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Diffstat (limited to 'src/gallium/drivers/nv30/nv30_screen.c')
-rw-r--r--src/gallium/drivers/nv30/nv30_screen.c565
1 files changed, 565 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c
new file mode 100644
index 00000000000..fa5140767bb
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_screen.c
@@ -0,0 +1,565 @@
+/*
+ * Copyright 2012 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors: Ben Skeggs
+ *
+ */
+
+#include "util/u_format_s3tc.h"
+
+#include "nouveau/nv_object.xml.h"
+#include "nouveau/nv_m2mf.xml.h"
+#include "nv30-40_3d.xml.h"
+#include "nv01_2d.xml.h"
+
+#include "nouveau/nouveau_fence.h"
+#include "nv30_screen.h"
+#include "nv30_context.h"
+#include "nv30_resource.h"
+#include "nv30_format.h"
+
+#define RANKINE_0397_CHIPSET 0x00000003
+#define RANKINE_0497_CHIPSET 0x000001e0
+#define RANKINE_0697_CHIPSET 0x00000010
+#define CURIE_4097_CHIPSET 0x00000baf
+#define CURIE_4497_CHIPSET 0x00005450
+#define CURIE_4497_CHIPSET6X 0x00000088
+
+static int
+nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (param) {
+ /* non-boolean capabilities */
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+ return 16;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
+ /* supported capabilities */
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_POINT_SPRITE:
+ case PIPE_CAP_SCALED_RESOLVE:
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_TIMER_QUERY:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 1;
+ /* nv4x capabilities */
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
+ /* unsupported */
+ case PIPE_CAP_DUAL_SOURCE_BLEND:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 0;
+ default:
+ debug_printf("unknown param %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 15.0;
+ default:
+ debug_printf("unknown paramf %d\n", param);
+ return 0;
+ }
+}
+
+static int
+nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_object *eng3d = screen->eng3d;
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6);
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return 2;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 0;
+ default:
+ debug_printf("unknown vertex shader param %d\n", param);
+ return 0;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ switch (param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 4096;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return 0;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 0;
+ default:
+ debug_printf("unknown fragment shader param %d\n", param);
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+}
+
+static boolean
+nv30_screen_is_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bindings)
+{
+ if (!(0x00000017 & (1 << sample_count)))
+ return FALSE;
+
+ if (!util_format_s3tc_enabled) {
+ switch (format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return FALSE;
+ default:
+ break;
+ }
+ }
+
+ /* transfers & shared are always supported */
+ bindings &= ~(PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE |
+ PIPE_BIND_SHARED);
+
+ return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
+}
+
+static void
+nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_pushbuf *push = screen->base.pushbuf;
+
+ *sequence = ++screen->base.fence.sequence;
+
+ BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, *sequence);
+}
+
+static uint32_t
+nv30_screen_fence_update(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nv04_notify *fence = screen->fence->data;
+ return *(uint32_t *)((char *)screen->notify->map + fence->offset);
+}
+
+static void
+nv30_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+
+ if (screen->base.fence.current &&
+ screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
+ nouveau_fence_wait(screen->base.fence.current);
+ nouveau_fence_ref (NULL, &screen->base.fence.current);
+ }
+
+ nouveau_object_del(&screen->query);
+ nouveau_object_del(&screen->fence);
+ nouveau_object_del(&screen->ntfy);
+
+ nouveau_object_del(&screen->sifm);
+ nouveau_object_del(&screen->swzsurf);
+ nouveau_object_del(&screen->surf2d);
+ nouveau_object_del(&screen->m2mf);
+ nouveau_object_del(&screen->eng3d);
+ nouveau_object_del(&screen->null);
+
+ nouveau_screen_fini(&screen->base);
+ FREE(screen);
+}
+
+#define FAIL_SCREEN_INIT(str, err) \
+ do { \
+ NOUVEAU_ERR(str, err); \
+ nv30_screen_destroy(pscreen); \
+ return NULL; \
+ } while(0)
+
+struct pipe_screen *
+nv30_screen_create(struct nouveau_device *dev)
+{
+ struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
+ struct pipe_screen *pscreen;
+ struct nouveau_pushbuf *push;
+ struct nv04_fifo *fifo;
+ unsigned oclass = 0;
+ int ret, i;
+
+ if (!screen)
+ return NULL;
+
+ switch (dev->chipset & 0xf0) {
+ case 0x30:
+ if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV30_3D_CLASS;
+ else
+ if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV34_3D_CLASS;
+ else
+ if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV35_3D_CLASS;
+ break;
+ case 0x40:
+ if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV40_3D_CLASS;
+ else
+ if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
+ oclass = NV44_3D_CLASS;
+ break;
+ case 0x60:
+ if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
+ oclass = NV44_3D_CLASS;
+ break;
+ default:
+ break;
+ }
+
+ if (!oclass) {
+ NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
+ return NULL;
+ }
+
+ pscreen = &screen->base.base;
+ pscreen->destroy = nv30_screen_destroy;
+ pscreen->get_param = nv30_screen_get_param;
+ pscreen->get_paramf = nv30_screen_get_paramf;
+ pscreen->get_shader_param = nv30_screen_get_shader_param;
+ pscreen->context_create = nv30_context_create;
+ pscreen->is_format_supported = nv30_screen_is_format_supported;
+ nv30_resource_screen_init(pscreen);
+
+ screen->base.fence.emit = nv30_screen_fence_emit;
+ screen->base.fence.update = nv30_screen_fence_update;
+ screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
+ if (oclass != NV40_3D_CLASS)
+ screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
+
+ ret = nouveau_screen_init(&screen->base, dev);
+ if (ret)
+ FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
+
+ fifo = screen->base.channel->data;
+ push = screen->base.pushbuf;
+ push->rsvd_kick = 16;
+
+ ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
+ NULL, 0, &screen->null);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
+
+ /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
+ * this means that the address pointed at by the DMA object must
+ * be 4KiB aligned, which means this object needs to be the first
+ * one allocated on the channel.
+ */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 32 }, sizeof(struct nv04_notify),
+ &screen->fence);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
+
+ /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 32 }, sizeof(struct nv04_notify),
+ &screen->ntfy);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
+
+ /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
+ * the remainder of the "notifier block" assigned by the kernel for
+ * use as query objects
+ */
+ ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
+ NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
+ .length = 4096 - 128 }, sizeof(struct nv04_notify),
+ &screen->query);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
+
+ ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
+ if (ret)
+ FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
+
+ LIST_INITHEAD(&screen->queries);
+
+ /* Vertex program resources (code/data), currently 6 of the constant
+ * slots are reserved to implement user clipping planes
+ */
+ if (oclass < NV40_3D_CLASS) {
+ nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
+ nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
+ } else {
+ nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
+ nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
+ }
+
+ ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
+ if (ret == 0)
+ nouveau_bo_map(screen->notify, 0, screen->base.client);
+ if (ret)
+ FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
+ NULL, 0, &screen->eng3d);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
+ PUSH_DATA (push, screen->eng3d->handle);
+ BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
+ PUSH_DATA (push, screen->ntfy->handle);
+ PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
+ PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
+ PUSH_DATA (push, fifo->vram); /* COLOR1 */
+ PUSH_DATA (push, screen->null->handle); /* UNK190 */
+ PUSH_DATA (push, fifo->vram); /* COLOR0 */
+ PUSH_DATA (push, fifo->vram); /* ZETA */
+ PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
+ PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
+ PUSH_DATA (push, screen->fence->handle); /* FENCE */
+ PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
+ PUSH_DATA (push, screen->null->handle); /* UNK1AC */
+ PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
+ BEGIN_NV04(push, NV30_3D(VIEWPORT_CLIP_MODE), 1);
+ PUSH_DATA (push, 0);
+ if (screen->eng3d->oclass < NV40_3D_CLASS) {
+ BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
+ PUSH_DATA (push, 0x00100000);
+ BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
+ PUSH_DATA (push, 3);
+
+ BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
+ PUSH_DATA (push, fui(0.0));
+ PUSH_DATA (push, fui(0.0));
+ PUSH_DATA (push, fui(1.0));
+ BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
+ for (i = 0; i < 16; i++)
+ PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
+
+ BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
+ PUSH_DATA (push, 0);
+ } else {
+ BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
+ PUSH_DATA (push, fifo->vram);
+ PUSH_DATA (push, fifo->vram); /* COLOR3 */
+
+ BEGIN_NV04(push, SUBC_3D(0x1450), 1);
+ PUSH_DATA (push, 0x00000004);
+
+ BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
+ PUSH_DATA (push, 0x00000010);
+ PUSH_DATA (push, 0x01000100);
+ PUSH_DATA (push, 0xff800006);
+
+ /* vtxprog output routing */
+ BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
+ PUSH_DATA (push, 0x06144321);
+ BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
+ PUSH_DATA (push, 0xedcba987);
+ PUSH_DATA (push, 0x0000006f);
+ BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
+ PUSH_DATA (push, 0x00171615);
+ BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
+ PUSH_DATA (push, 0x001b1a19);
+
+ BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
+ PUSH_DATA (push, 0x0020ffff);
+ BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
+ PUSH_DATA (push, 0x01d300d4);
+
+ BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
+ PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
+ }
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
+ NULL, 0, &screen->m2mf);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
+ PUSH_DATA (push, screen->m2mf->handle);
+ BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
+ NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
+ PUSH_DATA (push, screen->surf2d->handle);
+ BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ if (dev->chipset < 0x40)
+ oclass = NV30_SURFACE_SWZ_CLASS;
+ else
+ oclass = NV40_SURFACE_SWZ_CLASS;
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
+ NULL, 0, &screen->swzsurf);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
+ PUSH_DATA (push, screen->swzsurf->handle);
+ BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+
+ if (dev->chipset < 0x40)
+ oclass = NV30_SIFM_CLASS;
+ else
+ oclass = NV40_SIFM_CLASS;
+
+ ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
+ NULL, 0, &screen->sifm);
+ if (ret)
+ FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
+
+ BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
+ PUSH_DATA (push, screen->sifm->handle);
+ BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
+ PUSH_DATA (push, screen->ntfy->handle);
+ BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
+ PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
+
+ nouveau_pushbuf_kick(push, push->channel);
+
+ nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
+ return pscreen;
+}