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path: root/src/gallium/drivers/nv04/nv04_state_emit.c
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Diffstat (limited to 'src/gallium/drivers/nv04/nv04_state_emit.c')
-rw-r--r--src/gallium/drivers/nv04/nv04_state_emit.c80
1 files changed, 72 insertions, 8 deletions
diff --git a/src/gallium/drivers/nv04/nv04_state_emit.c b/src/gallium/drivers/nv04/nv04_state_emit.c
index 0ad40a092ea..26491758a01 100644
--- a/src/gallium/drivers/nv04/nv04_state_emit.c
+++ b/src/gallium/drivers/nv04/nv04_state_emit.c
@@ -12,7 +12,9 @@ static void nv04_vertex_layout(struct pipe_context* pipe)
memset(&vinfo, 0, sizeof(vinfo));
for (i = 0; i < fp->info.num_inputs; i++) {
- switch (i) {
+ int isn = fp->info.input_semantic_name[i];
+ int isi = fp->info.input_semantic_index[i];
+ switch (isn) {
case TGSI_SEMANTIC_POSITION:
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
break;
@@ -28,6 +30,8 @@ static void nv04_vertex_layout(struct pipe_context* pipe)
break;
}
}
+
+ printf("%d vertex input\n",fp->info.num_inputs);
draw_compute_vertex_size(&vinfo);
}
@@ -86,6 +90,56 @@ static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
OUT_RING(nv04->sampler[unit]->filter);
}
+static void nv04_state_emit_framebuffer(struct nv04_context* nv04)
+{
+ struct pipe_framebuffer_state* fb = nv04->framebuffer;
+ struct pipe_surface *rt, *zeta;
+ uint32_t rt_format, w, h;
+ int colour_format = 0, zeta_format = 0;
+
+ w = fb->cbufs[0]->width;
+ h = fb->cbufs[0]->height;
+ colour_format = fb->cbufs[0]->format;
+ rt = fb->cbufs[0];
+
+ if (fb->zsbuf) {
+ if (colour_format) {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ } else {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ }
+
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format = 0x108;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format = 0x103;
+ break;
+ default:
+ assert(0);
+ }
+
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
+ OUT_RING(rt_format);
+
+ /* FIXME pitches have to be aligned ! */
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+ OUT_RING(rt->stride|(zeta->stride<<16));
+ OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ if (fb->zsbuf) {
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
+ OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ }
+}
+
void
nv04_emit_hw_state(struct nv04_context *nv04)
{
@@ -98,7 +152,7 @@ nv04_emit_hw_state(struct nv04_context *nv04)
if (nv04->dirty & NV04_NEW_FRAGPROG) {
nv04_fragprog_bind(nv04, nv04->fragprog.current);
- /*XXX: clear NV04_NEW_FRAGPROG if no new program uploaded */
+ nv04->dirty &= ~NV04_NEW_FRAGPROG;
nv04->dirty_samplers |= (1<<10);
nv04->dirty_samplers = 0;
}
@@ -116,6 +170,11 @@ nv04_emit_hw_state(struct nv04_context *nv04)
nv04_emit_blend(nv04);
}
+ if (nv04->dirty & NV04_NEW_VTXARRAYS) {
+ nv04->dirty &= ~NV04_NEW_VTXARRAYS;
+ nv04_vertex_layout(nv04);
+ }
+
if (nv04->dirty & NV04_NEW_SAMPLER) {
nv04->dirty &= ~NV04_NEW_SAMPLER;
@@ -127,6 +186,11 @@ nv04_emit_hw_state(struct nv04_context *nv04)
// nv04_state_emit_viewport(nv04);
}
+ if (nv04->dirty & NV04_NEW_FRAMEBUFFER) {
+ nv04->dirty &= ~NV04_NEW_FRAMEBUFFER;
+ nv04_state_emit_framebuffer(nv04);
+ }
+
/* Emit relocs for every referenced buffer.
* This is to ensure the bufmgr has an accurate idea of how
* the buffer is used. This isn't very efficient, but we don't
@@ -135,13 +199,13 @@ nv04_emit_hw_state(struct nv04_context *nv04)
*/
/* Render target */
-/* BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(rt->stride|(zeta->stride<<16));
- OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- if (fb->zsbuf) {
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+ OUT_RING(nv04->rt->stride|(nv04->zeta->stride<<16));
+ OUT_RELOCl(nv04->rt, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ if (nv04->zeta) {
BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
- OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- }*/
+ OUT_RELOCl(nv04->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ }
/* Texture images */
for (i = 0; i < 1; i++) {