diff options
Diffstat (limited to 'src/gallium/drivers/nv20/nv20_miptree.c')
-rw-r--r-- | src/gallium/drivers/nv20/nv20_miptree.c | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv20/nv20_miptree.c b/src/gallium/drivers/nv20/nv20_miptree.c index d1291a92e0a..8f7538e7f57 100644 --- a/src/gallium/drivers/nv20/nv20_miptree.c +++ b/src/gallium/drivers/nv20/nv20_miptree.c @@ -6,6 +6,7 @@ #include "nv20_context.h" #include "nv20_screen.h" +#include "../nv04/nv04_surface_2d.h" static void nv20_miptree_layout(struct nv20_miptree *nv20mt) @@ -127,6 +128,12 @@ nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt) if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE; + /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear. + * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy. + * This also happens for small mipmaps of large textures. */ + if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64) + mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; + nv20_miptree_layout(mt); mt->buffer = screen->buffer_create(screen, 256, buf_usage, mt->total_size); @@ -183,12 +190,27 @@ nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt, ns->base.offset = nv20mt->level[level].image_offset[0]; } + /* create a linear temporary that we can render into if necessary. + * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so + * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/ + if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE) + return &nv04_surface_wrap_for_render(screen, ((struct nv20_screen*)screen)->eng2d, ns)->base; + return &ns->base; } static void nv20_miptree_surface_destroy(struct pipe_surface *ps) { + struct nv04_surface* ns = (struct nv04_surface*)ps; + if(ns->backing) + { + struct nv20_screen* screen = (struct nv20_screen*)ps->texture->screen; + if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE) + screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height); + nv20_miptree_surface_destroy(&ns->backing->base); + } + pipe_texture_reference(&ps->texture, NULL); FREE(ps); } |