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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup_tri.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c387
1 files changed, 247 insertions, 140 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 8fd034666c3..4ab0b72a574 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -32,15 +32,18 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
+#include "util/u_sse.h"
#include "lp_perf.h"
#include "lp_setup_context.h"
-#include "lp_setup_coef.h"
#include "lp_rast.h"
#include "lp_state_fs.h"
+#include "lp_state_setup.h"
#define NUM_CHANNELS 4
-
+#if defined(PIPE_ARCH_SSE)
+#include <emmintrin.h>
+#endif
static INLINE int
subpixel_snap(float a)
@@ -65,7 +68,7 @@ fixed_to_float(int a)
* immediately after it.
* The memory is allocated from the per-scene pool, not per-tile.
* \param tri_size returns number of bytes allocated
- * \param nr_inputs number of fragment shader inputs
+ * \param num_inputs number of fragment shader inputs
* \return pointer to triangle space
*/
struct lp_rast_triangle *
@@ -75,22 +78,23 @@ lp_setup_alloc_triangle(struct lp_scene *scene,
unsigned *tri_size)
{
unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
+ unsigned plane_sz = nr_planes * sizeof(struct lp_rast_plane);
struct lp_rast_triangle *tri;
- unsigned tri_bytes, bytes;
- char *inputs;
- tri_bytes = align(Offset(struct lp_rast_triangle, plane[nr_planes]), 16);
- bytes = tri_bytes + (3 * input_array_sz);
+ *tri_size = (sizeof(struct lp_rast_triangle) +
+ 3 * input_array_sz +
+ plane_sz);
- tri = lp_scene_alloc_aligned( scene, bytes, 16 );
+ tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
+ if (tri == NULL)
+ return NULL;
- if (tri) {
- inputs = ((char *)tri) + tri_bytes;
- tri->inputs.a0 = (float (*)[4]) inputs;
- tri->inputs.dadx = (float (*)[4]) (inputs + input_array_sz);
- tri->inputs.dady = (float (*)[4]) (inputs + 2 * input_array_sz);
+ tri->inputs.stride = input_array_sz;
- *tri_size = bytes;
+ {
+ char *a = (char *)tri;
+ char *b = (char *)&GET_PLANES(tri)[nr_planes];
+ assert(b - a == *tri_size);
}
return tri;
@@ -101,25 +105,26 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
const char *name,
const float (*v)[4])
{
+ const struct lp_setup_variant_key *key = &setup->setup.variant->key;
int i, j;
debug_printf(" wpos (%s[0]) xyzw %f %f %f %f\n",
name,
v[0][0], v[0][1], v[0][2], v[0][3]);
- for (i = 0; i < setup->fs.nr_inputs; i++) {
- const float *in = v[setup->fs.input[i].src_index];
+ for (i = 0; i < key->num_inputs; i++) {
+ const float *in = v[key->inputs[i].src_index];
debug_printf(" in[%d] (%s[%d]) %s%s%s%s ",
i,
- name, setup->fs.input[i].src_index,
- (setup->fs.input[i].usage_mask & 0x1) ? "x" : " ",
- (setup->fs.input[i].usage_mask & 0x2) ? "y" : " ",
- (setup->fs.input[i].usage_mask & 0x4) ? "z" : " ",
- (setup->fs.input[i].usage_mask & 0x8) ? "w" : " ");
+ name, key->inputs[i].src_index,
+ (key->inputs[i].usage_mask & 0x1) ? "x" : " ",
+ (key->inputs[i].usage_mask & 0x2) ? "y" : " ",
+ (key->inputs[i].usage_mask & 0x4) ? "z" : " ",
+ (key->inputs[i].usage_mask & 0x8) ? "w" : " ");
for (j = 0; j < 4; j++)
- if (setup->fs.input[i].usage_mask & (1<<j))
+ if (key->inputs[i].usage_mask & (1<<j))
debug_printf("%.5f ", in[j]);
debug_printf("\n");
@@ -200,14 +205,16 @@ lp_setup_whole_tile(struct lp_setup_context *setup,
}
LP_COUNT(nr_shade_opaque_64);
- return lp_scene_bin_command( scene, tx, ty,
- LP_RAST_OP_SHADE_TILE_OPAQUE,
- lp_rast_arg_inputs(inputs) );
+ return lp_scene_bin_cmd_with_state( scene, tx, ty,
+ setup->fs.stored,
+ LP_RAST_OP_SHADE_TILE_OPAQUE,
+ lp_rast_arg_inputs(inputs) );
} else {
LP_COUNT(nr_shade_64);
- return lp_scene_bin_command( scene, tx, ty,
- LP_RAST_OP_SHADE_TILE,
- lp_rast_arg_inputs(inputs) );
+ return lp_scene_bin_cmd_with_state( scene, tx, ty,
+ setup->fs.stored,
+ LP_RAST_OP_SHADE_TILE,
+ lp_rast_arg_inputs(inputs) );
}
}
@@ -225,12 +232,13 @@ do_triangle_ccw(struct lp_setup_context *setup,
boolean frontfacing )
{
struct lp_scene *scene = setup->scene;
+ const struct lp_setup_variant_key *key = &setup->setup.variant->key;
struct lp_rast_triangle *tri;
- int x[3];
- int y[3];
+ struct lp_rast_plane *plane;
+ int x[4];
+ int y[4];
struct u_rect bbox;
unsigned tri_bytes;
- int i;
int nr_planes = 3;
if (0)
@@ -247,10 +255,12 @@ do_triangle_ccw(struct lp_setup_context *setup,
x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
+ x[3] = 0;
y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
-
+ y[3] = 0;
+
/* Bounding rectangle (in pixels) */
{
@@ -288,13 +298,13 @@ do_triangle_ccw(struct lp_setup_context *setup,
u_rect_find_intersection(&setup->draw_region, &bbox);
tri = lp_setup_alloc_triangle(scene,
- setup->fs.nr_inputs,
+ key->num_inputs,
nr_planes,
&tri_bytes);
if (!tri)
return FALSE;
-#ifdef DEBUG
+#if 0
tri->v[0][0] = v0[0][0];
tri->v[1][0] = v1[0][0];
tri->v[2][0] = v2[0][0];
@@ -303,79 +313,172 @@ do_triangle_ccw(struct lp_setup_context *setup,
tri->v[2][1] = v2[0][1];
#endif
- tri->plane[0].dcdy = x[0] - x[1];
- tri->plane[1].dcdy = x[1] - x[2];
- tri->plane[2].dcdy = x[2] - x[0];
-
- tri->plane[0].dcdx = y[0] - y[1];
- tri->plane[1].dcdx = y[1] - y[2];
- tri->plane[2].dcdx = y[2] - y[0];
-
LP_COUNT(nr_tris);
/* Setup parameter interpolants:
*/
- lp_setup_tri_coef( setup, &tri->inputs, v0, v1, v2, frontfacing );
-
- tri->inputs.facing = frontfacing ? 1.0F : -1.0F;
+ setup->setup.variant->jit_function( v0,
+ v1,
+ v2,
+ frontfacing,
+ GET_A0(&tri->inputs),
+ GET_DADX(&tri->inputs),
+ GET_DADY(&tri->inputs) );
+
+ tri->inputs.frontfacing = frontfacing;
tri->inputs.disable = FALSE;
tri->inputs.opaque = setup->fs.current.variant->opaque;
- tri->inputs.state = setup->fs.stored;
-
- for (i = 0; i < 3; i++) {
- struct lp_rast_plane *plane = &tri->plane[i];
+ if (0)
+ lp_dump_setup_coef(&setup->setup.variant->key,
+ (const float (*)[4])GET_A0(&tri->inputs),
+ (const float (*)[4])GET_DADX(&tri->inputs),
+ (const float (*)[4])GET_DADY(&tri->inputs));
+
+ plane = GET_PLANES(tri);
+
+#if defined(PIPE_ARCH_SSE)
+ {
+ __m128i vertx, verty;
+ __m128i shufx, shufy;
+ __m128i dcdx, dcdy, c;
+ __m128i unused;
+ __m128i dcdx_neg_mask;
+ __m128i dcdy_neg_mask;
+ __m128i dcdx_zero_mask;
+ __m128i top_left_flag;
+ __m128i c_inc_mask, c_inc;
+ __m128i eo, p0, p1, p2;
+ __m128i zero = _mm_setzero_si128();
- /* half-edge constants, will be interated over the whole render
- * target.
+ vertx = _mm_loadu_si128((__m128i *)x); /* vertex x coords */
+ verty = _mm_loadu_si128((__m128i *)y); /* vertex y coords */
+
+ shufx = _mm_shuffle_epi32(vertx, _MM_SHUFFLE(3,0,2,1));
+ shufy = _mm_shuffle_epi32(verty, _MM_SHUFFLE(3,0,2,1));
+
+ dcdx = _mm_sub_epi32(verty, shufy);
+ dcdy = _mm_sub_epi32(vertx, shufx);
+
+ dcdx_neg_mask = _mm_srai_epi32(dcdx, 31);
+ dcdx_zero_mask = _mm_cmpeq_epi32(dcdx, zero);
+ dcdy_neg_mask = _mm_srai_epi32(dcdy, 31);
+
+ top_left_flag = _mm_set1_epi32((setup->pixel_offset == 0) ? ~0 : 0);
+
+ c_inc_mask = _mm_or_si128(dcdx_neg_mask,
+ _mm_and_si128(dcdx_zero_mask,
+ _mm_xor_si128(dcdy_neg_mask,
+ top_left_flag)));
+
+ c_inc = _mm_srli_epi32(c_inc_mask, 31);
+
+ c = _mm_sub_epi32(mm_mullo_epi32(dcdx, vertx),
+ mm_mullo_epi32(dcdy, verty));
+
+ c = _mm_add_epi32(c, c_inc);
+
+ /* Scale up to match c:
*/
- plane->c = plane->dcdx * x[i] - plane->dcdy * y[i];
-
- /* correct for top-left vs. bottom-left fill convention.
- *
- * note that we're overloading gl_rasterization_rules to mean
- * both (0.5,0.5) pixel centers *and* bottom-left filling
- * convention.
- *
- * GL actually has a top-left filling convention, but GL's
- * notion of "top" differs from gallium's...
- *
- * Also, sometimes (in FBO cases) GL will render upside down
- * to its usual method, in which case it will probably want
- * to use the opposite, top-left convention.
- */
- if (plane->dcdx < 0) {
- /* both fill conventions want this - adjust for left edges */
- plane->c++;
- }
- else if (plane->dcdx == 0) {
- if (setup->pixel_offset == 0) {
- /* correct for top-left fill convention:
- */
- if (plane->dcdy > 0) plane->c++;
+ dcdx = _mm_slli_epi32(dcdx, FIXED_ORDER);
+ dcdy = _mm_slli_epi32(dcdy, FIXED_ORDER);
+
+ /* Calculate trivial reject values:
+ */
+ eo = _mm_sub_epi32(_mm_andnot_si128(dcdy_neg_mask, dcdy),
+ _mm_and_si128(dcdx_neg_mask, dcdx));
+
+ /* ei = _mm_sub_epi32(_mm_sub_epi32(dcdy, dcdx), eo); */
+
+ /* Pointless transpose which gets undone immediately in
+ * rasterization:
+ */
+ transpose4_epi32(&c, &dcdx, &dcdy, &eo,
+ &p0, &p1, &p2, &unused);
+
+ _mm_store_si128((__m128i *)&plane[0], p0);
+ _mm_store_si128((__m128i *)&plane[1], p1);
+ _mm_store_si128((__m128i *)&plane[2], p2);
+ }
+#else
+ {
+ int i;
+ plane[0].dcdy = x[0] - x[1];
+ plane[1].dcdy = x[1] - x[2];
+ plane[2].dcdy = x[2] - x[0];
+ plane[0].dcdx = y[0] - y[1];
+ plane[1].dcdx = y[1] - y[2];
+ plane[2].dcdx = y[2] - y[0];
+
+ for (i = 0; i < 3; i++) {
+ /* half-edge constants, will be interated over the whole render
+ * target.
+ */
+ plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i];
+
+ /* correct for top-left vs. bottom-left fill convention.
+ *
+ * note that we're overloading gl_rasterization_rules to mean
+ * both (0.5,0.5) pixel centers *and* bottom-left filling
+ * convention.
+ *
+ * GL actually has a top-left filling convention, but GL's
+ * notion of "top" differs from gallium's...
+ *
+ * Also, sometimes (in FBO cases) GL will render upside down
+ * to its usual method, in which case it will probably want
+ * to use the opposite, top-left convention.
+ */
+ if (plane[i].dcdx < 0) {
+ /* both fill conventions want this - adjust for left edges */
+ plane[i].c++;
}
- else {
- /* correct for bottom-left fill convention:
- */
- if (plane->dcdy < 0) plane->c++;
+ else if (plane[i].dcdx == 0) {
+ if (setup->pixel_offset == 0) {
+ /* correct for top-left fill convention:
+ */
+ if (plane[i].dcdy > 0) plane[i].c++;
+ }
+ else {
+ /* correct for bottom-left fill convention:
+ */
+ if (plane[i].dcdy < 0) plane[i].c++;
+ }
}
- }
- plane->dcdx *= FIXED_ONE;
- plane->dcdy *= FIXED_ONE;
+ plane[i].dcdx *= FIXED_ONE;
+ plane[i].dcdy *= FIXED_ONE;
- /* find trivial reject offsets for each edge for a single-pixel
- * sized block. These will be scaled up at each recursive level to
- * match the active blocksize. Scaling in this way works best if
- * the blocks are square.
- */
- plane->eo = 0;
- if (plane->dcdx < 0) plane->eo -= plane->dcdx;
- if (plane->dcdy > 0) plane->eo += plane->dcdy;
+ /* find trivial reject offsets for each edge for a single-pixel
+ * sized block. These will be scaled up at each recursive level to
+ * match the active blocksize. Scaling in this way works best if
+ * the blocks are square.
+ */
+ plane[i].eo = 0;
+ if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
+ if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
+ }
+ }
+#endif
- /* Calculate trivial accept offsets from the above.
- */
- plane->ei = plane->dcdy - plane->dcdx - plane->eo;
+ if (0) {
+ debug_printf("p0: %08x/%08x/%08x/%08x\n",
+ plane[0].c,
+ plane[0].dcdx,
+ plane[0].dcdy,
+ plane[0].eo);
+
+ debug_printf("p1: %08x/%08x/%08x/%08x\n",
+ plane[1].c,
+ plane[1].dcdx,
+ plane[1].dcdy,
+ plane[1].eo);
+
+ debug_printf("p0: %08x/%08x/%08x/%08x\n",
+ plane[2].c,
+ plane[2].dcdx,
+ plane[2].dcdy,
+ plane[2].eo);
}
@@ -398,29 +501,25 @@ do_triangle_ccw(struct lp_setup_context *setup,
* these planes elsewhere.
*/
if (nr_planes == 7) {
- tri->plane[3].dcdx = -1;
- tri->plane[3].dcdy = 0;
- tri->plane[3].c = 1-bbox.x0;
- tri->plane[3].ei = 0;
- tri->plane[3].eo = 1;
-
- tri->plane[4].dcdx = 1;
- tri->plane[4].dcdy = 0;
- tri->plane[4].c = bbox.x1+1;
- tri->plane[4].ei = -1;
- tri->plane[4].eo = 0;
-
- tri->plane[5].dcdx = 0;
- tri->plane[5].dcdy = 1;
- tri->plane[5].c = 1-bbox.y0;
- tri->plane[5].ei = 0;
- tri->plane[5].eo = 1;
-
- tri->plane[6].dcdx = 0;
- tri->plane[6].dcdy = -1;
- tri->plane[6].c = bbox.y1+1;
- tri->plane[6].ei = -1;
- tri->plane[6].eo = 0;
+ plane[3].dcdx = -1;
+ plane[3].dcdy = 0;
+ plane[3].c = 1-bbox.x0;
+ plane[3].eo = 1;
+
+ plane[4].dcdx = 1;
+ plane[4].dcdy = 0;
+ plane[4].c = bbox.x1+1;
+ plane[4].eo = 0;
+
+ plane[5].dcdx = 0;
+ plane[5].dcdy = 1;
+ plane[5].c = 1-bbox.y0;
+ plane[5].eo = 1;
+
+ plane[6].dcdx = 0;
+ plane[6].dcdy = -1;
+ plane[6].c = bbox.y1+1;
+ plane[6].eo = 0;
}
return lp_setup_bin_triangle( setup, tri, &bbox, nr_planes );
@@ -491,37 +590,40 @@ lp_setup_bin_triangle( struct lp_setup_context *setup,
{
/* Triangle is contained in a single 4x4 stamp:
*/
-
- return lp_scene_bin_command( scene, ix0, iy0,
- LP_RAST_OP_TRIANGLE_3_4,
- lp_rast_arg_triangle(tri, mask) );
+ return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
+ setup->fs.stored,
+ LP_RAST_OP_TRIANGLE_3_4,
+ lp_rast_arg_triangle(tri, mask) );
}
if (sz < 16)
{
/* Triangle is contained in a single 16x16 block:
*/
- return lp_scene_bin_command( scene, ix0, iy0,
- LP_RAST_OP_TRIANGLE_3_16,
- lp_rast_arg_triangle(tri, mask) );
+ return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
+ setup->fs.stored,
+ LP_RAST_OP_TRIANGLE_3_16,
+ lp_rast_arg_triangle(tri, mask) );
}
}
else if (nr_planes == 4 && sz < 16)
{
- return lp_scene_bin_command( scene, ix0, iy0,
- LP_RAST_OP_TRIANGLE_4_16,
- lp_rast_arg_triangle(tri, mask) );
+ return lp_scene_bin_cmd_with_state(scene, ix0, iy0,
+ setup->fs.stored,
+ LP_RAST_OP_TRIANGLE_4_16,
+ lp_rast_arg_triangle(tri, mask) );
}
/* Triangle is contained in a single tile:
*/
- return lp_scene_bin_command( scene, ix0, iy0,
- lp_rast_tri_tab[nr_planes],
- lp_rast_arg_triangle(tri, (1<<nr_planes)-1) );
+ return lp_scene_bin_cmd_with_state( scene, ix0, iy0, setup->fs.stored,
+ lp_rast_tri_tab[nr_planes],
+ lp_rast_arg_triangle(tri, (1<<nr_planes)-1) );
}
else
{
+ struct lp_rast_plane *plane = GET_PLANES(tri);
int c[MAX_PLANES];
int ei[MAX_PLANES];
int eo[MAX_PLANES];
@@ -535,14 +637,17 @@ lp_setup_bin_triangle( struct lp_setup_context *setup,
int iy1 = bbox->y1 / TILE_SIZE;
for (i = 0; i < nr_planes; i++) {
- c[i] = (tri->plane[i].c +
- tri->plane[i].dcdy * iy0 * TILE_SIZE -
- tri->plane[i].dcdx * ix0 * TILE_SIZE);
-
- ei[i] = tri->plane[i].ei << TILE_ORDER;
- eo[i] = tri->plane[i].eo << TILE_ORDER;
- xstep[i] = -(tri->plane[i].dcdx << TILE_ORDER);
- ystep[i] = tri->plane[i].dcdy << TILE_ORDER;
+ c[i] = (plane[i].c +
+ plane[i].dcdy * iy0 * TILE_SIZE -
+ plane[i].dcdx * ix0 * TILE_SIZE);
+
+ ei[i] = (plane[i].dcdy -
+ plane[i].dcdx -
+ plane[i].eo) << TILE_ORDER;
+
+ eo[i] = plane[i].eo << TILE_ORDER;
+ xstep[i] = -(plane[i].dcdx << TILE_ORDER);
+ ystep[i] = plane[i].dcdy << TILE_ORDER;
}
@@ -584,9 +689,11 @@ lp_setup_bin_triangle( struct lp_setup_context *setup,
*/
int count = util_bitcount(partial);
in = TRUE;
- if (!lp_scene_bin_command( scene, x, y,
- lp_rast_tri_tab[count],
- lp_rast_arg_triangle(tri, partial) ))
+
+ if (!lp_scene_bin_cmd_with_state( scene, x, y,
+ setup->fs.stored,
+ lp_rast_tri_tab[count],
+ lp_rast_arg_triangle(tri, partial) ))
goto fail;
LP_COUNT(nr_partially_covered_64);