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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_setup.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c244
1 files changed, 146 insertions, 98 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 4cb6166badd..f653dd5f0bb 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -42,7 +42,6 @@
#include "lp_context.h"
#include "lp_memory.h"
#include "lp_scene.h"
-#include "lp_scene_queue.h"
#include "lp_texture.h"
#include "lp_debug.h"
#include "lp_fence.h"
@@ -57,16 +56,31 @@
#include "draw/draw_vbuf.h"
-static void set_scene_state( struct lp_setup_context *, enum setup_state );
+static void set_scene_state( struct lp_setup_context *, enum setup_state,
+ const char *reason);
+static boolean try_update_scene_state( struct lp_setup_context *setup );
-struct lp_scene *
-lp_setup_get_current_scene(struct lp_setup_context *setup)
+static void
+lp_setup_get_empty_scene(struct lp_setup_context *setup)
{
- if (!setup->scene) {
- set_scene_state( setup, SETUP_EMPTY );
+ assert(setup->scene == NULL);
+
+ setup->scene_idx++;
+ setup->scene_idx %= Elements(setup->scenes);
+
+ setup->scene = setup->scenes[setup->scene_idx];
+
+ if (setup->scene->fence) {
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("%s: wait for scene %d\n",
+ __FUNCTION__, setup->scene->fence->id);
+
+ lp_fence_wait(setup->scene->fence);
}
- return setup->scene;
+
+ lp_scene_begin_binning(setup->scene, &setup->fb);
+
}
@@ -76,7 +90,7 @@ first_triangle( struct lp_setup_context *setup,
const float (*v1)[4],
const float (*v2)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
@@ -86,7 +100,7 @@ first_line( struct lp_setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
@@ -95,12 +109,12 @@ static void
first_point( struct lp_setup_context *setup,
const float (*v0)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
-static void reset_context( struct lp_setup_context *setup )
+static void lp_setup_reset( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -130,19 +144,23 @@ static void reset_context( struct lp_setup_context *setup )
static void
lp_setup_rasterize_scene( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
+ lp_scene_end_binning(scene);
+
lp_fence_reference(&setup->last_fence, scene->fence);
if (setup->last_fence)
setup->last_fence->issued = TRUE;
pipe_mutex_lock(screen->rast_mutex);
- lp_scene_rasterize(scene, screen->rast);
+ lp_rast_queue_scene(screen->rast, scene);
+ lp_rast_finish(screen->rast);
pipe_mutex_unlock(screen->rast_mutex);
- reset_context( setup );
+ lp_scene_end_rasterization(setup->scene);
+ lp_setup_reset( setup );
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
@@ -152,8 +170,10 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup )
static void
begin_binning( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
boolean need_zsload = FALSE;
+ boolean ok;
+ unsigned i, j;
assert(scene);
assert(scene->fence == NULL);
@@ -162,6 +182,17 @@ begin_binning( struct lp_setup_context *setup )
*/
scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
+ /* Initialize the bin flags and x/y coords:
+ */
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ scene->tile[i][j].x = i;
+ scene->tile[i][j].y = j;
+ }
+ }
+
+ ok = try_update_scene_state(setup);
+ assert(ok);
if (setup->fb.zsbuf &&
((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
@@ -175,7 +206,7 @@ begin_binning( struct lp_setup_context *setup )
if (setup->fb.nr_cbufs) {
if (setup->clear.flags & PIPE_CLEAR_COLOR) {
ok = lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
+ LP_RAST_OP_CLEAR_COLOR,
setup->clear.color );
assert(ok);
}
@@ -186,22 +217,26 @@ begin_binning( struct lp_setup_context *setup )
if (!need_zsload)
scene->has_depthstencil_clear = TRUE;
ok = lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
lp_rast_arg_clearzs(
- setup->clear.zsmask,
- setup->clear.zsvalue));
+ setup->clear.zsvalue,
+ setup->clear.zsmask));
assert(ok);
}
}
if (setup->active_query) {
ok = lp_scene_bin_everywhere( scene,
- lp_rast_begin_query,
+ LP_RAST_OP_BEGIN_QUERY,
lp_rast_arg_query(setup->active_query) );
assert(ok);
}
+ setup->clear.flags = 0;
+ setup->clear.zsmask = 0;
+ setup->clear.zsvalue = 0;
+
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
}
@@ -217,50 +252,53 @@ execute_clears( struct lp_setup_context *setup )
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
begin_binning( setup );
- lp_setup_rasterize_scene( setup );
}
+const char *states[] = {
+ "FLUSHED",
+ "EMPTY ",
+ "CLEARED",
+ "ACTIVE "
+};
+
static void
set_scene_state( struct lp_setup_context *setup,
- enum setup_state new_state )
+ enum setup_state new_state,
+ const char *reason)
{
unsigned old_state = setup->state;
if (old_state == new_state)
return;
-
- LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
-
- switch (new_state) {
- case SETUP_EMPTY:
- assert(old_state == SETUP_FLUSHED);
- assert(setup->scene == NULL);
+
+ if (LP_DEBUG & DEBUG_SETUP) {
+ debug_printf("%s old %s new %s%s%s\n",
+ __FUNCTION__,
+ states[old_state],
+ states[new_state],
+ (new_state == SETUP_FLUSHED) ? ": " : "",
+ (new_state == SETUP_FLUSHED) ? reason : "");
+ }
- /* wait for a free/empty scene
- */
- setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
- lp_scene_begin_binning(setup->scene,
- &setup->fb );
- break;
+ /* wait for a free/empty scene
+ */
+ if (old_state == SETUP_FLUSHED)
+ lp_setup_get_empty_scene(setup);
+ switch (new_state) {
case SETUP_CLEARED:
- assert(old_state == SETUP_EMPTY);
- assert(setup->scene != NULL);
break;
case SETUP_ACTIVE:
- assert(old_state == SETUP_EMPTY ||
- old_state == SETUP_CLEARED);
- assert(setup->scene != NULL);
begin_binning( setup );
break;
case SETUP_FLUSHED:
if (old_state == SETUP_CLEARED)
execute_clears( setup );
- else
- lp_setup_rasterize_scene( setup );
+
+ lp_setup_rasterize_scene( setup );
assert(setup->scene == NULL);
break;
@@ -281,9 +319,7 @@ lp_setup_flush( struct lp_setup_context *setup,
struct pipe_fence_handle **fence,
const char *reason)
{
- LP_DBG(DEBUG_SETUP, "%s %s\n", __FUNCTION__, reason);
-
- set_scene_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED, reason );
if (fence) {
lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
@@ -299,7 +335,7 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup,
/* Flush any old scene.
*/
- set_scene_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
/*
* Ensure the old scene is not reused.
@@ -325,30 +361,34 @@ lp_setup_try_clear( struct lp_setup_context *setup,
unsigned stencil,
unsigned flags )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
uint32_t zsmask = 0;
uint32_t zsvalue = 0;
- uint8_t clear_color[4];
+ union lp_rast_cmd_arg color_arg;
unsigned i;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
if (flags & PIPE_CLEAR_COLOR) {
for (i = 0; i < 4; i++)
- clear_color[i] = float_to_ubyte(color[i]);
+ color_arg.clear_color[i] = float_to_ubyte(color[i]);
}
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ unsigned zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
+ unsigned smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
+
zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
depth,
stencil);
zsmask = util_pack_uint_z_stencil(setup->fb.zsbuf->format,
- 0xffffffff,
- 0xff);
+ zmask,
+ smask);
}
if (setup->state == SETUP_ACTIVE) {
+ struct lp_scene *scene = setup->scene;
+
/* Add the clear to existing scene. In the unusual case where
* both color and depth-stencil are being cleared when there's
* already been some rendering, we could discard the currently
@@ -357,15 +397,15 @@ lp_setup_try_clear( struct lp_setup_context *setup,
*/
if (flags & PIPE_CLEAR_COLOR) {
if (!lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color ))
+ LP_RAST_OP_CLEAR_COLOR,
+ color_arg ))
return FALSE;
}
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
if (!lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- lp_rast_arg_clearzs(zsmask, zsvalue) ))
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(zsvalue, zsmask) ))
return FALSE;
}
}
@@ -375,7 +415,7 @@ lp_setup_try_clear( struct lp_setup_context *setup,
* buffers which the app or state-tracker might issue
* separately.
*/
- set_scene_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
setup->clear.flags |= flags;
@@ -387,11 +427,11 @@ lp_setup_try_clear( struct lp_setup_context *setup,
if (flags & PIPE_CLEAR_COLOR) {
memcpy(setup->clear.color.clear_color,
- clear_color,
- sizeof clear_color);
+ &color_arg,
+ sizeof color_arg);
}
}
-
+
return TRUE;
}
@@ -677,21 +717,20 @@ lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
static boolean
try_update_scene_state( struct lp_setup_context *setup )
{
- struct lp_scene *scene;
-
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
-
- scene = lp_setup_get_current_scene(setup);
+ boolean new_scene = (setup->fs.stored == NULL);
+ struct lp_scene *scene = setup->scene;
- assert(setup->fs.current.variant);
+ assert(scene);
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
uint8_t *stored;
unsigned i, j;
stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
- if (!stored)
+ if (!stored) {
+ assert(!new_scene);
return FALSE;
+ }
/* smear each blend color component across 16 ubyte elements */
for (i = 0; i < 4; ++i) {
@@ -722,8 +761,10 @@ try_update_scene_state( struct lp_setup_context *setup )
void *stored;
stored = lp_scene_alloc(scene, current_size);
- if (!stored)
+ if (!stored) {
+ assert(!new_scene);
return FALSE;
+ }
memcpy(stored,
current_data,
@@ -756,8 +797,10 @@ try_update_scene_state( struct lp_setup_context *setup )
* and append it to the bin's setup data buffer.
*/
stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
- if (!stored)
+ if (!stored) {
+ assert(!new_scene);
return FALSE;
+ }
memcpy(stored,
&setup->fs.current,
@@ -770,8 +813,11 @@ try_update_scene_state( struct lp_setup_context *setup )
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
if (setup->fs.current_tex[i]) {
if (!lp_scene_add_resource_reference(scene,
- setup->fs.current_tex[i]))
+ setup->fs.current_tex[i],
+ new_scene)) {
+ assert(!new_scene);
return FALSE;
+ }
}
}
}
@@ -792,7 +838,8 @@ try_update_scene_state( struct lp_setup_context *setup )
}
void
-lp_setup_update_state( struct lp_setup_context *setup )
+lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene )
{
/* Some of the 'draw' pipeline stages may have changed some driver state.
* Make sure we've processed those state changes before anything else.
@@ -814,13 +861,19 @@ lp_setup_update_state( struct lp_setup_context *setup )
assert(lp->dirty == 0);
}
- /* XXX: only call into update_scene_state() if we already have a
+ if (update_scene)
+ set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ );
+
+ /* Only call into update_scene_state() if we already have a
* scene:
*/
- if (!try_update_scene_state(setup)) {
- set_scene_state( setup, SETUP_FLUSHED );
- if (!try_update_scene_state(setup))
- assert(0);
+ if (update_scene && setup->scene) {
+ assert(setup->state == SETUP_ACTIVE);
+ if (!try_update_scene_state(setup)) {
+ lp_setup_flush_and_restart(setup);
+ if (!try_update_scene_state(setup))
+ assert(0);
+ }
}
}
@@ -833,7 +886,7 @@ lp_setup_destroy( struct lp_setup_context *setup )
{
uint i;
- reset_context( setup );
+ lp_setup_reset( setup );
util_unreference_framebuffer_state(&setup->fb);
@@ -844,15 +897,15 @@ lp_setup_destroy( struct lp_setup_context *setup )
pipe_resource_reference(&setup->constants.current, NULL);
/* free the scenes in the 'empty' queue */
- while (1) {
- struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
- if (!scene)
- break;
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ struct lp_scene *scene = setup->scenes[i];
+
+ if (scene->fence)
+ lp_fence_wait(scene->fence);
+
lp_scene_destroy(scene);
}
- lp_scene_queue_destroy(setup->empty_scenes);
-
FREE( setup );
}
@@ -879,9 +932,6 @@ lp_setup_create( struct pipe_context *pipe,
*/
setup->pipe = pipe;
- setup->empty_scenes = lp_scene_queue_create();
- if (!setup->empty_scenes)
- goto fail;
setup->num_threads = screen->num_threads;
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
@@ -893,9 +943,7 @@ lp_setup_create( struct pipe_context *pipe,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
-
- lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+ setup->scenes[i] = lp_scene_create( pipe );
}
setup->triangle = first_triangle;
@@ -910,9 +958,6 @@ fail:
if (setup->vbuf)
;
- if (setup->empty_scenes)
- lp_scene_queue_destroy(setup->empty_scenes);
-
FREE(setup);
return NULL;
}
@@ -930,12 +975,13 @@ lp_setup_begin_query(struct lp_setup_context *setup,
if (setup->scene) {
if (!lp_scene_bin_everywhere(setup->scene,
- lp_rast_begin_query,
+ LP_RAST_OP_BEGIN_QUERY,
lp_rast_arg_query(pq))) {
+
lp_setup_flush_and_restart(setup);
if (!lp_scene_bin_everywhere(setup->scene,
- lp_rast_begin_query,
+ LP_RAST_OP_BEGIN_QUERY,
lp_rast_arg_query(pq))) {
assert(0);
return;
@@ -969,7 +1015,9 @@ lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
*/
lp_fence_reference(&pq->fence, setup->scene->fence);
- if (!lp_scene_bin_everywhere(setup->scene, lp_rast_end_query, dummy)) {
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_END_QUERY,
+ dummy)) {
lp_setup_flush(setup, 0, NULL, __FUNCTION__);
}
}
@@ -985,8 +1033,8 @@ lp_setup_flush_and_restart(struct lp_setup_context *setup)
if (0) debug_printf("%s\n", __FUNCTION__);
assert(setup->state == SETUP_ACTIVE);
- set_scene_state(setup, SETUP_FLUSHED);
- set_scene_state(setup, SETUP_EMPTY);
- set_scene_state(setup, SETUP_ACTIVE);
- lp_setup_update_state(setup);
+ set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__);
+ lp_setup_update_state(setup, TRUE);
}
+
+