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Diffstat (limited to 'src/gallium/drivers/nv04/nv04_state_emit.c')
-rw-r--r--src/gallium/drivers/nv04/nv04_state_emit.c246
1 files changed, 0 insertions, 246 deletions
diff --git a/src/gallium/drivers/nv04/nv04_state_emit.c b/src/gallium/drivers/nv04/nv04_state_emit.c
deleted file mode 100644
index b8d6dc560f0..00000000000
--- a/src/gallium/drivers/nv04/nv04_state_emit.c
+++ /dev/null
@@ -1,246 +0,0 @@
-#include "nv04_context.h"
-#include "nv04_state.h"
-
-static void nv04_vertex_layout(struct pipe_context* pipe)
-{
- struct nv04_context *nv04 = nv04_context(pipe);
- struct nv04_fragment_program *fp = nv04->fragprog.current;
- uint32_t src = 0;
- int i;
- struct vertex_info vinfo;
-
- memset(&vinfo, 0, sizeof(vinfo));
-
- for (i = 0; i < fp->info.num_inputs; i++) {
- int isn = fp->info.input_semantic_name[i];
- int isi = fp->info.input_semantic_index[i];
- switch (isn) {
- case TGSI_SEMANTIC_POSITION:
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
- break;
- case TGSI_SEMANTIC_COLOR:
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
- break;
- default:
- case TGSI_SEMANTIC_GENERIC:
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
- break;
- case TGSI_SEMANTIC_FOG:
- draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
- break;
- }
- }
-
- printf("%d vertex input\n",fp->info.num_inputs);
- draw_compute_vertex_size(&vinfo);
-}
-
-static uint32_t nv04_blend_func(uint32_t f)
-{
- switch ( f ) {
- case PIPE_BLENDFACTOR_ZERO: return 0x1;
- case PIPE_BLENDFACTOR_ONE: return 0x2;
- case PIPE_BLENDFACTOR_SRC_COLOR: return 0x3;
- case PIPE_BLENDFACTOR_INV_SRC_COLOR: return 0x4;
- case PIPE_BLENDFACTOR_SRC_ALPHA: return 0x5;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return 0x6;
- case PIPE_BLENDFACTOR_DST_ALPHA: return 0x7;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA: return 0x8;
- case PIPE_BLENDFACTOR_DST_COLOR: return 0x9;
- case PIPE_BLENDFACTOR_INV_DST_COLOR: return 0xA;
- case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return 0xB;
- }
- NOUVEAU_MSG("Unable to find the blend function 0x%x\n",f);
- return 0;
-}
-
-static void nv04_emit_control(struct nv04_context* nv04)
-{
- uint32_t control = nv04->dsa->control;
- struct nv04_screen *screen = nv04->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *fahrenheit = screen->fahrenheit;
-
- BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
- OUT_RING(chan, control);
-}
-
-static void nv04_emit_blend(struct nv04_context* nv04)
-{
- struct nv04_screen *screen = nv04->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *fahrenheit = screen->fahrenheit;
- uint32_t blend;
-
- blend=0x4; // texture MODULATE_ALPHA
- blend|=0x20; // alpha is MSB
- blend|=(2<<6); // flat shading
- blend|=(1<<8); // persp correct
- blend|=(0<<16); // no fog
- blend|=(nv04->blend->b_enable<<20);
- blend|=(nv04_blend_func(nv04->blend->b_src)<<24);
- blend|=(nv04_blend_func(nv04->blend->b_dst)<<28);
-
- BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
- OUT_RING(chan, blend);
-}
-
-static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
-{
- struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
- struct pipe_texture *pt = &nv04mt->base;
- struct nv04_screen *screen = nv04->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *fahrenheit = screen->fahrenheit;
- struct nouveau_bo *bo = nouveau_bo(nv04mt->buffer);
-
- BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, 3);
- OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
- OUT_RELOCd(chan, bo, (nv04->fragtex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
- OUT_RING(chan, nv04->sampler[unit]->filter);
-}
-
-static void nv04_state_emit_framebuffer(struct nv04_context* nv04)
-{
- struct pipe_framebuffer_state* fb = nv04->framebuffer;
- struct nv04_surface *rt, *zeta;
- uint32_t rt_format, w, h;
- int colour_format = 0, zeta_format = 0;
- struct nv04_miptree *nv04mt = 0;
- struct nv04_screen *screen = nv04->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *context_surfaces_3d = screen->context_surfaces_3d;
- struct nouveau_bo *bo;
-
- w = fb->cbufs[0]->width;
- h = fb->cbufs[0]->height;
- colour_format = fb->cbufs[0]->format;
- rt = (struct nv04_surface *)fb->cbufs[0];
-
- if (fb->zsbuf) {
- if (colour_format) {
- assert(w == fb->zsbuf->width);
- assert(h == fb->zsbuf->height);
- } else {
- w = fb->zsbuf->width;
- h = fb->zsbuf->height;
- }
-
- zeta_format = fb->zsbuf->format;
- zeta = (struct nv04_surface *)fb->zsbuf;
- }
-
- switch (colour_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case 0:
- rt_format = 0x108;
- break;
- case PIPE_FORMAT_R5G6B5_UNORM:
- rt_format = 0x103;
- break;
- default:
- assert(0);
- }
-
- BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
- OUT_RING(chan, rt_format);
-
- nv04mt = (struct nv04_miptree *)rt->base.texture;
- bo = nouveau_bo(nv04mt->buffer);
- /* FIXME pitches have to be aligned ! */
- BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(chan, rt->pitch|(zeta->pitch<<16));
- OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- if (fb->zsbuf) {
- nv04mt = (struct nv04_miptree *)zeta->base.texture;
- BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
- OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- }
-}
-
-void
-nv04_emit_hw_state(struct nv04_context *nv04)
-{
- struct nv04_screen *screen = nv04->screen;
- struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *fahrenheit = screen->fahrenheit;
- struct nouveau_grobj *context_surfaces_3d = screen->context_surfaces_3d;
- int i;
-
- if (nv04->dirty & NV04_NEW_VERTPROG) {
- //nv04_vertprog_bind(nv04, nv04->vertprog.current);
- nv04->dirty &= ~NV04_NEW_VERTPROG;
- }
-
- if (nv04->dirty & NV04_NEW_FRAGPROG) {
- nv04_fragprog_bind(nv04, nv04->fragprog.current);
- nv04->dirty &= ~NV04_NEW_FRAGPROG;
- nv04->dirty_samplers |= (1<<10);
- nv04->dirty_samplers = 0;
- }
-
- if (nv04->dirty & NV04_NEW_CONTROL) {
- nv04->dirty &= ~NV04_NEW_CONTROL;
-
- BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
- OUT_RING(chan, nv04->dsa->control);
- }
-
- if (nv04->dirty & NV04_NEW_BLEND) {
- nv04->dirty &= ~NV04_NEW_BLEND;
-
- nv04_emit_blend(nv04);
- }
-
- if (nv04->dirty & NV04_NEW_VTXARRAYS) {
- nv04->dirty &= ~NV04_NEW_VTXARRAYS;
- nv04_vertex_layout(nv04);
- }
-
- if (nv04->dirty & NV04_NEW_SAMPLER) {
- nv04->dirty &= ~NV04_NEW_SAMPLER;
-
- nv04_emit_sampler(nv04, 0);
- }
-
- if (nv04->dirty & NV04_NEW_VIEWPORT) {
- nv04->dirty &= ~NV04_NEW_VIEWPORT;
-// nv04_state_emit_viewport(nv04);
- }
-
- if (nv04->dirty & NV04_NEW_FRAMEBUFFER) {
- nv04->dirty &= ~NV04_NEW_FRAMEBUFFER;
- nv04_state_emit_framebuffer(nv04);
- }
-
- /* Emit relocs for every referenced buffer.
- * This is to ensure the bufmgr has an accurate idea of how
- * the buffer is used. This isn't very efficient, but we don't
- * seem to take a significant performance hit. Will be improved
- * at some point. Vertex arrays are emitted by nv04_vbo.c
- */
-
- /* Render target */
- unsigned rt_pitch = ((struct nv04_surface *)nv04->rt)->pitch;
- unsigned zeta_pitch = ((struct nv04_surface *)nv04->zeta)->pitch;
-
- BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(chan, rt_pitch|(zeta_pitch<<16));
- OUT_RELOCl(chan, nouveau_bo(nv04->rt), 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- if (nv04->zeta) {
- BEGIN_RING(chan, context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
- OUT_RELOCl(chan, nouveau_bo(nv04->zeta), 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- }
-
- /* Texture images */
- for (i = 0; i < 1; i++) {
- if (!(nv04->fp_samplers & (1 << i)))
- continue;
- struct nv04_miptree *nv04mt = nv04->tex_miptree[i];
- struct nouveau_bo *bo = nouveau_bo(nv04mt->buffer);
- BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, 2);
- OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
- OUT_RELOCd(chan, bo, (nv04->fragtex.format | nv04->sampler[i]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
- }
-}
-