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-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_tri.c276
2 files changed, 90 insertions, 189 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index 0aa111b4723..41a7f5ebbf3 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -92,6 +92,9 @@ struct lp_rast_triangle {
float dx12;
float dx23;
float dx31;
+
+ /* inputs for the shader */
+ struct lp_rast_shader_inputs *inputs;
};
struct clear_tile {
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
index 896ac253a02..138d6f55e00 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -29,80 +29,46 @@
* Rasterization for binned triangles within a tile
*/
+#include "util/u_math.h"
#include "lp_quad.h"
-#include "lp_quad_pipe.h"
#include "lp_rast_priv.h"
+#include "lp_tile_soa.h"
-#define BLOCKSIZE 4
+#define BLOCKSIZE 8
/* Convert 8x8 block into four runs of quads and render each in turn.
*/
#if (BLOCKSIZE == 8)
-static void block_full( struct lp_rast_triangle *tri, int x, int y )
+static void block_full( struct lp_rasterizer *rast,
+ const struct lp_rast_triangle *tri,
+ int x, int y )
{
- struct quad_header *ptrs[4];
- int i;
-
- tri->quad[0].input.x0 = x + 0;
- tri->quad[1].input.x0 = x + 2;
- tri->quad[2].input.x0 = x + 4;
- tri->quad[3].input.x0 = x + 6;
-
- for (i = 0; i < 4; i++, y += 2) {
- tri->quad[0].inout.mask = 0xf;
- tri->quad[1].inout.mask = 0xf;
- tri->quad[2].inout.mask = 0xf;
- tri->quad[3].inout.mask = 0xf;
-
- tri->quad[0].input.y0 = y;
- tri->quad[1].input.y0 = y;
- tri->quad[2].input.y0 = y;
- tri->quad[3].input.y0 = y;
-
- /* XXX: don't bother with this ptrs business */
- ptrs[0] = &tri->quad[0];
- ptrs[1] = &tri->quad[1];
- ptrs[2] = &tri->quad[2];
- ptrs[3] = &tri->quad[3];
-
- tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 4 );
- }
+ const unsigned masks[4] = {~0, ~0, ~0, ~0};
+ int iy;
+
+ for (iy = 0; iy < 8; iy += 2)
+ lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
}
#else
-static void block_full( struct lp_rast_triangle *tri, int x, int y )
+static void block_full( struct lp_rasterizer *rast,
+ const struct lp_rast_triangle *tri,
+ int x, int y )
{
- struct quad_header *ptrs[4];
+ const unsigned masks[4] = {~0, ~0, 0, 0}; /* FIXME: Wasting quads!!! */
int iy;
- tri->quad[0].input.x0 = x + 0;
- tri->quad[1].input.x0 = x + 2;
-
- for (iy = 0; iy < 4; iy += 2) {
- tri->quad[0].inout.mask = 0xf;
- tri->quad[1].inout.mask = 0xf;
-
- tri->quad[0].input.y0 = y + iy;
- tri->quad[1].input.y0 = y + iy;
-
- /* XXX: don't bother with this ptrs business */
- ptrs[0] = &tri->quad[0];
- ptrs[1] = &tri->quad[1];
-
- tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 2 );
- }
+ for (iy = 0; iy < 4; iy += 2)
+ lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
}
#endif
-static void
-do_quad( struct lp_rasterizer *rast,
+static INLINE unsigned
+do_quad( const struct lp_rast_triangle *tri,
int x, int y,
float c1, float c2, float c3 )
{
- struct lp_rast_triangle *tri = rast->tri;
- struct quad_header *quad = &rast->quad[0];
-
float xstep1 = -tri->dy12;
float xstep2 = -tri->dy23;
float xstep3 = -tri->dy31;
@@ -111,43 +77,41 @@ do_quad( struct lp_rasterizer *rast,
float ystep2 = tri->dx23;
float ystep3 = tri->dx31;
- quad->input.x0 = x;
- quad->input.y0 = y;
- quad->inout.mask = 0;
+ unsigned mask = 0;
if (c1 > 0 &&
c2 > 0 &&
c3 > 0)
- quad->inout.mask |= 1;
+ mask |= 1;
if (c1 + xstep1 > 0 &&
c2 + xstep2 > 0 &&
c3 + xstep3 > 0)
- quad->inout.mask |= 2;
+ mask |= 2;
if (c1 + ystep1 > 0 &&
c2 + ystep2 > 0 &&
c3 + ystep3 > 0)
- quad->inout.mask |= 4;
+ mask |= 4;
if (c1 + ystep1 + xstep1 > 0 &&
c2 + ystep2 + xstep2 > 0 &&
c3 + ystep3 + xstep3 > 0)
- quad->inout.mask |= 8;
+ mask |= 8;
- if (quad->inout.mask)
- rast->state->run( rast->state->state, &quad, 1 );
+ return mask;
}
/* Evaluate each pixel in a block, generate a mask and possibly render
* the quad:
*/
static void
-do_block( struct lp_rast_triangle *tri,
- int x, int y,
- float c1,
- float c2,
- float c3 )
+do_block( struct lp_rasterizer *rast,
+ const struct lp_rast_triangle *tri,
+ int x, int y,
+ float c1,
+ float c2,
+ float c3 )
{
const int step = 2;
@@ -166,19 +130,24 @@ do_block( struct lp_rast_triangle *tri,
float cx2 = c2;
float cx3 = c3;
+ unsigned masks[4] = {0, 0, 0, 0};
+
for (ix = 0; ix < BLOCKSIZE; ix += 2) {
- do_quad(tri, x+ix, y+iy, cx1, cx2, cx3);
+ masks[ix >> 1] = do_quad(tri, x + ix, y + iy, cx1, cx2, cx3);
cx1 += xstep1;
cx2 += xstep2;
cx3 += xstep3;
}
+ lp_rast_shade_quads(rast, tri->inputs, x, y + iy, masks);
+
c1 += ystep1;
c2 += ystep2;
c3 += ystep3;
}
+
}
@@ -187,8 +156,9 @@ do_block( struct lp_rast_triangle *tri,
* for this triangle:
*/
void lp_rast_triangle( struct lp_rasterizer *rast,
- const struct lp_rast_triangle *tri )
+ const union lp_rast_cmd_arg *arg )
{
+ const struct lp_rast_triangle *tri = arg->triangle;
int minx, maxx, miny, maxy;
/* Clamp to tile dimensions:
@@ -205,136 +175,64 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
return;
}
- /* Bind parameter interpolants:
- */
- for (i = 0; i < Elements(rast->quad); i++) {
- rast->quad[i].coef = tri->coef;
- rast->quad[i].posCoef = &tri->position_coef;
- }
-
- /* Small area?
- */
- if (miny + 16 > maxy &&
- minx + 16 > maxx)
- {
- const int step = 2;
+ const int step = BLOCKSIZE;
- float xstep1 = -step * tri->dy12;
- float xstep2 = -step * tri->dy23;
- float xstep3 = -step * tri->dy31;
+ float ei1 = tri->ei1 * step;
+ float ei2 = tri->ei2 * step;
+ float ei3 = tri->ei3 * step;
- float ystep1 = step * tri->dx12;
- float ystep2 = step * tri->dx23;
- float ystep3 = step * tri->dx31;
+ float eo1 = tri->eo1 * step;
+ float eo2 = tri->eo2 * step;
+ float eo3 = tri->eo3 * step;
- float eo1 = tri->eo1 * step;
- float eo2 = tri->eo2 * step;
- float eo3 = tri->eo3 * step;
+ float xstep1 = -step * tri->dy12;
+ float xstep2 = -step * tri->dy23;
+ float xstep3 = -step * tri->dy31;
- int x, y;
+ float ystep1 = step * tri->dx12;
+ float ystep2 = step * tri->dx23;
+ float ystep3 = step * tri->dx31;
+ int x, y;
- minx &= ~(step-1);
- maxx &= ~(step-1);
+ minx &= ~(step-1);
+ miny &= ~(step-1);
- /* Subdivide space into NxM blocks, where each block is square and
- * power-of-four in dimension.
- *
- * Trivially accept or reject blocks, else jump to per-pixel
- * examination above.
- */
- for (y = miny; y < maxy; y += step)
- {
- float cx1 = c1;
- float cx2 = c2;
- float cx3 = c3;
-
- for (x = minx; x < maxx; x += step)
- {
- if (cx1 + eo1 < 0 ||
- cx2 + eo2 < 0 ||
- cx3 + eo3 < 0)
- {
- }
- else
- {
- do_quad(&tri, x, y, cx1, cx2, cx3);
- }
-
- /* Iterate cx values across the region:
- */
- cx1 += xstep1;
- cx2 += xstep2;
- cx3 += xstep3;
- }
-
- /* Iterate c values down the region:
- */
- c1 += ystep1;
- c2 += ystep2;
- c3 += ystep3;
- }
- }
- else
+ for (y = miny; y < maxy; y += step)
{
- const int step = BLOCKSIZE;
-
- float ei1 = tri->ei1 * step;
- float ei2 = tri->ei2 * step;
- float ei3 = tri->ei3 * step;
-
- float eo1 = tri->eo1 * step;
- float eo2 = tri->eo2 * step;
- float eo3 = tri->eo3 * step;
-
- float xstep1 = -step * tri->dy12;
- float xstep2 = -step * tri->dy23;
- float xstep3 = -step * tri->dy31;
-
- float ystep1 = step * tri->dx12;
- float ystep2 = step * tri->dx23;
- float ystep3 = step * tri->dx31;
- int x, y;
-
- minx &= ~(step-1);
- miny &= ~(step-1);
+ float cx1 = c1;
+ float cx2 = c2;
+ float cx3 = c3;
- for (y = miny; y < maxy; y += step)
+ for (x = minx; x < maxx; x += step)
{
- float cx1 = c1;
- float cx2 = c2;
- float cx3 = c3;
-
- for (x = minx; x < maxx; x += step)
- {
- if (cx1 + eo1 < 0 ||
- cx2 + eo2 < 0 ||
- cx3 + eo3 < 0)
- {
- }
- else if (cx1 + ei1 > 0 &&
- cx2 + ei2 > 0 &&
- cx3 + ei3 > 0)
- {
- block_full(&tri, x, y); /* trivial accept */
- }
- else
- {
- do_block(&tri, x, y, cx1, cx2, cx3);
- }
-
- /* Iterate cx values across the region:
- */
- cx1 += xstep1;
- cx2 += xstep2;
- cx3 += xstep3;
- }
-
- /* Iterate c values down the region:
- */
- c1 += ystep1;
- c2 += ystep2;
- c3 += ystep3;
+ if (cx1 + eo1 < 0 ||
+ cx2 + eo2 < 0 ||
+ cx3 + eo3 < 0)
+ {
+ }
+ else if (cx1 + ei1 > 0 &&
+ cx2 + ei2 > 0 &&
+ cx3 + ei3 > 0)
+ {
+ block_full(rast, tri, x, y); /* trivial accept */
+ }
+ else
+ {
+ do_block(rast, tri, x, y, cx1, cx2, cx3);
+ }
+
+ /* Iterate cx values across the region:
+ */
+ cx1 += xstep1;
+ cx2 += xstep2;
+ cx3 += xstep3;
}
+
+ /* Iterate c values down the region:
+ */
+ c1 += ystep1;
+ c2 += ystep2;
+ c3 += ystep3;
}
}