diff options
Diffstat (limited to 'src/gallium/drivers/nv04/nv04_state_emit.c')
-rw-r--r-- | src/gallium/drivers/nv04/nv04_state_emit.c | 80 |
1 files changed, 72 insertions, 8 deletions
diff --git a/src/gallium/drivers/nv04/nv04_state_emit.c b/src/gallium/drivers/nv04/nv04_state_emit.c index 0ad40a092ea..26491758a01 100644 --- a/src/gallium/drivers/nv04/nv04_state_emit.c +++ b/src/gallium/drivers/nv04/nv04_state_emit.c @@ -12,7 +12,9 @@ static void nv04_vertex_layout(struct pipe_context* pipe) memset(&vinfo, 0, sizeof(vinfo)); for (i = 0; i < fp->info.num_inputs; i++) { - switch (i) { + int isn = fp->info.input_semantic_name[i]; + int isi = fp->info.input_semantic_index[i]; + switch (isn) { case TGSI_SEMANTIC_POSITION: draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++); break; @@ -28,6 +30,8 @@ static void nv04_vertex_layout(struct pipe_context* pipe) break; } } + + printf("%d vertex input\n",fp->info.num_inputs); draw_compute_vertex_size(&vinfo); } @@ -86,6 +90,56 @@ static void nv04_emit_sampler(struct nv04_context *nv04, int unit) OUT_RING(nv04->sampler[unit]->filter); } +static void nv04_state_emit_framebuffer(struct nv04_context* nv04) +{ + struct pipe_framebuffer_state* fb = nv04->framebuffer; + struct pipe_surface *rt, *zeta; + uint32_t rt_format, w, h; + int colour_format = 0, zeta_format = 0; + + w = fb->cbufs[0]->width; + h = fb->cbufs[0]->height; + colour_format = fb->cbufs[0]->format; + rt = fb->cbufs[0]; + + if (fb->zsbuf) { + if (colour_format) { + assert(w == fb->zsbuf->width); + assert(h == fb->zsbuf->height); + } else { + w = fb->zsbuf->width; + h = fb->zsbuf->height; + } + + zeta_format = fb->zsbuf->format; + zeta = fb->zsbuf; + } + + switch (colour_format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + case 0: + rt_format = 0x108; + break; + case PIPE_FORMAT_R5G6B5_UNORM: + rt_format = 0x103; + break; + default: + assert(0); + } + + BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); + OUT_RING(rt_format); + + /* FIXME pitches have to be aligned ! */ + BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2); + OUT_RING(rt->stride|(zeta->stride<<16)); + OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + if (fb->zsbuf) { + BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); + OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + } +} + void nv04_emit_hw_state(struct nv04_context *nv04) { @@ -98,7 +152,7 @@ nv04_emit_hw_state(struct nv04_context *nv04) if (nv04->dirty & NV04_NEW_FRAGPROG) { nv04_fragprog_bind(nv04, nv04->fragprog.current); - /*XXX: clear NV04_NEW_FRAGPROG if no new program uploaded */ + nv04->dirty &= ~NV04_NEW_FRAGPROG; nv04->dirty_samplers |= (1<<10); nv04->dirty_samplers = 0; } @@ -116,6 +170,11 @@ nv04_emit_hw_state(struct nv04_context *nv04) nv04_emit_blend(nv04); } + if (nv04->dirty & NV04_NEW_VTXARRAYS) { + nv04->dirty &= ~NV04_NEW_VTXARRAYS; + nv04_vertex_layout(nv04); + } + if (nv04->dirty & NV04_NEW_SAMPLER) { nv04->dirty &= ~NV04_NEW_SAMPLER; @@ -127,6 +186,11 @@ nv04_emit_hw_state(struct nv04_context *nv04) // nv04_state_emit_viewport(nv04); } + if (nv04->dirty & NV04_NEW_FRAMEBUFFER) { + nv04->dirty &= ~NV04_NEW_FRAMEBUFFER; + nv04_state_emit_framebuffer(nv04); + } + /* Emit relocs for every referenced buffer. * This is to ensure the bufmgr has an accurate idea of how * the buffer is used. This isn't very efficient, but we don't @@ -135,13 +199,13 @@ nv04_emit_hw_state(struct nv04_context *nv04) */ /* Render target */ -/* BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2); - OUT_RING(rt->stride|(zeta->stride<<16)); - OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); - if (fb->zsbuf) { + BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2); + OUT_RING(nv04->rt->stride|(nv04->zeta->stride<<16)); + OUT_RELOCl(nv04->rt, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + if (nv04->zeta) { BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); - OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); - }*/ + OUT_RELOCl(nv04->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); + } /* Texture images */ for (i = 0; i < 1; i++) { |