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-rw-r--r--src/gallium/drivers/nv50/nv50_shader_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c
index ee50ef8ed16..f7d78a3b11b 100644
--- a/src/gallium/drivers/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nv50/nv50_shader_state.c
@@ -234,7 +234,7 @@ nv50_sprite_coords_validate(struct nv50_context *nv50)
if (!nv50->rast->pipe.point_quad_rasterization) {
if (nv50->state.point_sprite) {
- BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 1);
+ BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8);
for (i = 0; i < 8; ++i)
OUT_RING(chan, 0);
@@ -275,7 +275,7 @@ nv50_sprite_coords_validate(struct nv50_context *nv50)
BEGIN_RING(chan, RING_3D(POINT_SPRITE_CTRL), 1);
OUT_RING (chan, mode);
- BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 1);
+ BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE_MAP(0)), 8);
OUT_RINGp (chan, pntc, 8);
}