diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_tri.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_tri.c | 387 |
1 files changed, 247 insertions, 140 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c index 8fd034666c3..4ab0b72a574 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c @@ -32,15 +32,18 @@ #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_rect.h" +#include "util/u_sse.h" #include "lp_perf.h" #include "lp_setup_context.h" -#include "lp_setup_coef.h" #include "lp_rast.h" #include "lp_state_fs.h" +#include "lp_state_setup.h" #define NUM_CHANNELS 4 - +#if defined(PIPE_ARCH_SSE) +#include <emmintrin.h> +#endif static INLINE int subpixel_snap(float a) @@ -65,7 +68,7 @@ fixed_to_float(int a) * immediately after it. * The memory is allocated from the per-scene pool, not per-tile. * \param tri_size returns number of bytes allocated - * \param nr_inputs number of fragment shader inputs + * \param num_inputs number of fragment shader inputs * \return pointer to triangle space */ struct lp_rast_triangle * @@ -75,22 +78,23 @@ lp_setup_alloc_triangle(struct lp_scene *scene, unsigned *tri_size) { unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float); + unsigned plane_sz = nr_planes * sizeof(struct lp_rast_plane); struct lp_rast_triangle *tri; - unsigned tri_bytes, bytes; - char *inputs; - tri_bytes = align(Offset(struct lp_rast_triangle, plane[nr_planes]), 16); - bytes = tri_bytes + (3 * input_array_sz); + *tri_size = (sizeof(struct lp_rast_triangle) + + 3 * input_array_sz + + plane_sz); - tri = lp_scene_alloc_aligned( scene, bytes, 16 ); + tri = lp_scene_alloc_aligned( scene, *tri_size, 16 ); + if (tri == NULL) + return NULL; - if (tri) { - inputs = ((char *)tri) + tri_bytes; - tri->inputs.a0 = (float (*)[4]) inputs; - tri->inputs.dadx = (float (*)[4]) (inputs + input_array_sz); - tri->inputs.dady = (float (*)[4]) (inputs + 2 * input_array_sz); + tri->inputs.stride = input_array_sz; - *tri_size = bytes; + { + char *a = (char *)tri; + char *b = (char *)&GET_PLANES(tri)[nr_planes]; + assert(b - a == *tri_size); } return tri; @@ -101,25 +105,26 @@ lp_setup_print_vertex(struct lp_setup_context *setup, const char *name, const float (*v)[4]) { + const struct lp_setup_variant_key *key = &setup->setup.variant->key; int i, j; debug_printf(" wpos (%s[0]) xyzw %f %f %f %f\n", name, v[0][0], v[0][1], v[0][2], v[0][3]); - for (i = 0; i < setup->fs.nr_inputs; i++) { - const float *in = v[setup->fs.input[i].src_index]; + for (i = 0; i < key->num_inputs; i++) { + const float *in = v[key->inputs[i].src_index]; debug_printf(" in[%d] (%s[%d]) %s%s%s%s ", i, - name, setup->fs.input[i].src_index, - (setup->fs.input[i].usage_mask & 0x1) ? "x" : " ", - (setup->fs.input[i].usage_mask & 0x2) ? "y" : " ", - (setup->fs.input[i].usage_mask & 0x4) ? "z" : " ", - (setup->fs.input[i].usage_mask & 0x8) ? "w" : " "); + name, key->inputs[i].src_index, + (key->inputs[i].usage_mask & 0x1) ? "x" : " ", + (key->inputs[i].usage_mask & 0x2) ? "y" : " ", + (key->inputs[i].usage_mask & 0x4) ? "z" : " ", + (key->inputs[i].usage_mask & 0x8) ? "w" : " "); for (j = 0; j < 4; j++) - if (setup->fs.input[i].usage_mask & (1<<j)) + if (key->inputs[i].usage_mask & (1<<j)) debug_printf("%.5f ", in[j]); debug_printf("\n"); @@ -200,14 +205,16 @@ lp_setup_whole_tile(struct lp_setup_context *setup, } LP_COUNT(nr_shade_opaque_64); - return lp_scene_bin_command( scene, tx, ty, - LP_RAST_OP_SHADE_TILE_OPAQUE, - lp_rast_arg_inputs(inputs) ); + return lp_scene_bin_cmd_with_state( scene, tx, ty, + setup->fs.stored, + LP_RAST_OP_SHADE_TILE_OPAQUE, + lp_rast_arg_inputs(inputs) ); } else { LP_COUNT(nr_shade_64); - return lp_scene_bin_command( scene, tx, ty, - LP_RAST_OP_SHADE_TILE, - lp_rast_arg_inputs(inputs) ); + return lp_scene_bin_cmd_with_state( scene, tx, ty, + setup->fs.stored, + LP_RAST_OP_SHADE_TILE, + lp_rast_arg_inputs(inputs) ); } } @@ -225,12 +232,13 @@ do_triangle_ccw(struct lp_setup_context *setup, boolean frontfacing ) { struct lp_scene *scene = setup->scene; + const struct lp_setup_variant_key *key = &setup->setup.variant->key; struct lp_rast_triangle *tri; - int x[3]; - int y[3]; + struct lp_rast_plane *plane; + int x[4]; + int y[4]; struct u_rect bbox; unsigned tri_bytes; - int i; int nr_planes = 3; if (0) @@ -247,10 +255,12 @@ do_triangle_ccw(struct lp_setup_context *setup, x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset); x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset); x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset); + x[3] = 0; y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset); y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset); y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset); - + y[3] = 0; + /* Bounding rectangle (in pixels) */ { @@ -288,13 +298,13 @@ do_triangle_ccw(struct lp_setup_context *setup, u_rect_find_intersection(&setup->draw_region, &bbox); tri = lp_setup_alloc_triangle(scene, - setup->fs.nr_inputs, + key->num_inputs, nr_planes, &tri_bytes); if (!tri) return FALSE; -#ifdef DEBUG +#if 0 tri->v[0][0] = v0[0][0]; tri->v[1][0] = v1[0][0]; tri->v[2][0] = v2[0][0]; @@ -303,79 +313,172 @@ do_triangle_ccw(struct lp_setup_context *setup, tri->v[2][1] = v2[0][1]; #endif - tri->plane[0].dcdy = x[0] - x[1]; - tri->plane[1].dcdy = x[1] - x[2]; - tri->plane[2].dcdy = x[2] - x[0]; - - tri->plane[0].dcdx = y[0] - y[1]; - tri->plane[1].dcdx = y[1] - y[2]; - tri->plane[2].dcdx = y[2] - y[0]; - LP_COUNT(nr_tris); /* Setup parameter interpolants: */ - lp_setup_tri_coef( setup, &tri->inputs, v0, v1, v2, frontfacing ); - - tri->inputs.facing = frontfacing ? 1.0F : -1.0F; + setup->setup.variant->jit_function( v0, + v1, + v2, + frontfacing, + GET_A0(&tri->inputs), + GET_DADX(&tri->inputs), + GET_DADY(&tri->inputs) ); + + tri->inputs.frontfacing = frontfacing; tri->inputs.disable = FALSE; tri->inputs.opaque = setup->fs.current.variant->opaque; - tri->inputs.state = setup->fs.stored; - - for (i = 0; i < 3; i++) { - struct lp_rast_plane *plane = &tri->plane[i]; + if (0) + lp_dump_setup_coef(&setup->setup.variant->key, + (const float (*)[4])GET_A0(&tri->inputs), + (const float (*)[4])GET_DADX(&tri->inputs), + (const float (*)[4])GET_DADY(&tri->inputs)); + + plane = GET_PLANES(tri); + +#if defined(PIPE_ARCH_SSE) + { + __m128i vertx, verty; + __m128i shufx, shufy; + __m128i dcdx, dcdy, c; + __m128i unused; + __m128i dcdx_neg_mask; + __m128i dcdy_neg_mask; + __m128i dcdx_zero_mask; + __m128i top_left_flag; + __m128i c_inc_mask, c_inc; + __m128i eo, p0, p1, p2; + __m128i zero = _mm_setzero_si128(); - /* half-edge constants, will be interated over the whole render - * target. + vertx = _mm_loadu_si128((__m128i *)x); /* vertex x coords */ + verty = _mm_loadu_si128((__m128i *)y); /* vertex y coords */ + + shufx = _mm_shuffle_epi32(vertx, _MM_SHUFFLE(3,0,2,1)); + shufy = _mm_shuffle_epi32(verty, _MM_SHUFFLE(3,0,2,1)); + + dcdx = _mm_sub_epi32(verty, shufy); + dcdy = _mm_sub_epi32(vertx, shufx); + + dcdx_neg_mask = _mm_srai_epi32(dcdx, 31); + dcdx_zero_mask = _mm_cmpeq_epi32(dcdx, zero); + dcdy_neg_mask = _mm_srai_epi32(dcdy, 31); + + top_left_flag = _mm_set1_epi32((setup->pixel_offset == 0) ? ~0 : 0); + + c_inc_mask = _mm_or_si128(dcdx_neg_mask, + _mm_and_si128(dcdx_zero_mask, + _mm_xor_si128(dcdy_neg_mask, + top_left_flag))); + + c_inc = _mm_srli_epi32(c_inc_mask, 31); + + c = _mm_sub_epi32(mm_mullo_epi32(dcdx, vertx), + mm_mullo_epi32(dcdy, verty)); + + c = _mm_add_epi32(c, c_inc); + + /* Scale up to match c: */ - plane->c = plane->dcdx * x[i] - plane->dcdy * y[i]; - - /* correct for top-left vs. bottom-left fill convention. - * - * note that we're overloading gl_rasterization_rules to mean - * both (0.5,0.5) pixel centers *and* bottom-left filling - * convention. - * - * GL actually has a top-left filling convention, but GL's - * notion of "top" differs from gallium's... - * - * Also, sometimes (in FBO cases) GL will render upside down - * to its usual method, in which case it will probably want - * to use the opposite, top-left convention. - */ - if (plane->dcdx < 0) { - /* both fill conventions want this - adjust for left edges */ - plane->c++; - } - else if (plane->dcdx == 0) { - if (setup->pixel_offset == 0) { - /* correct for top-left fill convention: - */ - if (plane->dcdy > 0) plane->c++; + dcdx = _mm_slli_epi32(dcdx, FIXED_ORDER); + dcdy = _mm_slli_epi32(dcdy, FIXED_ORDER); + + /* Calculate trivial reject values: + */ + eo = _mm_sub_epi32(_mm_andnot_si128(dcdy_neg_mask, dcdy), + _mm_and_si128(dcdx_neg_mask, dcdx)); + + /* ei = _mm_sub_epi32(_mm_sub_epi32(dcdy, dcdx), eo); */ + + /* Pointless transpose which gets undone immediately in + * rasterization: + */ + transpose4_epi32(&c, &dcdx, &dcdy, &eo, + &p0, &p1, &p2, &unused); + + _mm_store_si128((__m128i *)&plane[0], p0); + _mm_store_si128((__m128i *)&plane[1], p1); + _mm_store_si128((__m128i *)&plane[2], p2); + } +#else + { + int i; + plane[0].dcdy = x[0] - x[1]; + plane[1].dcdy = x[1] - x[2]; + plane[2].dcdy = x[2] - x[0]; + plane[0].dcdx = y[0] - y[1]; + plane[1].dcdx = y[1] - y[2]; + plane[2].dcdx = y[2] - y[0]; + + for (i = 0; i < 3; i++) { + /* half-edge constants, will be interated over the whole render + * target. + */ + plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i]; + + /* correct for top-left vs. bottom-left fill convention. + * + * note that we're overloading gl_rasterization_rules to mean + * both (0.5,0.5) pixel centers *and* bottom-left filling + * convention. + * + * GL actually has a top-left filling convention, but GL's + * notion of "top" differs from gallium's... + * + * Also, sometimes (in FBO cases) GL will render upside down + * to its usual method, in which case it will probably want + * to use the opposite, top-left convention. + */ + if (plane[i].dcdx < 0) { + /* both fill conventions want this - adjust for left edges */ + plane[i].c++; } - else { - /* correct for bottom-left fill convention: - */ - if (plane->dcdy < 0) plane->c++; + else if (plane[i].dcdx == 0) { + if (setup->pixel_offset == 0) { + /* correct for top-left fill convention: + */ + if (plane[i].dcdy > 0) plane[i].c++; + } + else { + /* correct for bottom-left fill convention: + */ + if (plane[i].dcdy < 0) plane[i].c++; + } } - } - plane->dcdx *= FIXED_ONE; - plane->dcdy *= FIXED_ONE; + plane[i].dcdx *= FIXED_ONE; + plane[i].dcdy *= FIXED_ONE; - /* find trivial reject offsets for each edge for a single-pixel - * sized block. These will be scaled up at each recursive level to - * match the active blocksize. Scaling in this way works best if - * the blocks are square. - */ - plane->eo = 0; - if (plane->dcdx < 0) plane->eo -= plane->dcdx; - if (plane->dcdy > 0) plane->eo += plane->dcdy; + /* find trivial reject offsets for each edge for a single-pixel + * sized block. These will be scaled up at each recursive level to + * match the active blocksize. Scaling in this way works best if + * the blocks are square. + */ + plane[i].eo = 0; + if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx; + if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy; + } + } +#endif - /* Calculate trivial accept offsets from the above. - */ - plane->ei = plane->dcdy - plane->dcdx - plane->eo; + if (0) { + debug_printf("p0: %08x/%08x/%08x/%08x\n", + plane[0].c, + plane[0].dcdx, + plane[0].dcdy, + plane[0].eo); + + debug_printf("p1: %08x/%08x/%08x/%08x\n", + plane[1].c, + plane[1].dcdx, + plane[1].dcdy, + plane[1].eo); + + debug_printf("p0: %08x/%08x/%08x/%08x\n", + plane[2].c, + plane[2].dcdx, + plane[2].dcdy, + plane[2].eo); } @@ -398,29 +501,25 @@ do_triangle_ccw(struct lp_setup_context *setup, * these planes elsewhere. */ if (nr_planes == 7) { - tri->plane[3].dcdx = -1; - tri->plane[3].dcdy = 0; - tri->plane[3].c = 1-bbox.x0; - tri->plane[3].ei = 0; - tri->plane[3].eo = 1; - - tri->plane[4].dcdx = 1; - tri->plane[4].dcdy = 0; - tri->plane[4].c = bbox.x1+1; - tri->plane[4].ei = -1; - tri->plane[4].eo = 0; - - tri->plane[5].dcdx = 0; - tri->plane[5].dcdy = 1; - tri->plane[5].c = 1-bbox.y0; - tri->plane[5].ei = 0; - tri->plane[5].eo = 1; - - tri->plane[6].dcdx = 0; - tri->plane[6].dcdy = -1; - tri->plane[6].c = bbox.y1+1; - tri->plane[6].ei = -1; - tri->plane[6].eo = 0; + plane[3].dcdx = -1; + plane[3].dcdy = 0; + plane[3].c = 1-bbox.x0; + plane[3].eo = 1; + + plane[4].dcdx = 1; + plane[4].dcdy = 0; + plane[4].c = bbox.x1+1; + plane[4].eo = 0; + + plane[5].dcdx = 0; + plane[5].dcdy = 1; + plane[5].c = 1-bbox.y0; + plane[5].eo = 1; + + plane[6].dcdx = 0; + plane[6].dcdy = -1; + plane[6].c = bbox.y1+1; + plane[6].eo = 0; } return lp_setup_bin_triangle( setup, tri, &bbox, nr_planes ); @@ -491,37 +590,40 @@ lp_setup_bin_triangle( struct lp_setup_context *setup, { /* Triangle is contained in a single 4x4 stamp: */ - - return lp_scene_bin_command( scene, ix0, iy0, - LP_RAST_OP_TRIANGLE_3_4, - lp_rast_arg_triangle(tri, mask) ); + return lp_scene_bin_cmd_with_state( scene, ix0, iy0, + setup->fs.stored, + LP_RAST_OP_TRIANGLE_3_4, + lp_rast_arg_triangle(tri, mask) ); } if (sz < 16) { /* Triangle is contained in a single 16x16 block: */ - return lp_scene_bin_command( scene, ix0, iy0, - LP_RAST_OP_TRIANGLE_3_16, - lp_rast_arg_triangle(tri, mask) ); + return lp_scene_bin_cmd_with_state( scene, ix0, iy0, + setup->fs.stored, + LP_RAST_OP_TRIANGLE_3_16, + lp_rast_arg_triangle(tri, mask) ); } } else if (nr_planes == 4 && sz < 16) { - return lp_scene_bin_command( scene, ix0, iy0, - LP_RAST_OP_TRIANGLE_4_16, - lp_rast_arg_triangle(tri, mask) ); + return lp_scene_bin_cmd_with_state(scene, ix0, iy0, + setup->fs.stored, + LP_RAST_OP_TRIANGLE_4_16, + lp_rast_arg_triangle(tri, mask) ); } /* Triangle is contained in a single tile: */ - return lp_scene_bin_command( scene, ix0, iy0, - lp_rast_tri_tab[nr_planes], - lp_rast_arg_triangle(tri, (1<<nr_planes)-1) ); + return lp_scene_bin_cmd_with_state( scene, ix0, iy0, setup->fs.stored, + lp_rast_tri_tab[nr_planes], + lp_rast_arg_triangle(tri, (1<<nr_planes)-1) ); } else { + struct lp_rast_plane *plane = GET_PLANES(tri); int c[MAX_PLANES]; int ei[MAX_PLANES]; int eo[MAX_PLANES]; @@ -535,14 +637,17 @@ lp_setup_bin_triangle( struct lp_setup_context *setup, int iy1 = bbox->y1 / TILE_SIZE; for (i = 0; i < nr_planes; i++) { - c[i] = (tri->plane[i].c + - tri->plane[i].dcdy * iy0 * TILE_SIZE - - tri->plane[i].dcdx * ix0 * TILE_SIZE); - - ei[i] = tri->plane[i].ei << TILE_ORDER; - eo[i] = tri->plane[i].eo << TILE_ORDER; - xstep[i] = -(tri->plane[i].dcdx << TILE_ORDER); - ystep[i] = tri->plane[i].dcdy << TILE_ORDER; + c[i] = (plane[i].c + + plane[i].dcdy * iy0 * TILE_SIZE - + plane[i].dcdx * ix0 * TILE_SIZE); + + ei[i] = (plane[i].dcdy - + plane[i].dcdx - + plane[i].eo) << TILE_ORDER; + + eo[i] = plane[i].eo << TILE_ORDER; + xstep[i] = -(plane[i].dcdx << TILE_ORDER); + ystep[i] = plane[i].dcdy << TILE_ORDER; } @@ -584,9 +689,11 @@ lp_setup_bin_triangle( struct lp_setup_context *setup, */ int count = util_bitcount(partial); in = TRUE; - if (!lp_scene_bin_command( scene, x, y, - lp_rast_tri_tab[count], - lp_rast_arg_triangle(tri, partial) )) + + if (!lp_scene_bin_cmd_with_state( scene, x, y, + setup->fs.stored, + lp_rast_tri_tab[count], + lp_rast_arg_triangle(tri, partial) )) goto fail; LP_COUNT(nr_partially_covered_64); |