diff options
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.h')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.h | 114 |
1 files changed, 100 insertions, 14 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index 89c43da0460..0e155a7dc31 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -27,27 +27,113 @@ #ifndef LP_SETUP_H #define LP_SETUP_H -struct setup_context; -struct llvmpipe_context; +#include "pipe/p_compiler.h" +#include "lp_jit.h" + +struct draw_context; +struct vertex_info; + +enum lp_interp { + LP_INTERP_CONSTANT, + LP_INTERP_LINEAR, + LP_INTERP_PERSPECTIVE, + LP_INTERP_POSITION, + LP_INTERP_FACING +}; + +/* Describes how to generate all the fragment shader inputs from the + * the vertices passed into our triangle/line/point functions. + * + * Vertices are treated as an array of float[4] values, indexed by + * src_index. + */ +struct lp_shader_input { + enum lp_interp interp; /* how to interpolate values */ + unsigned src_index; /* where to find values in incoming vertices */ +}; + +struct pipe_texture; +struct pipe_surface; +struct pipe_buffer; +struct pipe_blend_color; +struct pipe_screen; +struct pipe_framebuffer_state; +struct lp_fragment_shader; +struct lp_jit_context; + +struct setup_context * +lp_setup_create( struct pipe_screen *screen, + struct draw_context *draw ); + +void +lp_setup_clear(struct setup_context *setup, + const float *clear_color, + double clear_depth, + unsigned clear_stencil, + unsigned flags); + +struct pipe_fence_handle * +lp_setup_fence( struct setup_context *setup ); + + +void +lp_setup_flush( struct setup_context *setup, + unsigned flags ); + + +void +lp_setup_bind_framebuffer( struct setup_context *setup, + const struct pipe_framebuffer_state *fb ); void -llvmpipe_setup_tri( struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4], - const float (*v2)[4] ); +lp_setup_set_triangle_state( struct setup_context *setup, + unsigned cullmode, + boolean front_is_ccw, + boolean scissor ); void -llvmpipe_setup_line(struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4]); +lp_setup_set_fs_inputs( struct setup_context *setup, + const struct lp_shader_input *interp, + unsigned nr ); void -llvmpipe_setup_point( struct setup_context *setup, - const float (*v0)[4] ); +lp_setup_set_fs_functions( struct setup_context *setup, + lp_jit_frag_func jit_function0, + lp_jit_frag_func jit_function1, + boolean opaque ); +void +lp_setup_set_fs_constants(struct setup_context *setup, + struct pipe_buffer *buffer); + + +void +lp_setup_set_alpha_ref_value( struct setup_context *setup, + float alpha_ref_value ); + +void +lp_setup_set_blend_color( struct setup_context *setup, + const struct pipe_blend_color *blend_color ); + +void +lp_setup_set_scissor( struct setup_context *setup, + const struct pipe_scissor_state *scissor ); + +void +lp_setup_set_sampler_textures( struct setup_context *setup, + unsigned num, struct pipe_texture **texture); + +unsigned +lp_setup_is_texture_referenced( const struct setup_context *setup, + const struct pipe_texture *texture ); + +void +lp_setup_set_flatshade_first( struct setup_context *setup, + boolean flatshade_first ); + +void +lp_setup_set_vertex_info( struct setup_context *setup, + struct vertex_info *info ); -struct setup_context *llvmpipe_setup_create_context( struct llvmpipe_context *llvmpipe ); -void llvmpipe_setup_prepare( struct setup_context *setup ); -void llvmpipe_setup_destroy_context( struct setup_context *setup ); #endif |