0x00001558 -#define NVC0_3D_COND_MODE_NEVER 0x00000000 -#define NVC0_3D_COND_MODE_ALWAYS 0x00000001 -#define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 -#define NVC0_3D_COND_MODE_EQUAL 0x00000003 -#define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 - -#define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c - -#define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 -#define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 - -#define NVC0_3D_TSC_LIMIT 0x00001564 -#define NVC0_3D_TSC_LIMIT__MAX 0x00001fff - -#define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c - -#define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 - -#define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 - -#define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 - -#define NVC0_3D_TIC_LIMIT 0x0000157c - -#define NVC0_3D_ZCULL_REGION 0x00001590 - -#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 - -#define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a -#define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 -#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 - -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 -#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 - -#define NVC0_3D_CSAA_ENABLE 0x000015b4 - -#define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 - -#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc - -#define NVC0_3D_LAYER 0x000015cc -#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff -#define NVC0_3D_LAYER_IDX__SHIFT 0 -#define NVC0_3D_LAYER_USE_GP 0x00010000 - -#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 -#define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 -#define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 -#define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 -#define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 -#define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 -#define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 -#define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 -#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 -#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 -#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a -#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b - -#define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c -#define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d -#define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 - -#define NVC0_3D_VERTEX_END_D3D 0x000015d8 -#define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001 -#define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002 - -#define NVC0_3D_EDGEFLAG 0x000015e4 - -#define NVC0_3D_VB_ELEMENT_U32 0x000015e8 - -#define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec -#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 -#define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 -#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff -#define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 - -#define NVC0_3D_VB_ELEMENT_U16 0x000015f0 -#define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff -#define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 -#define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 -#define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 - -#define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 - -#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 - -#define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc - -#define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600 - -#define NVC0_3D_POINT_COORD_REPLACE 0x00001604 -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 -#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 -#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8 -#define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3 - -#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 - -#define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c - -#define NVC0_3D_VERTEX_END_GL 0x00001614 -#define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 -#define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002 - -#define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d -#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e -#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 -#define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000 - -#define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c -#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 -#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 -#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 - -#define NVC0_3D_VERTEX_DATA 0x00001640 - -#define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 - -#define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 - -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 -#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 - -#define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 - -#define NVC0_3D_POINT_RASTER_RULES 0x0000165c -#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 -#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 - -#define NVC0_3D_TEX_MISC 0x00001664 -#define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 - -#define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c - -#define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 - -#define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 - -#define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 - -#define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c - -#define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) -#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 -#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 - -#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c - -#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc - -#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 - -#define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 -#define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 -#define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 -#define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 - -#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) -#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 -#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 - -#define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc - -#define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0 - -#define NVC0_3D_UNK17BC_LIMIT 0x000017c4 - -#define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 - -#define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc - -#define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 - -#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 - -#define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8 - -#define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc - -#define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 - -#define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c - -#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) -#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 -#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 - -#define NVC0_3D_VP_POINT_SIZE_EN 0x00001910 - -#define NVC0_3D_CULL_FACE_ENABLE 0x00001918 - -#define NVC0_3D_FRONT_FACE 0x0000191c -#define NVC0_3D_FRONT_FACE_CW 0x00000900 -#define NVC0_3D_FRONT_FACE_CCW 0x00000901 - -#define NVC0_3D_CULL_FACE 0x00001920 -#define NVC0_3D_CULL_FACE_FRONT 0x00000404 -#define NVC0_3D_CULL_FACE_BACK 0x00000405 -#define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 - -#define NVC0_3D_LINE_LAST_PIXEL 0x00001924 - -#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c - -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 - -#define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 -#define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 -#define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 -#define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 -#define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 -#define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 -#define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 -#define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 -#define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 -#define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 -#define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 -#define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 -#define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 -#define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 -#define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 -#define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 -#define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 -#define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 -#define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 -#define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 -#define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 -#define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 -#define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 - -#define NVC0_3D_CLIP_RECTS_EN 0x0000194c - -#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 -#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 -#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 -#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 - -#define NVC0_3D_ZCULL_INVALIDATE 0x00001958 - -#define NVC0_3D_ZCULL_TEST_MASK 0x0000196c -#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 -#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 - -#define NVC0_3D_FP_ZORDER_CTRL 0x0000196c -#define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 -#define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010 - -#define NVC0_3D_CLIPID_ENABLE 0x0000197c - -#define NVC0_3D_CLIPID_WIDTH 0x00001980 -#define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 -#define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 - -#define NVC0_3D_CLIPID_ID 0x00001984 - -#define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc - -#define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 - -#define NVC0_3D_LOGIC_OP 0x000019c8 -#define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 -#define NVC0_3D_LOGIC_OP_AND 0x00001501 -#define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 -#define NVC0_3D_LOGIC_OP_COPY 0x00001503 -#define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 -#define NVC0_3D_LOGIC_OP_NOOP 0x00001505 -#define NVC0_3D_LOGIC_OP_XOR 0x00001506 -#define NVC0_3D_LOGIC_OP_OR 0x00001507 -#define NVC0_3D_LOGIC_OP_NOR 0x00001508 -#define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 -#define NVC0_3D_LOGIC_OP_INVERT 0x0000150a -#define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b -#define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c -#define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d -#define NVC0_3D_LOGIC_OP_NAND 0x0000150e -#define NVC0_3D_LOGIC_OP_SET 0x0000150f - -#define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc - -#define NVC0_3D_CLEAR_BUFFERS 0x000019d0 -#define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 -#define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 -#define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 -#define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 -#define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 -#define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 -#define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 -#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 -#define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 -#define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 - -#define NVC0_3D_CLIPID_FILL 0x000019d4 - -#define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) -#define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004 -#define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008 - -#define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) -#define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 -#define NVC0_3D_COLOR_MASK__LEN 0x00000008 -#define NVC0_3D_COLOR_MASK_R 0x0000000f -#define NVC0_3D_COLOR_MASK_G 0x000000f0 -#define NVC0_3D_COLOR_MASK_B 0x00000f00 -#define NVC0_3D_COLOR_MASK_A 0x0000f000 - -#define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 - -#define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 - -#define NVC0_3D_QUERY_SEQUENCE 0x00001b08 - -#define NVC0_3D_QUERY_GET 0x00001b0c -#define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003 -#define NVC0_3D_QUERY_GET_MODE__SHIFT 0 -#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 -#define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 -#define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 -#define NVC0_3D_QUERY_GET_FENCE 0x00000010 -#define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 -#define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 -#define NVC0_3D_QUERY_GET_UNK8 0x00000100 -#define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 -#define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 -#define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 -#define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16 -#define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 -#define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 -#define NVC0_3D_QUERY_GET_INTR 0x00100000 -#define NVC0_3D_QUERY_GET_UNK21 0x00200000 -#define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 -#define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 -#define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 -#define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 -#define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 -#define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 -#define NVC0_3D_QUERY_GET_SHORT 0x10000000 - -#define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) -#define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 -#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 -#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff -#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 -#define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 - -#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) -#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 -#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 - -#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) -#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 -#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 - -#define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) -#define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 -#define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 - -#define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) -#define NVC0_3D_IBLEND__ESIZE 0x00000020 -#define NVC0_3D_IBLEND__LEN 0x00000008 - -#define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) -#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 -#define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 -#define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 -#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a -#define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b - -#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) - -#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) - -#define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) -#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 -#define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 -#define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 -#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a -#define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b - -#define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) - -#define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) - -#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) -#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 -#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 - -#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) -#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 -#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 - -#define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) -#define NVC0_3D_SP__ESIZE 0x00000040 -#define NVC0_3D_SP__LEN 0x00000006 - -#define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) -#define NVC0_3D_SP_SELECT_ENABLE 0x00000001 -#define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070 -#define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 -#define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 -#define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 -#define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 -#define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 -#define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 -#define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 - -#define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) - -#define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) - -#define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) -#define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 -#define NVC0_3D_TEX_LIMITS__LEN 0x00000005 - -#define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) -#define NVC0_3D_FIRMWARE__ESIZE 0x00000004 -#define NVC0_3D_FIRMWARE__LEN 0x00000020 - -#define NVC0_3D_CB_SIZE 0x00002380 - -#define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 - -#define NVC0_3D_CB_ADDRESS_LOW 0x00002388 - -#define NVC0_3D_CB_POS 0x0000238c - -#define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) -#define NVC0_3D_CB_DATA__ESIZE 0x00000004 -#define NVC0_3D_CB_DATA__LEN 0x00000010 - -#define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) -#define NVC0_3D_BIND_TSC__ESIZE 0x00000020 -#define NVC0_3D_BIND_TSC__LEN 0x00000005 -#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 -#define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 -#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 -#define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 -#define NVC0_3D_BIND_TSC_TSC__SHIFT 12 - -#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) -#define NVC0_3D_BIND_TIC__ESIZE 0x00000020 -#define NVC0_3D_BIND_TIC__LEN 0x00000005 -#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 -#define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe -#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 -#define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 -#define NVC0_3D_BIND_TIC_TIC__SHIFT 9 - -#define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) -#define NVC0_3D_CB_BIND__ESIZE 0x00000020 -#define NVC0_3D_CB_BIND__LEN 0x00000005 -#define NVC0_3D_CB_BIND_VALID 0x00000001 -#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0 -#define NVC0_3D_CB_BIND_INDEX__SHIFT 4 - -#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 - -#define NVE4_3D_TEX_CB_INDEX 0x00002608 -#define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 -#define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 - -#define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) -#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 -#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 - -#define NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE 0x00003800 - -#define NVC0_3D_MACRO_VERTEX_ARRAY_SELECT 0x00003808 - -#define NVC0_3D_MACRO_BLEND_ENABLES 0x00003810 - -#define NVC0_3D_MACRO_POLYGON_MODE_FRONT 0x00003818 -#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 -#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 -#define NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 - -#define NVC0_3D_MACRO_POLYGON_MODE_BACK 0x00003820 -#define NVC0_3D_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 -#define NVC0_3D_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 -#define NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 - -#define NVC0_3D_MACRO_GP_SELECT 0x00003828 - -#define NVC0_3D_MACRO_TEP_SELECT 0x00003830 - - -#endif /* NVC0_3D_XML */ |