diff options
Diffstat (limited to 'src/gallium/drivers/nv30/nv30_texture.c')
-rw-r--r-- | src/gallium/drivers/nv30/nv30_texture.c | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_texture.c b/src/gallium/drivers/nv30/nv30_texture.c new file mode 100644 index 00000000000..fb9ee0716d3 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_texture.c @@ -0,0 +1,306 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" +#include "util/u_format.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +#define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT +#define NV30_WRAP(n) \ + case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break +#define NV40_WRAP(n) \ + case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break + +static INLINE unsigned +wrap_mode(unsigned pipe) +{ + unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT; + + switch (pipe) { + NV30_WRAP(REPEAT); + NV30_WRAP(MIRROR_REPEAT); + NV30_WRAP(CLAMP_TO_EDGE); + NV30_WRAP(CLAMP_TO_BORDER); + NV30_WRAP(CLAMP); + NV40_WRAP(MIRROR_CLAMP_TO_EDGE); + NV40_WRAP(MIRROR_CLAMP_TO_BORDER); + NV40_WRAP(MIRROR_CLAMP); + default: + break; + } + + return ret >> NV30_3D_TEX_WRAP_S__SHIFT; +} + +static INLINE unsigned +filter_mode(const struct pipe_sampler_state *cso) +{ + unsigned filter; + + switch (cso->mag_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + filter = NV30_3D_TEX_FILTER_MAG_LINEAR; + break; + default: + filter = NV30_3D_TEX_FILTER_MAG_NEAREST; + break; + } + + switch (cso->min_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + switch (cso->min_mip_filter) { + case PIPE_TEX_MIPFILTER_NEAREST: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST; + break; + case PIPE_TEX_MIPFILTER_LINEAR: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR; + break; + default: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR; + break; + } + break; + default: + switch (cso->min_mip_filter) { + case PIPE_TEX_MIPFILTER_NEAREST: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST; + break; + case PIPE_TEX_MIPFILTER_LINEAR: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR; + break; + default: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST; + break; + } + break; + } + + return filter; +} + +static INLINE unsigned +compare_mode(const struct pipe_sampler_state *cso) +{ + if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) + return 0; + + switch (cso->compare_func) { + case PIPE_FUNC_NEVER : return NV30_3D_TEX_WRAP_RCOMP_NEVER; + case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER; + case PIPE_FUNC_EQUAL : return NV30_3D_TEX_WRAP_RCOMP_EQUAL; + case PIPE_FUNC_GEQUAL : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL; + case PIPE_FUNC_LESS : return NV30_3D_TEX_WRAP_RCOMP_LESS; + case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL; + case PIPE_FUNC_LEQUAL : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL; + case PIPE_FUNC_ALWAYS : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS; + default: + return 0; + } +} + +static void * +nv30_sampler_state_create(struct pipe_context *pipe, + const struct pipe_sampler_state *cso) +{ + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + struct nv30_sampler_state *so; + const float max_lod = 15.0 + (255.0 / 256.0); + + so = MALLOC_STRUCT(nv30_sampler_state); + if (!so) + return NULL; + + so->pipe = *cso; + so->fmt = 0; + so->wrap = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) | + (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) | + (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT); + so->en = 0; + so->wrap |= compare_mode(cso); + so->filt = filter_mode(cso) | 0x00002000; + so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) | + (float_to_ubyte(cso->border_color.f[0]) << 16) | + (float_to_ubyte(cso->border_color.f[1]) << 8) | + (float_to_ubyte(cso->border_color.f[2]) << 0); + + if (eng3d->oclass >= NV40_3D_CLASS) { + unsigned aniso = cso->max_anisotropy; + + if (!cso->normalized_coords) + so->fmt |= NV40_3D_TEX_FORMAT_RECT; + + if (aniso > 1) { + if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X; + else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X; + else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X; + else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X; + else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X; + else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X; + else so->en |= NV40_3D_TEX_ENABLE_ANISO_2X; + + so->wrap |= nv30_context(pipe)->config.aniso; + } + } else { + so->en |= NV30_3D_TEX_ENABLE_ENABLE; + + if (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X; + else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X; + else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X; + } + + so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; + so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0); + so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0); + return so; +} + +static void +nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static INLINE uint32_t +swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz) +{ + uint32_t data = fmt->swz[swz].src << 8; + if (swz <= PIPE_SWIZZLE_ALPHA) + data |= fmt->swz[swz].cmp; + else + data |= fmt->swz[cmp].cmp; + return data; +} + +static struct pipe_sampler_view * +nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt, + const struct pipe_sampler_view *tmpl) +{ + const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format); + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + struct nv30_miptree *mt = nv30_miptree(pt); + struct nv30_sampler_view *so; + + so = MALLOC_STRUCT(nv30_sampler_view); + if (!so) + return NULL; + so->pipe = *tmpl; + so->pipe.reference.count = 1; + so->pipe.texture = NULL; + so->pipe.context = pipe; + pipe_resource_reference(&so->pipe.texture, pt); + + so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER; + switch (pt->target) { + case PIPE_TEXTURE_1D: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; + break; + case PIPE_TEXTURE_CUBE: + so->fmt |= NV30_3D_TEX_FORMAT_CUBIC; + case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_RECT: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D; + break; + case PIPE_TEXTURE_3D: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D; + break; + default: + assert(0); + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; + break; + } + + so->filt = fmt->filter; + so->wrap = fmt->wrap; + so->swz = fmt->swizzle; + so->swz |= swizzle(fmt, 3, tmpl->swizzle_a); + so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2; + so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4; + so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6; + + /* apparently, we need to ignore the t coordinate for 1D textures to + * fix piglit tex1d-2dborder + */ + so->wrap_mask = ~0; + if (pt->target == PIPE_TEXTURE_1D) { + so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK; + so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT; + } + + /* yet more hardware suckage, can't filter 32-bit float formats */ + switch (tmpl->format) { + case PIPE_FORMAT_R32_FLOAT: + case PIPE_FORMAT_R32G32B32A32_FLOAT: + so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK | + NV30_3D_TEX_FILTER_MAG__MASK); + so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST | + NV30_3D_TEX_FILTER_MAG_NEAREST; + break; + default: + so->filt_mask = ~0; + break; + } + + so->npot_size0 = (pt->width0 << 16) | pt->height0; + if (eng3d->oclass >= NV40_3D_CLASS) { + so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch; + if (!mt->swizzled) + so->fmt |= NV40_3D_TEX_FORMAT_LINEAR; + so->fmt |= 0x00008000; + so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; + } else { + so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT; + if (pt->last_level) + so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP; + so->fmt |= util_logbase2(pt->width0) << 20; + so->fmt |= util_logbase2(pt->height0) << 24; + so->fmt |= util_logbase2(pt->depth0) << 28; + so->fmt |= 0x00010000; + } + + so->base_lod = so->pipe.u.tex.first_level << 8; + so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8; + return &so->pipe; +} + +static void +nv30_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + +void +nv30_texture_init(struct pipe_context *pipe) +{ + pipe->create_sampler_state = nv30_sampler_state_create; + pipe->delete_sampler_state = nv30_sampler_state_delete; + pipe->create_sampler_view = nv30_sampler_view_create; + pipe->sampler_view_destroy = nv30_sampler_view_destroy; +} |