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-rw-r--r--src/gallium/drivers/nv30/nv30_context.h231
1 files changed, 231 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h
new file mode 100644
index 00000000000..0a6f97f7fb1
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_context.h
@@ -0,0 +1,231 @@
+#ifndef __NV30_CONTEXT_H__
+#define __NV30_CONTEXT_H__
+
+#include "pipe/p_format.h"
+
+#include "nv30_screen.h"
+#include "nv30_state.h"
+
+#include "nouveau/nouveau_context.h"
+
+#define BUFCTX_FB 0
+#define BUFCTX_VTXTMP 1
+#define BUFCTX_VTXBUF 2
+#define BUFCTX_IDXBUF 3
+#define BUFCTX_VERTTEX(n) (4 + (n))
+#define BUFCTX_FRAGPROG 8
+#define BUFCTX_FRAGTEX(n) (9 + (n))
+
+#define NV30_NEW_BLEND (1 << 0)
+#define NV30_NEW_RASTERIZER (1 << 1)
+#define NV30_NEW_ZSA (1 << 2)
+#define NV30_NEW_VERTPROG (1 << 3)
+#define NV30_NEW_VERTCONST (1 << 4)
+#define NV30_NEW_FRAGPROG (1 << 5)
+#define NV30_NEW_FRAGCONST (1 << 6)
+#define NV30_NEW_BLEND_COLOUR (1 << 7)
+#define NV30_NEW_STENCIL_REF (1 << 8)
+#define NV30_NEW_CLIP (1 << 9)
+#define NV30_NEW_SAMPLE_MASK (1 << 10)
+#define NV30_NEW_FRAMEBUFFER (1 << 11)
+#define NV30_NEW_STIPPLE (1 << 12)
+#define NV30_NEW_SCISSOR (1 << 13)
+#define NV30_NEW_VIEWPORT (1 << 14)
+#define NV30_NEW_ARRAYS (1 << 15)
+#define NV30_NEW_VERTEX (1 << 16)
+#define NV30_NEW_CONSTBUF (1 << 17)
+#define NV30_NEW_FRAGTEX (1 << 18)
+#define NV30_NEW_VERTTEX (1 << 19)
+#define NV30_NEW_SWTNL (1 << 31)
+#define NV30_NEW_ALL 0x000fffff
+
+struct nv30_context {
+ struct nouveau_context base;
+ struct nv30_screen *screen;
+
+ struct nouveau_bufctx *bufctx;
+
+ struct {
+ unsigned rt_enable;
+ unsigned scissor_off;
+ unsigned num_vtxelts;
+ boolean prim_restart;
+ struct nv30_fragprog *fragprog;
+ } state;
+
+ uint32_t dirty;
+
+ struct draw_context *draw;
+ uint32_t draw_flags;
+ uint32_t draw_dirty;
+
+ struct nv30_blend_stateobj *blend;
+ struct nv30_rasterizer_stateobj *rast;
+ struct nv30_zsa_stateobj *zsa;
+ struct nv30_vertex_stateobj *vertex;
+
+ struct {
+ unsigned filter;
+ unsigned aniso;
+ } config;
+
+ struct {
+ struct nv30_vertprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } vertprog;
+
+ struct {
+ struct nv30_fragprog *program;
+
+ struct pipe_resource *constbuf;
+ unsigned constbuf_nr;
+
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+ } fragprog;
+
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
+ struct pipe_poly_stipple stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
+
+ unsigned sample_mask;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned num_vtxbufs;
+ struct pipe_index_buffer idxbuf;
+ uint32_t vbo_fifo;
+ uint32_t vbo_user;
+ unsigned vbo_min_index;
+ unsigned vbo_max_index;
+ boolean vbo_push_hint;
+
+ struct nouveau_heap *blit_vp;
+ struct pipe_resource *blit_fp;
+
+ /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */
+ unsigned is_nv4x;
+ unsigned use_nv4x;
+ bool hw_pointsprite_control;
+ enum {
+ HW,
+ } render_mode;
+};
+
+static INLINE struct nv30_context *
+nv30_context(struct pipe_context *pipe)
+{
+ return (struct nv30_context *)pipe;
+}
+
+struct pipe_context *
+nv30_context_create(struct pipe_screen *pscreen, void *priv);
+
+void
+nv30_vbo_init(struct pipe_context *pipe);
+
+void
+nv30_vbo_validate(struct nv30_context *nv30);
+
+void
+nv30_query_init(struct pipe_context *pipe);
+
+void
+nv30_state_init(struct pipe_context *pipe);
+
+void
+nv30_clear_init(struct pipe_context *pipe);
+
+void
+nv30_vertprog_init(struct pipe_context *pipe);
+
+void
+nv30_vertprog_validate(struct nv30_context *nv30);
+
+void
+nv30_fragprog_init(struct pipe_context *pipe);
+
+void
+nv30_fragprog_validate(struct nv30_context *nv30);
+
+void
+nv30_texture_init(struct pipe_context *pipe);
+
+void
+nv30_texture_validate(struct nv30_context *nv30);
+
+void
+nv30_fragtex_init(struct pipe_context *pipe);
+
+void
+nv30_fragtex_validate(struct nv30_context *nv30);
+
+void
+nv40_verttex_init(struct pipe_context *pipe);
+
+void
+nv40_verttex_validate(struct nv30_context *nv30);
+
+void
+nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info);
+
+void
+nv30_draw_init(struct pipe_context *pipe);
+
+void
+nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
+
+boolean
+nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
+
+void
+nv30_state_release(struct nv30_context *nv30);
+
+//XXX: needed to make it build, clean this up!
+void
+_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
+ boolean emulate_sprite_flipping);
+
+boolean
+_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
+
+#ifdef NV30_3D_VERTEX_BEGIN_END
+#define NV30_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
+
+static INLINE unsigned
+nv30_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NV30_PRIM_GL_CASE(POINTS);
+ NV30_PRIM_GL_CASE(LINES);
+ NV30_PRIM_GL_CASE(LINE_LOOP);
+ NV30_PRIM_GL_CASE(LINE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLES);
+ NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NV30_PRIM_GL_CASE(TRIANGLE_FAN);
+ NV30_PRIM_GL_CASE(QUADS);
+ NV30_PRIM_GL_CASE(QUAD_STRIP);
+ NV30_PRIM_GL_CASE(POLYGON);
+ default:
+ return NV30_3D_VERTEX_BEGIN_END_POINTS;
+ break;
+ }
+}
+#endif
+
+#endif