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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_texture.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_texture.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index 39d646964e4..f4d2cb6c5d0 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -67,7 +67,9 @@ resource_is_texture(const struct pipe_resource *resource)
case PIPE_BUFFER:
return FALSE;
case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
@@ -114,6 +116,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
unsigned height = pt->height0;
unsigned depth = pt->depth0;
uint64_t total_size = 0;
+ unsigned layers = pt->array_size;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
@@ -126,6 +129,8 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
/* For non-compressed formats we need to align the texture size
* to the tile size to facilitate render-to-texture.
+ * XXX this blows up 1d/1d array textures by unreasonable
+ * amount (factor 64), probably should do something about it.
*/
if (util_format_is_compressed(pt->format))
alignment = 1;
@@ -157,7 +162,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->tiles_per_image[level] = width_t * height_t;
}
- /* Number of 3D image slices or cube faces */
+ /* Number of 3D image slices, cube faces or texture array layers */
{
unsigned num_slices;
@@ -165,6 +170,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
num_slices = 6;
else if (lpr->base.target == PIPE_TEXTURE_3D)
num_slices = depth;
+ else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
+ lpr->base.target == PIPE_TEXTURE_2D_ARRAY)
+ num_slices = layers;
else
num_slices = 1;
@@ -820,7 +828,7 @@ llvmpipe_user_buffer_create(struct pipe_screen *screen,
/**
* Compute size (in bytes) need to store a texture image / mipmap level,
- * for just one cube face or one 3D texture slice
+ * for just one cube face, one array layer or one 3D texture slice
*/
static unsigned
tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,