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Diffstat (limited to 'src/gallium/drivers/nv20/nv20_prim_vbuf.c')
-rw-r--r--src/gallium/drivers/nv20/nv20_prim_vbuf.c240
1 files changed, 240 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv20/nv20_prim_vbuf.c b/src/gallium/drivers/nv20/nv20_prim_vbuf.c
new file mode 100644
index 00000000000..a51d657d274
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_prim_vbuf.c
@@ -0,0 +1,240 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Build post-transformation, post-clipping vertex buffers and element
+ * lists by hooking into the end of the primitive pipeline and
+ * manipulating the vertex_id field in the vertex headers.
+ *
+ * XXX: work in progress
+ *
+ * \author José Fonseca <[email protected]>
+ * \author Keith Whitwell <[email protected]>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_winsys.h"
+
+#include "nv20_context.h"
+#include "nv20_state.h"
+
+#include "draw/draw_vbuf.h"
+
+/**
+ * Primitive renderer for nv20.
+ */
+struct nv20_vbuf_render {
+ struct vbuf_render base;
+
+ struct nv20_context *nv20;
+
+ /** Vertex buffer */
+ struct pipe_buffer* buffer;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ /** Hardware primitive */
+ unsigned hwprim;
+};
+
+
+void nv20_vtxbuf_bind( struct nv20_context* nv20 )
+{
+ int i;
+ for(i = 0; i < 8; i++) {
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
+ OUT_RING(0/*nv20->vtxbuf*/);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
+ OUT_RING(0/*XXX*/);
+ }
+}
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct nv20_vbuf_render *
+nv20_vbuf_render( struct vbuf_render *render )
+{
+ assert(render);
+ return (struct nv20_vbuf_render *)render;
+}
+
+
+static const struct vertex_info *
+nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+
+ nv20_emit_hw_state(nv20);
+
+ return &nv20->vertex_info;
+}
+
+
+static void *
+nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct pipe_winsys *winsys = nv20->pipe.winsys;
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+
+ assert(!nv20_render->buffer);
+ nv20_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
+
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
+
+ return winsys->buffer_map(winsys,
+ nv20_render->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+}
+
+
+static void
+nv20_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ nv20_render->hwprim = prim + 1;
+}
+
+
+static void
+nv20_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ int push, i;
+
+ nv20_emit_hw_state(nv20);
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
+ OUT_RELOCl(nv20_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING(nv20_render->hwprim);
+
+ if (nr_indices & 1) {
+ BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (indices[0]);
+ indices++; nr_indices--;
+ }
+
+ while (nr_indices) {
+ // XXX too big/small ? check the size
+ push = MIN2(nr_indices, 1200 * 2);
+
+ BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((indices[i+1] << 16) | indices[i]);
+
+ nr_indices -= push;
+ indices += push;
+ }
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING (0);
+}
+
+
+static void
+nv20_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct pipe_winsys *winsys = nv20->pipe.winsys;
+ struct pipe_screen *pscreen = &nv20->screen->pipe;
+
+ assert(nv20_render->buffer);
+ winsys->buffer_unmap(winsys, nv20_render->buffer);
+ pipe_buffer_reference(pscreen, &nv20_render->buffer, NULL);
+}
+
+
+static void
+nv20_vbuf_render_destroy( struct vbuf_render *render )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ FREE(nv20_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+nv20_vbuf_render_create( struct nv20_context *nv20 )
+{
+ struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render);
+
+ nv20_render->nv20 = nv20;
+
+ nv20_render->base.max_vertex_buffer_bytes = 16*1024;
+ nv20_render->base.max_indices = 1024;
+ nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
+ nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices;
+ nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
+ nv20_render->base.draw = nv20_vbuf_render_draw;
+ nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;
+ nv20_render->base.destroy = nv20_vbuf_render_destroy;
+
+ return &nv20_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 )
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = nv20_vbuf_render_create(nv20);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage( nv20->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+
+ return stage;
+}